yeah I threw it on cloudt to try it :)
Greg
On Tue, Mar 6, 2018 at 7:31 PM, Kevin Becker wrote:
> Was that on actual hardware? I tried to tune it so that I could wail on
> the keys as fast as I could and didn't get off the black bar on both my
> real M102 and VirtualT
cool.. i jumped around to the other side! :)
Greg
On Tue, Mar 6, 2018 at 5:18 PM, John R. Hogerhuis wrote:
>
> On Tue, Mar 6, 2018 at 3:43 PM Ken Pettit wrote:
>
>>
>> On 3/6/18 2:19 PM, John R. Hogerhuis wrote:
>> >
>> > Ah. Well, CloudT dynamically
On Tue, Mar 6, 2018 at 3:43 PM Ken Pettit wrote:
>
> On 3/6/18 2:19 PM, John R. Hogerhuis wrote:
> >
> > Ah. Well, CloudT dynamically inserts delays to simulate the Model T
> > processor speed. If you look at the number at the bottom of the screen
> > it should over around
On 3/6/18 2:19 PM, John R. Hogerhuis wrote:
Ah. Well, CloudT dynamically inserts delays to simulate the Model T
processor speed. If you look at the number at the bottom of the screen
it should over around 2.4Mhz. But being written in Javascript and
running off timer event callbacks, I can't
On Tue, Mar 6, 2018 at 3:12 PM, Kevin Becker wrote:
> I only tried it in Safari but I can give it a go in Firefox and Chrome
> too.
>
>
Well I think I see the same behavior you're describing. I'm guessing it's
queuing keystrokes, not a Mhz issue.
-- John.
I only tried it in Safari but I can give it a go in Firefox and Chrome too.
On Mar 6, 2018, at 5:19 PM, John R. Hogerhuis wrote:
On Tue, Mar 6, 2018 at 1:06 PM, Kevin Becker wrote:
> I just tried it again and I can easily run so fast that the player
On Tue, Mar 6, 2018 at 1:06 PM, Kevin Becker wrote:
> I just tried it again and I can easily run so fast that the player loops
> around the screen. I suppose I could try to compensate for that in the
> code but I only have 10 lines. =)
>
>>
>>>
Ah. Well, CloudT
> -Original Message-
>
> I must have missed the email. New member creation must be approved,
> otherwise we would have 321 users with names like joe.joe@joe.com
> posting all manner of things into the library.
>
> I need to login to the Lizardhill maintenance page and switch back to
Hi Jim,
I must have missed the email. New member creation must be approved,
otherwise we would have 321 users with names like joe.joe@joe.com
posting all manner of things into the library.
I need to login to the Lizardhill maintenance page and switch back to
PHP 5 for now. My Safari
> -Original Message-
> I created a member library at Club100 but
How did you do that? I put in a request to have a member library months ago,
and nothing ever happened (I only just remembered now when I read this).
jim
I just tried it again and I can easily run so fast that the player loops
around the screen. I suppose I could try to compensate for that in the
code but I only have 10 lines. =)
On Tue, Mar 6, 2018 at 4:02 PM, Kevin Becker wrote:
> That was my original plan but when I
That was my original plan but when I was testing in in CloudT the timing
was way off. The code increments a counter while looping for key presses
to determine how fast you are running so it's pretty sensitive to differing
clock speeds. I tuned it on my real Model 102 and VirtualT locked to 2.4MHz
You could try it like this
Browse Chrome or Safari to
http://bitchin100.com/CloudT
Open another tab to
https://github.com/ksbex/basic-longjump/raw/master/JUMP.BA
This should download the JUMP.BA file
In the CloudT tab, select Choose File
Navigate to your Downloads directory and pick
looks great Kevin!
I'll have to set up the 100 and try it out :)
On Tue, Mar 6, 2018 at 11:47 AM, Kevin Becker wrote:
> I finished my game a while ago but finally got around to writing up the
> readme for my submission. I created a member library at Club100 but I'll
>
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