Come to think of it, I think the inheritance of draw and fill attributes
that happen along the path would take advantage of traitlets if you guys
decide to go that route.
On Fri, May 15, 2015 at 11:40 AM, Neil Girdhar
wrote:
> Okay, I'm going to wait for more feedback. An hour of design can be
Okay, I'm going to wait for more feedback. An hour of design can be worth
ten hours of implementation :)
On Fri, May 15, 2015 at 11:11 AM, Thomas Caswell wrote:
> I would advocate for calling yours something different. path.Path is
> really a container for a Bezier curve and is probably best l
I would advocate for calling yours something different. path.Path is
really a container for a Bezier curve and is probably best left as simple
as possible. There is probably an interesting discussion about right is-a
and has-a relations between Path, FancyPath (don't use that name!), and
FancyAr
On Fri, May 15, 2015 at 10:53 AM, Thomas Caswell wrote:
> A few very quick comments (just skimmed the docstrings)
>
> We already have a mpl.path.Path class, please don't shadow that.
>
I read the Path class and based mine on that. The problem is that I want
to be able to place nodes along the p
A few very quick comments (just skimmed the docstrings)
We already have a mpl.path.Path class, please don't shadow that.
Is your `Path` going to be an `Artist` that is responsible for drawing it's
self or does in serve a role like the existing `Path` in that it is used by
other artists as part of
I have a draft proposal of the long term goal for what an interface could
look like for drawing arrows between coordinates or nodes. I based the
design on the tikz manual (http://pgf.sourceforge.net/pgf_CVS.pdf), so it
might help to flip through that to get an idea for the basis of this
design. I
Sorry, I may have been being a bit dramatic
In mpl.patches: Arrow, FancyArrow, YAArrow, FancyArrowPatch,
ConnectionPatch + annotation related artists + some classes in axisartist
which now that I look at them are not really general purpose arrow tools.
I had not been counting quiver (or barbs) or
Okay, I'm looking at this in more detail and there may be some design
concerns:
The arrow placement is decided without asking the arrow any questions, such
as its bounding box. Instead, the arrow should return a bounding box and
then the line should retreat until the bounding box no longer inters
On 2015/05/13 4:14 PM, Neil Girdhar wrote:
> Thanks, it works!
>
> I needed to add:
>
> import matplotlib.patches
>
> to one file and
>
> plt.show()
>
> to the other.
>
> Any word on the locations in the code of the seven arrow drawing methods?
I'm not sure how to get to a count of seven. One of
Thanks, it works!
I needed to add:
import matplotlib.patches
to one file and
plt.show()
to the other.
Any word on the locations in the code of the seven arrow drawing methods?
I've located the arrow drawing code in tikz, and so I can start porting it
over. I'm curious, do we know the linewi
Neil,I have attached code to draw the arrowhead.-Ben# -*- coding: utf-8 -*-
"""
Spyder Editor
This is a temporary script file.
"""
import custom_annotations
import matplotlib.pyplot as plt
plt.figure()
ax = plt.subplot(111)
length = 20.0
head_length = 7.0
#Convert the head length from mm into po
Do you have the code that you used to draw the arrowhead? I'm up to date
now on the development workflow (
http://matplotlib.org/devel/gitwash/development_workflow.html), so I'm
ready to start working.
Thanks,
Neil
On Wed, May 13, 2015 at 9:10 PM, Benjamin Reedlunn
wrote:
> Yes, I fully agree
Wow, this looks great.
Thank you all of you so far for the quick responses and pointers.
I've already done many diagrams in Python-generated TikZ, which I want to
port over to pure Python. They are basically variants of this:
http://www.texample.net/tikz/examples/graph/ . Do you think this will
The other thing that should be done is to unify the (I think 7?!?) unique
ways to draw arrows in mpl.
On Wed, May 13, 2015 at 4:52 PM Neil Girdhar wrote:
> Yes, I just noticed that as well. That's how the tikz pgf code looks (a
> sequence of line_to and curve_to commands and so on) so it should
Yes, I just noticed that as well. That's how the tikz pgf code looks (a
sequence of line_to and curve_to commands and so on) so it should be easy
to port over the various shapes.
On Wed, May 13, 2015 at 4:49 PM, Eric Firing wrote:
> On 2015/05/13 10:12 AM, Neil Girdhar wrote:
>
>> If you want t
On 2015/05/13 10:12 AM, Neil Girdhar wrote:
> If you want to make arrowheads look at all decent, they really need to
> be enclosed in Bezier curves. See the diagram here:
Mpl paths support Bezier curves.
http://matplotlib.org/api/path_api.html?highlight=bezier
>
> http://tex.stackexchange.com/qu
If you want to make arrowheads look at all decent, they really need to be
enclosed in Bezier curves. See the diagram here:
http://tex.stackexchange.com/questions/150289/how-do-you-accomplish-stealth-with-the-new-arrows-meta/230965#230965
The first two look like garbage. The last one is the only
On 2015/05/13 9:36 AM, Neil Girdhar wrote:
> I don't know matplotlib well enough (yet) to know what the change would
> consist of.
>
> I suggest you take a look at the beautiful tikz manual:
> http://pgf.sourceforge.net/pgf_CVS.pdf
Very helpful, thank you.
>
> The arrows.meta on page 201–212 are
Just to point out, matplotlib does have a fairly new PGF backend. Perhaps
you might want to look at that and see where the TikZ library might fit in
with that?
Cheers!
Ben Root
On Wed, May 13, 2015 at 3:36 PM, Neil Girdhar wrote:
> I don't know matplotlib well enough (yet) to know what the chan
I don't know matplotlib well enough (yet) to know what the change would
consist of.
I suggest you take a look at the beautiful tikz manual:
http://pgf.sourceforge.net/pgf_CVS.pdf
The arrows.meta on page 201–212 are really well-designed and beautiful.
Compare this with matplotlib's custom arrows:
On 2015/05/13 12:39 AM, Neil Girdhar wrote:
> TikZ is an extremely well-designed library for generating professional
> figures within the cumbersome TeX framework. Currently, my work flow is
> to generate TikZ code using Python. The TikZ is compiled into PDFs,
> which are then included in my LaTe
TikZ is an extremely well-designed library for generating professional
figures within the cumbersome TeX framework. Currently, my work flow is to
generate TikZ code using Python. The TikZ is compiled into PDFs, which are
then included in my LaTeX files. I would like to work entirely in Python.
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