https://bugs.freedesktop.org/show_bug.cgi?id=105291
--- Comment #5 from Roland Scheidegger ---
(In reply to Gert Wollny from comment #4)
> The shader doesn't use many registers, even un-optimized the number is below
> 100, so spilling doesn't occur and beyond that I don't see
https://bugs.freedesktop.org/show_bug.cgi?id=105291
Gert Wollny changed:
What|Removed |Added
Status|NEW |RESOLVED
https://bugs.freedesktop.org/show_bug.cgi?id=105291
--- Comment #3 from Gert Wollny ---
Created attachment 137749
--> https://bugs.freedesktop.org/attachment.cgi?id=137749=edit
Screenshot on CEDAR with gallium HUS
It is actually not necessary to recompile the module, all
https://bugs.freedesktop.org/show_bug.cgi?id=105291
--- Comment #2 from Roland Scheidegger ---
You could figure out if it simply takes too long by increasing the timeout
(albeit that needs a recompile of the kernel module).
If so, I'm not sure what to do really. (Though I
https://bugs.freedesktop.org/show_bug.cgi?id=105291
--- Comment #1 from russianneuroman...@ya.ru ---
Created attachment 137739
--> https://bugs.freedesktop.org/attachment.cgi?id=137739=edit
dmesg of Radeon HD 6620G hang
Same issue here when running on SUMO iGPU with Linux 4.15.5 and Mesa 18.1
https://bugs.freedesktop.org/show_bug.cgi?id=105291
mirh changed:
What|Removed |Added
CC||m...@protonmail.ch
--
You
https://bugs.freedesktop.org/show_bug.cgi?id=105291
Bug ID: 105291
Summary: r600 [CEDAR]: GPU stalls when running shadertoy
"ladybug"
Product: Mesa
Version: git
Hardware: Other
URL: