Re: [Mesa3d-dev] vbo heads up

2006-11-03 Thread Roland Scheidegger
Roland Scheidegger wrote: Below's the backtrace from Mesa's cva test, which uses DrawElements. The same thing also happens with software mesa (once you get past cva's gl version check...). Ah. Looks like vbo_exec_DrawRangeElements needs to call bind_arrays()? With this change, DrawElements

Re: [Mesa3d-dev] vbo heads up

2006-11-03 Thread Keith Whitwell
Roland Scheidegger wrote: Roland Scheidegger wrote: Below's the backtrace from Mesa's cva test, which uses DrawElements. The same thing also happens with software mesa (once you get past cva's gl version check...). Ah. Looks like vbo_exec_DrawRangeElements needs to call bind_arrays()? With

Re: [Mesa3d-dev] vbo heads up

2006-11-03 Thread Keith Whitwell
Roland Scheidegger wrote: Roland Scheidegger wrote: Below's the backtrace from Mesa's cva test, which uses DrawElements. The same thing also happens with software mesa (once you get past cva's gl version check...). Ah. Looks like vbo_exec_DrawRangeElements needs to call bind_arrays()? With

Re: [Mesa3d-dev] vbo heads up

2006-11-03 Thread Roland Scheidegger
Alex Deucher wrote: IIRC, radeons don't really have the limit either, I think the buffersize size stuff is a vestage of some past wrong... Didn't Roland look into some buffersize issues a while back? I could be way off though... Well, the radeon/r200 chips don't really have a hw limit

Re: [Mesa3d-dev] glx_mangle.h seems to be missing entries and _glapi_Dispatch not defined

2006-11-03 Thread Brian Paul
Heath Feather wrote: I am using the -DUSE_MGL_NAMESPACE option to build a name mangled version of Mesa (linux-x86-static). I first ran into some issues with glx_mangle.h requiring these additional entries. #define glXGetCurrentDisplay mglXGetCurrentDisplay #define glXChooseFBConfig

Re: [Mesa3d-dev] vbo heads up

2006-11-03 Thread Ian Romanick
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Keith Whitwell wrote: Ian Romanick wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Keith Whitwell wrote: OK, the first round of work on the VBO branch seems to have gone quite smoothly. It'd be great if a couple of the key r200/r300

Re: [Mesa3d-dev] glx_mangle.h seems to be missing entries and _glapi_Dispatch not defined

2006-11-03 Thread Heath Feather
(BTW, I'm using 6.5.1, forgot to mention that in the earlier message) I added glapi.h in glthread.h, but I still find _glapi_Dispatch undefined when I nm -oB the mangled libraries. However the _mglapi_Dispatch is there and defined, so I think the issue is that it _glapi_Dispatch is being

Re: [Mesa3d-dev] glx_mangle.h seems to be missing entries and _glapi_Dispatch not defined

2006-11-03 Thread Brian Paul
Heath Feather wrote: glapi_x86.S is the trouble maker, it explicity generates calls to _glapi_Dispatch. A little snippet from the output from the preprocessor for this file looks like this .balign 16; .globl mglNewList ; .type mglNewList, function; mglNewList: movl