Roland Scheidegger wrote:
> Below's the backtrace from Mesa's cva test, which uses DrawElements. The 
> same thing also happens with software mesa (once you get past cva's gl 
> version check...).
Ah. Looks like vbo_exec_DrawRangeElements needs to call bind_arrays()?
With this change, DrawElements seems to work.
I noticed some glitches, however. Sometimes there seem to be random 
polygons around. For instance, quake3's intro screen gets (diagonally) 
split in two, with only the bottom-left part being correct (the game 
itself runs fine) - this happens with software mesa too. doom3 shows 
some glitches too sometimes, and was a bit prone to segfaults. ut2k3 
failed an assertion, presumably due to the too many vertices the driver 
can handle (?), ut2003-bin: r200_ioctl.c:330: r200AllocDmaRegion: 
Assertion `rmesa->dma.current.ptr <= rmesa->dma.current.end' failed.

Roland

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