Alex Deucher wrote: > IIRC, radeons don't really have the limit either, I think the > buffersize size stuff is a vestage of some past wrong... Didn't > Roland look into some buffersize issues a while back? I could be way > off though... Well, the radeon/r200 chips don't really have a hw limit neither, but the driver sure does. Trouble is, vertex array data is put into the vertex/indirect buffers, and those are 64k a piece - that's good enough for an array size up to 4096 (float4) entries (actually the driver currently doesn't set this limit (Const.MaxArrayLockSize), it probably should, but the default of 3000 works too). There are other limits currently too, for instance the indices are only 16 bits, and you can only emit somewhat below 32k of them at once (or below 16k if you'd use 32bit indices, though 32bit indices might be r200 only). This is actually afaik a hard limit of r100 chips, r200 could do the same as r300, with putting the indices into a separate buffer.
Roland ------------------------------------------------------------------------- Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642 _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev