Alex Deucher wrote:
> IIRC, radeons don't really have the limit either, I think the
> buffersize size stuff is a vestage of some past wrong...  Didn't
> Roland look into some buffersize issues a while back?  I could be way
> off though...
Well, the radeon/r200 chips don't really have a hw limit neither, but 
the driver sure does. Trouble is, vertex array data is put into the 
vertex/indirect buffers, and those are 64k a piece - that's good enough 
for an array size up to 4096 (float4) entries (actually the driver 
currently doesn't set this limit (Const.MaxArrayLockSize), it probably 
should, but the default of 3000 works too). There are other limits 
currently too, for instance the indices are only 16 bits, and you can 
only emit somewhat below 32k of them at once (or below 16k if you'd use 
32bit indices, though 32bit indices might be r200 only). This is 
actually afaik a hard limit of r100 chips, r200 could do the same as 
r300, with putting the indices into a separate buffer.

Roland

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