Bugs item #1909832, was opened at 2008-03-07 14:55
Message generated for change (Comment added) made by brianp
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--- Markus Amsler [EMAIL PROTECTED] wrote:
Wow depends on weight=(1,0,0,0) or vertex.weight=vertex.generic1 in its
vertex shaders.
Hi,
Just to be pedantic, what kind of mis-rendering does this patch fix?
Cheers,
Chris
__
Sent
Markus Amsler wrote:
I found no documentation for this behaviour. But tests with nvidia's
drivers show that only GL_UNSIGNED_BYTE gets normalized.
Wow depends on this behaviour if GL_NV_vertex_program is present.
Committed.
-Brian
Markus Amsler wrote:
I found no documentation for this. Tests show ati inits weight with
(1,0,0,0), but nvidia with (1,0,0,1).
If vertex_blend is not supported nvidia assigns vertex.weight to
vertex.generic1.
Wow depends on weight=(1,0,0,0) or vertex.weight=vertex.generic1 in its
vertex
Dan Nicholson wrote:
On Fri, Mar 7, 2008 at 3:03 PM, Jesse Barnes [EMAIL PROTECTED] wrote:
On Friday, March 07, 2008 12:24 pm Dan Nicholson wrote:
The defacto method to rebuild the autotools and run the generated
configure is an autogen.sh script. It is much more discoverable than the
I just had a quick look through the ARB_vertex_program extension documentation,
but it's a bit hard to interpret...
If a vertex attribute binding matches vertex.weight or
vertex.weight[n], the x, y, z, and w components of the vertex
attribute variable are filled with vertex weights n through
On 3/10/08, Oliver McFadden [EMAIL PROTECTED] wrote:
I just had a quick look through the ARB_vertex_program extension
documentation,
but it's a bit hard to interpret...
If a vertex attribute binding matches vertex.weight or
vertex.weight[n], the x, y, z, and w components of the vertex
Oliver McFadden wrote:
I just had a quick look through the ARB_vertex_program extension
documentation,
but it's a bit hard to interpret...
If a vertex attribute binding matches vertex.weight or
vertex.weight[n], the x, y, z, and w components of the vertex
attribute variable are filled
http://bugs.freedesktop.org/show_bug.cgi?id=14798
[EMAIL PROTECTED] changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|
On Sun, Mar 9, 2008 at 4:56 PM, Brian Paul
I'm OK with the autogen.sh script. Was there more?
Please update the Mesa docs too, as needed.
Nothing more, I just wanted to get your approval before adding more
files from the autospew. I'll update my patch with Daniel's
suggestions and the
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