[Mesa3d-dev] [ mesa3d-Bugs-1909832 ] __builtin_expect revision in 7.0.2 for IBM XLC

2008-03-09 Thread SourceForge.net
Bugs item #1909832, was opened at 2008-03-07 14:55 Message generated for change (Comment added) made by brianp You can respond by visiting: https://sourceforge.net/tracker/?func=detailatid=13aid=1909832group_id=3 Please note that this message will contain a full copy of the comment thread,

Re: [Mesa3d-dev] [PATCH] Initialize vertex.weight with (1,0,0,0).

2008-03-09 Thread Chris Rankin
--- Markus Amsler [EMAIL PROTECTED] wrote: Wow depends on weight=(1,0,0,0) or vertex.weight=vertex.generic1 in its vertex shaders. Hi, Just to be pedantic, what kind of mis-rendering does this patch fix? Cheers, Chris __ Sent

Re: [Mesa3d-dev] [PATCH] VertexAttribPointerNV: normalize GL_UNSIGNED_BYTE.

2008-03-09 Thread Brian Paul
Markus Amsler wrote: I found no documentation for this behaviour. But tests with nvidia's drivers show that only GL_UNSIGNED_BYTE gets normalized. Wow depends on this behaviour if GL_NV_vertex_program is present. Committed. -Brian

Re: [Mesa3d-dev] [PATCH] Initialize vertex.weight with (1,0,0,0).

2008-03-09 Thread Brian Paul
Markus Amsler wrote: I found no documentation for this. Tests show ati inits weight with (1,0,0,0), but nvidia with (1,0,0,1). If vertex_blend is not supported nvidia assigns vertex.weight to vertex.generic1. Wow depends on weight=(1,0,0,0) or vertex.weight=vertex.generic1 in its vertex

Re: [Mesa3d-dev] [PATCH] autoconf: Add autogen.sh from Xorg for easier setup from git

2008-03-09 Thread Brian Paul
Dan Nicholson wrote: On Fri, Mar 7, 2008 at 3:03 PM, Jesse Barnes [EMAIL PROTECTED] wrote: On Friday, March 07, 2008 12:24 pm Dan Nicholson wrote: The defacto method to rebuild the autotools and run the generated configure is an autogen.sh script. It is much more discoverable than the

Re: [Mesa3d-dev] [PATCH] Initialize vertex.weight with (1,0,0,0).

2008-03-09 Thread Oliver McFadden
I just had a quick look through the ARB_vertex_program extension documentation, but it's a bit hard to interpret... If a vertex attribute binding matches vertex.weight or vertex.weight[n], the x, y, z, and w components of the vertex attribute variable are filled with vertex weights n through

Re: [Mesa3d-dev] [PATCH] Initialize vertex.weight with (1,0,0,0).

2008-03-09 Thread Stephane Marchesin
On 3/10/08, Oliver McFadden [EMAIL PROTECTED] wrote: I just had a quick look through the ARB_vertex_program extension documentation, but it's a bit hard to interpret... If a vertex attribute binding matches vertex.weight or vertex.weight[n], the x, y, z, and w components of the vertex

Re: [Mesa3d-dev] [PATCH] Initialize vertex.weight with (1,0,0,0).

2008-03-09 Thread Brian Paul
Oliver McFadden wrote: I just had a quick look through the ARB_vertex_program extension documentation, but it's a bit hard to interpret... If a vertex attribute binding matches vertex.weight or vertex.weight[n], the x, y, z, and w components of the vertex attribute variable are filled

[Mesa3d-dev] [Bug 14798] glClear has no effect on a color buffer with an alpha channel in software mesa

2008-03-09 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=14798 [EMAIL PROTECTED] changed: What|Removed |Added Status|NEW |RESOLVED Resolution|

Re: [Mesa3d-dev] [PATCH] autoconf: Add autogen.sh from Xorg for easier setup from git

2008-03-09 Thread Dan Nicholson
On Sun, Mar 9, 2008 at 4:56 PM, Brian Paul I'm OK with the autogen.sh script. Was there more? Please update the Mesa docs too, as needed. Nothing more, I just wanted to get your approval before adding more files from the autospew. I'll update my patch with Daniel's suggestions and the