Re: MC OpenGL (update)

2003-08-14 Thread Mark Talluto
On Thu, 2003-08-07 at 13:05, jbv wrote: But my main question regarding the implementation of openGL in MC was : how end users would like to access 3D properties and functions from within MetaTalk scripts... Anyone who has some experience with openGL coding in C/C++ or Java knows that using

Re: MC OpenGL (update)

2003-08-14 Thread jbv
Hi again, I'm afraid there's a little confusion in the word implementation. The only purpose of the demo I put online was to show that realtime communication between MC and openGL was possible, as well as displaying the rendered image in an MC img control. Of course the final purpose is to have

Re: MC OpenGL (update)

2003-08-14 Thread jbv
I am excited about your work. Thank you so much.After the lack of response to my post from 2 weeks ago, I thought everyone had lost interest in it... It would extra cool if we could import 3d objects in from modeling apps as well. I didn't include that option in the demo, but it's one of

Re: MC OpenGL (update)

2003-08-14 Thread jbv
Hi all, I'm a bit surprised by the lack of response to my post from 2 weeks ago regarding the best way to implement openGL in MC... Has everybody lost interest in that feature ? Or is everyone on vacation ? Or has WW4 already began ? Regards, JB ___

Re: MC OpenGL (update)

2003-08-14 Thread xbury . cs
Amazing! It would also be nice if you could script the objects in the view and even their shapes/sides (like click on a side of a cube and each side does something else... IOW, apply HyperTalk scripting to 3D objects... one of my very oldest suggestions...) BTW, to convice those managers, just

Re: MC OpenGL (update)

2003-08-14 Thread David Bovill
On Thu, 2003-08-07 at 10:00, Tuviah M Snyder wrote: WW4 Bush hasn't started WW3 yet, give him some time. Please contact me offlist at [EMAIL PROTECTED] I would like to work with you on this. Which feature Tuviah - WW3 or the OpenGL thing? ___

Re: MC OpenGL (update)

2003-08-14 Thread David Bovill
On Thu, 2003-08-07 at 15:50, jbv wrote: I had a look at 3D Lingo (I dropped Director around version 4, andit made me feel strange to go back to this crappy sprite stuff)... Please don't take it personal, but it's the typical example of what I'd like to avoid... Snap - left around the same

Re: MC OpenGL (update)

2003-08-10 Thread David Bovill
My understanding is that WW4 has begun. On Thu, 2003-08-07 at 09:56, jbv wrote: Hi all, I'm a bit surprised by the lack of response to my post from 2 weeks ago regarding the best way to implement openGL in MC... Has everybody lost interest in that feature ? Or is everyone on vacation

Re: MC OpenGL (update)

2003-08-09 Thread David Bovill
On Thu, 2003-08-07 at 13:05, jbv wrote: But my main question regarding the implementation of openGL in MC was : how end users would like to access 3D properties and functions from within MetaTalk scripts... Anyone who has some experience with openGL coding in C/C++ or Java knows that using

Re: MC OpenGL (update)

2003-08-08 Thread jbv
My understanding is that WW4 has begun. Oh I see... When did it begin ? When Runrev bought MC ?;-P I think you'll need to write an external that draws directly into a window - maybe something like the life external demo? Well, drawing into a window isn't too difficult, and can be done

MC OpenGL (update)

2003-07-24 Thread jbv
Hi list, Although I don't have much time to spend on this project these days, I managed to build an external for accessing openGL on Mac. Since it's Carbon compatible, it should run on OS8.6 to OSX (haven't tested it on OSX though). As I already achieved something similar on Win32 a few months