On Thu, 2003-08-07 at 13:05, jbv wrote:
But my main question regarding the implementation of
openGL in MC was : how end users would like to access
3D properties and functions from within MetaTalk scripts...
Anyone who has some experience with openGL coding
in C/C++ or Java knows that using
Hi again,
I'm afraid there's a little confusion in the word implementation.
The only purpose of the demo I put online was to show that
realtime communication between MC and openGL was possible,
as well as displaying the rendered image in an MC img control.
Of course the final purpose is to have
I am excited about your work.
Thank you so much.After the lack of response to my post from 2 weeks ago,
I thought everyone had lost interest in it...
It would extra cool if we could
import 3d objects in from modeling apps as well.
I didn't include that option in the demo, but it's one
of
Hi all,
I'm a bit surprised by the lack of response to
my post from 2 weeks ago regarding the best
way to implement openGL in MC...
Has everybody lost interest in that feature ?
Or is everyone on vacation ? Or has WW4
already began ?
Regards,
JB
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Amazing!
It would also be nice if you could script the objects in the view
and even their shapes/sides (like click on a side of a cube and
each side does something else... IOW, apply HyperTalk scripting to 3D
objects... one of my very oldest suggestions...)
BTW, to convice those managers, just
On Thu, 2003-08-07 at 10:00, Tuviah M Snyder wrote:
WW4 Bush hasn't started WW3 yet, give him some time.
Please contact me offlist at [EMAIL PROTECTED] I would like to work with
you on this.
Which feature Tuviah - WW3 or the OpenGL thing?
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On Thu, 2003-08-07 at 15:50, jbv wrote:
I had a look at 3D Lingo (I dropped Director around version 4, andit made
me feel strange to go back to this crappy sprite stuff)...
Please don't take it personal, but it's the typical example of what
I'd like to avoid...
Snap - left around the same
My understanding is that WW4 has begun.
On Thu, 2003-08-07 at 09:56, jbv wrote:
Hi all,
I'm a bit surprised by the lack of response to
my post from 2 weeks ago regarding the best
way to implement openGL in MC...
Has everybody lost interest in that feature ?
Or is everyone on vacation
On Thu, 2003-08-07 at 13:05, jbv wrote:
But my main question regarding the implementation of
openGL in MC was : how end users would like to access
3D properties and functions from within MetaTalk scripts...
Anyone who has some experience with openGL coding
in C/C++ or Java knows that using
My understanding is that WW4 has begun.
Oh I see... When did it begin ? When Runrev
bought MC ?;-P
I think you'll need to write an external that draws directly into a
window - maybe something like the life external demo?
Well, drawing into a window isn't too difficult, and can be
done
Hi list,
Although I don't have much time to spend on this
project these days, I managed to build an external
for accessing openGL on Mac. Since it's Carbon
compatible, it should run on OS8.6 to OSX (haven't
tested it on OSX though).
As I already achieved something similar on Win32
a few months
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