On 28/11/16 16:40, Steve Ratcliffe wrote:
but attempting to download the
release fails.
The branch releases are currently being named splitter-r447.zip etc
without the branch name.
I manually renamed the splitter-refactoring2-r448.tar.gz file
so it can now be downloaded.
I will fix up so that
Hi Gerd
@Steve: Please can you check why is it not working?
Oh I see it builds, but attempting to download the
release fails.
http://www.mkgmap.org.uk/mkgmap/splitter/build
I'll take a look at the download, I don't think there has been
a branch build since the last web site update.
..Steve
Hi all,
I've started a new branch to implement some improvements for splitter.
Unfortunately the automatic build doesn't seem to work.
@Steve: Please can you check why is it not working?
Gerd
--
View this message in context:
Version mkgmap-r3706 was committed by gerd on Mon, 28 Nov 2016
set mkgmap:drawLevel=2 for natural=sea polygons
- was like that in the patch by Ticker Berkin
http://www.mkgmap.org.uk/websvn/revision.php?repname=mkgmap=3706
___
mkgmap-dev mailing list
Hi Gerd
No, it shouldn't make any difference. It was more like documentation
and a pointer to where the tag was used and could be changed. But I
wasn't sure about all the ways sea polygons could come into being and
so having this ensured the same area was always set. It also matches a
comment in
Gerd Petermann wrote
> this was not intended, I mixed my own tests with your patch.
That was probably too short. I committed your change together with my own
test changes in r3704 and reverted both with r3705.
Do you think that the change in inc/is mandantory when
--order-by-decreasing-area is
Hi Gerd
No - this was the only occurrence.
Ticker
On Mon, 2016-11-28 at 02:38 -0700, Gerd Petermann wrote:
> Hi Ticker,
>
> this was not intended, I mixed my own tests with your patch.
> Did you try to use mkgmap:drawLevel for other polygons, e.g.
> buildings?
>
> Gerd
>
> Ticker Berkin
Hi Ticker,
this was not intended, I mixed my own tests with your patch.
Did you try to use mkgmap:drawLevel for other polygons, e.g. buildings?
Gerd
Ticker Berkin wrote
> Hi Gerd,
>
> Just noticed that you didn't include the change to
> resources/styles/default/inc/water_polygons that was in
Hi Gerd,
Just noticed that you didn't include the change to
resources/styles/default/inc/water_polygons that was in
drawLevel_v2.patch
-natural=sea { add mkgmap:skipSizeFilter=true } [0x32 resolution 10]
+natural=sea { add mkgmap:skipSizeFilter=true; set mkgmap:drawLevel=2 }
[0x32 resolution 10]