On Monday 22 Mar 2004 09:04, Tracy Barlow wrote:
I get the following errors when attempting to make Mono 0.31
...
/usr/lib/libgthread-2.0.so /usr/lib/libgmodule-2.0.so -ldl
/usr/lib/libglib-2.0.so -licui18n -licuuc -licudata -lnsl -lpthread -lm
-lrt -Wl,--rpath -Wl,/usr/local/lib
On Tuesday 23 Mar 2004 10:06, Tracy Barlow wrote:
On Monday 22 Mar 2004 09:04, Tracy Barlow wrote:
I get the following errors when attempting to make Mono 0.31
[ 8 ]
I had this error crop up when I made an ebuild for 0.31 from the 0.30.1
version in Gentoo. It appears that Mono now
On Monday 22 Mar 2004 17:01, Richard Torkar wrote:
On Mon, 2004-03-22 at 11:40 +, Rich Wareham wrote:
On Monday 22 Mar 2004 09:04, Tracy Barlow wrote:
I get the following errors when attempting to make Mono 0.31
...
/usr/lib/libgthread-2.0.so /usr/lib/libgmodule-2.0.so -ldl
Hi,
I get the following error while installing mono-0.31.
[ When I run configure under mono ]
[ I am using Redhat-9.0 ]
-
..
creating mint.pc
input file mint.pc.in cannot be found
.
-
What may be the problem?
Can
fdOn Tue, 2004-03-23 at 12:34, Noa Resare wrote:
A solution to this problem would be to have the ability to bootstrap the
mono environment from a verifiable source. I immediately come to think
about Portable.NET, since the cscc compiler is written in c and the
system bootstraps from a
Noa Resare wrote:
Trying to compile mono's mscorlib.dll however is a completely different
experience. Exceptions from
Mono.CSharp.RootContext.BootCorlib_PopulateCoreTypes decendands all over
the place.
How about running the newly compiled mcs.exe against PNET's corlib to
compile Mono's?
Stuart.
Instead of going outside of the project, why don't we just ask to have
the distribution files include a PGP signed MD5Hash? This is pretty
much standard practice for many projects.
rob
Noa Resare wrote:
Hello friends
I had a look at mono again yesterday for about a year away from it, and
Thanks to the help of this list I finally got Mono
compiled. Now, though, I get "Bus Error" every time I run mcs. (And
yes, "mcs" is actually a script that runs mcs.exe via mint as described in the
Mac OS X write-up.) I can do "mcs --help" and "mcs --about" w/o
problems. But I can't compile
Simple inquiry here,
I have a program which takes 20
seconds with .NET from Microsoft and it takes 28 seconds on mono (both run are
made inside a Windows 2000 laptop). So its about 30% slower to run it on
mono. The code does multiple least square fit of data points to generate an
array
what do you get on
~/mono mono --version
Mono JIT compiler version 0.31.99, (C) 2002-2004 Novell, Inc and
Contributors. www.go-mono.com
TLS: normal
GC:System Boehm (with typed GC)
SIGSEGV : normal
Globalization: none
and you should get
On Tue, 2004-03-23 at 14:06, Philippe Lavoie wrote:
Is this representative of the performance drop we can expect when
going from MS .NET to mono? Anyway, I was just curious. Im also
curious to know if Im even allowed to discuss performance
comparisons.
If you can send us --profile output,
tis 2004-03-23 klockan 19.22 skrev Ben Maurer:
I doubt there is one person in the world who can say that he has
traced the creation of his computer environment from square one
Valid point. However, it's all about risk/feasability. Just because I
can't verfiy evertything back to the big bang
On Tue, 2004-03-23 at 14:24, Noa Resare wrote:
In short, the verification of mcs is probably the least of your
problems. There are much bigger things you would really need to verify,
and mcs is easy in comparison.
I disagree. Yes, mcs is easy to verify, but it is also a very powerful
The zipped source + data files takes 6 Mb with .zip.
Do you know any public FTP I could dump this on?
On a somewhat related note, do you know if the Novell forge uses
subversion?
Philippe Lavoie
Cactus Commerce eBusiness. All Business.
Tel 819.778.0313 x302 * 888.CACTUS.0 * Fax
Abe Gillespie wrote:
Thanks to the help of this list I finally got Mono compiled. Now,
though, I get Bus Error every time I run mcs. (And yes, mcs is
actually a script that runs mcs.exe via mint as described in the Mac OS
X write-up.) I can do mcs --help and mcs --about w/o problems. But
On Tue, 2004-03-23 at 14:49, Philippe Lavoie wrote:
The zipped source + data files takes 6 Mb with .zip.
Do you know any public FTP I could dump this on?
Feel free to send it by email, i can post it.
On a somewhat related note, do you know if the Novell forge uses
subversion?
It does
tis 2004-03-23 klockan 20.37 skrev Ben Maurer:
Not really. If you can get a backdoor into the C compiler, you can make
any kernel routine do anything. So, rather than just your app accepting
a backdoor password, i have a nice little rootkit.
Of course having a trojan in the system c compiler
Jaroslaw Kowalski wrote:
OK. It was my fault. I didn't notice the first AAA message (I ran the tests
through nunit)
:)
My problem was related to invalid hostname in the connection string. I
should have used localhost instead of DNS name. After I changed it - it
worked.
Hmmm, don't you get any
On Tue, 2004-03-23 at 10:22, Ben Maurer wrote:
fdOn Tue, 2004-03-23 at 12:34, Noa Resare wrote:
A solution to this problem would be to have the ability to bootstrap the
mono environment from a verifiable source. I immediately come to think
about Portable.NET, since the cscc compiler is
On SciMark, the performance drop is much worse, with Mono taking about 2.2X
long as .NET.
On Tuesday 23 March 2004 7:06 pm, Philippe Lavoie wrote:
Simple inquiry here,
I have a program which takes 20 seconds with .NET from Microsoft and it
takes 28 seconds on mono (both run are made inside
I am learning how to use the Mono embedding API, and I have run into an
issue with loading assemblies that I cannot seem to get past. My goal
is to be able to take advantage of the $MONO_PATH environment variable
when loading assemblies into application domains, but as far as I can
tell, the
Dany Gates wrote:
hi, first of all i would like to say that u guys are doing great work by
building such a project(mono)! Keep it up!!
The Next thing is that i would like to know whether we can build High
Quality 3D games using mono in present or in future? My aim is to build
a game which can
hello, still on running monodevelop on osx.
I get a gtksharpglue dll not found exception. Those are in
/usr/local/lib/libgtksharpglue.so, ... (I even renamed them to .dylib,
and I tried a entry in the config, no change).
at me the first problem is with libgnomeui.so
this is the exact message:
Attila Balogh wrote:
hello, still on running monodevelop on osx.
I get a gtksharpglue dll not found exception. Those are in
/usr/local/lib/libgtksharpglue.so, ... (I even renamed them to .dylib,
and I tried a entry in the config, no change).
at me the first problem is with libgnomeui.so
Michael J. Ryan wrote:
AFAIK, your best bet would be to use the OpenGL Libraries, not sure if
there is a project to write a nice OpenGL Wrapper for .Net, but would
be surprised if there wasn't... most newer graphics cards have systems
that are almost as optimised for OpenGL 2.0 as they are for
Erik Dasque wrote:
Hmmm,
Yes, I think I had this problem at some point. Set LD_LIBRARY_PATH
since you're talking about .so libraries here. Renaming them to dylib
won't help, they're not dylibs. So set LD_LIBRARY_PATH the same way
you set DYLD_LIBRARY_PATH. Let me know if that fixes it.
Erik
On dotnet on windows
Dns.GetHostByName(Dns.GetHostName()).AddressList
Gives me a list of all external addresses on the machine.
With mono I get back a single address - The loopback address.
So how can I find the external interfaces?
Thanks
Ralph
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