Ive been using Monodevelop for about 10 months now, and it just seems to be
getting worse and worse.
The amount of obvious errors seen from using the program for about 10
minutes suggests there isnt any real formal testing performed on the
application. I understand that Mono is an open source
The main thing for me is the debugging. Trying to get the debugger to attach
to my app on the device is very hit and miss. Its what slows me down the
most.
Generally it starts off with the debugger completely ignoring the fact my
app launched on the device, and the device vibrating once to show
Monodevelop has crashed 3 times since I posted this.
Does anyone thing I would benefit from a full rebuild of my laptop?
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Hi,
The following code compiles just fine for me when I pasted it into a
sample project.
IPEndPoint ip = new IPEndPoint (IPAddress.Parse (1.2.3.4), 2);
Socket msocket = new Socket (ip.AddressFamily,
SocketType.Stream,ProtocolType.Tcp);
IAsyncResult ar = msocket.BeginConnect(ip,null,null);
This was something to do with a phantom device and I think Sebastian
fixed it (not sure which release tho!) which sounds similar, tho I'm
not sure:
eg
http://bugzilla.xamarin.com/show_bug.cgi?id=1395
and especially this one:
http://bugzilla.xamarin.com/show_bug.cgi?id=1477
But by the sounds
Hi,
Filed as a bug: http://bugzilla.xamarin.com/show_bug.cgi?id=1658 (with
a few other conflicting bindings I found)
Thanks for reporting it,
Rolf
On Sun, Oct 23, 2011 at 1:02 PM, dermotos m...@dermotos.com wrote:
The hotkey combination Apple + Shift + T is supposed to be Step Out (of
Hi,
Yeah, my guess would be that you're missing a Close/Dispose somewhere
(but I couldn't find anything missing in the case you showed). I
wouldn't look at the web services first, it's more likely a problem
with the code where you're using sockets and/or http requests
yourself.
Rolf
On Mon, Oct
Hi Stoo,
There is some information about profilers here:
http://docs.xamarin.com/ios/advanced_topics/profiling
Do you still experience the slowdown if you run the old 4.3 version of
your app on a 5.0 device, or is it only the 5.0 version of the app
that has the slowdown?
Rolf
On Mon, Oct 24,
Hello,
I try the tabbed project.
It is working in the Iphone simulator.
But when I try to deploy to my device 3.1.3, I get an exception in
window.RootViewController = tabBarController;
I set the project to target 3.0: the first time I had to change:
this.TabBarItem.Image = UIImage.FromBundle
yeah, but the sim on ios is a x86 compiled binary, running native on
your mac, so it's QUICK
on android, you are running ARM code in an emulator, and to say it's
slow is an understatement.
On Mon, Oct 24, 2011 at 10:37, Karl Heinz Brehme Arredondo
k...@e-magesolutions.com wrote:
Me too..
Gents,
Using your fine ideas (thanx) I now
- created a Library project within the Solution,
- referenced it from both apps
- moved all common sources to the Library project
- moved common images and app data directories to the Library project
- symlinked to these directories from the app project
Hello,
On Mon, Oct 24, 2011 at 5:37 AM, Nic Wise n...@fastchicken.co.nz wrote:
This was something to do with a phantom device and I think Sebastian
fixed it (not sure which release tho!) which sounds similar, tho I'm
not sure:
The phantom device occurs _only_ when wireless sync is enabled in
Do not have wireless sync enabled.
Sent from mobile device. Please excuse brevity errors.
On 24/10/2011, at 11:11 PM, Sebastien Pouliot sebast...@xamarin.com wrote:
Hello,
On Mon, Oct 24, 2011 at 5:37 AM, Nic Wise n...@fastchicken.co.nz wrote:
This was something to do with a phantom device
Gents,
(Same message, minor corrections)
Using your fine ideas (thanx) I now
- created a Library project within the Solution,
- referenced it from both apps
- moved all common sources to the Library project
- moved common images and app data directories to the Library project
- symlinked to
Just a quick question, I have an app that uses the .NET encryption classes on
iOS, and OSX thru MonoMac.
I'm in the process of submitting my app to the Appstore and I'm currently at
the Export Compliance page. This page asks two questions?
1. Does your product implement encryption algorithm(s)
I'm with the same problem just on one view
Yesterday when I found myself that all that I edited on IB Xcode 3 wasn't
recognized by MD 2.8, I decided to upgrade Xcode to 4.
The problem is that I made a lot of changes on one View Controller on Xcode
3, and when switched to Xcode 4, after
I've always said no to both, tho re-reading it, I suspect I'd have to
say yes to the second one.
Thats definitely one for Miguel and co - I doubt that MT uses the iOS
crypto stuff, and I'd assume that the mono crypto stuff is all export
complaint having been around for ages.
On Mon, Oct 24, 2011
The symlink approach does not work. Monodevelop does not allow to assign icons
if they are included in the project as symlinks. So I duplicated the image and
data dirs in the two app project dirs. However the apps still don't build.
Anyone?
TIA, Guido
On Mon, Oct 24, 2011 at 14:15, Guido Van
Hi Andrew,
I'm not sure where that error is coming from, but it sounds like maybe the
.a you are linking against is meant only for device. Does the native library
you bound include i386 symbols?
You can use `file libMyThirdPartyLibrary.a` to find out if it is a universal
binary with support for
https://devforums.apple.com/thread/122059?tstart=15
Looks like, if you selected armv6 and thumb, you get binaries which do
NOT work on older devices.
Any comments, Xamarin people?
--
Nic Wise
t. +44 7788 592 806 | @fastchicken | http://www.linkedin.com/in/nicwise
b.
Odd. This went off list for some reason.
Anyway, here's my setup:
MBP early 2010, i5 dual core, 2.5. 8GB (which is cheap these days...
50 quid or so!)
Lion 10.7.2 (upgrade from 10.6.whatever)
MD 2.8.1
MT 5.0
/Developer/MonoTouch/usr/bin/mtouch --version
mtouch 5.0.1318434274
Mono: 2.10.6 (I
Hi Michael,
I did not try it for the data files, but my experience with hard links for the
shared sources wasn't that good. Whenever a source get's rewritten, a new file
is created, breaking the hardlink and ending up with two separate non-linked and
out-of-sync files.
Guido.
On Mon, Oct 24,
International Crypto users,
Thats definitely one for Miguel and co - I doubt that MT uses the iOS
crypto
stuff, and I'd assume that the mono crypto stuff is all export
complaint having
been around for ages.
You should note that export compliance does not imply it is legal for
import in all
Hi,
Starting with MD 2.8, the application ID and other iOS application
settings are only stored in Info.plist.
Changing the application ID (and maybe the app name at
your choice) in this file is enough to create a lite (or pro)
version of your app, because your app can query the application
Thanks Jeff.
Works perfectly now.
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Yes, so I cooked a CGBitmapContext then get the UIImage from ToImage()
method.
Don't know if this is the faster way but it works.
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Jeff,
I think my problem is not knowing how to bind to 3rd party frameworks. The
static lib is dependent on another .framework that isn't part of the normal
frameworks provided by apple. What are the extra args that I need to put in for
linking?
Also, how would I write bindings against this
Hi,
robert explained me how to colorize the uinavigationitemtext of the title,
how can i colorize the rightbarbutton
--
Mit freundlichem Gruß,*
Andreas Plötzeneder*
CEO
*ihr ploetzeneder it-solutions Team
**Mobile
Robert,
This sounds very good.
I'm going to try this setup and I'll report back.
Guido
On Mon, Oct 24, 2011 at 19:01, Robert Jordan robe...@gmx.net wrote:
Hi,
Starting with MD 2.8, the application ID and other iOS application
settings are only stored in Info.plist.
Changing the
I noticed that the MonoTouch docs only describe how to bind to a static lib
but not how to bind to a .framework. Is this possible?
On Monday, October 24, 2011 at 11:11, ayoung wrote:
Jeff,
I think my problem is not knowing how to bind to 3rd party frameworks. The
static lib is
Harsh dude, harsh!
I've been using MonoDevelop/touch for 3-4 mths now and I've been through
some pain with the combo, particularly when I upgraded to Lion in the first
week, but things have been resolved extremely efficiently. Support has
been awesome and they've kept up the releases and with
Hello,
https://devforums.apple.com/thread/122059?tstart=15
Looks like, if you selected armv6 and thumb, you get binaries which do
NOT work on older devices.
Any comments, Xamarin people?
From reading that thread it looks like it depends on the optimizations that
the user picked.
Also,
Ok. So I've figured out that in order to bind to a 3rd party framework you
need to add these extra args.
-F{path to frameworks} -framework {framework name}
But now that the app can compile and deploy to the phone, it is crashing after
I click a button which in turn performs an async web call
Hi,
I seem to have the worst of luck when it comes to upgrading MD/iOS SDK.
I've just upgraded to MD 2.8.1 and XCode 4.2 but when trying to build my
solution for either the simulator or the physical device, it reports the
error that the Apple iPhone SDK is not installed. Under the main project
I pay $2500/year for visual studio which has crashed about the same number of
times as monodevelop since I started using it 3 months ago.
I pay $1500/year for one windows/asp.net component suite and filing bugs
with the vendor results in them telling us that the obviously broken control
behavior
Sigh, Reply all...
The main problem with MonoDevelop is most devs using it are coming from a
VS.NET http://vs.net/ (and possibly R#) background, so yeah the new IDE
and lacks some features that can slow down productivity some-what.
But the value of MonoTouch/Droid is clearly being able to run C#
if anybody is interested intoi can send video directly to the person: :/
Am 25. Oktober 2011 01:48 schrieb Andreas Ploetzeneder
i...@ploetzeneder-it.com:
Hi,
i have custom cells, but they are not shown correctly, when scrolling a lot
and fast...then i only see the background, but the
Exactlier described, when i scroll it seams, that some cells are not loaded
again, but i dont get a exception..
Am 25. Oktober 2011 01:50 schrieb Andreas Ploetzeneder
i...@ploetzeneder-it.com:
if anybody is interested intoi can send video directly to the person:
:/
Am 25. Oktober 2011
Arrghh.. that Install Xcode application was just for 4.1 when they forced you
to download it from the app store. So I've deleted the /Developer folder and
reinstalled 4.2 again, and MT 5.0 again. I have verified the version of
Xcode as 4.2 (4C199), and deleted Install Xcode from my applications
I've never had a problem with Find in Files, and I use it a lot
to open multiple MD instances, try doing it from Terminal. open -n
my_project.sln
On Mon, Oct 24, 2011 at 7:37 PM, Brian Newton briannew...@gmail.com wrote:
Monodevelop has been relatively stable for me, I've never had issues
I just spent a good deal of time chasing down an issue with header files not
being generated for xibs after upgrading to MD 2.8/MT 5.0 and wanted to
share what worked for me in the hopes that it will save someone else some
time and hair.
Many of our views inherit from a hierarchy of base classes
I had this exact same issue and through a process of elimination, finally
figured out the cause.
My views that were created prior to 2.8 had an outlet for the View called
view. When I opened the header file, I discovered that XCode was complaining
that declaration for the view was a duplicate
Through a process of elimination, I finally figured out the cause.
My views that were created prior to 2.8 had an outlet for the View called
view. When I opened the header file, I discovered that XCode was complaining
that declaration for the view was a duplicate name.
Since this seemed like it
I had this exact same issue and through a process of elimination, finally
figured out the cause.
My views that were created prior to 2.8 had an outlet for the View called
view. When I opened the header file, I discovered that XCode was complaining
that declaration for the view was a duplicate
I posted my question to StackOverflow:
http://stackoverflow.com/questions/7883375/uitabbarcontroller-with-uisplitview
controller-monotouch
My issue thanks poupou http://stackoverflow.com/users/220643/poupou !
was that I had to add Autorotate = false to every MonoTouch.Dialog
not being able to have two solutions/copies of MD open
My #1 non-bug issue. Doing keep solution open in Open helps but not nearly
as useful as second window.
Jason's open -n trick will help for now. But adding support for MD windows
would be really great.
Thanks,
-Mike
From: Brian Newton
Sorry, Autorotate = true.
From: Michael Muegel mike.mue...@gmail.com
Date: Mon, 24 Oct 2011 20:44:16 -0500
To: monotouch@lists.ximian.com
Subject: Re: UITabBarController with UISplitViewController
I posted my question to StackOverflow:
Really valuable, thanks. Well.. I solved that with brute force: dropped the
view from project and recreated :/.
Karl
From: competent_tech xamarinfor...@competent.com
Date: Mon, 24 Oct 2011 18:17:01 -0700 (PDT)
To: monotouch@lists.ximian.com monotouch@lists.ximian.com
Subject: Re: [MonoTouch]
After a too long and painful process, and with a lot of assistance from the
community, I have finally managed to get UITableView to behave more like a
grid that our users require to consume the information in our application.
Because I did not find a single solution for all of our requirements
It appears that MD 2.6 can see that I have iOS SDK 5.0, but not MD 2.8.1.
However, the simulator is does not appear to be working correctly for MD
2.6. When starting an app, it appears, but nothing is running.
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