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Van: Coen van der Geest[SMTP:[EMAIL PROTECTED]]
Verzonden:dinsdag 23 februari 1999 15:07
Aan: '[EMAIL PROTECTED]'
Onderwerp:AW: AW: AW: About Snatcher...
Hi there,
Why convert it first from pc to MSX? It is a MSX game, so we make it on
MSX.
Just hack the
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Van: Maarten ter Huurne[SMTP:[EMAIL PROTECTED]]
Verzonden:dinsdag 23 februari 1999 18:31
Aan: [EMAIL PROTECTED]
Onderwerp:Re: AW: AW: About Snatcher...
At 02:02 PM 2/23/99 +0100, you wrote:
I want to arrange the whole soundtrack maybe with some other composers.
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Van: Maurmcio Braga[SMTP:[EMAIL PROTECTED]]
Verzonden:woensdag 24 februari 1999 3:40
Aan: [EMAIL PROTECTED]
Onderwerp:Re: AW: English Snatcher
Robert Vroemisse escreveu:
Sargon has finished an English translation of Fire Hawk
We are now Working on
Hi,
Why should "we" remake a good (japanese) game. I prefer translateing.
Why not make a complete new game. Like metal gear of the 8 bits
nintendo.
The graphics are worse compered to msx. The music realy bad. I think
it's not
so hard to take the graphics. Some years ago we found the graphics of
Hi there,
Please don't keep the original music - it's written for SCC+.
Where can I buy one??: /
Isn't SCC+ the same as SCC but then with channels 4 and 5 seperated in
registers? With the normal SCC you have to use the same instrument on
channel 4 and 5, which is solved at the SCC+. At
Niels Walta wrote:
Why does everybody want to remake Snatcher? I know it's a great game but
most of the people don't want to buy something that really ain't good. You
can polish the old game up but it would still feel the same. I suggest two
options:
1. Just translate the original so
Maarten ter Huurne wrote:
Herbert Kloseck wrote:
Why don't we start it as a new project here in the web just like
Metal Gear 2 a couple of years ago?
Sounds cool.
But for a project to succeed, you need an active "hard core" for the team.
For MG2, that was Takamichi me. We got
Hi!
I just made a page for our translation porject. Not
much yet, but it is a start.
You can take a look at it at
http://diverse.freepage.de/kloseck/msx/
Herbert Kloseck
=o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o==o=
Herbert Kloseck # University Of Dortmund
Hi
I have some cracked ROMs with 24kb blocks. Very quick to load, but the
disadvantage: it's from H8000-HE000 (or somewhat higher for the code
that has to LDIR the block in the right mapperpage) in memory, and the
basic loader has to fit in too: result: CTRL needs to be pressed.
I was
Hi there,
I'd sure like to work on the English snatcher project, I still have a lot of
time.
Is Takamichi still active enough to work on the project, or is there eanyone
else who understands Japanese and talks/writes (a bit) english???
Greetz,
Sander Zuidema
http://www.benjaminb.demon.nl/
On 24 Feb 1999 08:15:09 +0100, in local.msx.int [EMAIL PROTECTED] (Maico Arts)
wrote:
Hello
Since when is Sunrise Distributor in Holland?
greetings
-+-+-+-+-+-+-
Since end of 1998
Greetings
Peter
MSX Mailinglist. To unsubscribe, send an email to
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Van: Ahti Soilamaa[SMTP:[EMAIL PROTECTED]]
Verzonden:woensdag 24 februari 1999 15:17
Aan: '[EMAIL PROTECTED]'
Onderwerp:Re: AW: AW: AW: About Snatcher...
On Wed, 24 Feb 1999, Robert Vroemisse wrote:
Another problem is
the size of the pictures and the
Hi
Does anyone have a schematic of a memory mapper that can use 1 MB SIMMs ?
2nd question: where do I get 50 pin header connectors or experimental MSX
slot PCB's ?
3rd question: anybody happens to have the schematics of a Canon V20 MSX1 ?
4th question: does anyone know of a MSX-site that has
You can just execute this exe file to set some parameters, then you set
'only text printer', then if you'll print from notepad you'll have the text
formatted as setted before !
It's not a driver for windows (I will be very pleased to have such a
driver), it's only useful to set printer's
It's simple ... 2 versions, one engine, one music but different graphics
resolution. One for MSX 2 and one for GFX9000. The only things needed are
two groups of work for graphics editing !
Bye, Stefano
-Messaggio originale-
Da: Robert Vroemisse [EMAIL PROTECTED]
A: '[EMAIL PROTECTED]'
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Van: Stefano Fronteddu[SMTP:[EMAIL PROTECTED]]
Verzonden:woensdag 24 februari 1999 16:17
Aan: [EMAIL PROTECTED]
Onderwerp:R: AW: AW: AW: About Snatcher...
It's simple ... 2 versions, one engine, one music but different graphics
resolution. One for MSX 2 and one for
-Original Message-
From: Robert Vroemisse [SMTP:[EMAIL PROTECTED]]
Sent: Wednesday, February 24, 1999 3:43 PM
To: '[EMAIL PROTECTED]'
Subject: AW: AW: AW: AW: About Snatcher...
So 3 people can play it because they have a GFX 9000.
No...oh, not SO rare ;-)
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Van: Patrick Kramer[SMTP:[EMAIL PROTECTED]]
Verzonden:woensdag 24 februari 1999 16:31
Aan: '[EMAIL PROTECTED]'
Onderwerp:RE: AW: AW: AW: About Snatcher...
-Original Message-
From: Robert Vroemisse [SMTP:[EMAIL PROTECTED]]
Sent:
-Original Message-
From: Robert Vroemisse [SMTP:[EMAIL PROTECTED]]
Sent: Wednesday, February 24, 1999 4:38 PM
To: '[EMAIL PROTECTED]'
Subject: AW: AW: AW: AW: About Snatcher...
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Van:Patrick Kramer[SMTP:[EMAIL PROTECTED]]
Verzonden: woensdag 24
On Sat, 20 Feb 1999 01:01:16 PST, Rieks W. Torringa wrote:
Hey
I'd preferred they would translated Emerald Dragon and/or
Xak I instead of all this mess.
Does anybody know if these rumours of Xak 1 already being
translated by someone are just rumours or truth ? If nobody is
translating Xak
At 16:09 24/02/99 +0100, you wrote:
Hi
Does anyone have a schematic of a memory mapper that can use 1 MB SIMMs ?
I'll ask a friend about this, I only have it for Turbo R internal
2nd question: where do I get 50 pin header connectors or experimental MSX
slot PCB's ?
humm let's see.
On Sun, 21 Feb 1999 23:16:27 PST, Rieks W. Torringa wrote:
I heard rumours, some years ago, maybe three or four or so,
that there already was a Spanish translation of Randar 3 in
Spain... Isn't that true ?
Yes, it's true. Elvis Gallegos, now known worlwide as the
gfxman for Sonyc :P, was in
At 09:33 24-2-99 +0100, you wrote:
Hi,
Why should "we" remake a good (japanese) game. I prefer translateing.
Why not make a complete new game. Like metal gear of the 8 bits
nintendo.
The graphics are worse compered to msx. The music realy bad. I think
it's not
so hard to take the graphics. Some
At 18:31 23-2-99 +0100, you wrote:
At 02:02 PM 2/23/99 +0100, you wrote:
I want to arrange the whole soundtrack maybe with some other composers. We
could make Moonsound versions of the music. Or maybe it's wise to keep the
original music. It helps to set the atmosphere. Snatcher without SCC?
Hola, Hello,
Os queríamos comunicar a los que poseeis enlace a nuestra página que en un
mes va a desaparecer el URL http://www.meridian.es/usuarios/replay
Por lo que solo quedará el URL resumido:
http://usuarios.meridian.es/replay
Así que os rogamos modifiqueis lo antes posible el
] Isn't SCC+ the same as SCC but then with channels 4 and 5 seperated in
] registers? With the normal SCC you have to use the same instrument on
] channel 4 and 5, which is solved at the SCC+. At least, that is what I
] know.
You are right. That is the only real difference between the SCC and the
] It sounds to me that what's happening here is the same that happened
] a long time ago: companies not willing to write MSX2 software because it
] doesn't work on MSX1 (so it doesn't sell well).
] I think MSX would have been more popular if the basic qualities were
I don't think so.
I don't think so. The one and only reason that the PC won the home computer
war was that most money was put into the PC. This is a very simple economic
principle. Ofcourse, you can go start discussing about the mistakes made by
the MSX manufacturers to explain why MSX died (from a
Hi MSX users,
From 1994 MSX Power Replay is working hard for and with the MSX, many
people know us because we were in this mailing list, we wrote about
MSX developments in Madrid, we were in Tilburg and Zandvoort and all the
spanish MSX fairs, we have friendship with another MSX groups
Hi MSX users,
Very soon we will hace the MSX Fair in Madrid: MadriSXi99
We will receive many MSX groups and important users, so if you are
interested to come and see, mail us and we can offer you help to come
to Madrid easily. This fair is organized by MSX Power Replay
Place: Centro
Hi !!
By the way, the text of the first disk is finished.
RT
RT When do you think the whole will be finished ? ...Randar 3 is of great
Oof ... I hope to finish it soon, but I have to do many things: work, study,
musics for Pentaro 2 .. Let's say I could finish it in four or five months.
Martial BENOIT wrote:
At 16:09 24/02/99 +0100, you wrote:
Hi
Does anyone have a schematic of a memory mapper that can use 1 MB SIMMs ?
I'll ask a friend about this, I only have it for Turbo R internal
Can u send me the schematic? I have a Turbo R ST ..
Thank's
Luiz H. Lugato
MSX
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