Hey
Well Castlevania already had the problem of lack of ideas (this
3D-Castlevania is, well, let's guess... episode 11???).
I must say that Castlevania: Symphony of the Night (which is episode 6?)
is more close to Maze of Galious then to Vampire Killer, which is a bit
of fresh air in the
Hi,
But, unfortunately, I guess I'm doomed now...
Well, you could also change your set up of your ISRs (Interrupt
Service Routine) with your line interrupts (r#19). First of all, disable
the V_BLANK interrupt, so you are left with only the line interrupts
from r#19. Secondly, make s#2
Can't somebody develop a simple cartridge with a microphone-in so that I can
sample on my MSX??? Yeah I know, MSX Audio exists, but A. it only supports
ADPCM and a low frequency and B. it hasn't got easy software to edit the
waves and save them in .MTN, .RAW or .WAV-format.
It's a fairly simple
I'm talking about direct access. Like using 4010h of DiskROM for
reading/writing disk sectors (yeah, it's insane).
Yeah, but THAT'S THE WAY WE LIKE IT 8;)
NB: Despite I'm an absolute hardware freak, please use direct acess only
when there's no other/better way or when you're doing
Hello Girl Power,
a little bit off-topic but .
where is your picture ?
Coming soon to make you come.
Sorry, just cannot resist!!! 8;)
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You're right.. that little bear-creature on the right of the screen *is*
very sexy ;)
Z-0 will kill you 8;)
Sorry.. just can't help myself ;)
Usually, neither can I (see previous posting) 8;)
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It's the western attitude. All western games must be 3D, high tech, blah
blah blah, while the eastern (Japanese) games are more advanced in
gameplay.
Ah... so that's why I've got the hots for Japan 8;)
The cable-exploitant in Holland called A2000... has that something to do
with the Amiga
Ever played the Snes (famicom) version of Xak 1
It's very cool because the story, music and maps are the same
as on the msx!!
It exists too a SNES version of YS III. It's identical to the MSX version, the only
difference is the scroll.
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Speaking of Sigue Sigue Sputnik... I saw a press photo of the band and
one of the band members was wearing an MSX hat.
Yes. He's Tony James, the space guitarist and brains of the band.
The most exciting vision of the future.
Until now.
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Hi there,
is it possible with current technologies to engeneer a handheld MSX
computer? Just for private use (hobby), not commercially.
Grtz
Coen
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At 00:52 19/05/99 +0200, you wrote:
An average PC/PSX 3D scene contains a lot of vertices and textures. Loading
that amount of data with an MSX is no fun. Maybe a turbo R with CD-ROM can
do it in reasonable time, but MSX2 with floppy, nah...
Well, I saw some Japanese homepages where
At 11:02 AM 5/20/99 +0200, you wrote:
However, one problemo...
When I set the adjust while a VDP-command is executing, there appear some
'noise'-pixels on the screen.
Are you sure it's related to the adjust? Simply executing copies to a
visible page will give noise, even if you don't tough the
On 21 May 1999 14:58:13 +0200, in local.msx.int you wrote:
At 00:52 19/05/99 +0200, you wrote:
An average PC/PSX 3D scene contains a lot of vertices and textures. Loading
that amount of data with an MSX is no fun. Maybe a turbo R with CD-ROM can
do it in reasonable time, but MSX2 with floppy,
At 15:15 21/05/1999 GMT, you wrote:
On 21 May 1999 14:58:13 +0200, in local.msx.int you wrote:
At 00:52 19/05/99 +0200, you wrote:
An average PC/PSX 3D scene contains a lot of vertices and textures.
Loading
that amount of data with an MSX is no fun. Maybe a turbo R with CD-ROM can
do it in
However, one problemo...
When I set the adjust while a VDP-command is executing, there appear some
'noise'-pixels on the screen.
Are you sure it's related to the adjust? Simply executing copies to a
visible page will give noise, even if you don't tough the adjust. If
you're
copying to a
3-D for MSX verry stupid.
Yes. If you want 3D, buy a PC or Playstation, not an MSX.
Also, I think it is not possible for it requires too much processortime (the
turboR is waaay to slow). I think at least something equal to a 66MHz 486.
If you program in Assembly, maybe a little bit less, but I
Compjoetania TNG made some demos with cool wireframed AND TEXTURED(!!!)
3D-models... Real-time rendered!
~Grauw
MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put
in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the
quotes :-) Problems?
Hey!!!
Anybody seen the game DX-Ball 2 for the PC???
If only soneone could make that for the MSX, with the same kind of cool
music, and some cool effects... Should be possible.
Or something like Epic Pinball. Should also be possible on MSX, and I like
the music very much!!!
However, I won't
Well, you could also change your set up of your ISRs (Interrupt
Service Routine) with your line interrupts (r#19). First of all, disable
the V_BLANK interrupt, so you are left with only the line interrupts
from r#19.
But I still have to set VDP(18) back to its original value at line 212,
At 04:15 PM 5/20/99, you wrote:
Are you (not Maarten, but everybody) thinking about placing a 3D
chipset into our MSXs?
I cannot speak for everybody, but I'm absolutely not thinking about a 3D
cartridge for MSX. I was only reacting to MkII who said it would be easy to
make such a thing.
At 10:05 PM 5/20/99 +0200, you wrote:
Can't somebody develop a simple cartridge with a microphone-in so that I can
sample on my MSX??? Yeah I know, MSX Audio exists, but
A. it only supports ADPCM and a low frequency and
You can read the ADC directly. I don't remember the port number, but it was
At 10:08 PM 5/20/99 +0200, you wrote:
Own interrupt, ok. Own VDP-routines, damn you if you don't have them. Own
diskroutines... NO!!!.
Generally, I agree.
But it depends on what you're making. NOP's TraxPlayer could have never
been made using the DiskROM. FastCopy wouldn't be worth it's name if
At 09:38 AM 5/21/99 +0200, you wrote:
is it possible with current technologies to engeneer a handheld MSX
computer? Just for private use (hobby), not commercially.
I think it's even possible to make an MSX in a single IC.
The size of the device would be determined by the LCD and keyboard.
People,
It's a fairly simple project. What's really difficult is to find
someone with enough time and less important other things to do.
Was a cartridge like it in Japan some years ago (in the page about
ESE-DSP has a picture from this cartridge). And with a cartridge
compatible w/
Hi,
Is it possible with current technologies to engeneer a handheld MSX
computer? Just for private use (hobby), not commercially.
Point your web browser in:
http://www.wb.com.br/exposalt/fotos/R0300075.JPG
http://www.wb.com.br/exposalt/fotos/R0300076.JPG
Is small to you? What
Hmmm, surely our problem won't be preparing the
evaluation board, but who'll write this hypotetical BIOS?
I think it's useless: why program for a device owned by a few people if
you
can also program for PSX or PC? Even the GFX9000 never really cought on,
and there are quite some people who
Own interrupt, ok. Own VDP-routines, damn you if you don't have them. Own
diskroutines... NO!!!.
Generally, I agree.
But it depends on what you're making. NOP's TraxPlayer could have never
been made using the DiskROM. FastCopy wouldn't be worth it's name if it
had
used the DiskROM.
Well
You can read the ADC directly. I don't remember the port number, but it
was
somewhere around 10. It produces 8-bit sample values.
The timing may be difficult, because you have to poll it at the right
frequency.
The timing is the whole problem.
B. it hasn't got easy software to edit the
is it possible with current technologies to engeneer a handheld MSX
computer? Just for private use (hobby), not commercially.
I think it's even possible to make an MSX in a single IC.
The size of the device would be determined by the LCD and keyboard.
But hobby people don't have the
My line-interrupt has to be at line 160, for that's where my screensplit
is
situated.
You can have more than 1 line interrupt per screen: simply set the next
line on every line interrupt.
Yes, I know that.
But I don't see the use of having more screensplits in my case... I only
need one.
I only can provide the cartridge box... All in light-gray color :)
For interested people, in http://www.lsi.usp.br/~ricardo you can found
two interesting programs, first is "READWAV" a program to play WAV
files in MSX and the other is "MUST" (MUsic STudio), all runs in MSX1
models
Coen van der Geest wrote:
Hi there,
is it possible with current technologies to engeneer a handheld MSX
computer? Just for private use (hobby), not commercially.
Grtz
Coen
YES !
At the last meeting in Brazil (MSX RIO 99) Ademir Carchano showed a small PCI
board with an
] Hi there,
]
] is it possible with current technologies to engeneer a handheld MSX
] computer? Just for private use (hobby), not commercially.
Yes. Just port fMSX to a palmtop or some other handheld computer. They must
be powerfull enough with their 32bits processors and megabytes of
Peter Burkhard wrote:
The 3DCard is stupid because isn't impossible to make... problably will be
a bit difficult to realize a BIOS, but do we realy need it??
It's not the BIOS, but you cant find programmer for 3D-games.
Games with polygones are verry difficult to program.
but not
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