Re: AW: Konami Micro@?!*@*?@

1999-05-21 Thread Rieks W. Torringa
Hey Well Castlevania already had the problem of lack of ideas (this 3D-Castlevania is, well, let's guess... episode 11???). I must say that Castlevania: Symphony of the Night (which is episode 6?) is more close to Maze of Galious then to Vampire Killer, which is a bit of fresh air in the

Re: MSX2 horizontal scrolling...

1999-05-21 Thread Mark Zellenrath
Hi, But, unfortunately, I guess I'm doomed now... Well, you could also change your set up of your ISRs (Interrupt Service Routine) with your line interrupts (r#19). First of all, disable the V_BLANK interrupt, so you are left with only the line interrupts from r#19. Secondly, make s#2

MIC IN cartridge (was K vs M$, as usual)

1999-05-21 Thread MkII
Can't somebody develop a simple cartridge with a microphone-in so that I can sample on my MSX??? Yeah I know, MSX Audio exists, but A. it only supports ADPCM and a low frequency and B. it hasn't got easy software to edit the waves and save them in .MTN, .RAW or .WAV-format. It's a fairly simple

Re: Acessing MegaSCSI/IDE disks directly

1999-05-21 Thread MkII
I'm talking about direct access. Like using 4010h of DiskROM for reading/writing disk sectors (yeah, it's insane). Yeah, but THAT'S THE WAY WE LIKE IT 8;) NB: Despite I'm an absolute hardware freak, please use direct acess only when there's no other/better way or when you're doing

Re: Hair issues ?

1999-05-21 Thread MkII
Hello Girl Power, a little bit off-topic but . where is your picture ? Coming soon to make you come. Sorry, just cannot resist!!! 8;) MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe

Re: The ultimate weapons

1999-05-21 Thread MkII
You're right.. that little bear-creature on the right of the screen *is* very sexy ;) Z-0 will kill you 8;) Sorry.. just can't help myself ;) Usually, neither can I (see previous posting) 8;) MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not

Misc stuff from the neverending K M$ thread

1999-05-21 Thread MkII
It's the western attitude. All western games must be 3D, high tech, blah blah blah, while the eastern (Japanese) games are more advanced in gameplay. Ah... so that's why I've got the hots for Japan 8;) The cable-exploitant in Holland called A2000... has that something to do with the Amiga

RE: Xak rewlz!!

1999-05-21 Thread Antoni Burguera Burguera
Ever played the Snes (famicom) version of Xak 1 It's very cool because the story, music and maps are the same as on the msx!! It exists too a SNES version of YS III. It's identical to the MSX version, the only difference is the scroll. MSX Mailinglist. To unsubscribe, send an

Re: MSX in music

1999-05-21 Thread MkII
Speaking of Sigue Sigue Sputnik... I saw a press photo of the band and one of the band members was wearing an MSX hat. Yes. He's Tony James, the space guitarist and brains of the band. The most exciting vision of the future. Until now. MSX Mailinglist. To unsubscribe, send an email to

Question...

1999-05-21 Thread Coen van der Geest
Hi there, is it possible with current technologies to engeneer a handheld MSX computer? Just for private use (hobby), not commercially. Grtz Coen MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]"

Re: 3D card on MSX (Was: Konami Micro@?!*@*?@)

1999-05-21 Thread Ricardo Jurczyk Pinheiro
At 00:52 19/05/99 +0200, you wrote: An average PC/PSX 3D scene contains a lot of vertices and textures. Loading that amount of data with an MSX is no fun. Maybe a turbo R with CD-ROM can do it in reasonable time, but MSX2 with floppy, nah... Well, I saw some Japanese homepages where

Re: msx2 horizontal scrolling..

1999-05-21 Thread Maarten ter Huurne
At 11:02 AM 5/20/99 +0200, you wrote: However, one problemo... When I set the adjust while a VDP-command is executing, there appear some 'noise'-pixels on the screen. Are you sure it's related to the adjust? Simply executing copies to a visible page will give noise, even if you don't tough the

Re: 3D card on MSX (Was: Konami Micro@?!*@*?@)

1999-05-21 Thread Peter Burkhard
On 21 May 1999 14:58:13 +0200, in local.msx.int you wrote: At 00:52 19/05/99 +0200, you wrote: An average PC/PSX 3D scene contains a lot of vertices and textures. Loading that amount of data with an MSX is no fun. Maybe a turbo R with CD-ROM can do it in reasonable time, but MSX2 with floppy,

Re: 3D card on MSX (Was: Konami Micro@?!*@*?@)

1999-05-21 Thread Alessandro \Javanx\ Molina
At 15:15 21/05/1999 GMT, you wrote: On 21 May 1999 14:58:13 +0200, in local.msx.int you wrote: At 00:52 19/05/99 +0200, you wrote: An average PC/PSX 3D scene contains a lot of vertices and textures. Loading that amount of data with an MSX is no fun. Maybe a turbo R with CD-ROM can do it in

Re: msx2 horizontal scrolling..

1999-05-21 Thread Laurens Holst
However, one problemo... When I set the adjust while a VDP-command is executing, there appear some 'noise'-pixels on the screen. Are you sure it's related to the adjust? Simply executing copies to a visible page will give noise, even if you don't tough the adjust. If you're copying to a

Re: 3D card on MSX (Was: Konami Micro@?!*@*?@)

1999-05-21 Thread Laurens Holst
3-D for MSX verry stupid. Yes. If you want 3D, buy a PC or Playstation, not an MSX. Also, I think it is not possible for it requires too much processortime (the turboR is waaay to slow). I think at least something equal to a 66MHz 486. If you program in Assembly, maybe a little bit less, but I

Re: 3D card on MSX (Was: Konami Micro@?!*@*?@)

1999-05-21 Thread Laurens Holst
Compjoetania TNG made some demos with cool wireframed AND TEXTURED(!!!) 3D-models... Real-time rendered! ~Grauw MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems?

No Subject

1999-05-21 Thread Laurens Holst
Hey!!! Anybody seen the game DX-Ball 2 for the PC??? If only soneone could make that for the MSX, with the same kind of cool music, and some cool effects... Should be possible. Or something like Epic Pinball. Should also be possible on MSX, and I like the music very much!!! However, I won't

Re: MSX2 horizontal scrolling...

1999-05-21 Thread Laurens Holst
Well, you could also change your set up of your ISRs (Interrupt Service Routine) with your line interrupts (r#19). First of all, disable the V_BLANK interrupt, so you are left with only the line interrupts from r#19. But I still have to set VDP(18) back to its original value at line 212,

Re: 3D card on MSX (Was: Konami Micro@?!*@*?@)

1999-05-21 Thread Maarten ter Huurne
At 04:15 PM 5/20/99, you wrote: Are you (not Maarten, but everybody) thinking about placing a 3D chipset into our MSXs? I cannot speak for everybody, but I'm absolutely not thinking about a 3D cartridge for MSX. I was only reacting to MkII who said it would be easy to make such a thing.

Re: Konami Micro@?!*@*?@

1999-05-21 Thread Maarten ter Huurne
At 10:05 PM 5/20/99 +0200, you wrote: Can't somebody develop a simple cartridge with a microphone-in so that I can sample on my MSX??? Yeah I know, MSX Audio exists, but A. it only supports ADPCM and a low frequency and You can read the ADC directly. I don't remember the port number, but it was

Re: Acessing MegaSCSI/IDE disks directly

1999-05-21 Thread Maarten ter Huurne
At 10:08 PM 5/20/99 +0200, you wrote: Own interrupt, ok. Own VDP-routines, damn you if you don't have them. Own diskroutines... NO!!!. Generally, I agree. But it depends on what you're making. NOP's TraxPlayer could have never been made using the DiskROM. FastCopy wouldn't be worth it's name if

Re: Question...

1999-05-21 Thread Maarten ter Huurne
At 09:38 AM 5/21/99 +0200, you wrote: is it possible with current technologies to engeneer a handheld MSX computer? Just for private use (hobby), not commercially. I think it's even possible to make an MSX in a single IC. The size of the device would be determined by the LCD and keyboard.

Re: MIC IN cartridge

1999-05-21 Thread Giovanni R. Nunes
People, It's a fairly simple project. What's really difficult is to find someone with enough time and less important other things to do. Was a cartridge like it in Japan some years ago (in the page about ESE-DSP has a picture from this cartridge). And with a cartridge compatible w/

Small MSX (Was: Question...)

1999-05-21 Thread Giovanni R. Nunes
Hi, Is it possible with current technologies to engeneer a handheld MSX computer? Just for private use (hobby), not commercially. Point your web browser in: http://www.wb.com.br/exposalt/fotos/R0300075.JPG http://www.wb.com.br/exposalt/fotos/R0300076.JPG Is small to you? What

Re: 3D card on MSX (Was: Konami Micro@?!*@*?@)

1999-05-21 Thread Laurens Holst
Hmmm, surely our problem won't be preparing the evaluation board, but who'll write this hypotetical BIOS? I think it's useless: why program for a device owned by a few people if you can also program for PSX or PC? Even the GFX9000 never really cought on, and there are quite some people who

Re: Acessing MegaSCSI/IDE disks directly

1999-05-21 Thread Laurens Holst
Own interrupt, ok. Own VDP-routines, damn you if you don't have them. Own diskroutines... NO!!!. Generally, I agree. But it depends on what you're making. NOP's TraxPlayer could have never been made using the DiskROM. FastCopy wouldn't be worth it's name if it had used the DiskROM. Well

Re: Konami Micro@?!*@*?@

1999-05-21 Thread Laurens Holst
You can read the ADC directly. I don't remember the port number, but it was somewhere around 10. It produces 8-bit sample values. The timing may be difficult, because you have to poll it at the right frequency. The timing is the whole problem. B. it hasn't got easy software to edit the

Re: Question...

1999-05-21 Thread Laurens Holst
is it possible with current technologies to engeneer a handheld MSX computer? Just for private use (hobby), not commercially. I think it's even possible to make an MSX in a single IC. The size of the device would be determined by the LCD and keyboard. But hobby people don't have the

Re: msx2 horizontal scrolling..

1999-05-21 Thread Laurens Holst
My line-interrupt has to be at line 160, for that's where my screensplit is situated. You can have more than 1 line interrupt per screen: simply set the next line on every line interrupt. Yes, I know that. But I don't see the use of having more screensplits in my case... I only need one.

Re: MIC IN cartridge

1999-05-21 Thread Laurens Holst
I only can provide the cartridge box... All in light-gray color :) For interested people, in http://www.lsi.usp.br/~ricardo you can found two interesting programs, first is "READWAV" a program to play WAV files in MSX and the other is "MUST" (MUsic STudio), all runs in MSX1 models

Handheld MSX and other things...

1999-05-21 Thread Werner Augusto Roder Kai
Coen van der Geest wrote: Hi there, is it possible with current technologies to engeneer a handheld MSX computer? Just for private use (hobby), not commercially. Grtz Coen YES ! At the last meeting in Brazil (MSX RIO 99) Ademir Carchano showed a small PCI board with an

Re: Question...

1999-05-21 Thread Alex Wulms
] Hi there, ] ] is it possible with current technologies to engeneer a handheld MSX ] computer? Just for private use (hobby), not commercially. Yes. Just port fMSX to a palmtop or some other handheld computer. They must be powerfull enough with their 32bits processors and megabytes of

Re: 3D card on MSX

1999-05-21 Thread AkA DanSHakU
Peter Burkhard wrote: The 3DCard is stupid because isn't impossible to make... problably will be a bit difficult to realize a BIOS, but do we realy need it?? It's not the BIOS, but you cant find programmer for 3D-games. Games with polygones are verry difficult to program. but not