Convert to inline

2002-06-30 Thread raymond
Hello, Tried to convert rel to inline, but something nice happens... We convert first an ASM file to rel with Compass, this seems to go OK. But when we try to convert it into Inline for use with TP, it genereates a code of just 128 bytres (the rel file is 18k!!), so this doesn't look quite

Re: Convert to inline

2002-06-30 Thread Albert Beevendorp
At 11:45 30-6-02 +0200, you wrote: Hello, Tried to convert rel to inline, but something nice happens... We convert first an ASM file to rel with Compass, this seems to go OK. But when we try to convert it into Inline for use with TP, it genereates a code of just 128 bytres (the rel file is

Re: Convert to inline

2002-06-30 Thread raymond
How can we include the patches and the mbmacros source files in gen80? because we are trying to convert the files to .rel with gen80 now but can't seem to include these files. Regards Raymond |-+ | | Albert Beevendorp| | |

Re: Convert to inline

2002-06-30 Thread raymond
We found how we can include the files. But we now get 2 errors. 434B638 and a,%1100 Expresion syntax in basic.gen 434E640 or a,h Expresion syntax in basic.gen are these compass commands or is there anything we can do to solve these errors?? Raymond and

Re: Convert to inline

2002-06-30 Thread Albert Beevendorp
At 13:39 30-6-02 +0200, you wrote: But we now get 2 errors. 434B638 and a,%1100 Expresion syntax in basic.gen and %1100 434E640 or a,h Expresion syntax in basic.gen or h GreeTz, BiFi Visit my Home Page at www.bifi.msxnet.org mail me at: [EMAIL

Re: Convert to inline

2002-06-30 Thread raymond
Pass 1 is OK now but we get 1 error on pass 2 we then get the error 0001 0090R 36dw start,einde-04000h+start2,start Numeric expected in basic.gen Gtz Raymond and Richard |-+ | | Albert Beevendorp| | | [EMAIL

Re: Convert to inline

2002-06-30 Thread Albert Beevendorp
At 13:51 30-6-02 +0200, you wrote: but we get 1 error on pass 2 we then get the error 0001 0090R 36dw start,einde-04000h+start2,start Numeric expected in basic.gen Hmm... try to put some spaces around the - and the + GreeTz, BiFi Visit my Home Page at www.bifi.msxnet.org mail me at:

Re: Convert to inline

2002-06-30 Thread raymond
I a m afraid that doesn't work :-( Have you got any more ideas?? Gtz Raymond and Richard |-+ | | Albert Beevendorp| | | [EMAIL PROTECTED]| | | Sent by: | | | [EMAIL

Re: Convert to inline

2002-06-30 Thread Albert Beevendorp
At 14:10 30-6-02 +0200, you wrote: I a m afraid that doesn't work :-( Have you got any more ideas?? - Put the dw's on seperate lines to see which part fails (I may have an idea though) - 04000h = 16384 - 04000h = 4000h - ... I'm running out of ideas right now... GreeTz, BiFi Visit my Home

Re: Convert to inline

2002-06-30 Thread raymond
We now created the following situation in the source: dw start,einde-04000h dw start2,start and we get no errors anymore. But when we do this: dw start,einde-04000h+start2 The error is back. so it looks like the start2 is going wrong. but what does dw do? gtz Raymond and Richard

Re: Convert to inline

2002-06-30 Thread Hans Otten
Ypu have the GEN80 documentation? Else look at www.msxhans.msx2.com software Assembler packages - Original Message - From: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, June 30, 2002 14:38 Subject: Re: Convert to inline We now created the following situation in the source:

Re: Convert to inline

2002-06-30 Thread Frederik Boelens
Hey, Why not just make the game in assembly in stead of TP?. Imho this seems much more diffecult, and with assembly you've got a lot more oppurtunities ;) Greetz, Chaos TwZ We now created the following situation in the source: dw start,einde-04000h dw start2,start and we get no errors

Re: Convert to inline

2002-06-30 Thread raymond
Yep we like to make it in assembly but we have 1 major problem. we don't understand assembly :-( so we have to use somthing we do understand. and with all the inline we are learning a bit of assembly but not nearly enough for some serious coding Gtz Raymond and Richard stil working

Re: Convert to inline

2002-06-30 Thread Mari van den Broek
Hello, We now created the following situation in the source: dw start,einde-04000h dw start2,start and we get no errors anymore. But when we do this: dw start,einde-04000h+start2 The error is back. so it looks like the start2 is going wrong. Aks the person you got the sourcecode

Re: Convert to inline

2002-06-30 Thread raymond
If we would have a manual, it would work, but unfortunally a manual was not included. Saw in an earlier message that some one has scanned it, but it are all gif files, so need to print them now and read it! Raymond |-+ | | Mari van den

Re: Convert to inline

2002-06-30 Thread Patriek Lesparre
Yeah.. Assembly seems difficult at start, but anyone capable of programming a decent language (like BASIC, Pascal or C) should be able to master it. Z80 is ideal for beginners... Really, it looks a lot harder than it is. I'd personally never write a game with Toilet Paper :P Greetz,

Re: Convert to inline

2002-06-30 Thread Mari van den Broek
I'd personally never write a game with Toilet Paper :P Me either, but maybe you can try to write it ON toilet paper :-) -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html

Re: Convert to inline

2002-06-30 Thread Frederik Boelens
Butter, Cheese and Eggs can be played very well on toilet paper now let's quit with this off-topic nonsense ;) Greetz, Chaos TwZ I'd personally never write a game with Toilet Paper :P Greetz, Patriek TwZ|Chaos wrote: Hey, Why not just make the game in assembly in stead of

Re: Convert to inline

2002-06-30 Thread Patriek Lesparre
I'd personally never write a game with Toilet Paper :P Me either, but maybe you can try to write it ON toilet paper :-) Yeah, and then scan and ocr it! :P But it would probably be a shitty game anyways... -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html

Re: Convert to inline

2002-06-30 Thread d-fader
Don't know any compiler for MSX except WBASS (but that's no compier) compass, but maybe you have to change the dw to dw start, ( einde - 04000h ) + start2 hope that helps :) d-fader - Original Message - From: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, June 30, 2002 2:38

Re: Convert to inline

2002-06-30 Thread Maarten ter Huurne
On Sunday 30 June 2002 15:46, Frederik Boelens wrote: Why not just make the game in assembly in stead of TP?. Imho this seems much more diffecult, and with assembly you've got a lot more oppurtunities ;) Programming in a higher level language is much easier, because you have things like

Re: Convert to inline

2002-06-30 Thread d-fader
Don't mention the sentence, that one isn't correct :) Actually what I meant was: 'Don't know any compiler for MSX except WBASS (but that's not a dedicated compiler), but maybe you have to change the dw to' sorry dudes d-fader - Original Message - From: d-fader [EMAIL PROTECTED]

Re: Convert to inline

2002-06-30 Thread Patriek Lesparre
Maarten ter Huurne wrote: I wouldn't recommend using assembly unless you absolutely need it, to get maximum performance or to get maximum control over the system. Spoken like a true PC-programmer :/ IMO, with the state of Z80 cross compilers and/or native MSX compilers and given the power of

Re: Convert to inline

2002-06-30 Thread Frederik Boelens
On Sunday 30 June 2002 15:46, Frederik Boelens wrote: Why not just make the game in assembly in stead of TP?. Imho this seems much more diffecult, and with assembly you've got a lot more oppurtunities ;) Programming in a higher level language is much easier, because you have things

Re: Convert to inline

2002-06-30 Thread Albert Beevendorp
At 16:23 30-6-02 +0200, you wrote: Butter, Cheese and Eggs can be played very well on toilet paper now let's quit with this off-topic nonsense ;) Tic Tac Toe ;) me the 'taalpurist' :) GreeTz, BiFi Visit my Home Page at www.bifi.msxnet.org mail me at: [EMAIL PROTECTED] FTP:

Re: Convert to inline

2002-06-30 Thread Frederik Boelens
Sorry BiFi, I knew it had another name... but I was too lazy to look for it ;) Greetz Chaos TwZ - Original Message - From: Albert Beevendorp [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, June 30, 2002 4:37 PM Subject: Re: Convert to inline At 16:23 30-6-02 +0200, you wrote:

Re: Convert to inline

2002-06-30 Thread Patriek Lesparre
Hans Otten wrote: HELP the guys instead of telling how wrong they are to try to code in what they want it to and feel comfortable with. Prejudice and knowing it all better certainly does not help. Geez... lighten up man! This is totally uncalled for. Nobody is saying they are wrong, all we

Re: Convert to inline

2002-06-30 Thread Hans Otten
From: Patriek Lesparre [EMAIL PROTECTED] Geez... lighten up man! This is totally uncalled for. On the contrary, this was called for. Your personal style is quite confronting. -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html

Re: Convert to inline

2002-06-30 Thread Patriek Lesparre
Hans Otten wrote: From: Patriek Lesparre [EMAIL PROTECTED] Geez... lighten up man! This is totally uncalled for. On the contrary, this was called for. Your personal style is quite confronting. Whatever... Then maybe I shouldn't help people at all anymore?! Haven't you learned not to fight

Re: Convert to inline

2002-06-30 Thread Maarten ter Huurne
On Sunday 30 June 2002 16:36, Patriek Lesparre wrote: Maarten ter Huurne wrote: I wouldn't recommend using assembly unless you absolutely need it, to get maximum performance or to get maximum control over the system. Spoken like a true PC-programmer :/ I used to code everything in assembly,

Re: Convert to inline

2002-06-30 Thread Patriek Lesparre
Maarten ter Huurne wrote: 1. Only optimise if you need more performance. There is no point in spending effort to decrease CPU usage if your game already runs at full frame rate. Or to take 10ms off a loading routine. There is a point to it. Doing everything as fast as possible greatly

Re: Convert to inline

2002-06-30 Thread Frederik Boelens
Hi, I don't see this as fighting against eachother, and I hope the others won't too ;) I'm just trying to give my opinion. If you've already made 80% of the game in TP it would be a waste to throw it away indeed. At this moment I still think assembly is the best language for coding games, but

RE: Convert to hinduism

2002-06-30 Thread adisak
Hi! As I do most of my programming in C and PowerBasic/X-basic, I get allot of why don`t you use assembler too. (But I also get help when I ask for it). As long as you reach your goal, it`s the same shit which language you use. Some people use MSX for pure fun, and some use it to see how much

RE: Convert to hinduism

2002-06-30 Thread Carlos de Santa-Ana Garcia
Good... I was needed of converting rel to inline too for a proyect, when i have seen all this messages i was very happy thinking, i have all answer to my questions resolved yet, only read a few mails. But after read all the mail, what i have, practicly none Very usefull time... Bye --

Re: Convert to inline

2002-06-30 Thread The MSX Files
At 06:13 PM 30/06/2002 +0200, you wrote: Maarten ter Huurne wrote: 1. Only optimise if you need more performance. There is no point in spending effort to decrease CPU usage if your game already runs at full frame rate. Or to take 10ms off a loading routine. There is a point to it. Doing

Re: Convert to inline

2002-06-30 Thread d-fader
dude, did you try my code? I get the idea you are lost in all these off-topic CRAP messages about stuff not relating to the problem at all (why do I say this, I know this will result in 400 new messages about me talking crap again) anyway, try it! (probably won't work, but hey!) d-fader