Hello,
Tried to convert rel to inline, but something nice happens... We convert
first an ASM file to rel with Compass, this seems to go OK. But when we try
to convert it into Inline for use with TP, it genereates a code of just 128
bytres (the rel file is 18k!!), so this doesn't look quite
At 11:45 30-6-02 +0200, you wrote:
Hello,
Tried to convert rel to inline, but something nice happens... We convert
first an ASM file to rel with Compass, this seems to go OK. But when we try
to convert it into Inline for use with TP, it genereates a code of just 128
bytres (the rel file is
How can we include the patches and the mbmacros source files in gen80?
because we are trying to convert the files to .rel with gen80 now but can't
seem to include these files.
Regards
Raymond
|-+
| | Albert Beevendorp|
| |
We found how we can include the files.
But we now get 2 errors.
434B638 and a,%1100
Expresion syntax in basic.gen
434E640 or a,h
Expresion syntax in basic.gen
are these compass commands or is there anything we can do to solve these
errors??
Raymond and
At 13:39 30-6-02 +0200, you wrote:
But we now get 2 errors.
434B638 and a,%1100
Expresion syntax in basic.gen
and %1100
434E640 or a,h
Expresion syntax in basic.gen
or h
GreeTz, BiFi
Visit my Home Page at www.bifi.msxnet.org
mail me at: [EMAIL
Pass 1 is OK now
but we get 1 error on pass 2 we then get the error
0001 0090R 36dw start,einde-04000h+start2,start
Numeric expected in basic.gen
Gtz
Raymond and Richard
|-+
| | Albert Beevendorp|
| | [EMAIL
At 13:51 30-6-02 +0200, you wrote:
but we get 1 error on pass 2 we then get the error
0001 0090R 36dw start,einde-04000h+start2,start
Numeric expected in basic.gen
Hmm... try to put some spaces around the - and the +
GreeTz, BiFi
Visit my Home Page at www.bifi.msxnet.org
mail me at:
I a m afraid that doesn't work :-(
Have you got any more ideas??
Gtz
Raymond and Richard
|-+
| | Albert Beevendorp|
| | [EMAIL PROTECTED]|
| | Sent by: |
| | [EMAIL
At 14:10 30-6-02 +0200, you wrote:
I a m afraid that doesn't work :-(
Have you got any more ideas??
- Put the dw's on seperate lines to see which part fails (I may have an
idea though)
- 04000h = 16384
- 04000h = 4000h
- ...
I'm running out of ideas right now...
GreeTz, BiFi
Visit my Home
We now created the following situation in the source:
dw start,einde-04000h
dw start2,start
and we get no errors anymore. But when we do this:
dw start,einde-04000h+start2
The error is back.
so it looks like the start2 is going wrong.
but what does dw do?
gtz
Raymond and Richard
Ypu have the GEN80 documentation? Else look at www.msxhans.msx2.com software
Assembler packages
- Original Message -
From: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, June 30, 2002 14:38
Subject: Re: Convert to inline
We now created the following situation in the source:
Hey,
Why not just make the game in assembly in stead of TP?.
Imho this seems much more diffecult, and with assembly you've got a lot more
oppurtunities ;)
Greetz,
Chaos
TwZ
We now created the following situation in the source:
dw start,einde-04000h
dw start2,start
and we get no errors
Yep we like to make it in assembly but we have 1 major problem.
we don't understand assembly :-(
so we have to use somthing we do understand.
and with all the inline we are learning a bit of assembly but not nearly
enough for some serious coding
Gtz
Raymond and Richard
stil working
Hello,
We now created the following situation in the source:
dw start,einde-04000h
dw start2,start
and we get no errors anymore. But when we do this:
dw start,einde-04000h+start2
The error is back.
so it looks like the start2 is going wrong.
Aks the person you got the sourcecode
If we would have a manual, it would work, but unfortunally a manual was not
included. Saw in an earlier message that some one has scanned it, but it
are all gif files, so need to print them now and read it!
Raymond
|-+
| | Mari van den
Yeah.. Assembly seems difficult at start, but anyone capable of programming
a decent language (like BASIC, Pascal or C) should be able to master it.
Z80 is ideal for beginners... Really, it looks a lot harder than it is.
I'd personally never write a game with Toilet Paper :P
Greetz,
I'd personally never write a game with Toilet Paper :P
Me either, but maybe you can try to write it ON toilet paper :-)
--
For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Butter, Cheese and Eggs can be played very well on toilet paper
now let's quit with this off-topic nonsense ;)
Greetz,
Chaos
TwZ
I'd personally never write a game with Toilet Paper :P
Greetz,
Patriek
TwZ|Chaos wrote:
Hey,
Why not just make the game in assembly in stead of
I'd personally never write a game with Toilet Paper :P
Me either, but maybe you can try to write it ON toilet paper :-)
Yeah, and then scan and ocr it! :P
But it would probably be a shitty game anyways...
--
For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Don't know any compiler for MSX except WBASS (but that's no compier)
compass, but maybe you have to change the dw to
dw start, ( einde - 04000h ) + start2
hope that helps :)
d-fader
- Original Message -
From: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, June 30, 2002 2:38
On Sunday 30 June 2002 15:46, Frederik Boelens wrote:
Why not just make the game in assembly in stead of TP?.
Imho this seems much more diffecult, and with assembly you've got a lot
more oppurtunities ;)
Programming in a higher level language is much easier, because you have things
like
Don't mention the sentence, that one isn't correct :) Actually what I meant
was:
'Don't know any compiler for MSX except WBASS (but that's not a dedicated
compiler), but maybe you have to change the dw to'
sorry dudes
d-fader
- Original Message -
From: d-fader [EMAIL PROTECTED]
Maarten ter Huurne wrote:
I wouldn't recommend using assembly unless you absolutely need it, to get
maximum performance or to get maximum control over the system.
Spoken like a true PC-programmer :/
IMO, with the state of Z80 cross compilers and/or native MSX compilers and
given the power of
On Sunday 30 June 2002 15:46, Frederik Boelens wrote:
Why not just make the game in assembly in stead of TP?.
Imho this seems much more diffecult, and with assembly you've got a lot
more oppurtunities ;)
Programming in a higher level language is much easier, because you have
things
At 16:23 30-6-02 +0200, you wrote:
Butter, Cheese and Eggs can be played very well on toilet paper
now let's quit with this off-topic nonsense ;)
Tic Tac Toe ;)
me the 'taalpurist' :)
GreeTz, BiFi
Visit my Home Page at www.bifi.msxnet.org
mail me at: [EMAIL PROTECTED]
FTP:
Sorry BiFi, I knew it had another name...
but I was too lazy to look for it ;)
Greetz
Chaos
TwZ
- Original Message -
From: Albert Beevendorp [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, June 30, 2002 4:37 PM
Subject: Re: Convert to inline
At 16:23 30-6-02 +0200, you wrote:
Hans Otten wrote:
HELP the guys instead of telling how wrong they are to try to code in what
they want it to and feel comfortable with. Prejudice and knowing it all
better certainly does not help.
Geez... lighten up man! This is totally uncalled for.
Nobody is saying they are wrong, all we
From: Patriek Lesparre [EMAIL PROTECTED]
Geez... lighten up man! This is totally uncalled for.
On the contrary, this was called for. Your personal style is quite
confronting.
--
For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Hans Otten wrote:
From: Patriek Lesparre [EMAIL PROTECTED]
Geez... lighten up man! This is totally uncalled for.
On the contrary, this was called for. Your personal style is quite
confronting.
Whatever... Then maybe I shouldn't help people at all anymore?!
Haven't you learned not to fight
On Sunday 30 June 2002 16:36, Patriek Lesparre wrote:
Maarten ter Huurne wrote:
I wouldn't recommend using assembly unless you absolutely need it, to get
maximum performance or to get maximum control over the system.
Spoken like a true PC-programmer :/
I used to code everything in assembly,
Maarten ter Huurne wrote:
1. Only optimise if you need more performance. There is no point in
spending effort to decrease CPU usage if your game already runs at full
frame rate. Or to take 10ms off a loading routine.
There is a point to it. Doing everything as fast as possible greatly
Hi,
I don't see this as fighting against eachother, and I hope the others won't
too ;)
I'm just trying to give my opinion.
If you've already made 80% of the game in TP it would be a waste to throw it
away indeed.
At this moment I still think assembly is the best language for coding games,
but
Hi!
As I do most of my programming in C and PowerBasic/X-basic, I get allot of
why don`t you use assembler too. (But I also get help when I ask for it). As
long as you reach your goal, it`s the same shit which language you use.
Some people use MSX for pure fun, and some use it to see how much
Good...
I was needed of converting rel to inline too for a proyect, when i have
seen all this messages i was very happy thinking, i have all answer to my
questions resolved yet, only read a few mails. But after read all the mail,
what i have, practicly none Very usefull time...
Bye
--
At 06:13 PM 30/06/2002 +0200, you wrote:
Maarten ter Huurne wrote:
1. Only optimise if you need more performance. There is no point in
spending effort to decrease CPU usage if your game already runs at full
frame rate. Or to take 10ms off a loading routine.
There is a point to it. Doing
dude,
did you try my code?
I get the idea you are lost in all these off-topic CRAP messages about stuff
not relating to the problem at all (why do I say this, I know this will
result in 400 new messages about me talking crap again)
anyway,
try it! (probably won't work, but hey!)
d-fader
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