Is it possible to split the display in several text/pseudobitmap/bitmap
modes (say SCREEN 4 and SCREEN 5) without losing sync?
Sure. The game "Psycho World" split the screen between scr5 and
scr7 in the intro, and between scr5 and scr4 in the game. "Space Manbow"
has three
The first line interrupt needs to be at a line before line 192 and it
should set the LN bit (screen height = 212 lines). The second line
interrupt should be at a line beyond line 212 and clear the LN bit
(screen height = 192 lines).
Shouldn't the second line interrupt be between 192 and
Hi,
The overscan trick was, I think, first discovered by NOP and used in
"Unknown Reality" at the title screen. Achieving the vertical overscan
on the V9938/V9958 is actually quite simple. You only need two line
interrupts (using r#19) and flip the LN bit (r#9 b7). The LN bit selects
between a
Hi,
Following the recent thread about the PSG, I found these interesting
emails in my mailbox from one year ago about playing 4 bit PCM samples
via the PSG. It might be educating and interesting to reread it.
Bye, /\/\ark
On Mon, 22 Jun 1998, Laurens Holst wrote:
=== How to replay
Hi,
But, unfortunately, I guess I'm doomed now...
Well, you could also change your set up of your ISRs (Interrupt
Service Routine) with your line interrupts (r#19). First of all, disable
the V_BLANK interrupt, so you are left with only the line interrupts
from r#19. Secondly, make s#2
Hi,
However, one problemo...
When I set the adjust while a VDP-command is executing, there appear some
'noise'-pixels on the screen. I can avoid that to happen by exact timing of
my COPY's (execute them right after the V_BLANK-interrupt), but I would like
that different (because it will
I downloaded Darwin 4078,and when I tried to take a peek at the
loader,
i just found lines 10,20 30,but I couldn't see the rest of the
program.I know this pgm is protected.Some time ago I read something
about this,but I forgot everything...Can someone help me with the pokes
needed (or
Hey guys!
And I mean you: Anne and Robert! Stop this polutting of the mailingslist!
Go and twaddle using your own email accounts; not [EMAIL PROTECTED] Nobody is
interested in this nonsense talk of yours.
Bye, /\/\ark
MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED]
CU at Tilburg (We will sell a new version of COMPASS there, check it
out
on our pages)
Does one get a discount if one has bought the previous version and wants
to upgrade their version?
Bye, /\/\ark
MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put
in the
Hi,
Just to let you know. I do intend to come as a visitor.
Bye, /\/\ark
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I need this because I want to put the character-patterns in sprites...
Then, you have the data on the perfect way to copy it directly to
the
sprite definition ;)
How to do that in BASIC?
PEEK and VPOKE. Get the ROM address, where the bit-coded character set is
stored, from
as far as I can see, Maarten is right. P is the intermediate result, while X
goes from X to X^2 to X^4 to X^8 as the bits of N (powers of 2) are
inspected it's a standard algorithm.
I think you misunderstood me. Maarten wrote the routine as followed:
p := 1;
while n 0 do
begin
btw: Thanx 2 all of u 4 the v9938 infos, but I realized that screen 4
highspeed-copies maybe possible, but (theoretically) the area to
be copied is 2 difficult 2 select...:(
I think Mark Zellenrath (previously known as Zelly ;) tried that once, but
came to the conclusion it doesn't
Hi =)
Does anybody know the Hompage-address from
Future-Disk ? (or the e-mail from Koen Dols)
I think I have lost their new one...
Just read their .sig:
FutureDisk -- THE diskmagazine on your MSX system
Latest issue: FutureDisk 36 (18 April)
E-mail: [EMAIL PROTECTED]
Visit
Does anyone know how I can read the font in a graphical screen, like
screen 5?
I guess it's not in the VRAM like in screen 0 (base(2)). Maybe I can get
it
from the ROM somewhere? If so, where?
I need this because I want to put the character-patterns in sprites...
If you want the
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