Re: Intersplit

1999-10-08 Thread Mark Zellenrath
Is it possible to split the display in several text/pseudobitmap/bitmap modes (say SCREEN 4 and SCREEN 5) without losing sync? Sure. The game "Psycho World" split the screen between scr5 and scr7 in the intro, and between scr5 and scr4 in the game. "Space Manbow" has three

Re: Re: Overscan trick

1999-05-31 Thread Mark Zellenrath
The first line interrupt needs to be at a line before line 192 and it should set the LN bit (screen height = 212 lines). The second line interrupt should be at a line beyond line 212 and clear the LN bit (screen height = 192 lines). Shouldn't the second line interrupt be between 192 and

Overscan trick

1999-05-28 Thread Mark Zellenrath
Hi, The overscan trick was, I think, first discovered by NOP and used in "Unknown Reality" at the title screen. Achieving the vertical overscan on the V9938/V9958 is actually quite simple. You only need two line interrupts (using r#19) and flip the LN bit (r#9 b7). The LN bit selects between a

How to play samples via the PSG

1999-05-28 Thread Mark Zellenrath
Hi, Following the recent thread about the PSG, I found these interesting emails in my mailbox from one year ago about playing 4 bit PCM samples via the PSG. It might be educating and interesting to reread it. Bye, /\/\ark On Mon, 22 Jun 1998, Laurens Holst wrote: === How to replay

Re: MSX2 horizontal scrolling...

1999-05-21 Thread Mark Zellenrath
Hi, But, unfortunately, I guess I'm doomed now... Well, you could also change your set up of your ISRs (Interrupt Service Routine) with your line interrupts (r#19). First of all, disable the V_BLANK interrupt, so you are left with only the line interrupts from r#19. Secondly, make s#2

Re: msx2 horizontal scrolling..

1999-05-20 Thread Mark Zellenrath
Hi, However, one problemo... When I set the adjust while a VDP-command is executing, there appear some 'noise'-pixels on the screen. I can avoid that to happen by exact timing of my COPY's (execute them right after the V_BLANK-interrupt), but I would like that different (because it will

Re: Unprotect a BASIC pgm.

1999-02-10 Thread Mark . Zellenrath
I downloaded Darwin 4078,and when I tried to take a peek at the loader, i just found lines 10,20 30,but I couldn't see the rest of the program.I know this pgm is protected.Some time ago I read something about this,but I forgot everything...Can someone help me with the pokes needed (or

Stop this babbling!

1999-02-10 Thread Mark Zellenrath
Hey guys! And I mean you: Anne and Robert! Stop this polutting of the mailingslist! Go and twaddle using your own email accounts; not [EMAIL PROTECTED] Nobody is interested in this nonsense talk of yours. Bye, /\/\ark MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED]

Re: TSRs for Moonsound available

1999-02-10 Thread Mark . Zellenrath
CU at Tilburg (We will sell a new version of COMPASS there, check it out on our pages) Does one get a discount if one has bought the previous version and wants to upgrade their version? Bye, /\/\ark MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the

Tilburg 1999

1999-02-10 Thread Mark Zellenrath
Hi, Just to let you know. I do intend to come as a visitor. Bye, /\/\ark MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED]

Re: How to reach the font from a graphical screen in BASIC

1999-02-10 Thread Mark . Zellenrath
I need this because I want to put the character-patterns in sprites... Then, you have the data on the perfect way to copy it directly to the sprite definition ;) How to do that in BASIC? PEEK and VPOKE. Get the ROM address, where the bit-coded character set is stored, from

Re: TP3 Help- suggestion on X^N with 0N1

1999-02-10 Thread Mark Zellenrath
as far as I can see, Maarten is right. P is the intermediate result, while X goes from X to X^2 to X^4 to X^8 as the bits of N (powers of 2) are inspected it's a standard algorithm. I think you misunderstood me. Maarten wrote the routine as followed: p := 1; while n 0 do begin

screen 4 perils

1999-02-09 Thread Mark . Zellenrath
btw: Thanx 2 all of u 4 the v9938 infos, but I realized that screen 4 highspeed-copies maybe possible, but (theoretically) the area to be copied is 2 difficult 2 select...:( I think Mark Zellenrath (previously known as Zelly ;) tried that once, but came to the conclusion it doesn't

Re: F-Disk

1999-02-09 Thread Mark . Zellenrath
Hi =) Does anybody know the Hompage-address from Future-Disk ? (or the e-mail from Koen Dols) I think I have lost their new one... Just read their .sig: FutureDisk -- THE diskmagazine on your MSX system Latest issue: FutureDisk 36 (18 April) E-mail: [EMAIL PROTECTED] Visit

Re: How to reach the font from a graphical screen in BASIC

1999-02-09 Thread Mark . Zellenrath
Does anyone know how I can read the font in a graphical screen, like screen 5? I guess it's not in the VRAM like in screen 0 (base(2)). Maybe I can get it from the ROM somewhere? If so, where? I need this because I want to put the character-patterns in sprites... If you want the