Re: msx2.com going down for a few days...

2000-05-22 Thread Eric . Boon
..becausse the OS currently used on msx2.com is giving to much problems! Heheh - Moving from Wincrap to Linux? ;-) Eric MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put "unsubscribe msx [EMAIL PROTECTED]" (without the quotes) in the body (not the

Re: Top 100 MSX games

2000-05-22 Thread pepijn
- Original Message - From: "TFH/Fony" [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, May 21, 2000 11:13 PM Subject: Re: Top 100 MSX games Hehe... Indeed, but on the other hand if you take a closer look: There are 4 versions of Metal Gear 2 in the list. If you add these

Re: games

2000-05-22 Thread Maarten van Strien (cs^tbl)
AIsn't it a cute idea to make a game engine (preferably an RPG engine) here in this list ? :) (not 1 coder but 20.. 30.. 40... by sharing sources ) Like GameBuilder? Hopefully not... I expected at least one person to replay with "not like gamebuilder !" and there you are Mari :) I think it

Re: games

2000-05-22 Thread Maarten van Strien (cs^tbl)
idea ? :) I had the same idea for some time now. I already have a smooth-scrolling RPG engine, however I've got to work on it again and add menu functions and, well, all the things you said above. Could anybody give me hints on how to program it??? Things like triggers and storyline a

RE: Top 100 MSX games

2000-05-22 Thread marco . frissen
sorry, but hasn't this been asked before? - what were the results: a lot of blabber about games (and _always_ the same games..) and no list.. the list should also be maintained (hell of a job)... M : -Original Message- : From: [EMAIL PROTECTED] : [mailto:[EMAIL PROTECTED]] : Sent:

Re: games

2000-05-22 Thread Laurens Holst
well ... actually, years ago I did some experiments in Qbasic.. (which is fast enough to run a full-gfx RPG !) but because I'm impatient and each 12 hours I have to compose something.. I never threw myself into the deep :) I figured out the following: (*) a 8pixels scroll lik sd-sn. is

Re: games

2000-05-22 Thread Laurens Holst
AIsn't it a cute idea to make a game engine (preferably an RPG engine) here in this list ? :) (not 1 coder but 20.. 30.. 40... by sharing sources ) Like GameBuilder? Hopefully not... I expected at least one person to replay with "not like gamebuilder !" and there you are Mari :) I have

Re: games

2000-05-22 Thread Maarten van Strien (cs^tbl)
Well at least in my engine I am really getting to the max. of the VDP. So the characters won't move all the time (enables me to have more characters on screen at the same time), more like step, wait, wait, wait, step... etc. (like in a 1/4 measure). why getting the max of your vdp... did

Re: Video connector for MSX2 computers

2000-05-22 Thread Pablo Vasques Bravo-Villalba
Manuel Soler wrote: Does anyone know whether the Gradiente Expert diagram can be taken as a standard for MSX2 computers? (it might only work with Brazilian MSX computers). Unfortunately it's only compatible with Gradiente computers. The other Brazilian MSX computer, called Hotbit, has a

Re: games

2000-05-22 Thread Laurens Holst
Well at least in my engine I am really getting to the max. of the VDP. So the characters won't move all the time (enables me to have more characters on screen at the same time), more like step, wait, wait, wait, step... etc. (like in a 1/4 measure). why getting the max of your vdp... did

Teletubbies

2000-05-22 Thread Micha Rieser
http://www.servus.at/dns/tele MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put "unsubscribe msx [EMAIL PROTECTED]" (without the quotes) in the body (not the subject) of the message. Problems? contact [EMAIL PROTECTED] More information on MSX can be found in the

Re: games

2000-05-22 Thread Pablo Vasques Bravo-Villalba
Laurens Holst wrote: * how to make a person walk behind fence? so that you still see parts of the player.. Not difficult. Simple LMMM. A bigger problem is how to implement it in the (...) Sprites, anybody? `:)) []s, -Parn (ICQ#1693182) /| | | |\ \| ___ |/

Re: games

2000-05-22 Thread Eric . Boon
* walls that auto-cast shadows (which affect the player too when he walks there) I never saw characters getting affected by a wall's shadow in any MSX RPG. Hit me if I'm wrong: Doesn't Tower of Gazzel have this feature? The chars just stay the same and walk on. But you can see the walls

Re: games

2000-05-22 Thread Maarten van Strien (cs^tbl)
I never saw characters getting affected by a wall's shadow in any MSX RPG. The chars just stay the same and walk on. Underneath a door there often IS I saw one ... dunno what game.. might be DS6 in the cave @ the 1st island.. \/\/ MSX Mailinglist. To unsubscribe, send an email to

Re: Happy End in Salamander

2000-05-22 Thread Néstor Soriano
I just need one ship to finish any Nemesis saga game. No pokes, no tricks, no drugs. 8-) Ha, you must be a game god then!! :-) At leasf for Konami shooter, and what about Space Manbow? :-) I'm Konami Man, guys! (-v-)v Space Manbow? It is as easy as Nemesis 1. Why don't you post your

Re: Happy End in Salamander

2000-05-22 Thread Raphael Rosenthal
L³Beat my hi-scores at Msx games are back then!! No one still can get close of ³my Aleste and my Zanac Ex hi-scores.. :-) I don't know my hi-score in Aleste, but I end the game without loosing any live :) Raphael Rosenthal [EMAIL PROTECTED] MSX Mailinglist. To unsubscribe, send an

Re: games

2000-05-22 Thread Albert Beevendorp
At 16:15 22-5-00 +0200, you wrote: I never saw characters getting affected by a wall's shadow in any MSX RPG. The chars just stay the same and walk on. Underneath a door there often IS I saw one ... dunno what game.. might be DS6 in the cave @ the 1st island.. didn't PA3 do something like

Re: Happy End in Salamander

2000-05-22 Thread Pablo Vasques Bravo-Villalba
Raphael Rosenthal wrote: I don't know my hi-score in Aleste, but I end the game without loosing any live :) Actually, this is the easiest way, isn't it? `:) []s, -Parn (ICQ#1693182) /| | | |\ \| ___ |/ http://parn.cjb.net/ \/ - \/ Parn's Music Station | | Game

Re: games

2000-05-22 Thread Alex Wulms
] Hello, ] ] Isn't it a cute idea to make a game engine (preferably an RPG engine) here ] in this list ? :) (not 1 coder but 20.. 30.. 40... by sharing sources ) ] ] ] Like GameBuilder? Hopefully not... ] ] I think it is a good idea to stimulate coders to go on with their work... ] maybe they

Re: Happy End in Salamander

2000-05-22 Thread Jose Angel Morente
I don't know my hi-score in Aleste, but I end the game without loosing any live :) ME TOO!! Not only on Aleste, but on Zanac and Zanac-ex as well :) Greetings, Jose Angel Morente ([EMAIL PROTECTED]) ([EMAIL PROTECTED]) *MSX DREAMS* ([EMAIL PROTECTED])