..becausse the OS currently used on msx2.com is giving to much problems!
Heheh - Moving from Wincrap to Linux? ;-)
Eric
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- Original Message -
From: "TFH/Fony" [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, May 21, 2000 11:13 PM
Subject: Re: Top 100 MSX games
Hehe...
Indeed, but on the other hand if you take a closer look:
There are 4 versions of Metal Gear 2 in the list. If you add these
AIsn't it a cute idea to make a game engine (preferably an RPG engine) here
in this list ? :) (not 1 coder but 20.. 30.. 40... by sharing sources )
Like GameBuilder? Hopefully not...
I expected at least one person to replay with "not like gamebuilder !"
and there you are Mari :)
I think it
idea ? :)
I had the same idea for some time now. I already have a smooth-scrolling RPG
engine, however I've got to work on it again and add menu functions and,
well, all the things you said above.
Could anybody give me hints on how to program it??? Things like triggers and
storyline a
sorry, but hasn't this been asked before? - what were the results: a lot of
blabber about games (and _always_ the same games..) and no list..
the list should also be maintained (hell of a job)...
M
: -Original Message-
: From: [EMAIL PROTECTED]
: [mailto:[EMAIL PROTECTED]]
: Sent:
well ... actually, years ago I did some experiments in Qbasic.. (which is
fast enough to run a full-gfx RPG !) but because I'm impatient and each 12
hours I have to compose something.. I never threw myself into the deep :)
I figured out the following:
(*) a 8pixels scroll lik sd-sn. is
AIsn't it a cute idea to make a game engine (preferably an RPG engine)
here
in this list ? :) (not 1 coder but 20.. 30.. 40... by sharing sources )
Like GameBuilder? Hopefully not...
I expected at least one person to replay with "not like gamebuilder !"
and there you are Mari :)
I have
Well at least in my engine I am really getting to the max. of the VDP. So
the characters won't move all the time (enables me to have more characters
on screen at the same time), more like step, wait, wait, wait, step... etc.
(like in a 1/4 measure).
why getting the max of your vdp... did
Manuel Soler wrote:
Does anyone know whether the Gradiente Expert
diagram can be taken as a standard for MSX2
computers? (it might only work with Brazilian
MSX computers).
Unfortunately it's only compatible with Gradiente
computers. The other Brazilian MSX computer, called
Hotbit, has a
Well at least in my engine I am really getting to the max. of the VDP. So
the characters won't move all the time (enables me to have more
characters
on screen at the same time), more like step, wait, wait, wait, step...
etc.
(like in a 1/4 measure).
why getting the max of your vdp... did
http://www.servus.at/dns/tele
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Laurens Holst wrote:
* how to make a person walk behind fence? so that you still see parts of
the player..
Not difficult. Simple LMMM. A bigger problem is how to implement it in the
(...)
Sprites, anybody? `:))
[]s,
-Parn (ICQ#1693182)
/| | | |\
\| ___ |/
* walls that auto-cast shadows (which affect the player too when he
walks
there)
I never saw characters getting affected by a wall's shadow in any MSX RPG.
Hit me if I'm wrong: Doesn't Tower of Gazzel have this feature?
The chars just stay the same and walk on.
But you can see the walls
I never saw characters getting affected by a wall's shadow in any MSX RPG.
The chars just stay the same and walk on. Underneath a door there often IS
I saw one ... dunno what game..
might be DS6 in the cave @ the 1st island..
\/\/
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I just need one ship to finish any Nemesis saga game. No pokes, no
tricks, no drugs. 8-)
Ha, you must be a game god then!! :-) At leasf for Konami shooter, and what
about Space Manbow? :-)
I'm Konami Man, guys! (-v-)v
Space Manbow? It is as easy as Nemesis 1.
Why don't you post your
L³Beat my hi-scores at Msx games are back then!! No one still can get close of
³my Aleste and my Zanac Ex hi-scores.. :-)
I don't know my hi-score in Aleste, but I end the game without loosing
any live :)
Raphael Rosenthal
[EMAIL PROTECTED]
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At 16:15 22-5-00 +0200, you wrote:
I never saw characters getting affected by a wall's shadow in any MSX RPG.
The chars just stay the same and walk on. Underneath a door there often IS
I saw one ... dunno what game..
might be DS6 in the cave @ the 1st island..
didn't PA3 do something like
Raphael Rosenthal wrote:
I don't know my hi-score in Aleste, but I end the game without loosing
any live :)
Actually, this is the easiest way, isn't it? `:)
[]s,
-Parn (ICQ#1693182)
/| | | |\
\| ___ |/ http://parn.cjb.net/
\/ - \/ Parn's Music Station
| | Game
] Hello,
]
] Isn't it a cute idea to make a game engine (preferably an RPG engine) here
] in this list ? :) (not 1 coder but 20.. 30.. 40... by sharing sources )
]
]
] Like GameBuilder? Hopefully not...
]
] I think it is a good idea to stimulate coders to go on with their work...
] maybe they
I don't know my hi-score in Aleste, but I end the game without loosing
any live :)
ME TOO!!
Not only on Aleste, but on Zanac and Zanac-ex as well :)
Greetings,
Jose Angel Morente ([EMAIL PROTECTED])
([EMAIL PROTECTED])
*MSX DREAMS* ([EMAIL PROTECTED])
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