>
>Well at least in my engine I am really getting to the max. of the VDP. So
>the characters won't move all the time (enables me to have more characters
>on screen at the same time), more like step, wait, wait, wait, step... etc.
>(like in a 1/4 measure).
why getting the max of your vdp... did konami do that ? did falcom ?
we are past the era of 100 screensplits, 4000 colors, copperbars, stretch
etc. , aren' t we ?
the game should just work.. I guess the best screensetup is the playfield
with the status bar below.. (1 horizontal color-screensplit)
main problems are:
* how to make a person walk behind fence? so that you still see parts of
the player..
* walls that auto-cast shadows (which affect the player too when he walks
there)
-------
maybe it comes as a surprise: but IF there is an engine.. which works
pretty well, I'm ready to make complete rpg game + gfx + opl4 music!! some
mbfm mix probably.. always FM, always... :) FM rulez :)
.. "never say never again", my favourite movie :))
\/\/
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