>
>Well at least in my engine I am really getting to the max. of the VDP. So
>the characters won't move all the time (enables me to have more characters
>on screen at the same time), more like step, wait, wait, wait, step... etc.
>(like in a 1/4 measure).

why getting the max of your vdp... did konami do that ? did falcom ?
we are past the era of 100 screensplits, 4000 colors, copperbars, stretch 
etc. , aren' t we ?

the game should just work..  I guess the best screensetup is the playfield 
with the status bar below.. (1 horizontal color-screensplit)

main problems are:

* how to make a person walk behind fence? so that you still see parts of 
the player..

* walls that auto-cast shadows (which affect the player too when he walks 
there)

-------

maybe it comes as a surprise: but IF there is an engine.. which works 
pretty well, I'm ready to make complete rpg game + gfx + opl4 music!! some 
mbfm mix probably.. always FM, always... :)  FM rulez :)

.. "never say never again", my favourite movie :))

\/\/


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