> well ... actually, years ago I did some experiments in Qbasic.. (which is
> fast enough to run a full-gfx RPG !) but because I'm impatient and each 12
> hours I have to compose something.. I never threw myself into the deep :)
>
> I figured out the following:
>
> (*) a 8pixels scroll lik sd-sn. is easy.. not the problem here
>
> (*) trigger can be like this:
> make a map file with a char (like "t") as trigger.
>
> *******************
> *.....................*
> *.....................*
> *..........t..........*
> *.....................*
> *.....................T
> *******************
> (this will go wrong because of this font-type :)

Here (Outlook Express) it looks fine.

[blablabla]

Yes, that sounds like a good idea.


> (*) talks to ppl
>
> each person has its own txt file, with texted, seperated by some char
>
> if you talked to a txt-block.. then the index moves up.. with a loop adres
> if you insist on talking to someone, while that person actually wants you
> to do something else..
> after you did that action.. (which is a trigger !)
> then that txt index moves up to a new location (AFTER that previous loop
point)
> and then you can talk again..
>
> (*)
>
> I coded a walking-algorithm few months ago.. with a pixel moving around
> random.. but then smoothed. so it isn't like white-noise :)) workes
great..
> it looks 'human'
> this can be applied to random ppl in the scene.. just walking around..

Well at least in my engine I am really getting to the max. of the VDP. So
the characters won't move all the time (enables me to have more characters
on screen at the same time), more like step, wait, wait, wait, step... etc.
(like in a 1/4 measure).

Enemies are ofcourse invisible (yay).


> now... is this of help ?

Yes.


~Grauw


--
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      visit my homepage at http://grauw.blehq.org/
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