Re: Akin

1999-09-27 Thread Cas Cremers
My question: is my game corrupted? Is it right? Must I do more things in the game to enter this room? Thanks for any help, In that occasion, Marco Heidtmann from MBT had more four or five original disks (numbered copies) there. Weber tried some of them and found this 'defect'

My apologies for the inconvenience, my PC was infected with a virus: warning!

1999-07-31 Thread Cas Cremers
move the virus, read all about it here: http://www.dahl.com/pcbitch/prettypark.html or (for some more information): http://www.symantec.com/avcenter/venc/data/prettypark.worm.html I apologize for any inconvenience, will update my virus scanners more often now Cas Cremers MSX Mai

Re: Machine Language

1999-07-16 Thread Cas Cremers
Only real hackers can read and write machine language directly. They now the hexadecimal opcodes by hart. A very rare race these days... No, not only real hackers, also young coders that don't posess assemblers... (Vectron) Cas -- Parallax MSX Games http://www.stack.nl/~cas/par/

Re: The Lost Crown

1999-06-28 Thread Cas Cremers
Many years ago a dutch magazine (MSX gids or MCM, I'm not sure which one) held a game programming contest. I can remember that the winner's games were to be published. One of the winners was a game called: "The Lost Crown" It got lost :) I know for sure, because Emiel Hensen programmed

Re: Screen Horrorshow graphics

1999-05-28 Thread Cas Cremers
There's a game which even lists the lack of sprites as a feature!!! Akin maybe? Sprites like that (big and multilayer) cannot be made using hardware sprites. nope, Akin didn't list that as a feature, I'm quite sure ;) It did list big objects as a feature I guess. but indeed, moving software

Re: msx2 horizontal scrolling.. (why others don't use a smooth scroll)

1999-05-10 Thread Cas Cremers
tha' a century ago! ;) ).. Well.. Does any1 know how to do tha' trick?? The trick has been explained by others, that's not my point... (Laurens Holst:) I don't know why games like SD-Snatcher, Nemesis, Dragon Slayer, Akin, etcetera scroll 'liquid'... (why, why???). It should be possible...

Re: Moviment SPRITES in Language Machine from BASIC with POKE or Other

1999-04-20 Thread Cas Cremers
or maybe check some MSX faqs Thank you very much!!! I'm sorry we couldn't be of much help, but it's not really done that way. BASIC and "tall speeds" as you call it, they just don't match Cas Cremers MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] an

Re: CODING Question / just a little update

1999-04-15 Thread Cas Cremers
ngly quick. Cas Cas Cremers He - thanx a lot! Exactly what I have been searching for! greetz JJoS -- Tilburg Team: Janosch, SGI, D-AX, inDark, -, SFS, Chief-Gavaman -- I hate bugs! - I like Starship Troopers... MSX M

Re: Msx Fair Tilburg

1999-04-14 Thread Cas Cremers
I was wondering who of you guys are going to the fair in Tilburg? Actually I am only interested knowing about the (old)-sceners. (like RMF/Fuzzy Logic/Fony/Moonsoft/etc) Erm well I'll be there. I guess I count as an old scener 8) As long as Sigma or Parallax falls within the definition... Cas

Core Dump WIP update: Moonsound music to download!

1999-03-04 Thread Cas Cremers
Hi all, New entries in the Core Dump "work in progress" at Parallax, and as a special bonus, there are now three Moonsound musics to download from our upcoming game! Just surf to: http://www.stack.nl/~cas/par/ and go to the "what's new?" section for more details! Bye,

Re: Some explanations... (MSX Club Power Replay)

1999-02-25 Thread Cas Cremers
is _your_ responsibility, you cannot simply hide behind the ones who compiled the CD. We are sorry for the illegal software found in Xtory CDs, but it is the smallest part of this CDs, CDs which are very important to have in order and easy to find the MSX software. Cas Cremers: You have an e-mail

Re: New program - New home page update!

1999-02-19 Thread Cas Cremers
!!! Hi people! In my home page you can find a new program I developped yesterday: NestorDiskImageCreator!! Such stupid name hides a useful program: it enables you to create empty disk image files of ANY lenght, from 10K to 32500K, as well as standard 1DD and 2DD disk image files. Of course

Re: dd-graph/age cmp format

1999-02-17 Thread Cas Cremers
-Oorspronkelijk bericht- Van: Gerald Stap [EMAIL PROTECTED] Aan: [EMAIL PROTECTED] [EMAIL PROTECTED] Datum: Wednesday, February 17, 1999 1:13 AM Onderwerp: dd-graph/age cmp format Hi everybody! Does anyone know the encoding/decoding algorithm for the .cmp format used in age? I can't

Re: TP3 Help- suggestion on X^N with 0N1

1999-02-10 Thread Cas Cremers
en 0 and 1. Anyone making the code? Cas Cremers Parallax MSX Games (oh, btw: there's an update AND an editor to download...) http://www.stack.nl/~cas/par/ MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTE

Parallax; FREE Blade Lords

1999-02-10 Thread Cas Cremers
gress" section, or just browse through all the possible cheat modes and strategies for our games. -- Cas Cremers Parallax Games MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the

Re: News from CLUB MSX ITALIA

1999-02-10 Thread Cas Cremers
Please, follow this model and don't forget to write the correct URL of each page. We'll receive hundreds of messages and we can't search for the URL of all pages. Euhmm.. my pages (Parallax) can be accessed in at least four ways: (adding /index.html doubles the options) Cas Cremers http

Parallax now has a Guestbook.. but still no pages back online

1999-02-09 Thread Cas Cremers
games - are you interested in more parallax stuff (editors and such)? Cas Cremers E-mail: [EMAIL PROTECTED] Parallax (vectron, arc, magnar, black cyclon, blade lords, Akin,...)

Copy ethics? SUPPORT ACTIVE GROUPS!

1999-02-09 Thread Cas Cremers
(!) (http://www.geocities.com/CollegePark/Classroom/9927//xtory2.zip), and I will try to get this removed by legal means.] So: are you supportive of active coders, then mail/post! Try to save the last few coders! Kind regards, Cas Cremers -- Parallax MSX Games http://www.stack.nl/~cas/par/