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Hi, David!
There is a guy here in Brazil who developed a palette file
for Photoshop and Paint Shop which 'emulates' perfectly the MSX 256
color-palette.
DH sarcastic mode
DH How fantastic ...
DH /sarcastic mode
DH Everbody can write this stuff.
DH It took me 1 (one) minute of
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Van: Rieks W. Torringa[SMTP:[EMAIL PROTECTED]]
Verzonden:zondag 28 februari 1999 9:54
Aan: [EMAIL PROTECTED]
Onderwerp:Re: AW: AW: AW: About Snatcher...
Hi
2. Make a totally new game. New graphix, new music, better coding (is
that
possible?) and a really
At 10:02 1-3-99 +0100, you wrote:
--
Van: Rieks W. Torringa[SMTP:[EMAIL PROTECTED]]
Verzonden: zondag 28 februari 1999 9:54
Aan: [EMAIL PROTECTED]
Onderwerp: Re: AW: AW: AW: About Snatcher...
Hi
2. Make a totally new game. New graphix, new music, better
At 08:52 26/02/99 +0100, you wrote:
I think the number of people with GFX9000 is closer to 300 than to 3.
But I think the graphic programs for MSX are better than the
programs for
PC. I mean that the MSX programs are capable to change little
things like
colors and some pixels very
Hi
2. Make a totally new game. New graphix, new music, better coding (is
that
possible?) and a really fuck'n good story (based on the same
characters and
world as the original)! It would be like: "Snatcher 2 - the new game
you've
all been hoping for"
No way. The power of Snatcher is both
Hi
It sounds to me that what's happening here is the same that happened
a long time ago: companies not willing to write MSX2 software because
it
doesn't work on MSX1 (so it doesn't sell well).
I guess the Turbo R is a better example. MSX2, too, has been very
popular and as far as I
At 12:03 AM 02/26/99 +0100, you wrote:
CG registers? With the normal SCC you have to use the same instrument on
CG channel 4 and 5, which is solved at the SCC+. At least, that is what
CG I
CG know, I have SD Snatcher, which uses the same SCC+.
Ths SCC+ of SD Snatcher is different than the
Ricardo Jurczyk Pinheiro wrote:
At 17:08 24/02/99 +0100, you wrote:
Or we could finally make a GFX9000 game...
GFX9000 can display 15bit pictures, which is the highest color
depth that
the PSX supports.
So 3 people can play it because they have a GFX 9000.
I think the number of
--
Van: [EMAIL PROTECTED][SMTP:[EMAIL PROTECTED]]
Verzonden:woensdag 24 februari 1999 20:54
Aan: [EMAIL PROTECTED]
Onderwerp:Re: AW: AW: About Snatcher...
At 18:31 23-2-99 +0100, you wrote:
At 02:02 PM 2/23/99 +0100, you wrote:
I want to arrange the whole
--
Van: Maarten ter Huurne[SMTP:[EMAIL PROTECTED]]
Verzonden:woensdag 24 februari 1999 17:08
Aan: [EMAIL PROTECTED]
Onderwerp:Re: AW: AW: AW: About Snatcher...
Robert Vroemisse wrote:
Or we could finally make a GFX9000 game...
GFX9000 can display 15bit pictures
On Wed, 24 Feb 1999, Ahti Soilamaa wrote:
On Tue, 23 Feb 1999, Marco Antonio Simon dal Poz wrote:
On Tue, 23 Feb 1999, Coen van der Geest wrote:
I believe Snatcher was made in Screen 7, but I could be wrong about
that...
I bet it was made in screen 5.
Don't bet much. You
--
Van: Coen van der Geest[SMTP:[EMAIL PROTECTED]]
Verzonden:dinsdag 23 februari 1999 15:07
Aan: '[EMAIL PROTECTED]'
Onderwerp:AW: AW: AW: About Snatcher...
Hi there,
Why convert it first from pc to MSX? It is a MSX game, so we make it on
MSX.
Just hack
--
Van: Maarten ter Huurne[SMTP:[EMAIL PROTECTED]]
Verzonden:dinsdag 23 februari 1999 18:31
Aan: [EMAIL PROTECTED]
Onderwerp:Re: AW: AW: About Snatcher...
At 02:02 PM 2/23/99 +0100, you wrote:
I want to arrange the whole soundtrack maybe with some other composers.
Hi there,
Please don't keep the original music - it's written for SCC+.
Where can I buy one??: /
Isn't SCC+ the same as SCC but then with channels 4 and 5 seperated in
registers? With the normal SCC you have to use the same instrument on
channel 4 and 5, which is solved at the SCC+. At
Niels Walta wrote:
Why does everybody want to remake Snatcher? I know it's a great game but
most of the people don't want to buy something that really ain't good. You
can polish the old game up but it would still feel the same. I suggest two
options:
1. Just translate the original so
--
Van: Ahti Soilamaa[SMTP:[EMAIL PROTECTED]]
Verzonden:woensdag 24 februari 1999 15:17
Aan: '[EMAIL PROTECTED]'
Onderwerp:Re: AW: AW: AW: About Snatcher...
On Wed, 24 Feb 1999, Robert Vroemisse wrote:
Another problem is
the size of the pictures
]' [EMAIL PROTECTED]
Data: mercoledì 24 febbraio 1999 15.45
Oggetto: AW: AW: AW: AW: About Snatcher...
--
Van: Ahti Soilamaa[SMTP:[EMAIL PROTECTED]]
Verzonden: woensdag 24 februari 1999 15:17
Aan: '[EMAIL PROTECTED]'
Onderwerp: Re: AW: AW: AW: About Snatcher...
On Wed, 24 Feb 1999
--
Van: Stefano Fronteddu[SMTP:[EMAIL PROTECTED]]
Verzonden:woensdag 24 februari 1999 16:17
Aan: [EMAIL PROTECTED]
Onderwerp:R: AW: AW: AW: About Snatcher...
It's simple ... 2 versions, one engine, one music but different graphics
resolution. One for MSX 2 and one
-Original Message-
From: Robert Vroemisse [SMTP:[EMAIL PROTECTED]]
Sent: Wednesday, February 24, 1999 3:43 PM
To: '[EMAIL PROTECTED]'
Subject: AW: AW: AW: AW: About Snatcher...
So 3 people can play it because they have a GFX 9000.
No...oh, not SO rare
--
Van: Patrick Kramer[SMTP:[EMAIL PROTECTED]]
Verzonden:woensdag 24 februari 1999 16:31
Aan: '[EMAIL PROTECTED]'
Onderwerp:RE: AW: AW: AW: About Snatcher...
-Original Message-
From: Robert Vroemisse [SMTP:[EMAIL PROTECTED]]
Sent: Wednesday
-Original Message-
From: Robert Vroemisse [SMTP:[EMAIL PROTECTED]]
Sent: Wednesday, February 24, 1999 4:38 PM
To: '[EMAIL PROTECTED]'
Subject: AW: AW: AW: AW: About Snatcher...
--
Van:Patrick Kramer[SMTP:[EMAIL PROTECTED]]
Verzonden: woensdag 24
] Isn't SCC+ the same as SCC but then with channels 4 and 5 seperated in
] registers? With the normal SCC you have to use the same instrument on
] channel 4 and 5, which is solved at the SCC+. At least, that is what I
] know.
You are right. That is the only real difference between the SCC and the
] It sounds to me that what's happening here is the same that happened
] a long time ago: companies not willing to write MSX2 software because it
] doesn't work on MSX1 (so it doesn't sell well).
] I think MSX would have been more popular if the basic qualities were
I don't think so.
I don't think so. The one and only reason that the PC won the home computer
war was that most money was put into the PC. This is a very simple economic
principle. Ofcourse, you can go start discussing about the mistakes made by
the MSX manufacturers to explain why MSX died (from a
--
Van: Herbert Kloseck[SMTP:[EMAIL PROTECTED]]
Verzonden:dinsdag 23 februari 1999 14:57
Aan: [EMAIL PROTECTED]
Onderwerp:Re: AW: AW: About Snatcher...
Konami Man wrote:
Just a crazy idea: maybe instead of translating Snatcher, it is a
Hi there,
Why convert it first from pc to MSX? It is a MSX game, so we make it on MSX.
Just hack the pictures out of the game and make it a .GE5 file or something
we can usu in DD Graph or graphsaurus. That's the easiest way I think. BMP
or GIF files can't be used on MSX directely, so we cannot
On Tue, 23 Feb 1999, Coen van der Geest wrote:
Hi there,
Why convert it first from pc to MSX? It is a MSX game, so we make it on MSX.
Just hack the pictures out of the game and make it a .GE5 file or something
we can usu in DD Graph or graphsaurus. That's the easiest way I think. BMP
or
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