Re: AW: AW: AW: About Snatcher...

1999-03-04 Thread Diego Millan Jaureguizar
CALL SARCASTIC MODE OFF Syntax Error Ok MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)

AW: AW: AW: About Snatcher...

1999-03-03 Thread jam
Hi, David! There is a guy here in Brazil who developed a palette file for Photoshop and Paint Shop which 'emulates' perfectly the MSX 256 color-palette. DH sarcastic mode DH How fantastic ... DH /sarcastic mode DH Everbody can write this stuff. DH It took me 1 (one) minute of

AW: AW: AW: AW: About Snatcher...

1999-03-01 Thread Robert Vroemisse
-- Van: Rieks W. Torringa[SMTP:[EMAIL PROTECTED]] Verzonden:zondag 28 februari 1999 9:54 Aan: [EMAIL PROTECTED] Onderwerp:Re: AW: AW: AW: About Snatcher... Hi 2. Make a totally new game. New graphix, new music, better coding (is that possible?) and a really

Re: AW: AW: AW: AW: About Snatcher...

1999-03-01 Thread Niels Walta
At 10:02 1-3-99 +0100, you wrote: -- Van: Rieks W. Torringa[SMTP:[EMAIL PROTECTED]] Verzonden: zondag 28 februari 1999 9:54 Aan: [EMAIL PROTECTED] Onderwerp: Re: AW: AW: AW: About Snatcher... Hi 2. Make a totally new game. New graphix, new music, better

Re: AW: AW: AW: About Snatcher...

1999-03-01 Thread Ricardo Jurczyk Pinheiro
At 08:52 26/02/99 +0100, you wrote: I think the number of people with GFX9000 is closer to 300 than to 3. But I think the graphic programs for MSX are better than the programs for PC. I mean that the MSX programs are capable to change little things like colors and some pixels very

Re: AW: AW: AW: About Snatcher...

1999-02-28 Thread Rieks W. Torringa
Hi 2. Make a totally new game. New graphix, new music, better coding (is that possible?) and a really fuck'n good story (based on the same characters and world as the original)! It would be like: "Snatcher 2 - the new game you've all been hoping for" No way. The power of Snatcher is both

RE: AW: AW: AW: About Snatcher...

1999-02-28 Thread Rieks W. Torringa
Hi It sounds to me that what's happening here is the same that happened a long time ago: companies not willing to write MSX2 software because it doesn't work on MSX1 (so it doesn't sell well). I guess the Turbo R is a better example. MSX2, too, has been very popular and as far as I

Re: AW: AW: AW: About Snatcher...

1999-02-27 Thread Maarten ter Huurne
At 12:03 AM 02/26/99 +0100, you wrote: CG registers? With the normal SCC you have to use the same instrument on CG channel 4 and 5, which is solved at the SCC+. At least, that is what CG I CG know, I have SD Snatcher, which uses the same SCC+. Ths SCC+ of SD Snatcher is different than the

Re: AW: AW: AW: About Snatcher...

1999-02-26 Thread David Heremans
Ricardo Jurczyk Pinheiro wrote: At 17:08 24/02/99 +0100, you wrote: Or we could finally make a GFX9000 game... GFX9000 can display 15bit pictures, which is the highest color depth that the PSX supports. So 3 people can play it because they have a GFX 9000. I think the number of

AW: AW: AW: About Snatcher...

1999-02-25 Thread Robert Vroemisse
-- Van: [EMAIL PROTECTED][SMTP:[EMAIL PROTECTED]] Verzonden:woensdag 24 februari 1999 20:54 Aan: [EMAIL PROTECTED] Onderwerp:Re: AW: AW: About Snatcher... At 18:31 23-2-99 +0100, you wrote: At 02:02 PM 2/23/99 +0100, you wrote: I want to arrange the whole

AW: AW: AW: AW: About Snatcher...

1999-02-25 Thread Robert Vroemisse
-- Van: Maarten ter Huurne[SMTP:[EMAIL PROTECTED]] Verzonden:woensdag 24 februari 1999 17:08 Aan: [EMAIL PROTECTED] Onderwerp:Re: AW: AW: AW: About Snatcher... Robert Vroemisse wrote: Or we could finally make a GFX9000 game... GFX9000 can display 15bit pictures

Re: AW: AW: AW: About Snatcher...

1999-02-25 Thread Marco Antonio Simon dal Poz
On Wed, 24 Feb 1999, Ahti Soilamaa wrote: On Tue, 23 Feb 1999, Marco Antonio Simon dal Poz wrote: On Tue, 23 Feb 1999, Coen van der Geest wrote: I believe Snatcher was made in Screen 7, but I could be wrong about that... I bet it was made in screen 5. Don't bet much. You

AW: AW: AW: About Snatcher...

1999-02-24 Thread Robert Vroemisse
-- Van: Coen van der Geest[SMTP:[EMAIL PROTECTED]] Verzonden:dinsdag 23 februari 1999 15:07 Aan: '[EMAIL PROTECTED]' Onderwerp:AW: AW: AW: About Snatcher... Hi there, Why convert it first from pc to MSX? It is a MSX game, so we make it on MSX. Just hack

AW: AW: AW: About Snatcher...

1999-02-24 Thread Robert Vroemisse
-- Van: Maarten ter Huurne[SMTP:[EMAIL PROTECTED]] Verzonden:dinsdag 23 februari 1999 18:31 Aan: [EMAIL PROTECTED] Onderwerp:Re: AW: AW: About Snatcher... At 02:02 PM 2/23/99 +0100, you wrote: I want to arrange the whole soundtrack maybe with some other composers.

AW: AW: AW: About Snatcher...

1999-02-24 Thread Coen van der Geest
Hi there, Please don't keep the original music - it's written for SCC+. Where can I buy one??: / Isn't SCC+ the same as SCC but then with channels 4 and 5 seperated in registers? With the normal SCC you have to use the same instrument on channel 4 and 5, which is solved at the SCC+. At

Re: AW: AW: AW: About Snatcher...

1999-02-24 Thread Herbert Kloseck
Niels Walta wrote: Why does everybody want to remake Snatcher? I know it's a great game but most of the people don't want to buy something that really ain't good. You can polish the old game up but it would still feel the same. I suggest two options: 1. Just translate the original so

AW: AW: AW: AW: About Snatcher...

1999-02-24 Thread Robert Vroemisse
-- Van: Ahti Soilamaa[SMTP:[EMAIL PROTECTED]] Verzonden:woensdag 24 februari 1999 15:17 Aan: '[EMAIL PROTECTED]' Onderwerp:Re: AW: AW: AW: About Snatcher... On Wed, 24 Feb 1999, Robert Vroemisse wrote: Another problem is the size of the pictures

R: AW: AW: AW: About Snatcher...

1999-02-24 Thread Stefano Fronteddu
]' [EMAIL PROTECTED] Data: mercoledì 24 febbraio 1999 15.45 Oggetto: AW: AW: AW: AW: About Snatcher... -- Van: Ahti Soilamaa[SMTP:[EMAIL PROTECTED]] Verzonden: woensdag 24 februari 1999 15:17 Aan: '[EMAIL PROTECTED]' Onderwerp: Re: AW: AW: AW: About Snatcher... On Wed, 24 Feb 1999

AW: AW: AW: AW: About Snatcher...

1999-02-24 Thread Robert Vroemisse
-- Van: Stefano Fronteddu[SMTP:[EMAIL PROTECTED]] Verzonden:woensdag 24 februari 1999 16:17 Aan: [EMAIL PROTECTED] Onderwerp:R: AW: AW: AW: About Snatcher... It's simple ... 2 versions, one engine, one music but different graphics resolution. One for MSX 2 and one

RE: AW: AW: AW: About Snatcher...

1999-02-24 Thread Patrick Kramer
-Original Message- From: Robert Vroemisse [SMTP:[EMAIL PROTECTED]] Sent: Wednesday, February 24, 1999 3:43 PM To: '[EMAIL PROTECTED]' Subject: AW: AW: AW: AW: About Snatcher... So 3 people can play it because they have a GFX 9000. No...oh, not SO rare

AW: AW: AW: AW: About Snatcher...

1999-02-24 Thread Robert Vroemisse
-- Van: Patrick Kramer[SMTP:[EMAIL PROTECTED]] Verzonden:woensdag 24 februari 1999 16:31 Aan: '[EMAIL PROTECTED]' Onderwerp:RE: AW: AW: AW: About Snatcher... -Original Message- From: Robert Vroemisse [SMTP:[EMAIL PROTECTED]] Sent: Wednesday

RE: AW: AW: AW: About Snatcher...

1999-02-24 Thread Patrick Kramer
-Original Message- From: Robert Vroemisse [SMTP:[EMAIL PROTECTED]] Sent: Wednesday, February 24, 1999 4:38 PM To: '[EMAIL PROTECTED]' Subject: AW: AW: AW: AW: About Snatcher... -- Van:Patrick Kramer[SMTP:[EMAIL PROTECTED]] Verzonden: woensdag 24

Re: AW: AW: AW: About Snatcher...

1999-02-24 Thread Alex Wulms
] Isn't SCC+ the same as SCC but then with channels 4 and 5 seperated in ] registers? With the normal SCC you have to use the same instrument on ] channel 4 and 5, which is solved at the SCC+. At least, that is what I ] know. You are right. That is the only real difference between the SCC and the

Re: AW: AW: AW: About Snatcher...

1999-02-24 Thread Alex Wulms
] It sounds to me that what's happening here is the same that happened ] a long time ago: companies not willing to write MSX2 software because it ] doesn't work on MSX1 (so it doesn't sell well). ] I think MSX would have been more popular if the basic qualities were I don't think so.

Re: AW: AW: AW: About Snatcher...

1999-02-24 Thread Rainier Maas
I don't think so. The one and only reason that the PC won the home computer war was that most money was put into the PC. This is a very simple economic principle. Ofcourse, you can go start discussing about the mistakes made by the MSX manufacturers to explain why MSX died (from a

AW: AW: AW: About Snatcher...

1999-02-23 Thread Robert Vroemisse
-- Van: Herbert Kloseck[SMTP:[EMAIL PROTECTED]] Verzonden:dinsdag 23 februari 1999 14:57 Aan: [EMAIL PROTECTED] Onderwerp:Re: AW: AW: About Snatcher... Konami Man wrote: Just a crazy idea: maybe instead of translating Snatcher, it is a

AW: AW: AW: About Snatcher...

1999-02-23 Thread Coen van der Geest
Hi there, Why convert it first from pc to MSX? It is a MSX game, so we make it on MSX. Just hack the pictures out of the game and make it a .GE5 file or something we can usu in DD Graph or graphsaurus. That's the easiest way I think. BMP or GIF files can't be used on MSX directely, so we cannot

Re: AW: AW: AW: About Snatcher...

1999-02-23 Thread Marco Antonio Simon dal Poz
On Tue, 23 Feb 1999, Coen van der Geest wrote: Hi there, Why convert it first from pc to MSX? It is a MSX game, so we make it on MSX. Just hack the pictures out of the game and make it a .GE5 file or something we can usu in DD Graph or graphsaurus. That's the easiest way I think. BMP or