Re: Games for Joynet!

1999-05-31 Thread Pablo Vasques Bravo-Villalba

[EMAIL PROTECTED] wrote:
  Yup :) You could get pretty fast games using
  screen2 or screen4... And they could be very
  pretty, with right thinking ^^
 Exactly - that's why the OSR-engine uses screen4...

One Shot Rising? I should know more
about this subject, but actually I
know nothing... or forgot what I knew.
What's it? =)

 ...and the gfx really _COULD_ be pretty/nice/fantastic...

That's what I meant. I'm such a
bad english-writer! =)

[]s,
Parn


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RE: Games for Joynet ?

1999-05-26 Thread Antoni Burguera Burguera


- A 2-player RPG???
  (with 'mission objectives' of which both players can do the half)

Great idea!


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Re: Games for Joynet ?

1999-05-26 Thread sander Niessen



From: "Werner Augusto Roder Kai" [EMAIL PROTECTED]
Reply-To: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Subject: Re: Games for Joynet ?
Date: Tue, 25 May 1999 11:35:16 -0300

sander Niessen wrote:

  Hi all,
 
  Does anyone have a game finished for joynet ?
  Because I currently own 4 msx'es (Fleamarkets...) and it would be
  cool if I could play some games on them which use joynet.
 
  Greets,
 
  Sander Niessen

   I sent our joynet game through e-mail to several Dutch people (for Tilburg
'99).
   But it seems that nobody even unpacked it :-(
   No bug reports, no any reports, zero feedback.. :-(

   I also had a Joynet page in english, but I changed my site and didn't 
remake
the page.
   Tonight I will do it, and then Laurens will be able to update the link at 
his
homepage.

   The page will be online from 2h AM here. Then I will send the complete URL 
to
this list. But here is GMT-3, so I think it will be tomorrow there...
   Greetings
   Werner Kai

*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
PARTICIPE do proximo encontro de usuarios de MSX !  MSX JAU' 99 !
dias 13, 14 e 15 de novembro na cidade de JAU'-SP   Mais Informacoes:
http://www.msxjau99.cjb.net ou http2//msx.jau.99 - EU VOU ! E VOCE^ ?




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sander Niessen wrote:

  Hi all,
 
  Does anyone have a game finished for joynet ?
  Because I currently own 4 msx'es (Fleamarkets...) and it would be
  cool if I could play some games on them which use joynet.
 
  Greets,
 
  Sander Niessen

   I sent our joynet game through e-mail to several Dutch people (for Tilburg
'99).
   But it seems that nobody even unpacked it :-(
   No bug reports, no any reports, zero feedback.. :-(

   I also had a Joynet page in english, but I changed my site and didn't 
remake
the page.
   Tonight I will do it, and then Laurens will be able to update the link at 
his
homepage.

   The page will be online from 2h AM here. Then I will send the complete URL 
to
this list. But here is GMT-3, so I think it will be tomorrow there...
   Greetings
   Werner Kai

*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
PARTICIPE do proximo encontro de usuarios de MSX !  MSX JAU' 99 !
dias 13, 14 e 15 de novembro na cidade de JAU'-SP   Mais Informacoes:
http://www.msxjau99.cjb.net ou http2//msx.jau.99 - EU VOU ! E VOCE^ ?


Hi Werner,

Could you please send it to me ? Not to this email address but to the 
following: [EMAIL PROTECTED]

Thanx,

Sander Niessen


__
Get Your Private, Free Email at http://www.hotmail.com


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Re: Games for Joynet!

1999-05-26 Thread Pablo Vasques Bravo-Villalba

"Giovanni R. Nunes" wrote:
 - Grand Theft Auto alike, but without cars and with a lot of gangsters. Some
   kind of deathmatch. (something for my gfx-engine I think)
This Game I don't know... Sorry. :)

This was released in Brazil as "O Grande Ladrao
de Automoveis" or something... How foolish :)

 - Tic-Tac-Toe for 2 MSX-computers (duh!!!)
Jogo da velha ("Old-woman's Game") ?

Yup :) You could get pretty fast games using
screen2 or screen4... And they could be very
pretty, with right thinking ^^

[]s,
Parn


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Re: Games for Joynet ?

1999-05-26 Thread Maarten ter Huurne

At 11:35 AM 5/25/99 -0300, you wrote:

   I sent our joynet game through e-mail to several Dutch people (for
Tilburg '99).
   But it seems that nobody even unpacked it :-(
   No bug reports, no any reports, zero feedback.. :-(

I carried it with me on a disk (and a cable in my backpack too), but I
forgot about it until it was already time to go home :(

But I will certainly run it here in my room with some friends once I finish
the second cable.

Or maybe I'll hack JoyNet support into fMSX...

Bye,
Maarten



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Re: Games for Joynet ?

1999-05-26 Thread Maarten ter Huurne

At 05:45 PM 5/25/99 +0200, you wrote:

- Tetris network
  (maybe Triplex can be adapted???)

I am working on a Tetris for JoyNet. The MSX2 graphical part works OK, the
controls can be improved but function nevertheless. What is missing is the
communication and inter-player-relations. And MSX1 GFX maybe.

About Triplex: the source is available, but only on paper :(
Anyway, since the communication routines would have to be rewritten anyway,
I don't know if it's worth it to re-use the Triplex code. But maybe I can
re-use some of the algorithms (if Sander still remembers them).

- Tic-Tac-Toe for 2 MSX-computers
  (duh!!!)

In general, a turn-based strategy game where both can see the board is not
suitable for JoyNet, because you could just as well play it on one
computer. Only when the board is secret ("zeeslag", the game where you have
to sink the enemy battle ships) or the game is real-time with a lot of
players (Werner Kai's game), using JoyNet adds a dimension to the game.

Maybe OSR can make use of JoyNet??? Anyone knows one of the developers?

I have his e-mail address. And I think he reads this list too.

I don't know if the gameplay of OSR is suitable for multiplayer. But I'm
sure the engine is. I think with a little modification it would make an
excellent Micro Machines engine. It has properties like high-speed
scrolling, wall detection, turning the ship in small angle increments.

Rather than starting to work on many games, it might be better to build a
library of useful functions for JoyNet. Examples:
- a routine that uploads code and data to diskless MSXes (shevek made this)
- an algorithm that automatically numbers the computer in the ring (I
already have some ideas for this)
- a sort-of kernel, which regularly checks whether there is an incoming
transmission (for fast games, checking at 60Hz is not frequent enough)
- CALL commands to use JoyNet from BASIC, to enable more people to program
for JoyNet

Bye,
Maarten



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Re: Games for Joynet!

1999-05-26 Thread Laurens Holst

   Hi!,

 - Grand Theft Auto alike, but without cars and with a lot of gangsters.
Some
   kind of deathmatch. (something for my gfx-engine I think)

This Game I don't know... Sorry. :)

Well, imagine you're a gangster and you walk through a city of flats (in
top-down view). You can encounter other gangsters and then you'll have to
shoot them
You can find boxes with different kinds of contents, like a machine-gun, a
10-second kill frenzy gun etcetera.
In the PC-game Grand Theft Auto, you can also steal cars, buses, tankers and
trains, and drive like a madman, and be chased by the police.

 - A Real Time Strategy (although I don't know yet if JoyNet is fast
   enough for Strategic Army)
 - A Micro Machines (or Greatest Driver 2D Special)-like game (racing
   with a top-view, should be possible in screen 4) (has lots of 'egale
   vlakken', so screen 4 has enough colors I think)

No problems w/ SCR2/SCR4 graphics, worry with the code... :)
I like draw in this screen mode.

I can code everything.


 - A 2-player RPG???
   (with 'mission objectives' of which both players can do the half)

A game like XaK 3? But w/ players going to diferent ways, not?

There are some things to complete to go to the next part, i.e. you'll have
to collect a bucket, a key and a scoop. Well the one player can search for
the bucket and the scoop while in the meantime the other one can find the
key. They then meet again at the door where they unlock it and proceed to
the next part.

Something like that.


 - Tetris network (maybe Triplex can be adapted???)

It is old, try another idea... :)

Well, I won't try it anyway. It was just a suggestion.


 - Tic-Tac-Toe for 2 MSX-computers (duh!!!)

Jogo da velha ("Old-woman's Game") ?

???


  Anyways, I like the Micro Machines and Gangster-game most. If you
  think one of these ideas is cool and you would like to make it, let me
  know, maybe we can co-perate.

   I can help you with graphics and algoritms (Z80 Asm code not is my
   specialitty).

But it is mine. Anyway, I have not planned anything yet, but if I have I'll
remember you.


~Grauw




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Re: Games for Joynet ?

1999-05-26 Thread Laurens Holst

 Maybe OSR can make use of JoyNet??? Anyone knows one of the developers?

 I have his e-mail address. And I think he reads this list too.

 I don't know if the gameplay of OSR is suitable for multiplayer. But I'm
 sure the engine is. I think with a little modification it would make an
 excellent Micro Machines engine. It has properties like high-speed
 scrolling, wall detection, turning the ship in small angle increments.

Indeed.


 Rather than starting to work on many games, it might be better to build a
 library of useful functions for JoyNet. Examples:
 - a routine that uploads code and data to diskless MSXes (shevek made
this)
 - an algorithm that automatically numbers the computer in the ring (I
 already have some ideas for this)
 - a sort-of kernel, which regularly checks whether there is an incoming
 transmission (for fast games, checking at 60Hz is not frequent enough)
 - CALL commands to use JoyNet from BASIC, to enable more people to program
 for JoyNet

My idea. But who's gotta program it, eh? It is one of my 5 projects I'm
currently working on, but it isn't going very fast (dam I've gotta work
harder on that).

By the way, the cable of Blokslag, Zeeslag and that other game, from MSX
Friesland Noord is NOT compatible with JoyNet. I'll put it on my homepage
the next update (haven't got time now).


~Grauw




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Re: Games for Joynet ?

1999-05-26 Thread Werner Augusto Roder Kai

sander Niessen wrote:
 
 From: "Werner Augusto Roder Kai" [EMAIL PROTECTED]
 Reply-To: [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Subject: Re: Games for Joynet ?
 Date: Tue, 25 May 1999 11:35:16 -0300
 
 sander Niessen wrote:
 
   Hi all,
  
   Does anyone have a game finished for joynet ?
   Because I currently own 4 msx'es (Fleamarkets...) and it would be
   cool if I could play some games on them which use joynet.
  
   Greets,
  
   Sander Niessen
 
I sent our joynet game through e-mail to several Dutch people (for Tilburg
 '99).
But it seems that nobody even unpacked it :-(
No bug reports, no any reports, zero feedback.. :-(
 
I also had a Joynet page in english, but I changed my site and didn't
 remake
 the page.
Tonight I will do it, and then Laurens will be able to update the link at
 his
 homepage.
 
The page will be online from 2h AM here. Then I will send the complete URL
 to
 this list. But here is GMT-3, so I think it will be tomorrow there...
Greetings
Werner Kai
 
 *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
 PARTICIPE do proximo encontro de usuarios de MSX !  MSX JAU' 99 !
 dias 13, 14 e 15 de novembro na cidade de JAU'-SP   Mais Informacoes:
 http://www.msxjau99.cjb.net ou http2//msx.jau.99 - EU VOU ! E VOCE^ ?
 
 
 
 
 MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and
 put
 in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the
 quotes :-) Problems? contact [EMAIL PROTECTED]
 (www.stack.nl/~wiebe/mailinglist/)
 
 
 sander Niessen wrote:
 
   Hi all,
  
   Does anyone have a game finished for joynet ?
   Because I currently own 4 msx'es (Fleamarkets...) and it would be
   cool if I could play some games on them which use joynet.
  
   Greets,
  
   Sander Niessen
 
I sent our joynet game through e-mail to several Dutch people (for Tilburg
 '99).
But it seems that nobody even unpacked it :-(
No bug reports, no any reports, zero feedback.. :-(
 
I also had a Joynet page in english, but I changed my site and didn't
 remake
 the page.
Tonight I will do it, and then Laurens will be able to update the link at
 his
 homepage.
 
The page will be online from 2h AM here. Then I will send the complete URL
 to
 this list. But here is GMT-3, so I think it will be tomorrow there...
Greetings
Werner Kai
 
 *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
 PARTICIPE do proximo encontro de usuarios de MSX !  MSX JAU' 99 !
 dias 13, 14 e 15 de novembro na cidade de JAU'-SP   Mais Informacoes:
 http://www.msxjau99.cjb.net ou http2//msx.jau.99 - EU VOU ! E VOCE^ ?
 
 
 Hi Werner,
 
 Could you please send it to me ? Not to this email address but to the
 following: [EMAIL PROTECTED]
 
 Thanx,
 
 Sander Niessen
 
 __
 Get Your Private, Free Email at http://www.hotmail.com
 
 
 MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put
 in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the
 quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
 


-- 
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
PARTICIPE do proximo encontro de usuarios de MSX !  MSX JAU' 99 !
dias 13, 14 e 15 de novembro na cidade de JAU'-SP   Mais Informacoes:
http://www.msxjau99.cjb.net ou http2//msx.jau.99 - EU VOU ! E VOCE^ ?
 snafu.zip


Re: Games for Joynet ?

1999-05-26 Thread john . j

Maarten ter Huurne schrieb:

 Maybe OSR can make use of JoyNet??? Anyone knows one of the developers?

 I have his e-mail address. And I think he reads this list too.

 I don't know if the gameplay of OSR is suitable for multiplayer. But I'm
 sure the engine is. I think with a little modification it would make an
 excellent Micro Machines engine. It has properties like high-speed
 scrolling, wall detection, turning the ship in small angle increments.

Hi all!

Phew - OSR 4 JoyNet? - I don't think it's suitable...

The gfx-engine would be! ...and I had many nice ideas 4 games too,
but I was (?) to realistic not to start them, cause I have to go on 2
finish this thing!

Wanna hear some ideas? - Ok...

- a side-view-"jumping" maze game...   ;)
  (a ball jumps through the maze, but the ball always would be in
  the center of the screen - so the rest of the screen have 2 jump...)

- a kinda racing game - why not call it "Micro Sliders eXtended"?

- a "ball-game" (Projectile): gamefieldsize about 40 screens, 3 players,
  goals on each side (every player has a goal to defend), and on the 4th side
  a combination of the 3 different goals, each player has to push the (one and
  only) ball, he would be pushed away cause of the collision, and so everyone
  of the three try to push it into a goal   (maybe u can imagine what I mean)
  It could be one of the best things 2 use JoyNet...


But I know 2 less of the JoyNet 2 say something exactly...
Additional the scroll-engine works in screen4, that means:
it's not really easy to design...

greetz
JJoS aka Chief-gavaman


--
--
 official developer of O.ne S.hot R.ising
--
I hate bugs! - I like Starship Troopers...






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Re: Games for Joynet!

1999-05-26 Thread john . j

Pablo Vasques Bravo-Villalba schrieb:

 Yup :) You could get pretty fast games using
 screen2 or screen4... And they could be very
 pretty, with right thinking ^^

Exactly - that's why the OSR-engine uses screen4...

...and the gfx really _COULD_ be pretty/nice/fantastic...


greetz
JJoS aka Chief-gavaman


--
--
 official developer of O.ne S.hot R.ising
--
I hate bugs! - I like Starship Troopers...






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Games for Joynet ?

1999-05-25 Thread sander Niessen

Hi all,

Does anyone have a game finished for joynet ?
Because I currently own 4 msx'es (Fleamarkets...) and it would be
cool if I could play some games on them which use joynet.

Greets,

Sander Niessen


__
Get Your Private, Free Email at http://www.hotmail.com


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Re: Games for Joynet ?

1999-05-25 Thread Werner Augusto Roder Kai

sander Niessen wrote:

 Hi all,
 
 Does anyone have a game finished for joynet ?
 Because I currently own 4 msx'es (Fleamarkets...) and it would be
 cool if I could play some games on them which use joynet.
 
 Greets,
 
 Sander Niessen

I sent our joynet game through e-mail to several Dutch people (for Tilburg
'99).
But it seems that nobody even unpacked it :-(
No bug reports, no any reports, zero feedback.. :-(

I also had a Joynet page in english, but I changed my site and didn't remake
the page.
Tonight I will do it, and then Laurens will be able to update the link at his
homepage.

The page will be online from 2h AM here. Then I will send the complete URL to
this list. But here is GMT-3, so I think it will be tomorrow there...
Greetings
Werner Kai

*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
PARTICIPE do proximo encontro de usuarios de MSX !  MSX JAU' 99 !
dias 13, 14 e 15 de novembro na cidade de JAU'-SP   Mais Informacoes:
http://www.msxjau99.cjb.net ou http2//msx.jau.99 - EU VOU ! E VOCE^ ?




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in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the
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Re: Games for Joynet ?

1999-05-25 Thread Laurens Holst

 Does anyone have a game finished for joynet ?
 Because I currently own 4 msx'es (Fleamarkets...) and it would be
 cool if I could play some games on them which use joynet.

Nope... not yet.

But I have some ideas:
===
- Grand Theft Auto alike, but without cars and with a lot of gangsters. Some
kind of deathmatch.
  (something for my gfx-engine I think)
- a Real Time Strategy
  (although I don't know yet if JoyNet is fast enough for Strategic Army)
- a Micro Machines (or Greatest Driver 2D Special)-like game
  (racing with a top-view, should be possible in screen 4)
  (has lots of 'egale vlakken', so screen 4 has enough colors I think)
- A 2-player RPG???
  (with 'mission objectives' of which both players can do the half)
- Tetris network
  (maybe Triplex can be adapted???)
- Tic-Tac-Toe for 2 MSX-computers
  (duh!!!)

Ofcourse, I'd like to make all these games myself, but ofcourse... that's
not possible, I haven't got THAT much time. As I use to say: 5 projects at
once is enough.
Anyways, I like the Micro Machines and Gangster-game most. If you think one
of these ideas is cool and you would like to make it, let me know, maybe we
can coƶperate.

Maybe OSR can make use of JoyNet??? Anyone knows one of the developers?


~Grauw





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Re: Games for Joynet ?

1999-05-25 Thread Laurens Holst

 I sent our joynet game through e-mail to several Dutch people (for Tilburg
 '99).
 But it seems that nobody even unpacked it :-(
 No bug reports, no any reports, zero feedback.. :-(

Sorry I didn't mention your game in my previous message...
Anyway, I HAVE unpacked it, just haven't tried it yet. :)
Well, I have tried the first version (the Basic-one).

Yes, I know we had to try it out in Tilburg. But the day was so short and...


 I also had a Joynet page in english, but I changed my site and didn't
remake
 the page.
 Tonight I will do it, and then Laurens will be able to update the link at
his
 homepage.

Great. Let me know.


 The page will be online from 2h AM here. Then I will send the complete URL
to
 this list. But here is GMT-3, so I think it will be tomorrow there...
 Greetings
 Werner Kai

Here is GMT +1, so that's 6h AM here.


~Grauw




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Games for Joynet!

1999-05-25 Thread Giovanni R. Nunes


  Hi!,

- Grand Theft Auto alike, but without cars and with a lot of gangsters. Some
  kind of deathmatch. (something for my gfx-engine I think)

   This Game I don't know... Sorry. :)

- A Real Time Strategy (although I don't know yet if JoyNet is fast
  enough for Strategic Army)

- A Micro Machines (or Greatest Driver 2D Special)-like game (racing
  with a top-view, should be possible in screen 4) (has lots of 'egale
  vlakken', so screen 4 has enough colors I think)

   No problems w/ SCR2/SCR4 graphics, worry with the code... :)
   I like draw in this screen mode.

- A 2-player RPG???
  (with 'mission objectives' of which both players can do the half)
  
   A game like XaK 3? But w/ players going to diferent ways, not?

- Tetris network (maybe Triplex can be adapted???)

   It is old, try another idea... :)

- Tic-Tac-Toe for 2 MSX-computers (duh!!!)

   Jogo da velha ("Old-woman's Game") ?

 Anyways, I like the Micro Machines and Gangster-game most. If you
 think one of these ideas is cool and you would like to make it, let me
 know, maybe we can co-perate.

  I can help you with graphics and algoritms (Z80 Asm code not is my
  specialitty).


  ---
  Giovanni Nunes
  [EMAIL PROTECTED] - [EMAIL PROTECTED]
  http://www.geocities.com/ResearchTriangle/2472/




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