Welcome to the club.
What did you do ?
See my previous "Powered by MSX" message.
Unzip the archive. Run the program.
And gaze upon perfection.
Hey, that is a VERY nice implementation of the overscan-trick! I REALLY LIKE IT! Tell
me, what way did you use?
Grtjs, Manuel
Welcome to the club.
What did you do ?
See my previous "Powered by MSX" message.
Unzip the archive. Run the program.
And gaze upon perfection.
Kiss you lot.
Mk2
--
Madonna Mark Two
"Martin Galway means to me what Elvis meant to Sigue Sigue Sputnik"
MSX Mailinglist. To
I did it.
Kiss you lot.
Mk2
--
Madonna Mark Two
"Martin Galway means to me what Elvis meant to Sigue Sigue Sputnik"
MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put
in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the
quotes :-)
Hola Madonna Mark II!
MkII le solto a jam:
M horizontal scan area and about 90% of the vertical scan area at 60Hz
M in 212 line mode. Your monitor settings are just a personal choice
M which I recommend since you also compensate the MSX weird aspect ratio
M ("egg-like circles").
After 14
I haven't seen the overscan trick yet, but I know the trick from other
computers. As for sprite free trens: the problem is that even with
recycling, there is a limit of 8 sprites on a line:
There's always a limit. The Amiga has also this 8 per line limit (fewer if
you use horizontal overscan
After 14 years believing that, I'm not sure know. I think the 'distorted'
aspect ratio is not inherent to the MSX itself. I've seen my Turbo-R on some
multi-scan monitors and circles look fine! And up and down borders don't
appear on screen!
The aspect ratio is fine on NTSC (60Hz) mode, but
After 14 years believing that, I'm not sure know. I think the 'distorted'
aspect ratio is not inherent to the MSX itself. I've seen my Turbo-R on some
multi-scan monitors and circles look fine! And up and down borders don't
appear on screen!
The aspect ratio is indeed inherent to the MSX. It's
Sorry for the question, but what do you exactly
mean with "recycling" ??
To use again an already displayed sprite by changing its attribute data at
scan level via chained VDP raster interrupts.
Kiss you lot.
--
Madonna Mark Two
"Martin Galway means to me what Elvis meant to Sigue Sigue
beyond line 230 or 240, depending on PAL or NTSC display, but
this is something that can be quickly checked.
But I wonder if it's just a coincidence that NOP used a repeating pattern
as the background of their overscanned title screen. Maybe there is some
nasty sideeffect to the overscan trick
. For example,
my monitor is aligned such that no borders at all are visible in 60Hz mode.
That's why I never noticed NOP's overscan trick until someone else told me
it was there.
An MSX display field is not meant (at hardware level) to be aligned such
that no borders at all are visible. It covers 98
Mmm... it seems many MSX users are not much familiar with those hardware
tricks like overscan and sprite recycling. That would explain those
sprite-free trends.
I haven't seen the overscan trick yet, but I know the trick from other
computers. As for sprite free trens: the problem is that even
Mmm... it seems many MSX users are not much familiar with those hardware
tricks like overscan and sprite recycling. That would explain those
sprite-free trends.
Sprite recycling is known to rather a lot of people. The problem with it is
that you can only boost the total number of
. For example,
my monitor is aligned such that no borders at all are visible in 60Hz mode.
That's why I never noticed NOP's overscan trick until someone else told me
it was there.
Mmm... it seems many MSX users are not much familiar with those hardware
tricks like overscan and sprite recycling
Maarten ter Huurne schrieb:
Mmm... it seems many MSX users are not much familiar with those hardware
tricks like overscan and sprite recycling. That would explain those
sprite-free trends.
Sprite recycling is known to rather a lot of people. The problem with it is
that you can only boost
Hey, I thought it was done by moving by moving the screen up
Hmm, I seem to have typed 'moving' twice...
first with the set adjust reg (18?). Then almost at the bottom
of the screen the adjust value is changed so that the screen
is totally down (in a screensplit, just before the end of the
Hey, I thought it was done by moving by moving the screen up
first with the set adjust reg (18?). Then almost at the bottom
of the screen the adjust value is changed so that the screen
is totally down (in a screensplit, just before the end of the
screen).
Mmm... perhaps another valid
Hi,
The overscan trick was, I think, first discovered by NOP and used in
"Unknown Reality" at the title screen. Achieving the vertical overscan
on the V9938/V9958 is actually quite simple. You only need two line
interrupts (using r#19) and flip the LN bit (r#9 b7). The LN bit selec
Hi,
The overscan trick was, I think, first discovered by NOP and used in
"Unknown Reality" at the title screen. Achieving the vertical overscan
on the V9938/V9958 is actually quite simple. You only need two line
interrupts (using r#19) and flip the LN bit (r#9 b7). The LN b
The overscan trick was, I think, first discovered by NOP and used in
"Unknown Reality" at the title screen. Achieving the vertical overscan
on the V9938/V9958 is actually quite simple. You only need two line
interrupts (using r#19) and flip the LN bit (r#9 b7). The LN bit select
The overscan trick was, I think, first discovered by NOP and used in
"Unknown Reality" at the title screen. Achieving the vertical overscan
on the V9938/V9958 is actually quite simple. You only need two line
interrupts (using r#19) and flip the LN bit (r#9 b7). The LN bit selec
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