Well my point is actually that the SNES, although quite old, is still a
great computer with very good abilities, even 3D in some form... I think
it's amazing that a (what is it?) 1992 computer can handle rotating and
transparency for such a low prize! While the SEGA, well, I think it looks
very
Yeah. So what was the point of that "CPU immense power" then???
Well, Some MegaDrive (Genesis) games try to do with 68000 the same
as SNES does with its VDP: rotation, scalling, etc, etc, etc. A fast main
processor can be used to do some calculation... I think that is the
point... Not only
Please get your facts straight Laurens. The MegaDrive/Genesis had a 68000
processor running at 7 mhz. Twice the speed of the SNES. I admit that the
Snes has cool graphical features like you mentioned, but take one look at
the sonic games released for the Genesis, it has so many layers most
Please get your facts straight Laurens. The MegaDrive/Genesis had a 68000
processor running at 7 mhz. Twice the speed of the SNES. I admit that the
Snes has cool graphical features like you mentioned, but take one look at
the sonic games released for the Genesis, it has so many layers most
On Fri, 3 Sep 1999 09:51:25 +0200, MkII wrote:
A 7MHz 68000 can barely handle a single layer without additional hardware.
Are you 100% sure those games use exclusively the CPU as the multilayer engine?
All good game consoles (SNES, Genesis, PSX, etc), AFAIK, runs all their
processors at the
A 7MHz 68000 can barely handle a single layer without additional hardware.
Are you 100% sure those games use exclusively the CPU as the multilayer
engine?
I'm 100% sure they don't :)
The SNES and the MegaDrive both have VDP's that do the scrolling for them.
The Sega Genesis has 2 layers with
On Sat, 4 Sep 1999 02:32:41 +0200, MkII wrote:
I'm 100% sure they don't :)
The SNES and the MegaDrive both have VDP's that do the scrolling for them.
The Sega Genesis has 2 layers with hardware scroll etc.
Just like the Gfx9000 P1-modus, only with colors from a smaller palette
(which doesn't
Collin van Ginkel wrote:
Please get your facts straight Laurens. The MegaDrive/Genesis had a 68000
processor running at 7 mhz. Twice the speed of the SNES. I admit that the
Snes has cool graphical features like you mentioned, but take one look at
the sonic games released for the Genesis, it
Hi!
What could stop SNES from making a very fast
Sonic? :) It even would be cooler, since the
graphics would revolve around Sonic in those
loops, and not the opposite. :))) It seems
Hmm some hobby-coders have tried that! They got a playable version (I have
it too) but it doenst feature the 10+
Yeah too bad the MSX-2 wasn't a bit more like the SNES or MegaDrive. Would
have been awesome to do the kind of games those machines had on MSX. Maybe
we get the chance with the new Gameboy coming from Nintendo sometime next
year. Should be a PERFECT 2D-console!
I really need more info about
Hmm some hobby-coders have tried that! They got a playable version (I have
it too) but it doenst feature the 10+ layers of multilayer-parallax-type
scrolling (I know on the MegaDrive it's only one hardware-plane but it looks
cool)
The rotating-screen trick on the SNES is only one plane.
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