Re: Snes vs Megadrive rectification

1999-09-04 Thread Laurens Holst
Well my point is actually that the SNES, although quite old, is still a great computer with very good abilities, even 3D in some form... I think it's amazing that a (what is it?) 1992 computer can handle rotating and transparency for such a low prize! While the SEGA, well, I think it looks very

Re: Snes vs Megadrive rectification

1999-09-04 Thread MkII
Yeah. So what was the point of that "CPU immense power" then??? Well, Some MegaDrive (Genesis) games try to do with 68000 the same as SNES does with its VDP: rotation, scalling, etc, etc, etc. A fast main processor can be used to do some calculation... I think that is the point... Not only

Re: Snes vs Megadrive rectification

1999-09-03 Thread MkII
Please get your facts straight Laurens. The MegaDrive/Genesis had a 68000 processor running at 7 mhz. Twice the speed of the SNES. I admit that the Snes has cool graphical features like you mentioned, but take one look at the sonic games released for the Genesis, it has so many layers most

Re: Snes vs Megadrive rectification

1999-09-03 Thread Laurens Holst
Please get your facts straight Laurens. The MegaDrive/Genesis had a 68000 processor running at 7 mhz. Twice the speed of the SNES. I admit that the Snes has cool graphical features like you mentioned, but take one look at the sonic games released for the Genesis, it has so many layers most

Re: Snes vs Megadrive rectification

1999-09-03 Thread Daniel Jorge Caetano
On Fri, 3 Sep 1999 09:51:25 +0200, MkII wrote: A 7MHz 68000 can barely handle a single layer without additional hardware. Are you 100% sure those games use exclusively the CPU as the multilayer engine? All good game consoles (SNES, Genesis, PSX, etc), AFAIK, runs all their processors at the

Re: Snes vs Megadrive rectification

1999-09-03 Thread MkII
A 7MHz 68000 can barely handle a single layer without additional hardware. Are you 100% sure those games use exclusively the CPU as the multilayer engine? I'm 100% sure they don't :) The SNES and the MegaDrive both have VDP's that do the scrolling for them. The Sega Genesis has 2 layers with

Re: Snes vs Megadrive rectification

1999-09-03 Thread Daniel Jorge Caetano
On Sat, 4 Sep 1999 02:32:41 +0200, MkII wrote: I'm 100% sure they don't :) The SNES and the MegaDrive both have VDP's that do the scrolling for them. The Sega Genesis has 2 layers with hardware scroll etc. Just like the Gfx9000 P1-modus, only with colors from a smaller palette (which doesn't

Re: Snes vs Megadrive rectification

1999-09-02 Thread Pablo Vasques Bravo-Villalba
Collin van Ginkel wrote: Please get your facts straight Laurens. The MegaDrive/Genesis had a 68000 processor running at 7 mhz. Twice the speed of the SNES. I admit that the Snes has cool graphical features like you mentioned, but take one look at the sonic games released for the Genesis, it

Re: Snes vs Megadrive rectification

1999-09-02 Thread Collin van Ginkel
Hi! What could stop SNES from making a very fast Sonic? :) It even would be cooler, since the graphics would revolve around Sonic in those loops, and not the opposite. :))) It seems Hmm some hobby-coders have tried that! They got a playable version (I have it too) but it doenst feature the 10+

Re: Snes vs Megadrive rectification

1999-09-02 Thread Laurens Holst
Yeah too bad the MSX-2 wasn't a bit more like the SNES or MegaDrive. Would have been awesome to do the kind of games those machines had on MSX. Maybe we get the chance with the new Gameboy coming from Nintendo sometime next year. Should be a PERFECT 2D-console! I really need more info about

Re: Snes vs Megadrive rectification

1999-09-02 Thread Peter Burkhard
Hmm some hobby-coders have tried that! They got a playable version (I have it too) but it doenst feature the 10+ layers of multilayer-parallax-type scrolling (I know on the MegaDrive it's only one hardware-plane but it looks cool) The rotating-screen trick on the SNES is only one plane.