The following slides are for the Intel Compiler, but they address some
precision issues with floating point:
https://software.intel.com/sites/default/files/article/326703/fp-control-2012-08.pdf
Best,
Alexander
On 2015-02-25 4:51, Stefan Sullivan wrote:
Hey music-dsp folks,
I know that it is
Laurent,
Thanks for the pointers. It turned out that SSE2-generation was a
default parameter in Visual Studio 2012/2013, where it was not in
VS2008/2010. For those who experience this problem in the future, you
can fix it in Visual Studio by going to the project properties page
(right-click on
Hi Stefan
You should have a look also for the compilation code / floating point
model option in VS2008, which can be set to precise or fast
Ivan COHEN
RD PhD engineer
Le 25/02/2015 10:51, Stefan Sullivan a écrit :
Hey music-dsp folks,
I know that it is not exactly everybody's favorite
Stefan Sullivan wrote:
similar problems: the output is not bit-exact.
Have you a simple project showing the difference?
I’m not sure why you need this, but there are a lot of cases
where bit-exactness is not guaranteed when using floating
point data, especially if you compare FPU- and
Hey music-dsp folks,
I know that it is not exactly everybody's favorite compiler, in part
because of questions like the one I have right now. But suffice it to
say, there are situations in which I'm required to use Visual Studio.
A couple of months ago I was working on a project in which I