Re: [Nuke-users] median filter

2011-05-25 Thread Johan Boije
Nice one Chris. The end result is a little too rough for my purposes though (Just did a quick test, maybe you can get it that way with a little tweaking?). I need the result to be silky smooth, lots of beauty-work coming up. And I find that median often works pretty well for that (less blurry

[Nuke-users] updating nodes based on DAG?

2011-05-25 Thread John RA Benson
Hello - Someone showed me a neat trick with a node to re-define the postage stamp. The hardcoded values of 80 and 45 are the width and height of my icon image, but they can be whatever values it takes to make the image fit in the node: set cut_paste_input [stack 0] version 6.2 v1 Read {

[Nuke-users] 3d render questions

2011-05-25 Thread Bill Gilman
Hello all I'm trying to render a 3D OBJ from within Nuke and the edges look really fat. The best way to describe it is that it looks like a Dilate has been applied to make it thicker. None of the edge detail of the geometry holds up. What am I doing wrong? Does the Renderman render node

Re: [Nuke-users] 3d render questions

2011-05-25 Thread Deke Kincaid
Maybe a dumb question but do you have shaders applied to your geometry? Are you using the reflection shader? -deke On Wed, May 25, 2011 at 14:25, Bill Gilman billgil...@yahoo.com wrote: Hello all I'm trying to render a 3D OBJ from within Nuke and the edges look really fat.  The best way to

Re: [Nuke-users] 3d render questions

2011-05-25 Thread Ryan O'Phelan
Another suggestion is to check the face normals in a 3d package first. They might be flipped. R On Wed, May 25, 2011 at 5:31 PM, Deke Kincaid dekekinc...@gmail.com wrote: Maybe a dumb question but do you have shaders applied to your geometry? Are you using the reflection shader? -deke On