Hi,
searching on the net and on this forum I've seen that is not possible to remove
layers and channel within nuke. The only solution is to open the .nk file with
a text editor and clean the header up.
Those messages are a little old and I was wondering if something had changed
since then...
thnks, wasn't aware of that function but found it!
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Hi guys,
I want to use a tcl expression in the label that will show me from an FBX
read_geo the selected object (called node in the fbx import dialog).
If I use this in a ReadGeo's label:
[value fbx_node_name]
I get the whole list from the dropdown menu instead of just the selected
one. Feels
Afraid not. Like you said, you can either edit the script manually or copy and
paste all of the nodes into a clean Nuke session.
-Nathan
From: nookieita
Sent: Thursday, January 19, 2012 12:14 AM
To: nuke-users@support.thefoundry.co.uk
Subject: [Nuke-users] Removing layers and channels
Hi,
For what it’s worth, you can do this via TCL as well, albeit in a slightly more
roundabout way that’s not much more compact than the Python version:
[lindex [value fbx_node_name] [expr {[numvalue fbx_node_name] + 1}]]
-Nathan
From: Ivan Busquets
Sent: Thursday, January 19, 2012 9:32 AM
To:
You're really close.
ColorLookup
set $cl [stack 0]
in $cl.lut {
import_discreet_lut
}
-Nathan
-Original Message-
From: Sebastian Elsner, rise|fx
Sent: Wednesday, January 18, 2012 3:26 AM
To: Nuke user discussion
Subject: [Nuke-users] run tcl in context of knob
Hello,
I am
OK, thanks.
I guess this is because this enumeration knob is an updating one and thus
needs to be saved, ha?
Good to know about this flag. I can use it myself for the pipeline script I
wrote.
Thanks all.
Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
+972 (0)54 255 9765
Hi all,
I've been having an issue with the readGeo node where checking the 'all
objects' tickbox results in the geo scaling, translating, and sometimes
skewing/squashing arbitrarily. The fbx contains multiple objects and when
using the readGeo for the individual pieces the scene comes
Hey man,
I gave it a shot, but I don't know trigonometry well enough.
SphericalTransform won't help you. What you want to do is texture a sphere
then shoot the inside of the sphere with 6 cameras. Only thing is you need
the aperture of the camera to marry up well, and that's where I fail.
Good
Hi Thomas,
I had similar issues today, but reverse.
Someone exported a whole scene in FBX for me. When I look at all object
the scene is perfect. But when I select individual objects they sometimes
appear near world centre instead of where they should be.
I asked the 3D guy to make sure all
after a few more hours of troubleshooting - the main problem was, in fact, that
there was an offset to which everything else was parented in Maya. once all
the transformations were frozen things started falling into place. Ultimately,
I can't decide if the abstraction of the parent transfrom
Hey Nathan thanks for the answer.
Does anyone know if this is gonna be changed in the next releases?
We are comping multylayer openEXR and the layer/channels are so full that
sometimes it's almost impossible to select the right mask channel :D
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