Wow thanks for all the suggestions! Already started with the art and science
book! Hopefully will go through all of these little by little!
All the best
Stepan
> On 15 Dec 2015, at 00:12, Michael Garrett wrote:
>
> I can third that book!
>
>> On 14 December 2015 at
Results should be identical to the equivalent DeepMerge, provided every
element is properly held out by the rest.
Can't really tell what differences you may be seeing, but for overlapping
volumetric samples it's possible that you may get some artifacts from a
DeepMerge set to "holdout". You could
Thumbs up! Thanks, Frank et al.
Rich Bobo
Senior VFX Compositor
Armstrong White
Email: rich.b...@armstrong-white.com
http://armstrong-white.com/
Email: richb...@mac.com
Mobile: (248) 840-2665
Web: http://richbobo.com/
"Take full account of what excellencies which you possess, and in
I can third that book!
On 14 December 2015 at 17:32, Randy Little wrote:
> Not whoops CONFIRMATION. :-D Always nice to know someone else agrees
> with something.
>
> Randy S. Little
> http://www.rslittle.com/
> http://www.imdb.com/name/nm2325729/
>
>
>
> On Mon, Dec
Cool thread!
I have thrown all suggestions into an extra page here for future reference:
http://www.nukepedia.com/maths-for-computer-graphics/maths-for-computer-graphics
frank
On 15/12/15 1:34 pm, motionarti...@gmail.com wrote:
Wow thanks for all the suggestions! Already started with the art
Maybe not compositing, but http://scratchapixel.com is pretty great.
On Dec 14, 2015 5:16 PM, "Rich Bobo" wrote:
> Thumbs up! Thanks, Frank et al.
>
>
> Rich Bobo
> Senior VFX Compositor
> Armstrong White
> Email: rich.b...@armstrong-white.com
> http://armstrong-white.com/
>
>
Hey Ivan,
looks like I'm introducing problems at multiple occasions. I had undistorted
the roto to line up with the renders, and didn't do it on the plate, those two
filter hits(undistort,redistort) are causing enough difference to get a gap in
the alpha.So I might have to run that through the
I can recommend the book - Mathematics For Computer Graphics
by John Vince
ISBN 978-1-84996-022-9
Covers all the main stuff.
Algebra, trig, vectors, transforms, interpolation, curves, geometric algebra
etc - and relates it all to 2d and 3d imagery
N
Neil Rögnvaldr Scholes
Directing |
If you're combining 2 elements that are already pre-held out by each other,
you'd probably want to use a disjoint-over instead of a regular over.
Either that, or DeepMerge them directly before you go DeepToImage.
On Mon, Dec 14, 2015 at 10:43 AM, Patrick Heinen <
mailingli...@patrickheinen.com>
Thanks Ivan! That seams to give pretty good results! Still not exactly the same
as deepMerging them unfortunately, but pretty close.
Should it in theory look exactly the same? Or is there no way to get it to be
the same? Bothers me a little bit that it's not perfect ;)
I don't want to deep merge
Yeah I could render with holdouts instead, but that would defeat the whole
purpose of using deep.
Thanks anyway!
Kirti Somerville wrote on 14.12.2015 10:50:
> Could try using FilMat node instead and change value to 1 instead of deep...
>
>
> On 14 December 2015 at 18:43, Patrick Heinen
Hey everyone,
I thought I'd use deep again for a few shots on my current show, but am now
running into some issues I had never noticed before.
I'm using a roto on a card to holdout my cg renders, but doing that is creating
a dark edge, as the alpha seams to get held out too much.
Maybe it's
Not whoops CONFIRMATION. :-D Always nice to know someone else agrees
with something.
Randy S. Little
http://www.rslittle.com/
http://www.imdb.com/name/nm2325729/
On Mon, Dec 14, 2015 at 4:59 PM, Neil Scholes wrote:
> Oh yeah... Whoops :)
>
> Sent from my iPad
>
> On 14
Oh yeah... Whoops :)
Sent from my iPad
> On 14 Dec 2015, at 20:52, Randy Little wrote:
>
> Yup that's the book I posted. Its great.
>
> Randy S. Little
> http://www.rslittle.com/
> http://www.imdb.com/name/nm2325729/
>
>
>
>> On Mon, Dec 14, 2015 at 3:23 PM, Neil
Yup that's the book I posted. Its great.
Randy S. Little
http://www.rslittle.com/
http://www.imdb.com/name/nm2325729/
On Mon, Dec 14, 2015 at 3:23 PM, Neil Scholes wrote:
> I can recommend the book - Mathematics For Computer Graphics
>
> by John Vince
>
> ISBN
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