Re: [Nuke-users] Adobe anyone?

2015-04-28 Thread David Yu
Microsoft Nuke, Modo etc Google Nuke Apple iNuke for IOS :) On Tue, Apr 28, 2015 at 6:29 AM, Randy Little randyslit...@gmail.com wrote: The story is a bit wrong about fusion. Not that it matters but it is being developed for Mac and Linux. NAB 2015, Las Vegas, USA - April 13, 2015 -

Re: [Nuke-users] Free 3d models

2015-01-26 Thread David Yu
I 3d print them all the time :) It's fun to mesh mix Standford Bunny head with Buddha haha. It's like true 3d compositing :) On Mon, Jan 26, 2015 at 6:45 PM, Ron Ganbar ron...@gmail.com wrote: I always wondered. Good to know the source. Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968

Re: [Nuke-users] BM buys Fusion

2014-09-12 Thread David Yu
That's news! On Sep 12, 2014 4:16 PM, Arno Beekman n...@rgbaz.eu wrote: any thoughts on this? http://www.redsharknews.com/post/item/2015-blackmagic-s- purchase-of-eyeon-fusion-will-send-shockwaves-through-the- post-production-industry ___

Re: [Nuke-users] BM buys Fusion

2014-09-12 Thread David Yu
Free fusion with a purchase of Decklink card? Fusion for 500 usd? :) I think is great news for compositing community unless they kill it. On Sep 12, 2014 4:16 PM, Arno Beekman n...@rgbaz.eu wrote: any thoughts on this? http://www.redsharknews.com/post/item/2015-blackmagic-s-

Re: [Nuke-users] OK this is cool

2014-07-30 Thread David Yu
This is too cool! Thanks On Jul 31, 2014 12:06 AM, Randy Little randyslit...@gmail.com wrote: I don't know that is matters but that work to do it is pretty cool http://forums.cgsociety.org/showthread.php?t=1205594 Randy S. Little http://www.rslittle.com/

Re: [Nuke-users] Prosumer Lidar ?

2014-07-11 Thread David Yu
results on occasion and I haven't fully exploited it yet. On 30 June 2014 04:42, David Yu dave...@gmail.com wrote: Sense and all the Depth sensor type of scanner is like the Kinect. Low res, near field scanning. No more than 10 feet range and very noisy scans. Kinect and Asus Xtion Pro Live

Re: [Nuke-users] Prosumer Lidar ?

2014-06-30 Thread David Yu
Sense and all the Depth sensor type of scanner is like the Kinect. Low res, near field scanning. No more than 10 feet range and very noisy scans. Kinect and Asus Xtion Pro Live 640 x 480 resolution depth sensor. Data is really not usable for pro work. Better off using Photogrammetry tools for

Re: [Nuke-users] 3-sweep

2014-06-25 Thread David Yu
Reminds me of Metacreation Canoma. RIP. Dave On Wed, Jun 25, 2014 at 10:11 PM, Diogo Girondi diogogiro...@gmail.com wrote: Yeah it would be awesome! That tech looks beyond fantastic indeed, but so far I haven't seen anything besides that video coming out in the public. While that doesn't

Re: [Nuke-users] OT Shameless Plug

2014-03-31 Thread David Yu
Congrats ! On Mar 31, 2014 9:07 PM, Ron Ganbar ron...@gmail.com wrote: Hi all, The second edition of my book is finally out. It's written for Nuke 8.0v1, which is a big leap from Nuke 6.2v3, with which the first edition was written. You can read about it in my

Re: [Nuke-users] Sprut - A free 2d fluid simulator for Nuke.

2014-01-29 Thread David Yu
Standing ovation! Clap clap! On Thu, Jan 30, 2014 at 5:03 AM, Chris Noellert cnoell...@gmail.com wrote: It does, doesn't it. Any plans to release that as well? Best, Chris On Jan 29, 2014, at 9:02 AM, Michael Garrett michaeld...@gmail.com wrote: Very cool, and the Mantra to Nuke

Re: [Nuke-users] Sprut - A free 2d fluid simulator for Nuke.

2014-01-29 Thread David Yu
to dev it. At the end the day I just want to make pretty pictures! -theo On 29 January 2014 21:10, David Yu dave...@gmail.com wrote: Standing ovation! Clap clap! On Thu, Jan 30, 2014 at 5:03 AM, Chris Noellert cnoell...@gmail.comwrote: It does, doesn't it. Any plans to release

Re: [Nuke-users] gpu support

2014-01-27 Thread David Yu
Just build a Hackintosh :) On Mon, Jan 27, 2014 at 2:20 PM, Jimmy Christensen ji...@ghost.dk wrote: But hey, you know how mac people have it about paying premium :) Hilsen Jimmy Christensen Developer Ghost A/S On 24/01/14 23:14, Randy Little wrote: you don't need flashed cards

Re: [Nuke-users] Re: keyboard shortcut to close a tab?

2013-08-26 Thread David Yu
estela wrote: We have a winner! I'd asked several compers here, no-one knew. They're all fired. Not mentioning any names. Alex Fry. On 26 August 2013 11:57, David Yu dave...@gmail.com wrote: shift escape? On Mon, Aug 26, 2013 at 8:41 AM, matt estela m...@tokeru.com wrote: Been

Re: [Nuke-users] Ghost busting

2013-08-25 Thread David Yu
Wow! :) On Mon, Aug 26, 2013 at 3:15 AM, ArnoB n...@rgbaz.eu wrote: On 25 aug 2013, at 18:40, Sebastian Elsner wrote: Please use the according nodes. See attached image. Am 25.08.2013 18:19, schrieb david george: Hi, Anybody tell me How to remove stereo Ghost busting in Nuke Thanks

Re: [Nuke-users] keyboard shortcut to close a tab?

2013-08-25 Thread David Yu
shift escape? On Mon, Aug 26, 2013 at 8:41 AM, matt estela m...@tokeru.com wrote: Been investigating this in downtime, thought someone might have solved it already: We're using groups a lot, ctrl-enter to open a group in a new tab is very handy. Surprised to find there's no matching

[Nuke-users] Roto Bezier motion to Vector blur

2013-08-15 Thread David Yu
Is there a way to get Roto motion to drive a vector blur? i tried motion Blur 2d but that only works for transforms ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/

Re: [Nuke-users] Roto Bezier motion to Vector blur

2013-08-15 Thread David Yu
lifetime_type all frames motionblur_on true motionblur_shutter_offset_type centred source_black_outside true createNewTrack {{-1} -1\t(none)\t-1 1000\tNew Track Layer\t1000} name Roto2 selected true xpos -209 ypos -166 } On Fri, Aug 16, 2013 at 1:21 AM, David Yu dave...@gmail.com wrote: Great

Re: [Nuke-users] Nuke .fxs (Silhouette Shape format) exporter

2013-08-10 Thread David Yu
Good stuff! Sent from Galaxy Note 2. On Aug 10, 2013 10:08 PM, Magno Borgo li...@borgo.tv wrote: Hello! For those knee deep into rotoscope: I'm releasing an exporter script that will send shapes from Nuke to Silhouette, keeping tracking data. More details at:

Re: [Nuke-users] Droste infinite zoom in Nuke

2013-08-10 Thread David Yu
wow ! Drug free trippin :) Cool On Sat, Aug 10, 2013 at 1:54 AM, John RA Benson j...@illum-mg.fr wrote: Awesome! jrab On Aug 9, 2013, at 5:10 PM, Francois Lord li...@francoislord.com wrote: I did it in Shake, with an absurdly long expression in two separate warpX nodes. As I remember

[Nuke-users] Converting object space normal map to Tangent space

2013-08-02 Thread David Yu
Is it possible to convert object space normal map to Tangent space or vice versa in Nuke? Dave ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/

Re: [Nuke-users] Hot pixel remover

2013-07-24 Thread David Yu
email: ron...@gmail.com tel: +44 (0)7968 007 309 %2B44%20%280%297968%20007%20309 [UK] +972 (0)54 255 9765 %2B972%20%280%2954%20255%209765 [Israel] url: http://ronganbar.wordpress.com/ On Tue, Jul 23, 2013 at 8:41 PM, David Yu dave...@gmail.com wrote: Hi. Anyone know a script

[Nuke-users] Hot pixel remover

2013-07-23 Thread David Yu
Hi. Anyone know a script or expression to remove hot pixel noise from images or 3d renders? I tried some crude 3x3 matrix tricks to enhance the pixels and tried to pull the pixels out and subtract from the main image. Then i used the result as a mask for a median filter set at 1. Looking at the

Re: [Nuke-users] Hot pixel remover

2013-07-23 Thread David Yu
: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On Tue, Jul 23, 2013 at 8:41 PM, David Yu dave...@gmail.com wrote: Hi. Anyone know a script or expression to remove hot pixel noise from images or 3d renders? I tried

Re: [Nuke-users] Hot pixel remover

2013-07-23 Thread David Yu
fireflies. something like this image http://jeffpatton.net/Blog-images/maxlive_orgcrop.jpg On Wed, Jul 24, 2013 at 12:36 PM, David Yu dave...@gmail.com wrote: Not NaNs. the hot pixel have RGB values do isnan does not work On Wed, Jul 24, 2013 at 5:28 AM, Frank Rueter fr

Re: [Nuke-users] your favourite nuke trick/tip

2013-06-10 Thread David Yu
Great stuff! Thanks! Dave On Mon, Jun 10, 2013 at 11:57 AM, Frank Rueter fr...@beingfrank.infowrote: thanks, got it. keep em coming... On 10/06/13 09:26, RsLittle wrote: Some tips beyond whats on the hot key page would be great. Maybe things like: bit depth is only relavent as it

Re: [Nuke-users] Re: [plug] Escher Spherical Harmonics tools

2013-06-07 Thread David Yu
Foundry should acquire this :) Thanks Mike ! looks great ! Dave On Fri, Jun 7, 2013 at 8:16 AM, nuki nuke-users-re...@thefoundry.co.ukwrote: ** well I guess it's not even necessary to surpass the quality of a rendered element, but rather use the flexibility offered by various AOV passes

Re: [Nuke-users] Re: colour wheels

2013-04-10 Thread David Yu
I would like having an option to store color adjustments and flip between different sets. Dave On Wed, Apr 10, 2013 at 9:45 PM, Howard Jones mrhowardjo...@yahoo.comwrote: Glad you said that. I find it really good so I'd be interested in what the too many cooks bit is. Only thing I'd like

Re: [Nuke-users] [kOT]3D sanding on the cheap??

2013-03-05 Thread David Yu
Free junk.. RGBDEMO is very cool. http://labs.manctl.com/rgbdemo/ Brekel Kinect. You can use Meshlab to process your data http://meshlab.sourceforge.net/ Photogrammetry http://www.123dapp.com/catch/learn http://www.cgfeedback.com/cgfeedback/showthread.php?p=20684highlight=room#post20684

Re: [Nuke-users] Removing HERO 3 jello / rollingshutter

2013-02-25 Thread David Yu
undistorting the footage will distort the rolling shutter so not recommended. High frequency vibrations is a problem with CMOS sensors. People have switched to CCD cams for radio controlled choppers. Don't think rolling shutter plug is designed for this type of high frequency jello problem.

Re: [Nuke-users] de_grain and re_grain problems

2013-02-23 Thread David Yu
Neat saved my ass many times. We hardly use denoise anymore. Tested Revision DE:Noise and the result is not as clean as Neat. Dave On Wed, Nov 14, 2012 at 6:29 PM, Howard Jones mrhowardjo...@yahoo.comwrote: Neat just failed me - however still superior results to denoise - just not good

Re: [Nuke-users] Blurring correctly within the Roto node

2013-02-11 Thread David Yu
I have always used a blur node after roto unless the feather is small. The falloffs in the roto node are too Harsh on large values. From what I was told, it was coded for acceleration Dave On Tue, Feb 12, 2013 at 3:54 AM, Marten Blumen mar...@gmail.com wrote: +1 for a blur or double sided

Re: [Nuke-users] Re: Nuke EDL and Red 4k

2013-01-07 Thread David Yu
Generation AM is under $1000. Dave On Mon, Jan 7, 2013 at 5:42 PM, Ron Ganbar ron...@gmail.com wrote: XML to Nuke works well. I used it several times. Hiero is designed for exactly this, though is slightly more expensive than xmlToNuke. About $5000 more. Ron Ganbar email:

Re: [Nuke-users] Tricks1 Plugins

2012-11-07 Thread David Yu
T_Despill is similar to Edge Extend ? Dave On Thu, Nov 8, 2012 at 1:55 AM, Neil Scholes n...@uvfilms.co.uk wrote: Hi I use - and find the Tricks tools very good. T_Despill does exactly that - for roto work with soft edges - i find this very useful. T_Compose is like a merge (over) node

Re: [Nuke-users] boiling distortion

2012-10-10 Thread David Yu
I usually use 2-3 distortion nodes to simulate heat distortion dissipation. You can also try using a particle system to drive the distortion. Dave On Thu, Oct 11, 2012 at 6:42 AM, Adam Hazard ahaz...@tippett.com wrote: This brings up a good point, iDistort is not very intuitive. I find using

Re: [Nuke-users] Greenscreen - RED or XDCAM for greenscreen

2012-09-27 Thread David Yu
We have used red r3d straight into Nuke without conversion for our movie which was shot entierly on greenscreen. I made a custom nuke lookup to match the color from the test output of redcine x for the base grade. Thus way i didnt need to convert. We had some issues with compression artifacts

Re: [Nuke-users] viewer update while transform

2011-04-15 Thread david yu
Another example is trying to match a gridwarped image over another image. It's very very anoying not to see the comp while gridwarping dave On 4/13/11 1:51 PM, david yu wrote: Yes that's what i'm doing now but it would be nicer to do it while dragging on screen controls. If performance

Re: [Nuke-users] Greenscreens from Hell.

2011-03-20 Thread david yu
hahaha i'll be singing this song all day. Cant get it out of my head. dave On 3/19/11 5:08 AM, Ron Ganbar wrote: You all probably seen this, but: http://www.youtube.com/watch?v=DlqAsLxxtYM Ron Ganbar email: ron...@gmail.com mailto:ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972

Re: [Nuke-users] displacegeo not updating

2011-03-08 Thread david yu
Yeah that trick works but its really a pain to work like this. On 3/3/11 4:17 PM, nuke.art...@mac.com wrote: Yeah had this before. Try disabling/activating the roto and see if it updates. Sebastian Am 03.03.2011 um 06:14 schrieb david yu davi...@roadrunner.com.ph mailto:davi

[Nuke-users] displacegeo not updating

2011-03-02 Thread david yu
i am using a roto shape as the displacement map on a card. If i have 2 viewers open (one for the 3d view and the other to view the roto) , displacegeo will not update when i adjust the roto. Anyone get this? d ___ Nuke-users mailing list

[Nuke-users] Update viewer on mouse release

2011-03-01 Thread david yu
Is there a way to make the viewer update only on mouse release? dave ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users