Hi everyone,
I'm currently compositing with Clarrise render AO'vs and i'm trying to
recreate the Beauty pass with the provided renderlayers.
Lets start and begin with the diffuse map:
*Its split up to:*
Pbr_diffuse
Pbr_diffuse_transmission
Pbr_diffuse_transmission_K
Pbr_diffuse_transmission _i
movie output of the iphone
glitching apps?
On 10 July 2015 at 04:27, Remco Consten rcons...@gmail.com wrote:
PS: Above picture is a example of what the data glitch effect
Op vr 10 jul. 2015 om 10:13 schreef Remco Consten rcons...@gmail.com:
Hello!
has anyone ever made a data glitch effect
/dbr/d9db7fe187bd362a7344
If you uncomment the last two lines, it could be added to your
~/.nuke/menu.py
On 26/09/14 19:55, Remco Consten wrote:
Hi!,
I'm currently working at a stereo project but facing some issues with
exporting nodes as script option. Every time I Export the nodes
Hi!,
I'm currently working at a stereo project but facing some issues with
exporting nodes as script option. Every time I Export the nodes it changes
everything related with the stereo pipeline. My oneview nodes input are
changed to main and the join view nodes are also broken.
I would like to
Hi,
I wonder if its possible to create a disparity x,y map from a regular
grayscale depthmap. (without Ocula)
I just tried out some (stereo to depth) software to generate a depthmap for
the left and right camera.
But since a disparity channel needs a x, and y position i'm not quite sure
if I
Same problems here on nuke 7.0v5! Very frustrating.
Op donderdag 7 maart 2013 schreef Michael (nuke-users-re...@thefoundry.co.uk)
het volgende:
I am still getting this in 7.0v5 and its on Ctrl-C (Windows 7)
Noggy wrote:
It usually happens on the Paste (Ctrl+V). It also is as simple as a few
work.. now I have to find out if it
will actually do the job... (and if its possible)
Thanks!
Remco Consten
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Thanks for your response.
Could you please give me some more information how to combine it with the
warpers/trackers. For example the gridwarper doesn't have a uv channel
input as like the vectorblur does.
Remco Consten
2013/2/26 theodor groeneboom plateryt...@gmail.com
Yes its possible
Same for the splinewarper. I really like that it could be done but i'm
not sure how to set this up.
2013/2/26 Remco Consten rcons...@gmail.com
Thanks for your response.
Could you please give me some more information how to combine it with the
warpers/trackers. For example the gridwarper
Meddelande-
*From: Remco Consten [rcons...@gmail.com]*
Sent: 26/2/2013 11:52:26 AM
To: nuke-users@support.thefoundry.co.uk
Subject: Re: [Nuke-users] Vectorgenerator in combination with
warping/trackingpossible?
Thanks for your response.
Could you please give me some more information how
Hello everyone.
I wonder if there is a way to let a rendered zdepth pass (with zblur) be
driven by a axis node so you don't have to animate your focal plane
settings with your objects.
Any ideas?
Thanks,
Remco
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. Use this as an expression in the Focus
value in the Zdepth node...
Is that what you want?
or hire a digital-focuspuller ;)
gr
arno
On 9 dec 2012, at 13:03, Remco Consten wrote:
Hello everyone.
I wonder if there is a way to let a rendered zdepth pass (with zblur) be
driven
I've had some real trouble doing my job today because of some errors I've
had in Nuke.
Nuke keeps giving me errors like :
error could not find rototree or something like that.
Even after opening a new script and just doing some Roto work it will give
me these errors after saving the .nk.
After
Sorry for the late response.
Thanks guys! It really helped me out.
2012/11/1 ArnoB n...@rgbaz.eu
you're welcome :)
On 1 nov 2012, at 19:45, Marten Blumen wrote:
very cool, looks good -thanks!
On 2 November 2012 07:35, ArnoB n...@rgbaz.eu wrote:
set cut_paste_input [stack 0]
version
Hi,
I'm currently working on a shot that has heavy motion blur on the arm
movement. I really have a hard time keying, or rotoing it.
I know there is a way in Autodesk Smoke that you can use to paint the hue
underneath your faded image.
Its called the wash paint if I'm correct.
I've tried the
Hi all!,
I'm trying to find a way to let a card always face the direction of the
camera. (rotation)
Is there a Aim at node or something like that. I cant really figure it out.
Thanks,
Remco
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://ronganbar.wordpress.com/
On 29 October 2012 13:29, Remco Consten rcons...@gmail.com wrote:
Hi all!,
I'm trying to find a way to let a card always face the direction of the
camera. (rotation)
Is there a Aim at node or something like that. I cant really figure it
out.
Thanks,
Remco
Hi Rob,
i'm currently working with 5K (4K) red footage as well. No ssd.. And i
wonder what the average framerate you get on playback with that ssd disks.
just curious
Remco
2011/11/9 Rob r...@hexagonstudios.com
I went ahead and bought a 120G intel SSD for my system drive that reaches
about
Hi all,
We soon have to give a presentation about our Vfx project that we made on a
Mac OS systems.
The problem I am facing right now is related with the filepaths of our Read
nodes
as example:
While working on mac, the file path structure is like this:
Hi all,
Here you have a handy website I recently found.
It will give you a filmback for each setting. 3k, 3k ana, 4k etc. for
different camera's
http://arenafilm.hu/alsog/dofcharts/
Remco Consten
2011/10/11 Randy Little randyslit...@gmail.com
I didn't say it was constant, I gave the size
in 3d space. (moving,
zooming and rotate)
I'm already using a switch between the lower and the higher poly so I can
manually switch between them. But it should be nice if it will switch
automatically…
Could this be possible?
Thanks,
Remco Consten
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Nuke
will have this problem
tho.
Because of this we think that there is also no grain added when rendering
over the render server with Deadline. The program will proces the regrain
node, but no grain is added.
Did anyone encountered this same problem? Any solutions, suggestions?
Thanks,
Remco Consten
opening the shot again, it may or may not have the grain in there.
Running Nuke 6.2v4 64 bit. Linux.
Cheers!
2011/6/22 Remco Consten rcons...@gmail.com
Hi all,
If I apply a F_regrain tool to my script it works like a charm.
The problem is that every time I reopen my script whitin Nuke, I
Went something wrong.. Sorry for the double post
2011/5/27 Remco Consten rcons...@gmail.com
Hi all,
If I render a flip book in Nuke from lets say frame 50-60, the FrameCycler
will not show the original frame count in the timeline. (always counting
from zero )
Is there a way
Went something wrong.. Sorry for the double post.
2011/5/27 Remco Consten rcons...@gmail.com
Hi all,
If I render a flip book in Nuke from lets say frame 50-60, the FrameCycler
will not show the original frame count in the timeline. (always counting
from zero )
Is there a way
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