Re: [Nuke-users] roto offsets on card in 3d

2015-01-25 Thread Tim BOWMAN
Hi Ryan, This sounds really complex. Have you considered doing the roto on the texture footage and projecting it onto the card along with the footage? Any time you're rotoing through the 3D system you're begging for trouble. Best, -t -- Tim BOWMAN 347.692.0839 | http://netherlogic.com

Re: [Nuke-users] Overscan with Lens Distortion

2014-03-19 Thread Tim Bowman
On Mar 17, 2014, at 5:30 PM, Julik Tarkhanov ju...@hecticelectric.nl wrote: If you are using an undistortion process that isn’t tuned to the expected algorithms of the 3D solver you are going to be using some very subtle pain is coming your way. Right on. -t w Tim Bowman netherlo

Re: [Nuke-users] Developing new code

2013-08-18 Thread Tim Bowman
FTW! On Aug 18, 2013, at 6:40 AM, Sebastian Elsner sebast...@risefx.com wrote: You need to: a) read the documentation b) not expect people to give you step by step guide, because on complex topics this is very time consuming to write c) re-think the way you ask questions, some people

Re: [Nuke-users] Subdivide Alembic cache in Nuke?

2013-08-09 Thread Tim Bowman
help you? (..if you're allowed to install plug-ins in your facility). http://www.nukepedia.com/plugins/3d/geometry-tools PolySubdivide: Catmull-Clark subdivsion on object or faces Cheers, Sean Tim Bowman wrote: Thanks Sean, but my problem is that the geo is in the wrong place. I

[Nuke-users] Subdivide Alembic cache in Nuke?

2013-08-07 Thread Tim Bowman
mismatch along glancing-angle edges. Anyone have a solution that stays in Nuke? (Re-running the Alembic files with subdivided geo is an option, but not a good one for this situation.) Thanks, -t __ Tim BOWMAN 347.692.0839 | http://netherlogic.com pu...@netherlogic.com

Re: [Nuke-users] Subdivide Alembic cache in Nuke?

2013-08-07 Thread Tim Bowman
in the Geometry Tools plugin set on Nukepedia help you? (..if you're allowed to install plug-ins in your facility). http://www.nukepedia.com/plugins/3d/geometry-tools PolySubdivide: Catmull-Clark subdivsion on object or faces Cheers, Sean Tim Bowman wrote: Thanks Sean, but my

Re: [Nuke-users] Write node inside a Gizmo error

2013-07-13 Thread Tim Bowman
Hey guys -- just a little heads-up on the TCL-based auto write stuff… Last week I discovered that this approach doesn't work in cases where the script's name is changed before render time (which happens in Nuke7's new background render thingo.) Bummer. Looks like I'll need to re-write this

Re: [Nuke-users] Proper b-splines, when?

2013-01-03 Thread Tim BOWMAN
It's worth mentioning that sending a feature request to Foundry support will be more effective than a discussion on this list. Email's the same as it ever was: supp...@thefoundry.co.uk On Thu, Jan 3, 2013 at 8:21 PM, J Bills jbillsn...@flickfx.com wrote: howard, that's true - although, you have

Re: [Nuke-users] Render Manager of choice?

2012-11-29 Thread Tim BOWMAN
I used to administer a small farm managed by Qube and liked it very much. I found it to be more accessible than Rush (possibly because I don't hack Perl.) If you do go with Qube, I highly recommend their 3-day QCA class to help you get the most out of the software. There's a lot in there below the

Re: [Nuke-users] Reconcile3d output live still bust

2012-07-18 Thread Tim BOWMAN
Best bet would be to submit a bug report. The more the merrier. On Wed, Jul 18, 2012 at 4:06 PM, Jan Dubberke j...@dewback.de wrote: hiya, this is still broken (very flakey in the gui and doesn't work at all on the farm) does anyone know if there's a (existing) bug report? or even better:

Re: [Nuke-users] Reconcile3d output live still bust

2012-07-18 Thread Tim BOWMAN
On Thu, Jul 19, 2012 at 7:52 AM, Frank Rueter fr...@beingfrank.info wrote: Personally I am still hoping that this can be incorporated into the Tracker node. Now, that would be lovely! ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk,

Re: [Nuke-users] Re: SIMPLE SHADOW

2012-07-17 Thread Tim BOWMAN
That sounds about right. These are always hard. Get the shadow working well overall, then go back and fix up the problems around the feet. don't expect one approach to get it working 100%. On Tue, Jul 17, 2012 at 11:31 PM, nelpiper nuke-users-re...@thefoundry.co.uk wrote: ** Oh yeah! The

Re: [Nuke-users] How to make a Jumbotron?

2012-07-12 Thread Tim BOWMAN
Ned, not sure if I'm too late on this or not... I recently did one of these using an approach pretty close to your 2D one. I built an 8K texture map of the LEDs in the screen pixels and multed it into my screen content which was 1 or 2K pixels across. (Sorry , can't remember all the details.) I

Re: [Nuke-users] terminal launch via ssh

2011-12-17 Thread Tim BOWMAN
On Sun, Dec 18, 2011 at 6:39 AM, Nathan Rusch nathan_ru...@hotmail.comwrote: However, I would probably go one step further and say ditch the environment.plist, and instead opt for setting up your shell environment purely via ~/.bash_profile or some other more standard approach. I'm with

Re: [Nuke-users] Three feature requests?

2011-08-08 Thread Tim BOWMAN
I do remember seeing a script for resetting the viewer somewhere, just don't remember where. I think it was this list, maybe check the archives. I'm pretty sure they mapped it to alt-R. In the same completely unhelpful vein, I do believe there is a close all of them modifier key combination used

Re: [Nuke-users] contextual hotkeys?

2011-08-08 Thread Tim BOWMAN
That looks sweet -- I've been wishing for smart transform/transformGeo for a while now. Would love to see your code if you don't mind sharing. -t On Wed, Aug 3, 2011 at 10:39 PM, Hugh Macdonald li...@hughmacdonald.co.ukwrote: ** Hi, I've done something that's not quite what you're after,

Re: [Nuke-users] call out for denoise sample footage

2011-07-28 Thread Tim BOWMAN
Pretty sure this is the first time I've ever heard someone ask for lousy footage. -t On Thu, Jul 28, 2011 at 9:42 AM, Deke Kincaid dekekinc...@gmail.com wrote: Hi guys We are looking for some good example footage we can use to demo the new 6.3 denoise on. Does anyone have anything they

Re: [Nuke-users] createWriteDir not working in 6.3v1

2011-07-27 Thread Tim BOWMAN
Hi. I saw your post on nukepedia also. Have you sent the issue to support? That should be your best route to either a fix or a confirmation of brokenness. -t On Wed, Jul 27, 2011 at 6:34 AM, pclancey nuke-users-re...@thefoundry.co.uk wrote: ** The auto create render path script doesn't seem

Re: [Nuke-users] Exporting Image Sequences Efficiently

2011-07-22 Thread Tim BOWMAN
Hey Deke -- thanks for the props! I think Dennis is exporting from Final Cut, though. I'm sure this is a problem that every VFX editor deals with, maybe a helper exists already. Is FCP even scriptable? -t ___ Nuke-users mailing list

Re: [Nuke-users] Furnace Regrain problem

2011-06-22 Thread Tim BOWMAN
Take a few minutes in the GUI to apply your grain to a grey constant, render out a short clip and then use that with the ScannedGrain node. The time you spend to set it up will come back to you tenfold once you're not using that snail-slow F_Regrain. -r On Jun 22, 2011, at 17:41, Remco

Re: [Nuke-users] Converting LUTS - mga

2011-06-09 Thread Tim BOWMAN
You could write out a CMSTestPattern, send it through Color to apply your .mga and then generate a Nuke-friendly LUT from that. It avoids having to understand the .mga format, but it will give you an opportunity to think about colorspace. -t On Jun 10, 2011, at 4:47 AM, Sean Falcon wrote:

Re: [Nuke-users] Grade clamping

2011-04-21 Thread Tim BOWMAN
the same technique would work for your dark plates. -t __ Tim BOWMAN +61 4 8766 1415 +1 347 692 0839 http://netherlogic.com ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke