at 04:58, randyslit...@gmail.com
randyslit...@gmail.com wrote:
Known bug
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From: to...@elitevfx.com to...@elitevfx.com
To: Nuke user discussion nuke-users@support.thefoundry.co.uk
Subject: [Nuke-users] Furnace Regrain problem
Date: Wed, Jun
To: Nuke user discussion nuke-users@support.thefoundry.co.uk
Subject: [Nuke-users] Furnace Regrain problem
Date: Wed, Jun 22, 2011 06:34
Hey, we're not using deadline here. Thing is, if I open this comp on
another station, it will be un-grained again, so it has to be Nuke related
rather than farm
Hi all,
If I apply a F_regrain tool to my script it works like a charm.
The problem is that every time I reopen my script whitin Nuke, I will have
to re-analyse, or move the Analysis region in the specific frame for the
grain to show up again.
Else there will be no grain added. Not every machine
I really hope there is a solution for this..
And we are also running Nuke 6.2v4 on Mac OS X.
2011/6/22 to...@elitevfx.com to...@elitevfx.com
Same problem here, when rendered on the farm it comes back with no grain.
I for example had to render locally yesterday, 1200 frames. And yes, when
Hey, we're not using deadline here. Thing is, if I open this comp on another
station, it will be un-grained again, so it has to be Nuke related rather
than farm related.
Again, I can render locally once it's all setup.
Cheers! / T
2011/6/22 Remco Consten rcons...@gmail.com
Tobey,
Did
Can confirm this. Same problem here: The re-analyse as well as the lack
of grain when rendered with Deadline. When everything is setup it
renders fine locally, which is a work around but nothing more.
On 6/22/2011 12:02 PM, Remco Consten wrote:
Tobey,
Did you used Deadline as well? And if
Known bug
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From: to...@elitevfx.com to...@elitevfx.com
To: Nuke user discussion nuke-users@support.thefoundry.co.uk
Subject: [Nuke-users] Furnace Regrain problem
Date: Wed, Jun 22, 2011 06:34
Hey, we're not using deadline here. Thing is, if I open
Take a few minutes in the GUI to apply your grain to a grey constant, render
out a short clip and then use that with the ScannedGrain node. The time you
spend to set it up will come back to you tenfold once you're not using that
snail-slow F_Regrain.
-r
On Jun 22, 2011, at 17:41, Remco
The scannedgrain node has curves and with them you can tweak how the
response is in the low, mid, and high gains. on master level or for rgb
seperately.
On 6/22/2011 2:55 PM, Remco Consten wrote:
Thanks!, that could be a solution indeed.
But then you wont be able to adjust the Grain
:
Known bug
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- Reply message -
From: to...@elitevfx.com to...@elitevfx.com
To: Nuke user discussion nuke-users@support.thefoundry.co.uk
Subject: [Nuke-users] Furnace Regrain problem
Date: Wed, Jun 22, 2011 06:34
Hey, we're not using deadline here. Thing is, if I
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