Re: [Nuke-users] Furnace Regrain problem

2011-06-29 Thread Michael Oliver
at 04:58, randyslit...@gmail.com randyslit...@gmail.com wrote: Known bug Sent from myTouch 4G - Reply message - From: to...@elitevfx.com to...@elitevfx.com To: Nuke user discussion nuke-users@support.thefoundry.co.uk Subject: [Nuke-users] Furnace Regrain problem Date: Wed, Jun

Re: [Nuke-users] Furnace Regrain problem

2011-06-28 Thread J Bills
To: Nuke user discussion nuke-users@support.thefoundry.co.uk Subject: [Nuke-users] Furnace Regrain problem Date: Wed, Jun 22, 2011 06:34 Hey, we're not using deadline here. Thing is, if I open this comp on another station, it will be un-grained again, so it has to be Nuke related rather than farm

[Nuke-users] Furnace Regrain problem

2011-06-22 Thread Remco Consten
Hi all, If I apply a F_regrain tool to my script it works like a charm. The problem is that every time I reopen my script whitin Nuke, I will have to re-analyse, or move the Analysis region in the specific frame for the grain to show up again. Else there will be no grain added. Not every machine

Re: [Nuke-users] Furnace Regrain problem

2011-06-22 Thread Remco Consten
I really hope there is a solution for this.. And we are also running Nuke 6.2v4 on Mac OS X. 2011/6/22 to...@elitevfx.com to...@elitevfx.com Same problem here, when rendered on the farm it comes back with no grain. I for example had to render locally yesterday, 1200 frames. And yes, when

Re: [Nuke-users] Furnace Regrain problem

2011-06-22 Thread to...@elitevfx.com
Hey, we're not using deadline here. Thing is, if I open this comp on another station, it will be un-grained again, so it has to be Nuke related rather than farm related. Again, I can render locally once it's all setup. Cheers! / T 2011/6/22 Remco Consten rcons...@gmail.com Tobey, Did

Re: [Nuke-users] Furnace Regrain problem

2011-06-22 Thread Igor Majdandzic
Can confirm this. Same problem here: The re-analyse as well as the lack of grain when rendered with Deadline. When everything is setup it renders fine locally, which is a work around but nothing more. On 6/22/2011 12:02 PM, Remco Consten wrote: Tobey, Did you used Deadline as well? And if

Re: [Nuke-users] Furnace Regrain problem

2011-06-22 Thread randyslit...@gmail.com
Known bug Sent from myTouch 4G - Reply message - From: to...@elitevfx.com to...@elitevfx.com To: Nuke user discussion nuke-users@support.thefoundry.co.uk Subject: [Nuke-users] Furnace Regrain problem Date: Wed, Jun 22, 2011 06:34 Hey, we're not using deadline here. Thing is, if I open

Re: [Nuke-users] Furnace Regrain problem

2011-06-22 Thread Tim BOWMAN
Take a few minutes in the GUI to apply your grain to a grey constant, render out a short clip and then use that with the ScannedGrain node. The time you spend to set it up will come back to you tenfold once you're not using that snail-slow F_Regrain. -r On Jun 22, 2011, at 17:41, Remco

Re: [Nuke-users] Furnace Regrain problem

2011-06-22 Thread Igor Majdandzic
The scannedgrain node has curves and with them you can tweak how the response is in the low, mid, and high gains. on master level or for rgb seperately. On 6/22/2011 2:55 PM, Remco Consten wrote: Thanks!, that could be a solution indeed. But then you wont be able to adjust the Grain

Re: [Nuke-users] Furnace Regrain problem

2011-06-22 Thread Deke Kincaid
: Known bug Sent from myTouch 4G - Reply message - From: to...@elitevfx.com to...@elitevfx.com To: Nuke user discussion nuke-users@support.thefoundry.co.uk Subject: [Nuke-users] Furnace Regrain problem Date: Wed, Jun 22, 2011 06:34 Hey, we're not using deadline here. Thing is, if I