Also you can look at using Alembic for camera transfer in Nuke 7 which is
much more consistant with transfering between apps as when they implemented
it they made it the #1 job was that it would always look the same no matter
which application you use it in.
Free one here:
Hi
We have a camera exported from max to nuke but the orientation is getting
rotated. Any one know what option in max is causing this. Z/y up isn't helping.
Thanks
Howard___
Nuke-users mailing list
Nuke-users@support.thefoundry.co.uk,
Actually we have been getting different results from the same scene but just
exporting twice. Ie it's being inconsistent. Has any one had this issue before
and know why?
This is fbx 2010 binary. Should this work or do we need a plugin/script?
Cheers
Howard
On 30 Nov 2012, at 16:31, Howard
Thanks we were trying that today, but ran out of time to set it up.
Good to know that should work
Howard
On 30 Nov 2012, at 19:28, michael vorberg pingkin...@googlemail.com wrote:
best result and workflow i got always with the nuke'em script
i agree with Michael. it's working really well (and no time needed to
set it up really, so it's definitely worth it).
one thing to keep in mind:
when you have non-animated geometry it will still bake the 'animation'
of all objects in your scene. this will make the process take fairly
long with