Re: [Nuke-users] Max to nuke fbx

2012-12-02 Thread Deke Kincaid
Also you can look at using Alembic for camera transfer in Nuke 7 which is much more consistant with transfering between apps as when they implemented it they made it the #1 job was that it would always look the same no matter which application you use it in. Free one here:

[Nuke-users] Max to nuke fbx

2012-11-30 Thread Howard Jones
Hi We have a camera exported from max to nuke but the orientation is getting rotated. Any one know what option in max is causing this. Z/y up isn't helping. Thanks Howard___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk,

Re: [Nuke-users] Max to nuke fbx

2012-11-30 Thread Howard Jones
Actually we have been getting different results from the same scene but just exporting twice. Ie it's being inconsistent. Has any one had this issue before and know why? This is fbx 2010 binary. Should this work or do we need a plugin/script? Cheers Howard On 30 Nov 2012, at 16:31, Howard

Re: [Nuke-users] Max to nuke fbx

2012-11-30 Thread Howard Jones
Thanks we were trying that today, but ran out of time to set it up. Good to know that should work Howard On 30 Nov 2012, at 19:28, michael vorberg pingkin...@googlemail.com wrote: best result and workflow i got always with the nuke'em script

Re: [Nuke-users] Max to nuke fbx

2012-11-30 Thread Holger Hummel|Celluloid VFX
i agree with Michael. it's working really well (and no time needed to set it up really, so it's definitely worth it). one thing to keep in mind: when you have non-animated geometry it will still bake the 'animation' of all objects in your scene. this will make the process take fairly long with