Re: [Nuke-users] 32 bit to 8 bit conversion?

2012-03-07 Thread Julik Tarkhanov


On 7 mrt 2012, at 01:51, Rich Bobo wrote:

The problem is that we need to get 8 bit layered TIFs out of  
Photoshop.
I think the first problem is that the Photoshop blending is profoundly  
affected by the bit depth.
The second problem is that if Nuke does a 1D lookp table conversion  
from one kind of RGB to another
(including bit depth upgrades), Photoshop goes via Lab so what is  
happening is more like to a 3D LUT.


What happens in your case is that probably Photoshop is converting the  
layers first, and then the result of the blending
modes changes the way the images look. Maybe it's an issue with layer  
mask and front unpremultiplication and conversion.


For me the first thing to check would be the PS profile settings for 8- 
bit RGB. Also, where do the discrepancies occur the most?
Blended layer edges? Maybe your workflow needs to be related to  
manually unpremulting layers by the layer transparency and

preadjusting the transparency grays...
--
Julik Tarkhanov | HecticElectric | Keizersgracht 736 1017 EX
Amsterdam | The Netherlands | tel. +31 20 330 8250
cel. +31 61 145 06 36 | http://hecticelectric.nl





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[Nuke-users] 32 bit to 8 bit conversion?

2012-03-07 Thread Rich Bobo
Hi,We're not happy with the way that Photoshop converts 32 bit layered TIFs to 8 bit - it visibly changes transparency and brightness. We can avoid the problem if we Merge the layers first, but we need to preserve the layers. So, we'd like to see if we can do the 32 bit-- 8 bit conversion in Nuke, instead. Maybe it will do a better job than Photoshop. However, I'm stumped - how can I do the conversion inside Nuke? I imagine that I'd need a 2d LUT for that, but I don't see oneThanks for any enlightenment!RichRich Bobo 
Senior VFX Compositor
Email:  richb...@mac.com			
Mobile:  248.840.2665
Web:  http://richbobo.com
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Re: [Nuke-users] 32 bit to 8 bit conversion?

2012-03-07 Thread Andy Walker
Are you also converting to sRGB when you convert to 8bit, or is it all staying 
linear? The layer blending will definitely change if you change colourspace, 
there's no way around that AFAIK. But if you are staying in linear or staying 
in sRGB, I'm not sure where your colour shifts are coming from? 

Cheers, 

Andy 



- Original Message - 
From: Julik Tarkhanov ju...@hecticelectric.nl 
To: Nuke user discussion nuke-users@support.thefoundry.co.uk 
Sent: Wednesday, 7 March, 2012 9:11:42 AM 
Subject: Re: [Nuke-users] 32 bit to 8 bit conversion? 




On 7 mrt 2012, at 01:51, Rich Bobo wrote: 


The problem is that we need to get 8 bit layered TIFs out of Photoshop. I think 
the first problem is that the Photoshop blending is profoundly affected by the 
bit depth. 











The second problem is that if Nuke does a 1D lookp table conversion from one 
kind of RGB to another 
(including bit depth upgrades), Photoshop goes via Lab so what is happening is 
more like to a 3D LUT. 


What happens in your case is that probably Photoshop is converting the layers 
first, and then the result of the blending 
modes changes the way the images look. Maybe it's an issue with layer mask and 
front unpremultiplication and conversion. 


For me the first thing to check would be the PS profile settings for 8-bit RGB. 
Also, where do the discrepancies occur the most? 
Blended layer edges? Maybe your workflow needs to be related to manually 
unpremulting layers by the layer transparency and 
preadjusting the transparency grays... 
-- 
Julik Tarkhanov | HecticElectric | Keizersgracht 736 1017 EX 
Amsterdam | The Netherlands | tel. +31 20 330 8250 
cel. +31 61 145 06 36 | http://hecticelectric.nl 






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Re: [Nuke-users] 32 bit to 8 bit conversion?

2012-03-07 Thread Simon Björk
In what application are you comparing the result of the TIFFs? Nuke or
Photoshop? I believe Photoshop use linear light math when in 32bpc and in
that case, the blending of layers (and brightness) will look different if
you change your project to 8 or 16-bit.



2012/3/7 Julik Tarkhanov ju...@hecticelectric.nl


 On 7 mrt 2012, at 01:51, Rich Bobo wrote:

 The problem is that we need to get 8 bit layered TIFs out of Photoshop.

 I think the first problem is that the Photoshop blending is profoundly
 affected by the bit depth.
 The second problem is that if Nuke does a 1D lookp table conversion from
 one kind of RGB to another
 (including bit depth upgrades), Photoshop goes via Lab so what is
 happening is more like to a 3D LUT.

 What happens in your case is that probably Photoshop is converting the
 layers first, and then the result of the blending
 modes changes the way the images look. Maybe it's an issue with layer mask
 and front unpremultiplication and conversion.

 For me the first thing to check would be the PS profile settings for 8-bit
 RGB. Also, where do the discrepancies occur the most?
 Blended layer edges? Maybe your workflow needs to be related to manually
 unpremulting layers by the layer transparency and
 preadjusting the transparency grays...
 --
 Julik Tarkhanov | HecticElectric | Keizersgracht 736 1017 EX
 Amsterdam | The Netherlands | tel. +31 20 330 8250
 cel. +31 61 145 06 36 | http://hecticelectric.nl






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Simon Björk
Stiller Studios
+46 (0)8 555 23 560
Ekholmsnäsvägen 40, S-181 41 Lidingö
si...@stillerstudios.se
www.stillerstudios.se

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Re: [Nuke-users] 32 bit to 8 bit conversion?

2012-03-07 Thread Juan Galva
keep us posted, please!

On 7 March 2012 16:27, Richard Bobo richb...@mac.com wrote:

 Thanks, Julik, Andy, Diogo and Simon for your suggestions, ideas and
 questions...

 After trying a number of things and reading some more about the way ProEXR
 and Photoshop handle things, we're going to try to make our tweaks in Nuke
 and let Photoshop do whatever it does. It may take a few rounds of tweaking
 and converting to see just what we need to do on the Nuke side to make it
 come out the way we want on the Photoshop end. However, it seems like there
 are just too many variables there. So, we'll not try to fight it...  (8^\

 Thanks for your help!

 Rich


 Rich Bobo
 Senior VFX Compositor
 Email:  richb...@mac.com  
 Mobile:  248.840.2665
 Web:  http://richbobo.com


 On Mar 07, 2012, at 07:00 AM, Simon Björk si...@stillerstudios.se wrote:

 In what application are you comparing the result of the TIFFs? Nuke or
 Photoshop? I believe Photoshop use linear light math when in 32bpc and in
 that case, the blending of layers (and brightness) will look different if
 you change your project to 8 or 16-bit.



 2012/3/7 Julik Tarkhanov ju...@hecticelectric.nl


 On 7 mrt 2012, at 01:51, Rich Bobo wrote:

 The problem is that we need to get 8 bit layered TIFs out of Photoshop.

 I think the first problem is that the Photoshop blending is profoundly
 affected by the bit depth.
 The second problem is that if Nuke does a 1D lookp table conversion from
 one kind of RGB to another
 (including bit depth upgrades), Photoshop goes via Lab so what is
 happening is more like to a 3D LUT.

 What happens in your case is that probably Photoshop is converting the
 layers first, and then the result of the blending
 modes changes the way the images look. Maybe it's an issue with layer
 mask and front unpremultiplication and conversion.

 For me the first thing to check would be the PS profile settings for
 8-bit RGB. Also, where do the discrepancies occur the most?
 Blended layer edges? Maybe your workflow needs to be related to manually
 unpremulting layers by the layer transparency and
 preadjusting the transparency grays...
 --
 Julik Tarkhanov | HecticElectric | Keizersgracht 736 1017 EX
 Amsterdam | The Netherlands | tel. +31 20 330 8250

 cel. +31 61 145 06 36 | http://hecticelectric.nl







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 Lidingö/Sweden

 Simon Björk
 Stiller Studios
 +46 (0)8 555 23 560
 Ekholmsnäsvägen 40, S-181 41 Lidingö
 si...@stillerstudios.se
 www.stillerstudios.se

 find us:
 http://www.eniro.se/query?search_word=stiller+studiosgeo_area=liding%F6what=all


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Re: [Nuke-users] 32 bit to 8 bit conversion?

2012-03-07 Thread Richard Bobo
Thanks, Julik, Andy, Diogo and Simon for your suggestions, ideas and questions...After trying a number of things and reading some more about the way 
ProEXR and Photoshop handle things, we're going to try to make our 
tweaks in Nuke and let Photoshop do whatever it does. It may take a few 
rounds of tweaking and converting to see just what we need to do on the Nuke 
side to make it come out the way we want on the Photoshop end. However, 
it seems like there are just too many variables there. So, we'll not try
 to fight it... (8^\

Thanks for your help!

RichRich Bobo 
Senior VFX Compositor
Email:  richb...@mac.com			
Mobile:  248.840.2665
Web:  http://richbobo.comOn Mar 07, 2012, at 07:00 AM, Simon Björk si...@stillerstudios.se wrote:In what application are you comparing the result of the TIFFs? Nuke or Photoshop? I believePhotoshop use linear light math when in 32bpc and in that case, the blending of layers (and brightness) will look different if you change your project to 8 or 16-bit.2012/3/7 Julik Tarkhanov ju...@hecticelectric.nlOn 7 mrt 2012, at 01:51, Rich Bobo wrote:The problem is that we need to get 8 bit layered TIFs out of Photoshop.I think the first problem is that the Photoshop blending is profoundly affected by the bit depth.The second problem is that if Nuke does a 1D lookp table conversion from one kind of RGB to another(including bit depth upgrades), Photoshop goes via Lab so what is happening is more like to a 3D LUT.What happens in your case is that probably Photoshop is converting the layers first, and then the result of the blendingmodes changes the way the images look. Maybe it's an issue with layer mask and front unpremultiplication and conversion.For me the first thing to check would be the PS profile settings for 8-bit RGB. Also, where do the discrepancies occur the most?Blended layer edges? Maybe your workflow needs to be related to manually unpremulting layers by the layer transparency andpreadjusting the transparency grays...--Julik Tarkhanov | HecticElectric | Keizersgracht 736 1017 EX Amsterdam | The Netherlands | tel. +31 20 330 8250cel. +31 61 145 06 36 |http://hecticelectric.nl___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users-- Stiller StudiosLidingö/SwedenSimon BjörkStiller Studios+46 (0)8 555 23 560Ekholmsnäsvägen 40, S-181 41 Lidingösi...@stillerstudios.se www.stillerstudios.sefind us: http://www.eniro.se/query?search_word=stiller+studiosgeo_area=liding%F6what=all ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users___
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[Nuke-users] Gathering roto values to drive a tracker

2012-03-07 Thread Cesar Rodriguez


Hi there,

Is there a way to link the translate and rotation values of a single point of a 
roto shape to a tracker on nuke?  

I want to gather the rotation and translation of 2 points of a roto shape and 
use that information to drive a tracker.

Any help will be appreciated 

Cheers,



César Rodríguez B. 
Visual Effects Artist 
-- 
Quote of the week... 

An elderly man was trying to find a place to sit and observe the Olympic 
Games, as he went to each section. All the other Greeks laughed as he tried to 
make his way through. Some ignored him. Upon entering the Spartan section all 
the Spartans stood and offered the elderly man their seats. Suddenly the entire 
stadium applauded. All the Greeks knew what was the right thing to do, but the 
Spartans were the only ones who did it.

Xenophon 


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Re: [Nuke-users] Gathering roto values to drive a tracker

2012-03-07 Thread Howard Jones
You can get the position of the point through the curve editor - to get the 
offset subtract the reference value.
If you do this with 2 points then with clever maths that someone else can point 
you to you'd get the rotation. 


How you get rotation values from one point I dont know??

 
Howard




 From: Cesar Rodriguez c_rod...@hotmail.com
To: nuke-users@support.thefoundry.co.uk 
Sent: Wednesday, 7 March 2012, 18:31
Subject: [Nuke-users] Gathering roto values to drive a tracker
 

 

Hi there,

Is there a way to link the translate and rotation values of a single point of 
a roto shape to a tracker on nuke?  

I want to gather the rotation and translation of 2 points of a roto shape and 
use that information to drive a tracker.

Any help will be appreciated 

Cheers,





César Rodríguez B. 
Visual Effects Artist 
-- 
Quote of the week... 

An elderly man was trying to find a place to sit and observe the Olympic 
Games, as he went to each section. All the other Greeks laughed as he tried to 
make his way through. Some ignored him. Upon entering the Spartan section all 
the Spartans stood and offered the elderly man their seats. Suddenly the 
entire stadium applauded. All the Greeks knew what was the right thing to do, 
but the Spartans were the only ones who did it.


Xenophon 



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Re: [Nuke-users] Gathering roto values to drive a tracker

2012-03-07 Thread Magno Borgo

Yes, via python.I've created a script recently that does that. :)http://www.nukepedia.com/gizmos/bakerotoshapestotrackers/
Hi there,Is there a way to link the translate and rotation values of a single point of a roto shape to a tracker on nuke? I want to gather the rotation and translation of 2 points of a roto shape and use that information to drive a tracker.Any help will be appreciated Cheers,César Rodríguez B. Visual Effects Artist -- Quote of the week... 
"An elderly man was trying to find a place to sit and observe the Olympic Games, as he went to each section. All the other Greeks laughed as he tried to make his way through. Some ignored him. Upon entering the Spartan section all the Spartans stood and offered the elderly man their seats. Suddenly the entire stadium applauded. All the Greeks knew what was the right thing to do, but the Spartans were the only ones who did it."Xenophon  		 	   		  -- **Magno Borgowww.borgo.tvwww.boundaryvfx.com___
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Re: [Nuke-users] Gathering roto values to drive a tracker

2012-03-07 Thread J Bills
magno's scripts rock.  if you've not seen his warper scripts, definitely
worth checking out.

unless I'm missing what you're after - you can right click a point in the
viewer and copy point link and paste it onto the x/y curve of a tracker.
 you can set a 2nd point to derive rotation.

you'll need to bake the curves before you can apply the transform, as the
tracker doesn't like expressions (bug).  right click the tracker curve,
edit  generate  ok



On Wed, Mar 7, 2012 at 11:10 AM, Magno Borgo mag...@pop.com.br wrote:

 Yes, via python.

 I've created a script recently that does that. :)
 http://www.nukepedia.com/gizmos/bakerotoshapestotrackers/




 Hi there,

 Is there a way to link the translate and rotation values of a *single
 point* of a roto shape to a tracker on nuke?

 I want to gather the rotation and translation of 2 points of a roto shape
 and use that information to drive a tracker.

 Any help will be appreciated

 Cheers,



 César Rodríguez B.
 Visual Effects Artist
 --
 Quote of the week...
 An elderly man was trying to find a place to sit and observe the Olympic
 Games, as he went to each section. All the other Greeks laughed as he tried
 to make his way through. Some ignored him. Upon entering the Spartan
 section all the Spartans stood and offered the elderly man their seats.
 Suddenly the entire stadium applauded. All the Greeks knew what was the
 right thing to do, but the Spartans were the only ones who did it.

 Xenophon





 --
 **
 Magno Borgo

 www.borgo.tv
 www.boundaryvfx.com

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RE: [Nuke-users] Gathering roto values to drive a tracker

2012-03-07 Thread Cesar Rodriguez


Thanks for the tips.

Cheers

C~ 



From: jbillsn...@flickfx.com
Date: Wed, 7 Mar 2012 11:44:12 -0800
Subject: Re: [Nuke-users] Gathering roto values to drive a tracker
To: nuke-users@support.thefoundry.co.uk

magno's scripts rock.  if you've not seen his warper scripts, definitely worth 
checking out.

unless I'm missing what you're after - you can right click a point in the 
viewer and copy point link and paste it onto the x/y curve of a tracker.  you 
can set a 2nd point to derive rotation.


you'll need to bake the curves before you can apply the transform, as the 
tracker doesn't like expressions (bug).  right click the tracker curve, edit  
generate  ok




On Wed, Mar 7, 2012 at 11:10 AM, Magno Borgo mag...@pop.com.br wrote:






Yes, via python.
I've created a script recently that does that. 
:)http://www.nukepedia.com/gizmos/bakerotoshapestotrackers/







Hi there,

Is there a way to link the translate and rotation values of a single point of a 
roto shape to a tracker on nuke?  

I want to gather the rotation and translation of 2 points of a roto shape and 
use that information to drive a tracker.



Any help will be appreciated 

Cheers,



César Rodríguez B. 
Visual Effects Artist 
-- 


Quote of the week... 

An elderly man was trying to find a place to sit and observe the Olympic 
Games, as he went to each section. All the other Greeks laughed as he tried to 
make his way through. Some ignored him. Upon entering the Spartan section all 
the Spartans stood and offered the elderly man their seats. Suddenly the entire 
stadium applauded. All the Greeks knew what was the right thing to do, but the 
Spartans were the only ones who did it.



Xenophon 


  


-- **
Magno Borgo

www.borgo.tv


www.boundaryvfx.com
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Re: [Nuke-users] 32 bit to 8 bit conversion?

2012-03-07 Thread Adrian Baltowski
Hi
 
I want help or advise you something but I don't fully understand your 
workflow...
You can of course make color conversion in nuke. Nuke is brilliant software to 
make such a conversions BUT What next?? You cannot export layered tiffs out 
of Nuke (at least not in usable form). Do you want to export layers as separate 
tif files?
If you could explain your workflow then we could advise you more.
 
 
 
Best
Adrian
 
 
W dniu 2012-03-07 16:33:54 użytkownik Juan Galva juan.ga...@gmail.com napisał:
keep us posted, please!
On 7 March 2012 16:27, Richard Bobo richb...@mac.com wrote:
Thanks, Julik, Andy, Diogo and Simon for your suggestions, ideas and 
questions...
After trying a number of things and reading some more about the way ProEXR and 
Photoshop handle things, we're going to try to make our tweaks in Nuke and let 
Photoshop do whatever it does. It may take a few rounds of tweaking and 
converting to see just what we need to do on the Nuke side to make it come out 
the way we want on the Photoshop end. However, it seems like there are just too 
many variables there. So, we'll not try to fight it...  (8^
Thanks for your help!
Rich
Rich Bobo Senior VFX Compositor Email: richb...@mac.com Mobile: 248.840.2665 
Web: http://richbobo.com
On Mar 07, 2012, at 07:00 AM, Simon Björk si...@stillerstudios.se wrote:
In what application are you comparing the result of the TIFFs? Nuke or 
Photoshop? I believe Photoshop use linear light math when in 32bpc and in that 
case, the blending of layers (and brightness) will look different if you change 
your project to 8 or 16-bit.
 
2012/3/7 Julik Tarkhanov ju...@hecticelectric.nl
On 7 mrt 2012, at 01:51, Rich Bobo wrote:
The problem is that we need to get 8 bit layered TIFs out of Photoshop.
I think the first problem is that the Photoshop blending is profoundly affected 
by the bit depth.
The second problem is that if Nuke does a 1D lookp table conversion from one 
kind of RGB to another
(including bit depth upgrades), Photoshop goes via Lab so what is happening is 
more like to a 3D LUT.
 
What happens in your case is that probably Photoshop is converting the layers 
first, and then the result of the blending
modes changes the way the images look. Maybe it's an issue with layer mask and 
front unpremultiplication and conversion.
 
For me the first thing to check would be the PS profile settings for 8-bit RGB. 
Also, where do the discrepancies occur the most?
Blended layer edges? Maybe your workflow needs to be related to manually 
unpremulting layers by the layer transparency and 
preadjusting the transparency grays...
-- 
Julik Tarkhanov | HecticElectric | Keizersgracht 736 1017 EX  
Amsterdam | The Netherlands | tel. +31 20 330 8250  
cel. +31 61 145 06 36 | http://hecticelectric.nl  
 
 
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--

Stiller Studios
Lidingö/Sweden
Simon Björk
Stiller Studios
+46 (0)8 555 23 560
Ekholmsnäsvägen 40, S-181 41 Lidingö
si...@stillerstudios.se
www.stillerstudios.se
find us: 
http://www.eniro.se/query?search_word=stiller+studiosgeo_area=liding%F6what=all
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Re: [Nuke-users] 32 bit to 8 bit conversion?

2012-03-07 Thread chris

On 3/8/12 at 12:24 AM, (Adrian Baltowski) wrote:

I want help or advise you something but I don't fully
understand your workflow... You can of course make color
conversion in nuke. Nuke is brilliant software to make
such a conversions BUT What next?? You cannot export
layered tiffs out of Nuke (at least not in usable form).


yeah, i had the same problem ;)
i think simon had a good point worth looking into:

On 3/7/12 at 1:00 PM, Simon Björk) wrote:

I believe Photoshop use linear light math when in 32bpc
and in that case, the blending of layers (and brightness)
will look different if you change your project to 8 or
16-bit.


maybe it's possible to work around that by using a linear icc 
profile... at least that's what was the workaround when AE still 
had this problem. excellent writeup and icc profiles for 
download on stu's blog:

http://prolost.com/blog/2006/2/7/linear-color-workflow-in-ae7-part-1.html
(there are also parts 2-6)

++ chris

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Re: [Nuke-users] 32 bit to 8 bit conversion?

2012-03-07 Thread Richard Bobo
Adrian,

Thanks for wanting to help!

Here are the parameters:
-- CG render passes, comped and beautified in Nuke (auto work)...
-- Ultimate deliverables for client are layered 8 bit TIFF files with alpha out 
of Photoshop (different parts of vehicle)…

In order to ease the workload, we are trying to render layered files out of 
Nuke that get loaded into Photoshop. There is some automated work that is done 
with a recorded macro/droplet in Photoshop and the end result is our 
client-ready 8 bit layered TIFF .psd file.

It would be *perfect* if we could render out an 8 bit layered file of some kind 
from Nuke. The only reliable layered file format that I know of coming out of 
Nuke is EXR. And, I don't think Nuke will produce a layered TIFF or DPX that 
Photoshop can read properly. I could be wrong about that and if I am, I'd love 
to know how to do it! Also, EXR output does not allow 8 bit, as far as I can 
tell. So, we've tried 32 and 16 bit EXRs.

The OpenEXR Photoshop plugin does a nice job of loading the EXR files, either 
as premultiplied layers with transparency or as unpremultiplied, separated 
layers for fill and alpha. The look of the layer comp in Photoshop matches Nuke 
as long as we stay in 32 bit linear space in Photoshop. However, changing the 
bit depth to 8 bit results in a general darkening of the image layers and a 
different gamma look to the transparent areas. In other words, the nice 
linear gradients are squashed in some areas and not as spread out.

The ProEXR manual does speak about this kind of problem and suggests bringing 
in the layers unpremultiplied and using Levels adjustments on the layer masks 
only of each layer before changing the bit depth. With some trial and error, I 
have been able to find some values that will *almost* work. However, the levels 
adjustment values are not the same for each layer. And, it still does not look 
quite right.

Photoshop *will* produce the correct result, however, *if* we choose to Merge 
the layers before doing the 32--8 conversion - but that's not what we need - 
we need the layers...

So, for the moment, we are going to try and see if we can live with individual 
Levels adjustments for each layer in Photoshop, prior to the bit depth 
conversion. That may be the path of least resistance - but it sure ain't 
pretty!   (8^P

So, Adrian, I hope that explains things a bit better. if you have any 
suggestions, I would love to hear them!

Thanks,

Rich


Rich Bobo
Senior VFX Compositor

Mobile:  (248) 840-2665
Web:  http://richbobo.com/

Man has been endowed with reason, with the power to create, so that he can add 
to what he's been given.
- Anton Chekhov





On Mar 7, 2012, at 6:24 PM, Adrian Baltowski wrote:

 Hi
  
 I want help or advise you something but I don't fully understand your 
 workflow...
 You can of course make color conversion in nuke. Nuke is brilliant software 
 to make such a conversions BUT What next?? You cannot export layered 
 tiffs out of Nuke (at least not in usable form). Do you want to export layers 
 as separate tif files?
 If you could explain your workflow then we could advise you more.
  
  
  
 Best
 Adrian
  
  
 W dniu 2012-03-07 16:33:54 użytkownik Juan Galva juan.ga...@gmail.com 
 napisał:
 keep us posted, please!
 
 On 7 March 2012 16:27, Richard Bobo richb...@mac.com wrote:
 Thanks, Julik, Andy, Diogo and Simon for your suggestions, ideas and 
 questions...
 
 After trying a number of things and reading some more about the way ProEXR 
 and Photoshop handle things, we're going to try to make our tweaks in Nuke 
 and let Photoshop do whatever it does. It may take a few rounds of tweaking 
 and converting to see just what we need to do on the Nuke side to make it 
 come out the way we want on the Photoshop end. However, it seems like there 
 are just too many variables there. So, we'll not try to fight it...  (8^
 
 Thanks for your help!
 
 Rich
 
 Rich Bobo 
 Senior VFX Compositor
 Email:  richb...@mac.com  
 Mobile:  248.840.2665
 Web:  http://richbobo.com
 
 On Mar 07, 2012, at 07:00 AM, Simon Björk si...@stillerstudios.se wrote:
 
 In what application are you comparing the result of the TIFFs? Nuke or 
 Photoshop? I believe Photoshop use linear light math when in 32bpc and in 
 that case, the blending of layers (and brightness) will look different if you 
 change your project to 8 or 16-bit.
  
 
 
 2012/3/7 Julik Tarkhanov ju...@hecticelectric.nl
 
 On 7 mrt 2012, at 01:51, Rich Bobo wrote:
 
 The problem is that we need to get 8 bit layered TIFs out of Photoshop.
 I think the first problem is that the Photoshop blending is profoundly 
 affected by the bit depth.
 The second problem is that if Nuke does a 1D lookp table conversion from one 
 kind of RGB to another
 (including bit depth upgrades), Photoshop goes via Lab so what is happening 
 is more like to a 3D LUT.
  
 What happens in your case is that probably Photoshop is converting the layers 
 first, and then the result of 

Re: [Nuke-users] 32 bit to 8 bit conversion?

2012-03-07 Thread Randy Little
because you are using blend modes in photoshop that do not support
float math(s)   AND/Or you your working space ICC is not set up right.

Randy S. Little
http://reel.rslittle.com
http://imdb.com/name/nm2325729/




On Wed, Mar 7, 2012 at 20:43, Richard Bobo richb...@mac.com wrote:
 Adrian,

 Thanks for wanting to help!

 Here are the parameters:
 -- CG render passes, comped and beautified in Nuke (auto work)...
 -- Ultimate deliverables for client are layered 8 bit TIFF files with alpha
 out of Photoshop (different parts of vehicle)...

 In order to ease the workload, we are trying to render layered files out of
 Nuke that get loaded into Photoshop. There is some automated work that is
 done with a recorded macro/droplet in Photoshop and the end result is our
 client-ready 8 bit layered TIFF .psd file.

 It would be *perfect* if we could render out an 8 bit layered file of some
 kind from Nuke. The only reliable layered file format that I know of coming
 out of Nuke is EXR. And, I don't think Nuke will produce a layered TIFF or
 DPX that Photoshop can read properly. I could be wrong about that and if I
 am, I'd love to know how to do it! Also, EXR output does not allow 8 bit, as
 far as I can tell. So, we've tried 32 and 16 bit EXRs.

 The OpenEXR Photoshop plugin does a nice job of loading the EXR files,
 either as premultiplied layers with transparency or as unpremultiplied,
 separated layers for fill and alpha. The look of the layer comp in Photoshop
 matches Nuke as long as we stay in 32 bit linear space in Photoshop.
 However, changing the bit depth to 8 bit results in a general darkening of
 the image layers and a different gamma look to the transparent areas. In
 other words, the nice linear gradients are squashed in some areas and not as
 spread out.

 The ProEXR manual does speak about this kind of problem and suggests
 bringing in the layers unpremultiplied and using Levels adjustments on the
 layer masks only of each layer before changing the bit depth. With some
 trial and error, I have been able to find some values that will *almost*
 work. However, the levels adjustment values are not the same for each layer.
 And, it still does not look quite right.

 Photoshop *will* produce the correct result, however, *if* we choose to
 Merge the layers before doing the 32--8 conversion - but that's not what we
 need - we need the layers...

 So, for the moment, we are going to try and see if we can live with
 individual Levels adjustments for each layer in Photoshop, prior to the bit
 depth conversion. That may be the path of least resistance - but it sure
 ain't pretty!   (8^P

 So, Adrian, I hope that explains things a bit better. if you have any
 suggestions, I would love to hear them!

 Thanks,

 Rich


 Rich Bobo
 Senior VFX Compositor

 Mobile:  (248) 840-2665
 Web:  http://richbobo.com/

 Man has been endowed with reason, with the power to create, so that he can
 add to what he's been given.
 - Anton Chekhov





 On Mar 7, 2012, at 6:24 PM, Adrian Baltowski wrote:

 Hi

 I want help or advise you something but I don't fully understand your
 workflow...
 You can of course make color conversion in nuke. Nuke is brilliant software
 to make such a conversions BUT What next?? You cannot export layered
 tiffs out of Nuke (at least not in usable form). Do you want to export
 layers as separate tif files?
 If you could explain your workflow then we could advise you more.



 Best
 Adrian


 W dniu 2012-03-07 16:33:54 użytkownik Juan Galva juan.ga...@gmail.com
 napisał:

 keep us posted, please!

 On 7 March 2012 16:27, Richard Bobo richb...@mac.com wrote:

 Thanks, Julik, Andy, Diogo and Simon for your suggestions, ideas and
 questions...

 After trying a number of things and reading some more about the way ProEXR
 and Photoshop handle things, we're going to try to make our tweaks in Nuke
 and let Photoshop do whatever it does. It may take a few rounds of tweaking
 and converting to see just what we need to do on the Nuke side to make it
 come out the way we want on the Photoshop end. However, it seems like there
 are just too many variables there. So, we'll not try to fight it...  (8^

 Thanks for your help!

 Rich


 Rich Bobo
 Senior VFX Compositor
 Email:  richb...@mac.com 
 Mobile:  248.840.2665
 Web:  http://richbobo.com


 On Mar 07, 2012, at 07:00 AM, Simon Björk si...@stillerstudios.se wrote:

 In what application are you comparing the result of the TIFFs? Nuke or
 Photoshop? I believe Photoshop use linear light math when in 32bpc and in
 that case, the blending of layers (and brightness) will look different if
 you change your project to 8 or 16-bit.



 2012/3/7 Julik Tarkhanov ju...@hecticelectric.nl


 On 7 mrt 2012, at 01:51, Rich Bobo wrote:

 The problem is that we need to get 8 bit layered TIFs out of Photoshop.

 I think the first problem is that the Photoshop blending is profoundly
 affected by the bit depth.
 The second problem is that if Nuke does a 1D lookp