Can you not just use a Colorspace node?
On Wed, Jun 22, 2011 at 1:42 AM, Ben Dickson ben.dick...@rsp.com.au wrote:
Based on
http://www.catr.cn/radar/itur/**201007/P020100714493171220847.**pdfhttp://www.catr.cn/radar/itur/201007/P020100714493171220847.pdf
..I ended up with:
def
Hi all,
If I apply a F_regrain tool to my script it works like a charm.
The problem is that every time I reopen my script whitin Nuke, I will have
to re-analyse, or move the Analysis region in the specific frame for the
grain to show up again.
Else there will be no grain added. Not every machine
Our bugs (and feature requests, which go in the same list) are logged in
order of entry rather than priority. Don't ask me why, but the first
one seems to have been #39... Anyway, rest assured, many of the entries
have since been closed, so there aren't 19458 bugs left to be fixed ;)
-
I really hope there is a solution for this..
And we are also running Nuke 6.2v4 on Mac OS X.
2011/6/22 to...@elitevfx.com to...@elitevfx.com
Same problem here, when rendered on the farm it comes back with no grain.
I for example had to render locally yesterday, 1200 frames. And yes, when
The first 38 were ones used to test the system when it was getting
setup, nothing more exciting than that :) . For historical interest, #39
was related to using Keylight in intermediate mode inside of AE (but
bear in mind that this system was setup as a replacement for a previous
bug tracker,
Hey, we're not using deadline here. Thing is, if I open this comp on another
station, it will be un-grained again, so it has to be Nuke related rather
than farm related.
Again, I can render locally once it's all setup.
Cheers! / T
2011/6/22 Remco Consten rcons...@gmail.com
Tobey,
Did
Can confirm this. Same problem here: The re-analyse as well as the lack
of grain when rendered with Deadline. When everything is setup it
renders fine locally, which is a work around but nothing more.
On 6/22/2011 12:02 PM, Remco Consten wrote:
Tobey,
Did you used Deadline as well? And if
Known bug
Sent from myTouch 4G
- Reply message -
From: to...@elitevfx.com to...@elitevfx.com
To: Nuke user discussion nuke-users@support.thefoundry.co.uk
Subject: [Nuke-users] Furnace Regrain problem
Date: Wed, Jun 22, 2011 06:34
Hey, we're not using deadline here. Thing is, if I open
Take a few minutes in the GUI to apply your grain to a grey constant, render
out a short clip and then use that with the ScannedGrain node. The time you
spend to set it up will come back to you tenfold once you're not using that
snail-slow F_Regrain.
-r
On Jun 22, 2011, at 17:41, Remco
The scannedgrain node has curves and with them you can tweak how the
response is in the low, mid, and high gains. on master level or for rgb
seperately.
On 6/22/2011 2:55 PM, Remco Consten wrote:
Thanks!, that could be a solution indeed.
But then you wont be able to adjust the Grain
Hello,
I am currently unable to export an animated 3d card from Nuke into Maya
via the writeGeo node to fbx, obj, etc.
When read into Maya, the card is static with no animation.
Please advise.
Thanks,
--
Ross
x843
___
Nuke-users mailing list
the math can be used in a Iridas .ilut lut.
Thanks for the response guys
From: James Etherington james.ethering...@gmail.com
To: Nuke user discussion nuke-users@support.thefoundry.co.uk
Sent: Wednesday, June 22, 2011 1:05 AM
Subject: Re: [Nuke-users] linear to
Do you have a bug id #?
You guys should still report it just in case it isn't the same bug Randy is
referring to. The more people that report it the more likely it will be
fixed sooner then later.
-deke
On Wed, Jun 22, 2011 at 04:58, randyslit...@gmail.com
randyslit...@gmail.com wrote:
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