Re: [Nuke-users] linear to rec709 math?

2011-06-22 Thread James Etherington
Can you not just use a Colorspace node? On Wed, Jun 22, 2011 at 1:42 AM, Ben Dickson ben.dick...@rsp.com.au wrote: Based on http://www.catr.cn/radar/itur/**201007/P020100714493171220847.**pdfhttp://www.catr.cn/radar/itur/201007/P020100714493171220847.pdf ..I ended up with: def

[Nuke-users] Furnace Regrain problem

2011-06-22 Thread Remco Consten
Hi all, If I apply a F_regrain tool to my script it works like a charm. The problem is that every time I reopen my script whitin Nuke, I will have to re-analyse, or move the Analysis region in the specific frame for the grain to show up again. Else there will be no grain added. Not every machine

Re: [Nuke-users] Feature requests...

2011-06-22 Thread Chris Bevan
Our bugs (and feature requests, which go in the same list) are logged in order of entry rather than priority. Don't ask me why, but the first one seems to have been #39... Anyway, rest assured, many of the entries have since been closed, so there aren't 19458 bugs left to be fixed ;) -

Re: [Nuke-users] Furnace Regrain problem

2011-06-22 Thread Remco Consten
I really hope there is a solution for this.. And we are also running Nuke 6.2v4 on Mac OS X. 2011/6/22 to...@elitevfx.com to...@elitevfx.com Same problem here, when rendered on the farm it comes back with no grain. I for example had to render locally yesterday, 1200 frames. And yes, when

Re: [Nuke-users] Feature requests...

2011-06-22 Thread Jack Binks
The first 38 were ones used to test the system when it was getting setup, nothing more exciting than that :) . For historical interest, #39 was related to using Keylight in intermediate mode inside of AE (but bear in mind that this system was setup as a replacement for a previous bug tracker,

Re: [Nuke-users] Furnace Regrain problem

2011-06-22 Thread to...@elitevfx.com
Hey, we're not using deadline here. Thing is, if I open this comp on another station, it will be un-grained again, so it has to be Nuke related rather than farm related. Again, I can render locally once it's all setup. Cheers! / T 2011/6/22 Remco Consten rcons...@gmail.com Tobey, Did

Re: [Nuke-users] Furnace Regrain problem

2011-06-22 Thread Igor Majdandzic
Can confirm this. Same problem here: The re-analyse as well as the lack of grain when rendered with Deadline. When everything is setup it renders fine locally, which is a work around but nothing more. On 6/22/2011 12:02 PM, Remco Consten wrote: Tobey, Did you used Deadline as well? And if

Re: [Nuke-users] Furnace Regrain problem

2011-06-22 Thread randyslit...@gmail.com
Known bug Sent from myTouch 4G - Reply message - From: to...@elitevfx.com to...@elitevfx.com To: Nuke user discussion nuke-users@support.thefoundry.co.uk Subject: [Nuke-users] Furnace Regrain problem Date: Wed, Jun 22, 2011 06:34 Hey, we're not using deadline here. Thing is, if I open

Re: [Nuke-users] Furnace Regrain problem

2011-06-22 Thread Tim BOWMAN
Take a few minutes in the GUI to apply your grain to a grey constant, render out a short clip and then use that with the ScannedGrain node. The time you spend to set it up will come back to you tenfold once you're not using that snail-slow F_Regrain. -r On Jun 22, 2011, at 17:41, Remco

Re: [Nuke-users] Furnace Regrain problem

2011-06-22 Thread Igor Majdandzic
The scannedgrain node has curves and with them you can tweak how the response is in the low, mid, and high gains. on master level or for rgb seperately. On 6/22/2011 2:55 PM, Remco Consten wrote: Thanks!, that could be a solution indeed. But then you wont be able to adjust the Grain

[Nuke-users] Unable to Export an Animated Card

2011-06-22 Thread Ross Nakamura
Hello, I am currently unable to export an animated 3d card from Nuke into Maya via the writeGeo node to fbx, obj, etc. When read into Maya, the card is static with no animation. Please advise. Thanks, -- Ross x843 ___ Nuke-users mailing list

Re: [Nuke-users] linear to rec709 math?

2011-06-22 Thread Torax Unga
the math can be used in a Iridas .ilut lut. Thanks for the response guys From: James Etherington james.ethering...@gmail.com To: Nuke user discussion nuke-users@support.thefoundry.co.uk Sent: Wednesday, June 22, 2011 1:05 AM Subject: Re: [Nuke-users] linear to

Re: [Nuke-users] Furnace Regrain problem

2011-06-22 Thread Deke Kincaid
Do you have a bug id #? You guys should still report it just in case it isn't the same bug Randy is referring to. The more people that report it the more likely it will be fixed sooner then later. -deke On Wed, Jun 22, 2011 at 04:58, randyslit...@gmail.com randyslit...@gmail.com wrote: