[Nuke-users] OT: which exhibition/conference is best for pipeline/compositing?

2012-01-26 Thread Abraham Schneider

Hi there!

Sorry for using this list, but I don't know a better one  :)

I'm thinking about visiting NAB, Sigraph and/or IBC this year to talk
to the companies who provide software/solutions for compositing work
and VFX pipeline stuff.

Because we are based in Germany, I can't visit all of them. So I try
to decide, which one is the best/better, especially comparing NAB and
Sigraph. Any comments about these two/three? How do they compare?
Which is better for the technical part of our VFX work? Where is it
easier/more relaxed to talk to most of the important companies of our
business, especially The Foundry, Shotgun Software, Tweak Software,
Seriss, etc.?

Thanks for any ideas and comments!

Abraham


Abraham Schneider
Senior VFX Compositor


ARRI Film  TV Services GmbH
Tuerkenstr. 89
D-80799 Muenchen / Germany

Phone +49 89 3809-1269

EMail aschnei...@arri.de
www.arri.de/filmtv



ARRI Film  TV Services GmbH
Sitz: München Registergericht: Amtsgericht München
Handelsregisternummer: HRB 69396
Geschäftsführer: Franz Kraus, Dr. Martin Prillmann, Josef Reidinger
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Re: [Nuke-users] OT: which exhibition/conference is best for pipeline/compositing?

2012-01-26 Thread Ron Ganbar
I would say Siggraph is the one to attent.
NAB is about broadcasting, and pipeline is a dirty word there generally.
Siggraph is about high end film, which is where pipeline lives.


Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
 +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/



On 26 January 2012 13:42, Abraham Schneider aschnei...@arri.de wrote:

 Hi there!

 Sorry for using this list, but I don't know a better one  :)

 I'm thinking about visiting NAB, Sigraph and/or IBC this year to talk
 to the companies who provide software/solutions for compositing work
 and VFX pipeline stuff.

 Because we are based in Germany, I can't visit all of them. So I try
 to decide, which one is the best/better, especially comparing NAB and
 Sigraph. Any comments about these two/three? How do they compare?
 Which is better for the technical part of our VFX work? Where is it
 easier/more relaxed to talk to most of the important companies of our
 business, especially The Foundry, Shotgun Software, Tweak Software,
 Seriss, etc.?

 Thanks for any ideas and comments!

 Abraham


 Abraham Schneider
 Senior VFX Compositor


 ARRI Film  TV Services GmbH
 Tuerkenstr. 89
 D-80799 Muenchen / Germany

 Phone +49 89 3809-1269

 EMail aschnei...@arri.de
 www.arri.de/filmtv
 __**__


 ARRI Film  TV Services GmbH
 Sitz: München Registergericht: Amtsgericht München
 Handelsregisternummer: HRB 69396
 Geschäftsführer: Franz Kraus, Dr. Martin Prillmann, Josef Reidinger
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[Nuke-users] particle 'rate' animation

2012-01-26 Thread ar
Are there any instances when keyframing the Particle Emission Rate down to
0 that particles should continue emission ?

In a simple scene I'm using a grayscale texture on a card to control
'where' particles are emitted, then keyframing the rate in the emitter 0
on a keyframe... and this works as expected.  In a more complex setup with
multiple forces (bounce, wind, drag, turbulence), and channel
re-assignments when particles pass thru objects... in this scene the
emission will not stop even when rate is keyed to zero

thx,
Ari

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[Nuke-users] RotoPaint - time offset foreground source

2012-01-26 Thread tk421storm
Hey all -

I'm new to rotopaint (and nuke), so let me know if any of this doesn't make any 
sense.

I've got a rotopaint with the clone tools that looks nice until the shot zooms. 
In order to fix this, I want to create a new bezier clone object that simply 
takes my painted result from the last frame before the zoom, holds it, and does 
the scaling/transform/rotate with the tracker.

However, I can't seem to make the clone with source set at foreground to work 
with time offset. No matter what I put into time offset, the result doesn't 
change. If I change the source to background it works as intended.

If I want to do a similar change with another roto node, I have to deal with 
applying and un-applying the tracks in confusing ways; it'd be great to be able 
to reference the paint strokes at a previous frame without needing a new node.

Thanks,
Mike



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Re: [Nuke-users] RotoPaint - time offset foreground source

2012-01-26 Thread Howard Jones
I'm not quite sure I follow you but do you just want to add a frame hold 
underneath the rotopaint for your last good frame, use a switch to er.. switch 
to it at the frame after, and apply a tracker to the result.

If you use the rotopaintMask knob you can output an alpha into the alpha or any 
desired channel and then comp this over the source with a merge set to matte 
(if not premultiplied).

Have you also tried applying the tracker to the transform parameters of the 
stroke(s). Best way is to put the stroke(s) into a new layer inside rotopaint 
and apply a match move to that layer's transform parameters. This way you can 
apply one transform to all strokes.

Might work.

 
Howard




 From: tk421storm nuke-users-re...@thefoundry.co.uk
To: nuke-users@support.thefoundry.co.uk 
Sent: Thursday, 26 January 2012, 18:49
Subject: [Nuke-users] RotoPaint - time offset  foreground source
 

Hey all -

I'm new to rotopaint (and nuke), so let me know if any of this doesn't make 
any sense.

I've got a rotopaint with the clone tools that looks nice until the shot 
zooms. In order to fix this, I want to create a new bezier clone object that 
simply takes my painted result from the last frame before the zoom, holds it, 
and does the scaling/transform/rotate with the tracker.

However, I can't seem to make the clone with source set at foreground to 
work with time offset. No matter what I put into time offset, the result 
doesn't change. If I change the source to background it works as intended.

If I want to do a similar change with another roto node, I have to deal with 
applying and un-applying the tracks in confusing ways; it'd be great to be 
able to reference the paint strokes at a previous frame without needing a new 
node.

Thanks,
Mike
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Re: [Nuke-users] Tracker - individual weights/influences/on-off

2012-01-26 Thread Randy Little
thats what offset tracking is all about.  its been that way in every
tracker since.  You have to use the tracker offset its in the manual.

Randy S. Little
http://www.rslittle.com http://reel.rslittle.com




On Thu, Jan 26, 2012 at 12:32, tk421storm nuke-users-re...@thefoundry.co.uk
 wrote:

 **
 Hey all -

 So I'm tracking some objects, but when they go half out of the frame, 1-2
 of my 4 trackers can no longer track it. However, from what I can tell, it
 still calculates those even if they're un-enabled.

 Does this mean that I have to track every tracker for the same amount of
 time in order to prevent the tracker that's incorrect/off-the-screen from
 influencing the track? This is especially annoying when my object is
 half-on/half-off, and I have to spend time manually guessing on the
 off-screen trackers just to prevent them from messing up the calculation.

 Is there any kind of tracker weight option I could keyframe? Or an on/off
 switch for the trackers I could keyframe?

 Thanks,
 Mike

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[Nuke-users] Re: Tracker - individual weights/influences/on-off

2012-01-26 Thread tk421storm
Yup!! Offset tracking, that's exactly what I was looking for. I couldn't find 
it mentioned in the manuals, but I did find it on lynda. Thanks for the pointer!

That said, I think a tracker weight/on-off dialog would come in handy. If I'm 
tracking a square object, and two of the corners go off the screen, I can 
offset track them to the two remaining corners, but this will not get an 
accurate view of perspective change. Instead of telling Nuke to ignore those 
values, I'm instead filling them in with incorrect values.



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Re: [Nuke-users] Re: Tracker - individual weights/influences/on-off

2012-01-26 Thread Randy Little
turn on track prediction also
it will try to move the tracker in a similar path. I have never used it
with Nuke though. No reason just haven't had to.

Randy S. Little
http://www.rslittle.com http://reel.rslittle.com




On Thu, Jan 26, 2012 at 12:59, tk421storm nuke-users-re...@thefoundry.co.uk
 wrote:

 **
 Yup!! Offset tracking, that's exactly what I was looking for. I couldn't
 find it mentioned in the manuals, but I did find it on lynda. Thanks for
 the pointer!

 That said, I think a tracker weight/on-off dialog would come in handy. If
 I'm tracking a square object, and two of the corners go off the screen, I
 can offset track them to the two remaining corners, but this will not get
 an accurate view of perspective change. Instead of telling Nuke to ignore
 those values, I'm instead filling them in with incorrect values.

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Re: [Nuke-users] Tracker - individual weights/influences/on-off

2012-01-26 Thread Bill Gilman
One thing I've done is do a 1pt track to stabilize the overall movement, 
perhaps on one of the corners that stays in the shot or leaves frame last, then 
adding the cornerpin can often be easier as it's sometimes just a question of 
adding a perspective shift.  Doesn't always work, depends on the shot.

Additionally, you might be able to use a 3D card in conjunction with the 1pt 
track.

On Jan 26, 2012, at 12:32 PM, tk421storm wrote:

 Hey all -
 
 So I'm tracking some objects, but when they go half out of the frame, 1-2 of 
 my 4 trackers can no longer track it. However, from what I can tell, it still 
 calculates those even if they're un-enabled.
 
 Does this mean that I have to track every tracker for the same amount of time 
 in order to prevent the tracker that's incorrect/off-the-screen from 
 influencing the track? This is especially annoying when my object is 
 half-on/half-off, and I have to spend time manually guessing on the 
 off-screen trackers just to prevent them from messing up the calculation.
 
 Is there any kind of tracker weight option I could keyframe? Or an on/off 
 switch for the trackers I could keyframe?
 
 Thanks,
 Mike
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[Nuke-users] Re: RotoPaint - time offset foreground source

2012-01-26 Thread tk421storm
Sorry, I guess it's hard to explain, and since everyone has their own method of 
doing it.

I was able to get it straightened out using another rotopaint node down the 
chain, and using the clone set at background.

My main question is, is it intended that clone set to foreground with a frame 
offset doesn't work? If I could clone my strokes from a previous frame IN the 
current roto node, it would save me a lot of complication in my script.



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Re: [Nuke-users] Re: RotoPaint - time offset foreground source

2012-01-26 Thread Randy Little
Well by forground it means that it using the foreground plate.  In can't
really be offset more then what is feeding it.  where cloning from the BG
sourse is always looking outside the paint node. (fg is looking at what on
screen of what you are currently painting.)

Randy S. Little
http://www.rslittle.com http://reel.rslittle.com




On Thu, Jan 26, 2012 at 13:56, tk421storm nuke-users-re...@thefoundry.co.uk
 wrote:

 **
 Sorry, I guess it's hard to explain, and since everyone has their own
 method of doing it.

 I was able to get it straightened out using another rotopaint node down
 the chain, and using the clone set at background.

 My main question is, is it intended that clone set to foreground with a
 frame offset doesn't work? If I could clone my strokes from a previous
 frame IN the current roto node, it would save me a lot of complication in
 my script.

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 http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

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Re: [Nuke-users] Re: RotoPaint - time offset foreground source

2012-01-26 Thread Howard Jones
like he says use bg for that - I discussed this with Foundry during development 
and they said this could lead to a whole set of feedback issues (non-technical 
term) so you use another paint node underneath if you need the result of the 
clone at a different time.

So in short yes it is by design that you cant do that.

 
Howard




 From: Randy Little randyslit...@gmail.com
To: nuke-users@support.thefoundry.co.uk 
Sent: Thursday, 26 January 2012, 22:00
Subject: Re: [Nuke-users] Re: RotoPaint - time offset  foreground source
 

Well by forground it means that it using the foreground plate.  In can't 
really be offset more then what is feeding it.  where cloning from the BG 
sourse is always looking outside the paint node. (fg is looking at what on 
screen of what you are currently painting.)

Randy S. Little
http://www.rslittle.com





On Thu, Jan 26, 2012 at 13:56, tk421storm nuke-users-re...@thefoundry.co.uk 
wrote:

 
Sorry, I guess it's hard to explain, and since everyone has their own method 
of doing it.

I was able to get it straightened out using another rotopaint node down the 
chain, and using the clone set at background.

My main question is, is it intended that clone set to foreground with a frame 
offset doesn't work? If I could clone my strokes from a previous frame IN the 
current roto node, it would save me a lot of complication in my script.
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