[Nuke-users] OT: which exhibition/conference is best for pipeline/compositing?
Hi there! Sorry for using this list, but I don't know a better one :) I'm thinking about visiting NAB, Sigraph and/or IBC this year to talk to the companies who provide software/solutions for compositing work and VFX pipeline stuff. Because we are based in Germany, I can't visit all of them. So I try to decide, which one is the best/better, especially comparing NAB and Sigraph. Any comments about these two/three? How do they compare? Which is better for the technical part of our VFX work? Where is it easier/more relaxed to talk to most of the important companies of our business, especially The Foundry, Shotgun Software, Tweak Software, Seriss, etc.? Thanks for any ideas and comments! Abraham Abraham Schneider Senior VFX Compositor ARRI Film TV Services GmbH Tuerkenstr. 89 D-80799 Muenchen / Germany Phone +49 89 3809-1269 EMail aschnei...@arri.de www.arri.de/filmtv ARRI Film TV Services GmbH Sitz: München Registergericht: Amtsgericht München Handelsregisternummer: HRB 69396 Geschäftsführer: Franz Kraus, Dr. Martin Prillmann, Josef Reidinger ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] OT: which exhibition/conference is best for pipeline/compositing?
I would say Siggraph is the one to attent. NAB is about broadcasting, and pipeline is a dirty word there generally. Siggraph is about high end film, which is where pipeline lives. Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 26 January 2012 13:42, Abraham Schneider aschnei...@arri.de wrote: Hi there! Sorry for using this list, but I don't know a better one :) I'm thinking about visiting NAB, Sigraph and/or IBC this year to talk to the companies who provide software/solutions for compositing work and VFX pipeline stuff. Because we are based in Germany, I can't visit all of them. So I try to decide, which one is the best/better, especially comparing NAB and Sigraph. Any comments about these two/three? How do they compare? Which is better for the technical part of our VFX work? Where is it easier/more relaxed to talk to most of the important companies of our business, especially The Foundry, Shotgun Software, Tweak Software, Seriss, etc.? Thanks for any ideas and comments! Abraham Abraham Schneider Senior VFX Compositor ARRI Film TV Services GmbH Tuerkenstr. 89 D-80799 Muenchen / Germany Phone +49 89 3809-1269 EMail aschnei...@arri.de www.arri.de/filmtv __**__ ARRI Film TV Services GmbH Sitz: München Registergericht: Amtsgericht München Handelsregisternummer: HRB 69396 Geschäftsführer: Franz Kraus, Dr. Martin Prillmann, Josef Reidinger __**_ Nuke-users mailing list Nuke-users@support.thefoundry.**co.ukNuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.**uk/ http://forums.thefoundry.co.uk/ http://support.thefoundry.co.**uk/cgi-bin/mailman/listinfo/**nuke-usershttp://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
[Nuke-users] particle 'rate' animation
Are there any instances when keyframing the Particle Emission Rate down to 0 that particles should continue emission ? In a simple scene I'm using a grayscale texture on a card to control 'where' particles are emitted, then keyframing the rate in the emitter 0 on a keyframe... and this works as expected. In a more complex setup with multiple forces (bounce, wind, drag, turbulence), and channel re-assignments when particles pass thru objects... in this scene the emission will not stop even when rate is keyed to zero thx, Ari ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
[Nuke-users] RotoPaint - time offset foreground source
Hey all - I'm new to rotopaint (and nuke), so let me know if any of this doesn't make any sense. I've got a rotopaint with the clone tools that looks nice until the shot zooms. In order to fix this, I want to create a new bezier clone object that simply takes my painted result from the last frame before the zoom, holds it, and does the scaling/transform/rotate with the tracker. However, I can't seem to make the clone with source set at foreground to work with time offset. No matter what I put into time offset, the result doesn't change. If I change the source to background it works as intended. If I want to do a similar change with another roto node, I have to deal with applying and un-applying the tracks in confusing ways; it'd be great to be able to reference the paint strokes at a previous frame without needing a new node. Thanks, Mike ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] RotoPaint - time offset foreground source
I'm not quite sure I follow you but do you just want to add a frame hold underneath the rotopaint for your last good frame, use a switch to er.. switch to it at the frame after, and apply a tracker to the result. If you use the rotopaintMask knob you can output an alpha into the alpha or any desired channel and then comp this over the source with a merge set to matte (if not premultiplied). Have you also tried applying the tracker to the transform parameters of the stroke(s). Best way is to put the stroke(s) into a new layer inside rotopaint and apply a match move to that layer's transform parameters. This way you can apply one transform to all strokes. Might work. Howard From: tk421storm nuke-users-re...@thefoundry.co.uk To: nuke-users@support.thefoundry.co.uk Sent: Thursday, 26 January 2012, 18:49 Subject: [Nuke-users] RotoPaint - time offset foreground source Hey all - I'm new to rotopaint (and nuke), so let me know if any of this doesn't make any sense. I've got a rotopaint with the clone tools that looks nice until the shot zooms. In order to fix this, I want to create a new bezier clone object that simply takes my painted result from the last frame before the zoom, holds it, and does the scaling/transform/rotate with the tracker. However, I can't seem to make the clone with source set at foreground to work with time offset. No matter what I put into time offset, the result doesn't change. If I change the source to background it works as intended. If I want to do a similar change with another roto node, I have to deal with applying and un-applying the tracks in confusing ways; it'd be great to be able to reference the paint strokes at a previous frame without needing a new node. Thanks, Mike ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Tracker - individual weights/influences/on-off
thats what offset tracking is all about. its been that way in every tracker since. You have to use the tracker offset its in the manual. Randy S. Little http://www.rslittle.com http://reel.rslittle.com On Thu, Jan 26, 2012 at 12:32, tk421storm nuke-users-re...@thefoundry.co.uk wrote: ** Hey all - So I'm tracking some objects, but when they go half out of the frame, 1-2 of my 4 trackers can no longer track it. However, from what I can tell, it still calculates those even if they're un-enabled. Does this mean that I have to track every tracker for the same amount of time in order to prevent the tracker that's incorrect/off-the-screen from influencing the track? This is especially annoying when my object is half-on/half-off, and I have to spend time manually guessing on the off-screen trackers just to prevent them from messing up the calculation. Is there any kind of tracker weight option I could keyframe? Or an on/off switch for the trackers I could keyframe? Thanks, Mike ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
[Nuke-users] Re: Tracker - individual weights/influences/on-off
Yup!! Offset tracking, that's exactly what I was looking for. I couldn't find it mentioned in the manuals, but I did find it on lynda. Thanks for the pointer! That said, I think a tracker weight/on-off dialog would come in handy. If I'm tracking a square object, and two of the corners go off the screen, I can offset track them to the two remaining corners, but this will not get an accurate view of perspective change. Instead of telling Nuke to ignore those values, I'm instead filling them in with incorrect values. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Re: Tracker - individual weights/influences/on-off
turn on track prediction also it will try to move the tracker in a similar path. I have never used it with Nuke though. No reason just haven't had to. Randy S. Little http://www.rslittle.com http://reel.rslittle.com On Thu, Jan 26, 2012 at 12:59, tk421storm nuke-users-re...@thefoundry.co.uk wrote: ** Yup!! Offset tracking, that's exactly what I was looking for. I couldn't find it mentioned in the manuals, but I did find it on lynda. Thanks for the pointer! That said, I think a tracker weight/on-off dialog would come in handy. If I'm tracking a square object, and two of the corners go off the screen, I can offset track them to the two remaining corners, but this will not get an accurate view of perspective change. Instead of telling Nuke to ignore those values, I'm instead filling them in with incorrect values. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Tracker - individual weights/influences/on-off
One thing I've done is do a 1pt track to stabilize the overall movement, perhaps on one of the corners that stays in the shot or leaves frame last, then adding the cornerpin can often be easier as it's sometimes just a question of adding a perspective shift. Doesn't always work, depends on the shot. Additionally, you might be able to use a 3D card in conjunction with the 1pt track. On Jan 26, 2012, at 12:32 PM, tk421storm wrote: Hey all - So I'm tracking some objects, but when they go half out of the frame, 1-2 of my 4 trackers can no longer track it. However, from what I can tell, it still calculates those even if they're un-enabled. Does this mean that I have to track every tracker for the same amount of time in order to prevent the tracker that's incorrect/off-the-screen from influencing the track? This is especially annoying when my object is half-on/half-off, and I have to spend time manually guessing on the off-screen trackers just to prevent them from messing up the calculation. Is there any kind of tracker weight option I could keyframe? Or an on/off switch for the trackers I could keyframe? Thanks, Mike ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
[Nuke-users] Re: RotoPaint - time offset foreground source
Sorry, I guess it's hard to explain, and since everyone has their own method of doing it. I was able to get it straightened out using another rotopaint node down the chain, and using the clone set at background. My main question is, is it intended that clone set to foreground with a frame offset doesn't work? If I could clone my strokes from a previous frame IN the current roto node, it would save me a lot of complication in my script. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Re: RotoPaint - time offset foreground source
Well by forground it means that it using the foreground plate. In can't really be offset more then what is feeding it. where cloning from the BG sourse is always looking outside the paint node. (fg is looking at what on screen of what you are currently painting.) Randy S. Little http://www.rslittle.com http://reel.rslittle.com On Thu, Jan 26, 2012 at 13:56, tk421storm nuke-users-re...@thefoundry.co.uk wrote: ** Sorry, I guess it's hard to explain, and since everyone has their own method of doing it. I was able to get it straightened out using another rotopaint node down the chain, and using the clone set at background. My main question is, is it intended that clone set to foreground with a frame offset doesn't work? If I could clone my strokes from a previous frame IN the current roto node, it would save me a lot of complication in my script. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Re: RotoPaint - time offset foreground source
like he says use bg for that - I discussed this with Foundry during development and they said this could lead to a whole set of feedback issues (non-technical term) so you use another paint node underneath if you need the result of the clone at a different time. So in short yes it is by design that you cant do that. Howard From: Randy Little randyslit...@gmail.com To: nuke-users@support.thefoundry.co.uk Sent: Thursday, 26 January 2012, 22:00 Subject: Re: [Nuke-users] Re: RotoPaint - time offset foreground source Well by forground it means that it using the foreground plate. In can't really be offset more then what is feeding it. where cloning from the BG sourse is always looking outside the paint node. (fg is looking at what on screen of what you are currently painting.) Randy S. Little http://www.rslittle.com On Thu, Jan 26, 2012 at 13:56, tk421storm nuke-users-re...@thefoundry.co.uk wrote: Sorry, I guess it's hard to explain, and since everyone has their own method of doing it. I was able to get it straightened out using another rotopaint node down the chain, and using the clone set at background. My main question is, is it intended that clone set to foreground with a frame offset doesn't work? If I could clone my strokes from a previous frame IN the current roto node, it would save me a lot of complication in my script. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users