[Nuke-users] Re: DiskCache node

2012-02-11 Thread KiboOst
Well, I am the IT guy managing entire factory network/servers, I'm also RD and 
technical director, beside being in production.
It's really a shame that Nuke doesn't perform nice with a SSD robust 
workstation. 

In Toxik, you simply hit a IR thing on each node you want to be cached, then 
when you play the comp, if the nodes is already cached it is realtime (with 
fast SSD of course), if not it cache it and next time it is realtime. Simple 
hit IR on output node, play once (it will use ever cached parts of the comp), 
and then you are realtime. If it's good, render it in a few seconds as it 
recalculate nothing. So simple and fast  it isn't even funny.

I think that TheFoundry could have a look at how Toxik caching works, both 
behind the hood and setting it for the artist to rethink Nuke caching. 
Performance is really problematic.

Please be sure I don't want to start any Toxik vs Nuke thingy, Nuke is just 
amazing for a lot of things, but Toxik also have its strengh and performance is 
something that could be greatly enhanced in Nuke.

I will continue investigating this, so if anyone have insight, tips etc please 
post them, I will read and test all I can.

Thks
Kib



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Re: [Nuke-users] Re: DiskCache node

2012-02-11 Thread Howard Jones
Just use FC that comes with it, thats what its for.

 
Howard




 From: KiboOst nuke-users-re...@thefoundry.co.uk
To: nuke-users@support.thefoundry.co.uk 
Sent: Saturday, 11 February 2012, 8:26
Subject: [Nuke-users] Re: DiskCache node
 

Well, I am the IT guy managing entire factory network/servers, I'm also RD 
and technical director, beside being in production.
It's really a shame that Nuke doesn't perform nice with a SSD robust 
workstation. 

In Toxik, you simply hit a IR thing on each node you want to be cached, then 
when you play the comp, if the nodes is already cached it is realtime (with 
fast SSD of course), if not it cache it and next time it is realtime. Simple 
hit IR on output node, play once (it will use ever cached parts of the comp), 
and then you are realtime. If it's good, render it in a few seconds as it 
recalculate nothing. So simple and fast  it isn't even funny.

I think that TheFoundry could have a look at how Toxik caching works, both 
behind the hood and setting it for the artist to rethink Nuke caching. 
Performance is really problematic.

Please be sure I don't want to start any Toxik vs Nuke thingy, Nuke is just 
amazing for a lot of things, but Toxik also have its strengh and performance 
is something that could be greatly enhanced in Nuke.

I will continue investigating this, so if anyone have insight, tips etc please 
post them, I will read and test all I can.

Thks
Kib
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Re: [Nuke-users] Re: DiskCache node

2012-02-11 Thread Randy Little
Thats right.  That why nuke is faster to work with then AE when you are
zoomed in its only rendering what in the viewer.
But each node has a cache button Kibo.  But I do agree that Toxik is CRAZY
fast.   I use it to key and paint when I can.  Its vector paint and raster
paint work pretty awesome when they aren't crashing.   Fusion caches much
better as well.  Everything seems to cache better.   But a few things that
work amazing in other apps doesn't out weight the things in nuke that are
better.   Nuke also isn't ever going to work the way toxik works and its
Toxik isn't always a better way. Its just the way you are used to
working.   but Toxik is basically pretty dead with only minor fixes to come
and no major new features unless they rehired all the people they laid off
and didn't tell anyone.
Randy S. Little
http://reel.rslittle.com
http://imdb.com/name/nm2325729/
http://www.linkedin.com/in/rslittle



On Sat, Feb 11, 2012 at 06:49, Johan Boije jfbo...@gmail.com wrote:

 As I said, I don't think you should expect realtime from Nuke. I'm not
 exactly sure why this is but maybe some of the over all impression has to
 do with how the viewer works, that it only renders the part of the screen
 you are looking at. But that doesn't always fit very well with how I do
 things. I like to zoom in on parts while plying and then back out again to
 see in context. This means constant re-rendering. And with a heavy script
 that is a major pain. So that's why I pre-render and render to watch in fc
 or elsewhere.
 I also have the impression that bigger script bogs viewing performance.
 Some of that might be bugs? I haven't had the time to dig deeper there.
 It's better now than it used to be anyways so I think the foundry has
 worked on improving performance.
 You can turn off thumbnails if you have a lot of reads.  That might help a
 litte?
 But why the diskcache dont work like expected i'm not sure. It should
 offload that part of the script? But my exeperience is the same as yours
 that it doesnt. User error maybe? I tried it a few times but stopped using
 it. I use regular writes and prerender that way instead.

 With that said I agree that viewing performance is something that I'd like
 to be better. Not sure if it is possible with the current viewer
 architecture?
 And people seem to be happy with how it works so i dont know if it is high
 priority or not. Cant hurt to make your voice heard and send a mail to
 support. Put me on the list too.

 Cheers,
 Johan



 On 11 feb 2012, at 11:06, KiboOst nuke-users-re...@thefoundry.co.uk
 wrote:

  *mrhowardjones wrote:*  Just use FC that comes with it, thats what its
 for.

 Howard

 Well, I would really get Nuke performance enhanced without relying on an
 external program making workflow quite cumbersome. And once back into Nuke
 after FC, I have still to render the comp, when once cached by nuke it
 should just write cache into image sequence if I make no change on the
 comp. We are not weta or DD and we try to keep things simple, fast, and
 flexible.

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Re: [Nuke-users] Re: DiskCache node

2012-02-11 Thread Nathan Rusch
Remember, Fusion and AE both use RAM caching; I'm not sure whether Toxik uses 
RAM as well, or whether it's disk based (someone else can probably confirm one 
way or the other). The cache knob (or Ctrl B) on Nuke nodes is the closest 
you can really get to a RAM caching scheme in Nuke at this point, though I 
don't know if this data is even kept around between frames.

-Nathan

On Feb 11, 2012, at 7:51 AM, Randy Little rlit...@rslittle.com wrote:

 Thats right.  That why nuke is faster to work with then AE when you are 
 zoomed in its only rendering what in the viewer.   
 But each node has a cache button Kibo.  But I do agree that Toxik is CRAZY 
 fast.   I use it to key and paint when I can.  Its vector paint and raster 
 paint work pretty awesome when they aren't crashing.   Fusion caches much 
 better as well.  Everything seems to cache better.   But a few things that 
 work amazing in other apps doesn't out weight the things in nuke that are 
 better.   Nuke also isn't ever going to work the way toxik works and its 
 Toxik isn't always a better way. Its just the way you are used to working.   
 but Toxik is basically pretty dead with only minor fixes to come and no major 
 new features unless they rehired all the people they laid off and didn't tell 
 anyone. 
 Randy S. Little
 http://reel.rslittle.com
 http://imdb.com/name/nm2325729/
 
 
 
 
 On Sat, Feb 11, 2012 at 06:49, Johan Boije jfbo...@gmail.com wrote:
 As I said, I don't think you should expect realtime from Nuke. I'm not 
 exactly sure why this is but maybe some of the over all impression has to do 
 with how the viewer works, that it only renders the part of the screen you 
 are looking at. But that doesn't always fit very well with how I do things. I 
 like to zoom in on parts while plying and then back out again to see in 
 context. This means constant re-rendering. And with a heavy script that is a 
 major pain. So that's why I pre-render and render to watch in fc or elsewhere.
 I also have the impression that bigger script bogs viewing performance. Some 
 of that might be bugs? I haven't had the time to dig deeper there. It's 
 better now than it used to be anyways so I think the foundry has worked on 
 improving performance.
 You can turn off thumbnails if you have a lot of reads.  That might help a 
 litte?
 But why the diskcache dont work like expected i'm not sure. It should offload 
 that part of the script? But my exeperience is the same as yours that it 
 doesnt. User error maybe? I tried it a few times but stopped using it. I use 
 regular writes and prerender that way instead.
 
 With that said I agree that viewing performance is something that I'd like to 
 be better. Not sure if it is possible with the current viewer architecture?
 And people seem to be happy with how it works so i dont know if it is high 
 priority or not. Cant hurt to make your voice heard and send a mail to 
 support. Put me on the list too.
 
 Cheers,
 Johan
 
 
 
 On 11 feb 2012, at 11:06, KiboOst nuke-users-re...@thefoundry.co.uk wrote:
 
 mrhowardjones wrote:
 Just use FC that comes with it, thats what its for.
 
 Howard
 
 
 Well, I would really get Nuke performance enhanced without relying on an 
 external program making workflow quite cumbersome. And once back into Nuke 
 after FC, I have still to render the comp, when once cached by nuke it 
 should just write cache into image sequence if I make no change on the comp. 
 We are not weta or DD and we try to keep things simple, fast, and flexible.
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 http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
 
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Re: [Nuke-users] Re: DiskCache node

2012-02-11 Thread Ron Ganbar
Nuke must be using RAM for some kind of caching. Otherwise what's the
Clear Buffers option in the cache menu?


Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
 +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/



On 11 February 2012 20:15, Nathan Rusch nathan_ru...@hotmail.com wrote:

 Remember, Fusion and AE both use RAM caching; I'm not sure whether Toxik
 uses RAM as well, or whether it's disk based (someone else can probably
 confirm one way or the other). The cache knob (or Ctrl B) on Nuke nodes
 is the closest you can really get to a RAM caching scheme in Nuke at this
 point, though I don't know if this data is even kept around between frames.

 -Nathan

 On Feb 11, 2012, at 7:51 AM, Randy Little rlit...@rslittle.com wrote:

 Thats right.  That why nuke is faster to work with then AE when you are
 zoomed in its only rendering what in the viewer.
 But each node has a cache button Kibo.  But I do agree that Toxik is CRAZY
 fast.   I use it to key and paint when I can.  Its vector paint and raster
 paint work pretty awesome when they aren't crashing.   Fusion caches much
 better as well.  Everything seems to cache better.   But a few things that
 work amazing in other apps doesn't out weight the things in nuke that are
 better.   Nuke also isn't ever going to work the way toxik works and its
 Toxik isn't always a better way. Its just the way you are used to
 working.   but Toxik is basically pretty dead with only minor fixes to come
 and no major new features unless they rehired all the people they laid off
 and didn't tell anyone.
 Randy S. Little
 http://reel.rslittle.com
 http://imdb.com/name/nm2325729/
 http://www.linkedin.com/in/rslittle



 On Sat, Feb 11, 2012 at 06:49, Johan Boije jfbo...@gmail.com wrote:

 As I said, I don't think you should expect realtime from Nuke. I'm not
 exactly sure why this is but maybe some of the over all impression has to
 do with how the viewer works, that it only renders the part of the screen
 you are looking at. But that doesn't always fit very well with how I do
 things. I like to zoom in on parts while plying and then back out again to
 see in context. This means constant re-rendering. And with a heavy script
 that is a major pain. So that's why I pre-render and render to watch in fc
 or elsewhere.
 I also have the impression that bigger script bogs viewing performance.
 Some of that might be bugs? I haven't had the time to dig deeper there.
 It's better now than it used to be anyways so I think the foundry has
 worked on improving performance.
 You can turn off thumbnails if you have a lot of reads.  That might help
 a litte?
 But why the diskcache dont work like expected i'm not sure. It should
 offload that part of the script? But my exeperience is the same as yours
 that it doesnt. User error maybe? I tried it a few times but stopped using
 it. I use regular writes and prerender that way instead.

 With that said I agree that viewing performance is something that I'd
 like to be better. Not sure if it is possible with the current viewer
 architecture?
 And people seem to be happy with how it works so i dont know if it is
 high priority or not. Cant hurt to make your voice heard and send a mail to
 support. Put me on the list too.

 Cheers,
 Johan



 On 11 feb 2012, at 11:06, KiboOst nuke-users-re...@thefoundry.co.uk
 wrote:

  *mrhowardjones wrote:*  Just use FC that comes with it, thats what its
 for.

 Howard

 Well, I would really get Nuke performance enhanced without relying on an
 external program making workflow quite cumbersome. And once back into Nuke
 after FC, I have still to render the comp, when once cached by nuke it
 should just write cache into image sequence if I make no change on the
 comp. We are not weta or DD and we try to keep things simple, fast, and
 flexible.

 ___

 Nuke-users mailing list
 Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
 http://forums.thefoundry.co.uk/
 http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users


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Re: [Nuke-users] Re: DiskCache node

2012-02-11 Thread Randy Little
Toxik is both Ram and Disk.  It works like Flame. It why you have to define
a Mediastore location.Fusion does disk caching as well similar to what
Cache node in Nuke is supposed to do.  You can achieve the same effect with
the cache node in nuke as long as you aren't using Paint (seems to ignore
all caching.)  and pre cache.  Or when a part of the comp is locked off for
the most part just pre render that part and use read in the right node.

There just is no denying the speed of toxik though for almost everything
but the degrain node.  And there is absolutely no denying that Vector and
Rastor paint nodes in Toxik just sort of are awesome.  The roto is pretty
awesome as well.  It just missing a lot of tools and its not as
customizable as nuke. Curve editor awesome in Toxik as well.

I don't own Nuke for personal work because I have to have maya and it comes
with Toxik and its doing 90% of what I need to do on a regular bases.
that last 10% i just have to go back into maya with.



Randy S. Little
http://reel.rslittle.com
http://imdb.com/name/nm2325729/
 http://www.linkedin.com/in/rslittle



On Sat, Feb 11, 2012 at 10:34, Ron Ganbar ron...@gmail.com wrote:

 Nuke must be using RAM for some kind of caching. Otherwise what's the
 Clear Buffers option in the cache menu?



 Ron Ganbar
 email: ron...@gmail.com
 tel: +44 (0)7968 007 309 [UK]
  +972 (0)54 255 9765 [Israel]
 url: http://ronganbar.wordpress.com/



 On 11 February 2012 20:15, Nathan Rusch nathan_ru...@hotmail.com wrote:

 Remember, Fusion and AE both use RAM caching; I'm not sure whether Toxik
 uses RAM as well, or whether it's disk based (someone else can probably
 confirm one way or the other). The cache knob (or Ctrl B) on Nuke nodes
 is the closest you can really get to a RAM caching scheme in Nuke at this
 point, though I don't know if this data is even kept around between frames.

 -Nathan

 On Feb 11, 2012, at 7:51 AM, Randy Little rlit...@rslittle.com wrote:

 Thats right.  That why nuke is faster to work with then AE when you are
 zoomed in its only rendering what in the viewer.
 But each node has a cache button Kibo.  But I do agree that Toxik is
 CRAZY fast.   I use it to key and paint when I can.  Its vector paint and
 raster paint work pretty awesome when they aren't crashing.   Fusion caches
 much better as well.  Everything seems to cache better.   But a few things
 that work amazing in other apps doesn't out weight the things in nuke that
 are better.   Nuke also isn't ever going to work the way toxik works and
 its Toxik isn't always a better way. Its just the way you are used to
 working.   but Toxik is basically pretty dead with only minor fixes to come
 and no major new features unless they rehired all the people they laid off
 and didn't tell anyone.
 Randy S. Little
 http://reel.rslittle.com
 http://imdb.com/name/nm2325729/
 http://www.linkedin.com/in/rslittle



 On Sat, Feb 11, 2012 at 06:49, Johan Boije jfbo...@gmail.com wrote:

 As I said, I don't think you should expect realtime from Nuke. I'm not
 exactly sure why this is but maybe some of the over all impression has to
 do with how the viewer works, that it only renders the part of the screen
 you are looking at. But that doesn't always fit very well with how I do
 things. I like to zoom in on parts while plying and then back out again to
 see in context. This means constant re-rendering. And with a heavy script
 that is a major pain. So that's why I pre-render and render to watch in fc
 or elsewhere.
 I also have the impression that bigger script bogs viewing performance.
 Some of that might be bugs? I haven't had the time to dig deeper there.
 It's better now than it used to be anyways so I think the foundry has
 worked on improving performance.
 You can turn off thumbnails if you have a lot of reads.  That might help
 a litte?
 But why the diskcache dont work like expected i'm not sure. It should
 offload that part of the script? But my exeperience is the same as yours
 that it doesnt. User error maybe? I tried it a few times but stopped using
 it. I use regular writes and prerender that way instead.

 With that said I agree that viewing performance is something that I'd
 like to be better. Not sure if it is possible with the current viewer
 architecture?
 And people seem to be happy with how it works so i dont know if it is
 high priority or not. Cant hurt to make your voice heard and send a mail to
 support. Put me on the list too.

 Cheers,
 Johan



 On 11 feb 2012, at 11:06, KiboOst nuke-users-re...@thefoundry.co.uk
 wrote:

  *mrhowardjones wrote:*  Just use FC that comes with it, thats what its
 for.

 Howard

 Well, I would really get Nuke performance enhanced without relying on an
 external program making workflow quite cumbersome. And once back into Nuke
 after FC, I have still to render the comp, when once cached by nuke it
 should just write cache into image sequence if I make no change on the
 comp. We are not weta or DD and we try to keep