Nuke must be using RAM for some kind of caching. Otherwise what's the
"Clear Buffers" option in the cache menu?


Ron Ganbar
email: [email protected]
tel: +44 (0)7968 007 309 [UK]
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On 11 February 2012 20:15, Nathan Rusch <[email protected]> wrote:

> Remember, Fusion and AE both use RAM caching; I'm not sure whether Toxik
> uses RAM as well, or whether it's disk based (someone else can probably
> confirm one way or the other). The "cache" knob (or Ctrl B) on Nuke nodes
> is the closest you can really get to a RAM caching scheme in Nuke at this
> point, though I don't know if this data is even kept around between frames.
>
> -Nathan
>
> On Feb 11, 2012, at 7:51 AM, "Randy Little" <[email protected]> wrote:
>
> Thats right.  That why nuke is faster to work with then AE when you are
> zoomed in its only rendering what in the viewer.
> But each node has a cache button Kibo.  But I do agree that Toxik is CRAZY
> fast.   I use it to key and paint when I can.  Its vector paint and raster
> paint work pretty awesome when they aren't crashing.   Fusion caches much
> better as well.  Everything seems to cache better.   But a few things that
> work amazing in other apps doesn't out weight the things in nuke that are
> better.   Nuke also isn't ever going to work the way toxik works and its
> Toxik isn't always a better way. Its just the way you are used to
> working.   but Toxik is basically pretty dead with only minor fixes to come
> and no major new features unless they rehired all the people they laid off
> and didn't tell anyone.
> Randy S. Little
> http://reel.rslittle.com
> http://imdb.com/name/nm2325729/
> <http://www.linkedin.com/in/rslittle>
>
>
>
> On Sat, Feb 11, 2012 at 06:49, Johan Boije <[email protected]> wrote:
>
>> As I said, I don't think you should expect realtime from Nuke. I'm not
>> exactly sure why this is but maybe some of the over all impression has to
>> do with how the viewer works, that it only renders the part of the screen
>> you are looking at. But that doesn't always fit very well with how I do
>> things. I like to zoom in on parts while plying and then back out again to
>> see in context. This means constant re-rendering. And with a heavy script
>> that is a major pain. So that's why I pre-render and render to watch in fc
>> or elsewhere.
>> I also have the impression that bigger script bogs viewing performance.
>> Some of that might be bugs? I haven't had the time to dig deeper there.
>> It's better now than it used to be anyways so I think the foundry has
>> worked on improving performance.
>> You can turn off thumbnails if you have a lot of reads.  That might help
>> a litte?
>> But why the diskcache dont work like expected i'm not sure. It should
>> offload that part of the script? But my exeperience is the same as yours
>> that it doesnt. User error maybe? I tried it a few times but stopped using
>> it. I use regular writes and prerender that way instead.
>>
>> With that said I agree that viewing performance is something that I'd
>> like to be better. Not sure if it is possible with the current viewer
>> architecture?
>> And people seem to be happy with how it works so i dont know if it is
>> high priority or not. Cant hurt to make your voice heard and send a mail to
>> support. Put me on the list too.
>>
>> Cheers,
>> Johan
>>
>>
>>
>> On 11 feb 2012, at 11:06, KiboOst <[email protected]>
>> wrote:
>>
>>  *mrhowardjones wrote:*  Just use FC that comes with it, thats what its
>> for.
>>
>> Howard
>>
>> Well, I would really get Nuke performance enhanced without relying on an
>> external program making workflow quite cumbersome. And once back into Nuke
>> after FC, I have still to render the comp, when once cached by nuke it
>> should just write cache into image sequence if I make no change on the
>> comp. We are not weta or DD and we try to keep things simple, fast, and
>> flexible.
>>
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