Re: [Nuke-users] 32 bit to 8 bit conversion?
Look here to create a linear ICC profile: http://fnordware.blogspot.com/2008/05/making-linear-icc-profile.html. With that set as your working space, you should be able to get correct blending. If you only have a couple of layers, you could try adding a Levels effect and set gamma to 0.4545 to each layer. On the top of your layers you would then need to set an adjustment layer with a gamma of 2.2. /Simon 2012/3/8 Randy Little rlit...@rslittle.com because you are using blend modes in photoshop that do not support float math(s) AND/Or you your working space ICC is not set up right. Randy S. Little http://reel.rslittle.com http://imdb.com/name/nm2325729/ On Wed, Mar 7, 2012 at 20:43, Richard Bobo richb...@mac.com wrote: Adrian, Thanks for wanting to help! Here are the parameters: -- CG render passes, comped and beautified in Nuke (auto work)... -- Ultimate deliverables for client are layered 8 bit TIFF files with alpha out of Photoshop (different parts of vehicle)... In order to ease the workload, we are trying to render layered files out of Nuke that get loaded into Photoshop. There is some automated work that is done with a recorded macro/droplet in Photoshop and the end result is our client-ready 8 bit layered TIFF .psd file. It would be *perfect* if we could render out an 8 bit layered file of some kind from Nuke. The only reliable layered file format that I know of coming out of Nuke is EXR. And, I don't think Nuke will produce a layered TIFF or DPX that Photoshop can read properly. I could be wrong about that and if I am, I'd love to know how to do it! Also, EXR output does not allow 8 bit, as far as I can tell. So, we've tried 32 and 16 bit EXRs. The OpenEXR Photoshop plugin does a nice job of loading the EXR files, either as premultiplied layers with transparency or as unpremultiplied, separated layers for fill and alpha. The look of the layer comp in Photoshop matches Nuke as long as we stay in 32 bit linear space in Photoshop. However, changing the bit depth to 8 bit results in a general darkening of the image layers and a different gamma look to the transparent areas. In other words, the nice linear gradients are squashed in some areas and not as spread out. The ProEXR manual does speak about this kind of problem and suggests bringing in the layers unpremultiplied and using Levels adjustments on the layer masks only of each layer before changing the bit depth. With some trial and error, I have been able to find some values that will *almost* work. However, the levels adjustment values are not the same for each layer. And, it still does not look quite right. Photoshop *will* produce the correct result, however, *if* we choose to Merge the layers before doing the 32--8 conversion - but that's not what we need - we need the layers... So, for the moment, we are going to try and see if we can live with individual Levels adjustments for each layer in Photoshop, prior to the bit depth conversion. That may be the path of least resistance - but it sure ain't pretty! (8^P So, Adrian, I hope that explains things a bit better. if you have any suggestions, I would love to hear them! Thanks, Rich Rich Bobo Senior VFX Compositor Mobile: (248) 840-2665 Web: http://richbobo.com/ Man has been endowed with reason, with the power to create, so that he can add to what he's been given. - Anton Chekhov On Mar 7, 2012, at 6:24 PM, Adrian Baltowski wrote: Hi I want help or advise you something but I don't fully understand your workflow... You can of course make color conversion in nuke. Nuke is brilliant software to make such a conversions BUT What next?? You cannot export layered tiffs out of Nuke (at least not in usable form). Do you want to export layers as separate tif files? If you could explain your workflow then we could advise you more. Best Adrian W dniu 2012-03-07 16:33:54 użytkownik Juan Galva juan.ga...@gmail.com napisał: keep us posted, please! On 7 March 2012 16:27, Richard Bobo richb...@mac.com wrote: Thanks, Julik, Andy, Diogo and Simon for your suggestions, ideas and questions... After trying a number of things and reading some more about the way ProEXR and Photoshop handle things, we're going to try to make our tweaks in Nuke and let Photoshop do whatever it does. It may take a few rounds of tweaking and converting to see just what we need to do on the Nuke side to make it come out the way we want on the Photoshop end. However, it seems like there are just too many variables there. So, we'll not try to fight it... (8^ Thanks for your help! Rich Rich Bobo Senior VFX Compositor Email: richb...@mac.com Mobile: 248.840.2665 Web: http://richbobo.com On Mar 07, 2012, at 07:00 AM, Simon Björk si...@stillerstudios.se wrote: In
Re: [Nuke-users] 32 bit to 8 bit conversion?
When I try to do this I usually set Photoshop to an sRGB working space, then in Nuke before each merge I use a ColorSpace node to convert to sRGB, then I do the Merge, and then I use another ColorSpace node to convert back to Linear. I'm not in front of Nuke at the moment, but if memory serves that managed to give me exactly what photoshop does. Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ 2012/3/8 Simon Björk si...@stillerstudios.se Look here to create a linear ICC profile: http://fnordware.blogspot.com/2008/05/making-linear-icc-profile.html. With that set as your working space, you should be able to get correct blending. If you only have a couple of layers, you could try adding a Levels effect and set gamma to 0.4545 to each layer. On the top of your layers you would then need to set an adjustment layer with a gamma of 2.2. /Simon 2012/3/8 Randy Little rlit...@rslittle.com because you are using blend modes in photoshop that do not support float math(s) AND/Or you your working space ICC is not set up right. Randy S. Little http://reel.rslittle.com http://imdb.com/name/nm2325729/ On Wed, Mar 7, 2012 at 20:43, Richard Bobo richb...@mac.com wrote: Adrian, Thanks for wanting to help! Here are the parameters: -- CG render passes, comped and beautified in Nuke (auto work)... -- Ultimate deliverables for client are layered 8 bit TIFF files with alpha out of Photoshop (different parts of vehicle)... In order to ease the workload, we are trying to render layered files out of Nuke that get loaded into Photoshop. There is some automated work that is done with a recorded macro/droplet in Photoshop and the end result is our client-ready 8 bit layered TIFF .psd file. It would be *perfect* if we could render out an 8 bit layered file of some kind from Nuke. The only reliable layered file format that I know of coming out of Nuke is EXR. And, I don't think Nuke will produce a layered TIFF or DPX that Photoshop can read properly. I could be wrong about that and if I am, I'd love to know how to do it! Also, EXR output does not allow 8 bit, as far as I can tell. So, we've tried 32 and 16 bit EXRs. The OpenEXR Photoshop plugin does a nice job of loading the EXR files, either as premultiplied layers with transparency or as unpremultiplied, separated layers for fill and alpha. The look of the layer comp in Photoshop matches Nuke as long as we stay in 32 bit linear space in Photoshop. However, changing the bit depth to 8 bit results in a general darkening of the image layers and a different gamma look to the transparent areas. In other words, the nice linear gradients are squashed in some areas and not as spread out. The ProEXR manual does speak about this kind of problem and suggests bringing in the layers unpremultiplied and using Levels adjustments on the layer masks only of each layer before changing the bit depth. With some trial and error, I have been able to find some values that will *almost* work. However, the levels adjustment values are not the same for each layer. And, it still does not look quite right. Photoshop *will* produce the correct result, however, *if* we choose to Merge the layers before doing the 32--8 conversion - but that's not what we need - we need the layers... So, for the moment, we are going to try and see if we can live with individual Levels adjustments for each layer in Photoshop, prior to the bit depth conversion. That may be the path of least resistance - but it sure ain't pretty! (8^P So, Adrian, I hope that explains things a bit better. if you have any suggestions, I would love to hear them! Thanks, Rich Rich Bobo Senior VFX Compositor Mobile: (248) 840-2665 Web: http://richbobo.com/ Man has been endowed with reason, with the power to create, so that he can add to what he's been given. - Anton Chekhov On Mar 7, 2012, at 6:24 PM, Adrian Baltowski wrote: Hi I want help or advise you something but I don't fully understand your workflow... You can of course make color conversion in nuke. Nuke is brilliant software to make such a conversions BUT What next?? You cannot export layered tiffs out of Nuke (at least not in usable form). Do you want to export layers as separate tif files? If you could explain your workflow then we could advise you more. Best Adrian W dniu 2012-03-07 16:33:54 użytkownik Juan Galva juan.ga...@gmail.com napisał: keep us posted, please! On 7 March 2012 16:27, Richard Bobo richb...@mac.com wrote: Thanks, Julik, Andy, Diogo and Simon for your suggestions, ideas and questions... After trying a number of things and reading some more about the way ProEXR and Photoshop handle things, we're going to try to make our tweaks in Nuke and
Re: [Nuke-users] 32 bit to 8 bit conversion?
Well in Nuke sRGB is purely a gamma curve. Unless you are really using the colorspace node to do more then apply the gamma curve.In Photoshop its a color space always. Also regarless of what icc you use. Even if its linear the blend modes are still your probably I beat. Randy S. Little http://reel.rslittle.com http://imdb.com/name/nm2325729/ On Wed, Mar 7, 2012 at 07:14, Rich Bobo richb...@me.com wrote: Thanks, Julik, Andy and Simon for your suggestions, ideas and questions. After trying a number of things and reading some more about the way ProEXR and Photoshop handles things, we're going to try to make our tweaks in Nuke and let Photoshop do whatever it does. It may take a few rounds of tweaking and converting to see what we need to do on the Nuke side to make it come out the way we want on the Photoshop end. However, it seems like there are just too many variables there. So, we'll not try to fight it... (8^\ Thanks for your help! Rich Rich Bobo Senior VFX Compositor Email: richb...@mac.com Mobile: 248.840.2665 Web: http://richbobo.com On Mar 07, 2012, at 07:00 AM, Simon Björk si...@stillerstudios.se wrote: In what application are you comparing the result of the TIFFs? Nuke or Photoshop? I believe Photoshop use linear light math when in 32bpc and in that case, the blending of layers (and brightness) will look different if you change your project to 8 or 16-bit. 2012/3/7 Julik Tarkhanov ju...@hecticelectric.nl On 7 mrt 2012, at 01:51, Rich Bobo wrote: The problem is that we need to get 8 bit layered TIFs out of Photoshop. I think the first problem is that the Photoshop blending is profoundly affected by the bit depth. The second problem is that if Nuke does a 1D lookp table conversion from one kind of RGB to another (including bit depth upgrades), Photoshop goes via Lab so what is happening is more like to a 3D LUT. What happens in your case is that probably Photoshop is converting the layers first, and then the result of the blending modes changes the way the images look. Maybe it's an issue with layer mask and front unpremultiplication and conversion. For me the first thing to check would be the PS profile settings for 8-bit RGB. Also, where do the discrepancies occur the most? Blended layer edges? Maybe your workflow needs to be related to manually unpremulting layers by the layer transparency and preadjusting the transparency grays... -- Julik Tarkhanov | HecticElectric | Keizersgracht 736 1017 EX Amsterdam | The Netherlands | tel. +31 20 330 8250 cel. +31 61 145 06 36 | http://hecticelectric.nl ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users -- Stiller Studios Lidingö/Sweden Simon Björk Stiller Studios +46 (0)8 555 23 560 Ekholmsnäsvägen 40, S-181 41 Lidingö si...@stillerstudios.se www.stillerstudios.se find us: http://www.eniro.se/query?search_word=stiller+studiosgeo_area=liding%F6what=all ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] 32 bit to 8 bit conversion?
Thanks, Julik, Andy and Simon for your suggestions, ideas and questions. After trying a number of things and reading some more about the way ProEXR and Photoshop handles things, we're going to try to make our tweaks in Nuke and let Photoshop do whatever it does. It may take a few rounds of tweaking and converting to see what we need to do on the Nuke side to make it come out the way we want on the Photoshop end. However, it seems like there are just too many variables there. So, we'll not try to fight it... (8^\Thanks for your help!RichRich Bobo Senior VFX Compositor Email: richb...@mac.com Mobile: 248.840.2665 Web: http://richbobo.comOn Mar 07, 2012, at 07:00 AM, Simon Björk si...@stillerstudios.se wrote:In what application are you comparing the result of the TIFFs? Nuke or Photoshop? I believePhotoshop use linear light math when in 32bpc and in that case, the blending of layers (and brightness) will look different if you change your project to 8 or 16-bit.2012/3/7 Julik Tarkhanov ju...@hecticelectric.nlOn 7 mrt 2012, at 01:51, Rich Bobo wrote:The problem is that we need to get 8 bit layered TIFs out of Photoshop.I think the first problem is that the Photoshop blending is profoundly affected by the bit depth.The second problem is that if Nuke does a 1D lookp table conversion from one kind of RGB to another(including bit depth upgrades), Photoshop goes via Lab so what is happening is more like to a 3D LUT.What happens in your case is that probably Photoshop is converting the layers first, and then the result of the blendingmodes changes the way the images look. Maybe it's an issue with layer mask and front unpremultiplication and conversion.For me the first thing to check would be the PS profile settings for 8-bit RGB. Also, where do the discrepancies occur the most?Blended layer edges? Maybe your workflow needs to be related to manually unpremulting layers by the layer transparency andpreadjusting the transparency grays...--Julik Tarkhanov | HecticElectric | Keizersgracht 736 1017 EX Amsterdam | The Netherlands | tel. +31 20 330 8250cel. +31 61 145 06 36 |http://hecticelectric.nl___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users-- Stiller StudiosLidingö/SwedenSimon BjörkStiller Studios+46 (0)8 555 23 560Ekholmsnäsvägen 40, S-181 41 Lidingösi...@stillerstudios.se www.stillerstudios.sefind us: http://www.eniro.se/query?search_word=stiller+studiosgeo_area=liding%F6what=all ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
[Nuke-users] concatenation in nuke
Hey y'all I was talking to my colleague, trying to figure out if there is a way to see when transform nodes, colorgrades etc concatenate in nuke... we both seem to rememeber it being possible in older versions... anyone? cheers Peter ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] concatenation in nuke
Colour grades don't concatenate in Nuke 'cos it's all in float. On Thu, Mar 8, 2012 at 10:11 AM, Peter Hartwig peter.hart...@gmail.comwrote: Hey y'all I was talking to my colleague, trying to figure out if there is a way to see when transform nodes, colorgrades etc concatenate in nuke... we both seem to rememeber it being possible in older versions... anyone? cheers Peter ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
[Nuke-users] ClipExporter - Final Cut Pro X to Nuke
Hello, I´m not sure how many of you use Final Cut Pro X but if you do this might be interesting: we released an application called ClipExporter which is a simple workflow and export tool for Final Cut Pro X. It opens exported Final Cut Pro X projects (fcpxml) and exports each clip as a Quicktime reference movie, Nuke file or Syntheyes importable file. It creates shot based folders with custom subfolders and extends each clip with handle frames. ClipExporter for Final Cut Pro X is available on the Mac App Store. I think this might be very interesting for a lot of people who work with FCP X and want to send their clips to other post-production applications. Please visit the product page (http://clipexporter.mindtransplant.com/) for more informations and take a look at the demo video on http://vimeo.com/36157075. Best regards, Thomas. P.S.: sorry for spamming. MINDTRANSPLANT Audio Video Produktion www.mindtransplant.com ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] concatenation in nuke
Purple colored Transform nodes concatenate together, far as I remember. Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 8 March 2012 12:14, James Etherington james.ethering...@gmail.comwrote: Colour grades don't concatenate in Nuke 'cos it's all in float. On Thu, Mar 8, 2012 at 10:11 AM, Peter Hartwig peter.hart...@gmail.comwrote: Hey y'all I was talking to my colleague, trying to figure out if there is a way to see when transform nodes, colorgrades etc concatenate in nuke... we both seem to rememeber it being possible in older versions... anyone? cheers Peter ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
[Nuke-users] Gizmo - Dynamic Properties Tab
Hi all, i'm a newbie about Gizmo and Python ..i'm happy to be here...i hope to learn a lot of things with your help, for become a big master ninja compositor! [Wink] i'm trying to create a Gizmo for manage my multiEXR render... and i would like to know if is possibile Hide a Tab if his node is not plugged. i try to explain...for example i have a group with 2 input...A and B...in the Properties Tab i have two tab...one for the attributes of input A and one for the attributes of input B.. is possibile hide the second tab when the B input is not plugged??.. i know...it's not a big problem...but i think that would be cool have a dynamic properties tab for my gizmo! thanks regards R. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] ClipExporter - Final Cut Pro X to Nuke
Very nice, Thomas. I'm in! A couple of questions regarding future releases (if you indeed plan to update this periodically): 1. Are you planning to add speed change support? 2. Are you planning to add more software choices? 3. What about the round trip? Going back to FCPX from Nuke? Thanks, Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 8 March 2012 12:15, Thomas - Mindtransplant tho...@mindtransplant.comwrote: Hello, I´m not sure how many of you use Final Cut Pro X but if you do this might be interesting: we released an application called ClipExporter which is a simple workflow and export tool for Final Cut Pro X. It opens exported Final Cut Pro X projects (fcpxml) and exports each clip as a Quicktime reference movie, Nuke file or Syntheyes importable file. It creates shot based folders with custom subfolders and extends each clip with handle frames. ClipExporter for Final Cut Pro X is available on the Mac App Store. I think this might be very interesting for a lot of people who work with FCP X and want to send their clips to other post-production applications. Please visit the product page (http://clipexporter.mindtransplant.com/) for more informations and take a look at the demo video on http://vimeo.com/36157075. Best regards, Thomas. P.S.: sorry for spamming. *MINDTRANSPLANT* Audio Video Produktion www.mindtransplant.com ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] ClipExporter - Final Cut Pro X to Nuke
Thanks Ron, Speed changes or retimed clips will not be supported in the near future. It´s impossible to reconstruct the original (Normal) speed from the data that is stored in the fcpxml. This is something that really bothers me. Any suggestions for other software packages? After Effects is on my list. I don´t have copies of other apps like PFTrack so it´s getting complicated at some point. I thought about this but haven´t found an easy and elegant solution yet. At the moment it´s easier (for me) to import the Nuke output. Therefore I don´t use the Copy Files to Events folder so FCP X creates Aliases in it Original Media. Relinking media is much easier this way. I am very open for any workflow suggestions. Tell me what you need :) I have a growing new features list but first I wait and see how many people were interested. I wrote this app for my own workflow since I´m an all-in-one video-artist myself and use this in my own productions. So please understand that I think twice before adding features that I don´t use. Short tip: if you select all generated .nk files in the Finder (using the search function) and drag them all in an empty Nuke window you import all Read-Nodes at once and theoretically reconstruct the whole FCP X timeline in Nuke. Thomas. MINDTRANSPLANT Audio Video Produktion www.mindtransplant.com Am 08.03.2012 um 11:43 schrieb Ron Ganbar: Very nice, Thomas. I'm in! A couple of questions regarding future releases (if you indeed plan to update this periodically): Are you planning to add speed change support? Are you planning to add more software choices? What about the round trip? Going back to FCPX from Nuke? Thanks, Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 8 March 2012 12:15, Thomas - Mindtransplant tho...@mindtransplant.com wrote: Hello, I´m not sure how many of you use Final Cut Pro X but if you do this might be interesting: we released an application called ClipExporter which is a simple workflow and export tool for Final Cut Pro X. It opens exported Final Cut Pro X projects (fcpxml) and exports each clip as a Quicktime reference movie, Nuke file or Syntheyes importable file. It creates shot based folders with custom subfolders and extends each clip with handle frames. ClipExporter for Final Cut Pro X is available on the Mac App Store. I think this might be very interesting for a lot of people who work with FCP X and want to send their clips to other post-production applications. Please visit the product page (http://clipexporter.mindtransplant.com/) for more informations and take a look at the demo video on http://vimeo.com/36157075. Best regards, Thomas. P.S.: sorry for spamming. MINDTRANSPLANT Audio Video Produktion www.mindtransplant.com ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Gizmo - Dynamic Properties Tab
hey this should get you started. For this exemple, I just created a Blur and added a slider to it so that the User tabs knob is created. Then I seected the node and run this script in the script editor s = nuke.selectedNode() s['knobChanged'].setValue(''' n = nuke.thisNode() k = nuke.thisKnob() if k.name() == inputChange: if n.input(0): n['User'].clearFlag(nuke.INVISIBLE) else: n['User'].setFlag(nuke.INVISIBLE) ''') This will add a code to be run everytime the input of your node is changed. So in this case, if the blur is connected to another node, the tab will be shown. For a 2 input node, just change the input number to match the one you need to track. Hope this get you started On Thu, Mar 8, 2012, at 11:12, barba wrote: Hi all, i'm a newbie about Gizmo and Python ..i'm happy to be here...i hope to learn a lot of things with your help, for become a big master ninja compositor! Wink i'm trying to create a Gizmo for manage my multiEXR render... and i would like to know if is possibile Hide a Tab if his node is not plugged. i try to explain...for example i have a group with 2 input...A and B...in the Properties Tab i have two tab...one for the attributes of input A and one for the attributes of input B.. is possibile hide the second tab when the B input is not plugged??.. i know...it's not a big problem...but i think that would be cool have a dynamic properties tab for my gizmo! thanks regards R. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users -- Hugo Léveillé TD Compositing, Vision Globale hu...@fastmail.net ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] concatenation in nuke
From what I know (most if not all) transform nodes concatenate as long their filtering methods are the same. Color correction nodes don't, since they are already calculated in 32bit linear float. On Thu, Mar 8, 2012 at 7:36 AM, Ron Ganbar ron...@gmail.com wrote: Purple colored Transform nodes concatenate together, far as I remember. Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 8 March 2012 12:14, James Etherington james.ethering...@gmail.comwrote: Colour grades don't concatenate in Nuke 'cos it's all in float. On Thu, Mar 8, 2012 at 10:11 AM, Peter Hartwig peter.hart...@gmail.comwrote: Hey y'all I was talking to my colleague, trying to figure out if there is a way to see when transform nodes, colorgrades etc concatenate in nuke... we both seem to rememeber it being possible in older versions... anyone? cheers Peter ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] concatenation in nuke
it would just be nice to have a visual indication that it's all good... but thanks guys On Thu, Mar 8, 2012 at 3:46 PM, Diogo Girondi diogogiro...@gmail.com wrote: From what I know (most if not all) transform nodes concatenate as long their filtering methods are the same. Color correction nodes don't, since they are already calculated in 32bit linear float. On Thu, Mar 8, 2012 at 7:36 AM, Ron Ganbar ron...@gmail.com wrote: Purple colored Transform nodes concatenate together, far as I remember. Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 8 March 2012 12:14, James Etherington james.ethering...@gmail.com wrote: Colour grades don't concatenate in Nuke 'cos it's all in float. On Thu, Mar 8, 2012 at 10:11 AM, Peter Hartwig peter.hart...@gmail.com wrote: Hey y'all I was talking to my colleague, trying to figure out if there is a way to see when transform nodes, colorgrades etc concatenate in nuke... we both seem to rememeber it being possible in older versions... anyone? cheers Peter ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] 32 bit to 8 bit conversion?
Simon,Are you saying that the .4545 levels effect on the layer masks and the overall 2.2 gamma adjustment should be done before the 32 to 8 bit depth conversion or after...?Thanks,RichRich Bobo Senior VFX Compositor Email: richb...@mac.com Mobile: 248.840.2665 Web: http://richbobo.comOn Mar 08, 2012, at 03:46 AM, Simon Björk si...@stillerstudios.se wrote:Look here to create a linear ICC profile: http://fnordware.blogspot.com/2008/05/making-linear-icc-profile.html.With that set as your working space, you should be able to get correct blending.If you only have a couple of layers, you could try adding a Levels effect and set gamma to 0.4545 to each layer. On the top of your layers you would then need to set an adjustment layer with a gamma of 2.2./Simon2012/3/8 Randy Little rlit...@rslittle.combecause you are using blend modes in photoshop that do not support float math(s) AND/Or you your working space ICC is not set up right. Randy S. Little http://reel.rslittle.com http://imdb.com/name/nm2325729/On Wed, Mar 7, 2012 at 20:43, Richard Bobo richb...@mac.com wrote: Adrian, Thanks for wanting to help! Here are the parameters: -- CG render passes, comped and beautified in Nuke (auto work)... -- Ultimate deliverables for client are layered 8 bit TIFF files with alpha out of Photoshop (different parts of vehicle)... In order to ease the workload, we are trying to render layered files out of Nuke that get loaded into Photoshop. There is some automated work that is done with a recorded macro/droplet in Photoshop and the end result is our client-ready 8 bit layered TIFF .psd file. It would be *perfect* if we could render out an 8 bit layered file of some kind from Nuke. The only reliable layered file format that I know of coming out of Nuke is EXR. And, I don't think Nuke will produce a layered TIFF or DPX that Photoshop can read properly. I could be wrong about that and if I am, I'd love to know how to do it! Also, EXR output does not allow 8 bit, as far as I can tell. So, we've tried 32 and 16 bit EXRs. The OpenEXR Photoshop plugin does a nice job of loading the EXR files, either as premultiplied layers with transparency or as unpremultiplied, separated layers for fill and alpha. The look of the layer comp in Photoshop matches Nuke as long as we stay in 32 bit linear space in Photoshop. However, changing the bit depth to 8 bit results in a general darkening of the image layers and a different "gamma look" to the transparent areas. In other words, the nice linear gradients are squashed in some areas and not as "spread out". The ProEXR manual does speak about this kind of problem and suggests bringing in the layers unpremultiplied and using Levels adjustments on the layer masks only of each layer before changing the bit depth. With some trial and error, I have been able to find some values that will *almost* work. However, the levels adjustment values are not the same for each layer. And, it still does not look quite right. Photoshop *will* produce the correct result, however, *if* we choose to Merge the layers before doing the 32--8 conversion - but that's not what we need - we need the layers... So, for the moment, we are going to try and see if we can live with individual Levels adjustments for each layer in Photoshop, prior to the bit depth conversion. That may be the path of least resistance - but it sure ain't pretty! (8^P So, Adrian, I hope that explains things a bit better. if you have any suggestions, I would love to hear them! Thanks, RichRich Bobo Senior VFX Compositor Mobile: (248) 840-2665 Web: http://richbobo.com/ "Man has been endowed with reason, with the power to create, so that he can add to what he's been given." - Anton Chekhov On Mar 7, 2012, at 6:24 PM, Adrian Baltowski wrote: Hi I want help or advise you something but I don't fully understand your workflow... You can of course make color conversion in nuke. Nuke is brilliant software to make such a conversions BUT What next?? You cannot export layered tiffs out of Nuke (at least not in usable form). Do you want to export layers as separate tif files? If you could explain your workflow then we could advise you more. Best AdrianW dniu 2012-03-07 16:33:54 użytkownik Juan Galva juan.ga...@gmail.com napisał: keep us posted, please! On 7 March 2012 16:27, Richard Bobo richb...@mac.com wrote: Thanks, Julik, Andy, Diogo and Simon for your suggestions, ideas and questions... After trying a number of things and reading some more about the way ProEXR and Photoshop handle things, we're going to try to make our tweaks in Nuke and let Photoshop do whatever it does. It may take a few rounds of tweaking and converting to see just what we need to do on the Nuke side to make it come out the way we want on the Photoshop end. However, it seems like there are just too many variables there. So, we'll not try to fight it... (8^ Thanks for your
Re: [Nuke-users] 32 bit to 8 bit conversion?
After, as it will make the layers blend in linear light instead of sRGB. The overall gamma will be the same as the sRGB viewer lut you have in Nuke. Although, you might introduce problems with banding as your really bending the colors of 8-bit. Of course you will also clamp values above 1. It might be better to do your compositing in sRGB space in Nuke as other suggested, but it's worth a try. Essentially, this would be somewhat the same thing as using a linear ICC profile in PS. 2012/3/8 Richard Bobo richb...@mac.com Simon, Are you saying that the .4545 levels effect on the layer masks and the overall 2.2 gamma adjustment should be done before the 32 to 8 bit depth conversion or after...? Thanks, Rich Rich Bobo Senior VFX Compositor Email: richb...@mac.com Mobile: 248.840.2665 Web: http://richbobo.com On Mar 08, 2012, at 03:46 AM, Simon Björk si...@stillerstudios.se wrote: Look here to create a linear ICC profile: http://fnordware.blogspot.com/2008/05/making-linear-icc-profile.html. With that set as your working space, you should be able to get correct blending. If you only have a couple of layers, you could try adding a Levels effect and set gamma to 0.4545 to each layer. On the top of your layers you would then need to set an adjustment layer with a gamma of 2.2. /Simon 2012/3/8 Randy Little rlit...@rslittle.com because you are using blend modes in photoshop that do not support float math(s) AND/Or you your working space ICC is not set up right. Randy S. Little http://reel.rslittle.com http://imdb.com/name/nm2325729/ On Wed, Mar 7, 2012 at 20:43, Richard Bobo richb...@mac.com wrote: Adrian, Thanks for wanting to help! Here are the parameters: -- CG render passes, comped and beautified in Nuke (auto work)... -- Ultimate deliverables for client are layered 8 bit TIFF files with alpha out of Photoshop (different parts of vehicle)... In order to ease the workload, we are trying to render layered files out of Nuke that get loaded into Photoshop. There is some automated work that is done with a recorded macro/droplet in Photoshop and the end result is our client-ready 8 bit layered TIFF .psd file. It would be *perfect* if we could render out an 8 bit layered file of some kind from Nuke. The only reliable layered file format that I know of coming out of Nuke is EXR. And, I don't think Nuke will produce a layered TIFF or DPX that Photoshop can read properly. I could be wrong about that and if I am, I'd love to know how to do it! Also, EXR output does not allow 8 bit, as far as I can tell. So, we've tried 32 and 16 bit EXRs. The OpenEXR Photoshop plugin does a nice job of loading the EXR files, either as premultiplied layers with transparency or as unpremultiplied, separated layers for fill and alpha. The look of the layer comp in Photoshop matches Nuke as long as we stay in 32 bit linear space in Photoshop. However, changing the bit depth to 8 bit results in a general darkening of the image layers and a different gamma look to the transparent areas. In other words, the nice linear gradients are squashed in some areas and not as spread out. The ProEXR manual does speak about this kind of problem and suggests bringing in the layers unpremultiplied and using Levels adjustments on the layer masks only of each layer before changing the bit depth. With some trial and error, I have been able to find some values that will *almost* work. However, the levels adjustment values are not the same for each layer. And, it still does not look quite right. Photoshop *will* produce the correct result, however, *if* we choose to Merge the layers before doing the 32--8 conversion - but that's not what we need - we need the layers... So, for the moment, we are going to try and see if we can live with individual Levels adjustments for each layer in Photoshop, prior to the bit depth conversion. That may be the path of least resistance - but it sure ain't pretty! (8^P So, Adrian, I hope that explains things a bit better. if you have any suggestions, I would love to hear them! Thanks, Rich Rich Bobo Senior VFX Compositor Mobile: (248) 840-2665 Web: http://richbobo.com/ Man has been endowed with reason, with the power to create, so that he can add to what he's been given. - Anton Chekhov On Mar 7, 2012, at 6:24 PM, Adrian Baltowski wrote: Hi I want help or advise you something but I don't fully understand your workflow... You can of course make color conversion in nuke. Nuke is brilliant software to make such a conversions BUT What next?? You cannot export layered tiffs out of Nuke (at least not in usable form). Do you want to export layers as separate tif files? If you could explain your workflow then we could advise you more. Best Adrian W dniu 2012-03-07 16:33:54
Re: [Nuke-users] 32 bit to 8 bit conversion?
And the levels should be applied to the actual layers, not on masks. Unless I'm misunderstanding you. 2012/3/8 Simon Björk si...@stillerstudios.se After, as it will make the layers blend in linear light instead of sRGB. The overall gamma will be the same as the sRGB viewer lut you have in Nuke. Although, you might introduce problems with banding as your really bending the colors of 8-bit. Of course you will also clamp values above 1. It might be better to do your compositing in sRGB space in Nuke as other suggested, but it's worth a try. Essentially, this would be somewhat the same thing as using a linear ICC profile in PS. 2012/3/8 Richard Bobo richb...@mac.com Simon, Are you saying that the .4545 levels effect on the layer masks and the overall 2.2 gamma adjustment should be done before the 32 to 8 bit depth conversion or after...? Thanks, Rich Rich Bobo Senior VFX Compositor Email: richb...@mac.com Mobile: 248.840.2665 Web: http://richbobo.com On Mar 08, 2012, at 03:46 AM, Simon Björk si...@stillerstudios.se wrote: Look here to create a linear ICC profile: http://fnordware.blogspot.com/2008/05/making-linear-icc-profile.html. With that set as your working space, you should be able to get correct blending. If you only have a couple of layers, you could try adding a Levels effect and set gamma to 0.4545 to each layer. On the top of your layers you would then need to set an adjustment layer with a gamma of 2.2. /Simon 2012/3/8 Randy Little rlit...@rslittle.com because you are using blend modes in photoshop that do not support float math(s) AND/Or you your working space ICC is not set up right. Randy S. Little http://reel.rslittle.com http://imdb.com/name/nm2325729/ On Wed, Mar 7, 2012 at 20:43, Richard Bobo richb...@mac.com wrote: Adrian, Thanks for wanting to help! Here are the parameters: -- CG render passes, comped and beautified in Nuke (auto work)... -- Ultimate deliverables for client are layered 8 bit TIFF files with alpha out of Photoshop (different parts of vehicle)... In order to ease the workload, we are trying to render layered files out of Nuke that get loaded into Photoshop. There is some automated work that is done with a recorded macro/droplet in Photoshop and the end result is our client-ready 8 bit layered TIFF .psd file. It would be *perfect* if we could render out an 8 bit layered file of some kind from Nuke. The only reliable layered file format that I know of coming out of Nuke is EXR. And, I don't think Nuke will produce a layered TIFF or DPX that Photoshop can read properly. I could be wrong about that and if I am, I'd love to know how to do it! Also, EXR output does not allow 8 bit, as far as I can tell. So, we've tried 32 and 16 bit EXRs. The OpenEXR Photoshop plugin does a nice job of loading the EXR files, either as premultiplied layers with transparency or as unpremultiplied, separated layers for fill and alpha. The look of the layer comp in Photoshop matches Nuke as long as we stay in 32 bit linear space in Photoshop. However, changing the bit depth to 8 bit results in a general darkening of the image layers and a different gamma look to the transparent areas. In other words, the nice linear gradients are squashed in some areas and not as spread out. The ProEXR manual does speak about this kind of problem and suggests bringing in the layers unpremultiplied and using Levels adjustments on the layer masks only of each layer before changing the bit depth. With some trial and error, I have been able to find some values that will *almost* work. However, the levels adjustment values are not the same for each layer. And, it still does not look quite right. Photoshop *will* produce the correct result, however, *if* we choose to Merge the layers before doing the 32--8 conversion - but that's not what we need - we need the layers... So, for the moment, we are going to try and see if we can live with individual Levels adjustments for each layer in Photoshop, prior to the bit depth conversion. That may be the path of least resistance - but it sure ain't pretty! (8^P So, Adrian, I hope that explains things a bit better. if you have any suggestions, I would love to hear them! Thanks, Rich Rich Bobo Senior VFX Compositor Mobile: (248) 840-2665 Web: http://richbobo.com/ Man has been endowed with reason, with the power to create, so that he can add to what he's been given. - Anton Chekhov On Mar 7, 2012, at 6:24 PM, Adrian Baltowski wrote: Hi I want help or advise you something but I don't fully understand your workflow... You can of course make color conversion in nuke. Nuke is brilliant software to make such a conversions BUT What next?? You cannot export layered tiffs out of Nuke (at least not in usable form). Do you want to
Re: [Nuke-users] 32 bit to 8 bit conversion?
some notes to all the good info already suggested: - if you do your gamma correction in photoshop, use the gamma in exposure rather then levels. last time i checked, the one in levels was not a mathematical gamma correction but has some adobe visually pleasing stuff added. - also, do your gamma correction in 32bit, then first drop down to 16bit to undo the gamma, then drop to 8it. this will avoid banding issues. - and lastly, note that photoshop introduces dither when dropping to 8bit. this might or might not be what you want. so basically, you're probably better off comping in sRGB in nuke (so that it looks slightly wrong), then write out exr, import into PS, dropping to 8bit (so they look like you would have comped in nuke linearly). can't see a way to avoid the dither issue if you take the exr route though. ++ chris On 3/8/12 at 5:17 PM, si...@stillerstudios.se (Simon Björk) wrote: After, as it will make the layers blend in linear light instead of sRGB. The overall gamma will be the same as the sRGB viewer lut you have in Nuke. Although, you might introduce problems with banding as your really bending the colors of 8-bit. Of course you will also clamp values above 1. It might be better to do your compositing in sRGB space in Nuke as other suggested, but it's worth a try. Essentially, this would be somewhat the same thing as using a linear ICC profile in PS. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
[Nuke-users] Re: concatenation in nuke
Hiya, Transform nodes in Nuke that concatenate include: • Transform • TransformMasked • CameraShake • Reformat • CornerPin • Tracker • Stabilize • Reconcile3D • Card3D • Transform3D (hidden under Other / T) • MotionBlur2D (will receive a concatenated Transform, but doesn't pass it on) However some of the Transform nodes do not concatenate so make sure they aren’t interspersed with those nodes that do. The non-concatenating Transform nodes are: • Mirror • Position • TVIscale • GridWarp • SplineWarp • Crop • PlanarTracker (though the PlanarTracker Corner Pin exports will concatenate) Concatenation also affects the filtering hit you get when Transforming an image. The way Nuke handles this with multiple concatenated Transforms is to only apply one filter hit based on the settings of the final Transform node. The other Transform nodes’ filters are ignored. Although the Nuke documents currently state that Colour nodes concatenate (page 93, Nuke 6.3v6) they in fact don't. This is because, as already said above, Nuke is 32bit float (integer: 4,294,967,296 colours per channel = 80 octillion colours (80x10²⁸)) and doesn’t need too. :) Hope this helps, Matt Sphere VFX Ltd 3D . VFX . Training www.spherevfx.com ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Re: concatenation in nuke
And why a merge node block the concatenation like that : set cut_paste_input [stack 0] version 6.3 v4 CheckerBoard2 { inputs 0 name CheckerBoard1 selected true xpos -525 ypos -17 } Transform { scale 0.1 center {960 540} name Transform1 selected true xpos -525 ypos 77 } Constant { inputs 0 channels rgb name Constant1 selected true xpos -403 ypos -27 } Merge2 { inputs 2 name Merge1 selected true xpos -403 ypos 77 } Transform { scale 10 center {960 540} name Transform2 selected true xpos -403 ypos 130 } I think if I remember well in Fusion this setup works. It would be great if you include this in Nuke. On Thu, Mar 8, 2012 at 8:53 PM, mattdleonard nuke-users-re...@thefoundry.co.uk wrote: ** Hiya, Transform nodes in Nuke that concatenate include: • Transform • TransformMasked • CameraShake • Reformat • CornerPin • Tracker • Stabilize • Reconcile3D • Card3D • Transform3D (hidden under Other / T) • MotionBlur2D (will receive a concatenated Transform, but doesn't pass it on) However some of the Transform nodes do not concatenate so make sure they aren’t interspersed with those nodes that do. The non-concatenating Transform nodes are: • Mirror • Position • TVIscale • GridWarp • SplineWarp • Crop • PlanarTracker (though the PlanarTracker Corner Pin exports will concatenate) Concatenation also affects the filtering hit you get when Transforming an image. The way Nuke handles this with multiple concatenated Transforms is to only apply one filter hit based on the settings of the final Transform node. The other Transform nodes’ filters are ignored. Although the Nuke documents currently state that Colour nodes concatenate (page 93, Nuke 6.3v6) they in fact don't. This is because, as already said above, Nuke is 32bit float (integer: 4,294,967,296 colours per channel = 80 octillion colours (80x10²⁸)) and doesn’t need too. [image: Smile] Hope this helps, Matt -- Sphere VFX Ltd 3D . VFX . Training www.spherevfx.com ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users -- Julien Chandelle GSM : +32 (0) 494 277 542 julienchandelle.be http://www.julienchandelle.be @jimbiscuit https://twitter.com/#%21/jimbiscuit || imdbhttp://www.imdb.com/name/nm2844171/ || Nuke , AE Fusion Compositor || ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Re: concatenation in nuke
TransformMasked doesn't concatenate Also the last node in line determines the filter type - not sure which how motion blur is determined though. The visual clue is the image is too soft ;) Howard From: mattdleonard nuke-users-re...@thefoundry.co.uk To: nuke-users@support.thefoundry.co.uk Sent: Thursday, 8 March 2012, 19:53 Subject: [Nuke-users] Re: concatenation in nuke Hiya, Transform nodes in Nuke that concatenate include: • Transform • TransformMasked • CameraShake • Reformat • CornerPin • Tracker • Stabilize • Reconcile3D • Card3D • Transform3D (hidden under Other / T) • MotionBlur2D (will receive a concatenated Transform, but doesn't pass it on) However some of the Transform nodes do not concatenate so make sure they aren’t interspersed with those nodes that do. The non-concatenating Transform nodes are: • Mirror • Position • TVIscale • GridWarp • SplineWarp • Crop • PlanarTracker (though the PlanarTracker Corner Pin exports will concatenate) Concatenation also affects the filtering hit you get when Transforming an image. The way Nuke handles this with multiple concatenated Transforms is to only apply one filter hit based on the settings of the final Transform node. The other Transform nodes’ filters are ignored. Although the Nuke documents currently state that Colour nodes concatenate (page 93, Nuke 6.3v6) they in fact don't. This is because, as already said above, Nuke is 32bit float (integer: 4,294,967,296 colours per channel = 80 octillion colours (80x10²⁸)) and doesn’t need too. Hope this helps, Matt Sphere VFX Ltd 3D . VFX . Training www.spherevfx.com ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] 32 bit to 8 bit conversion?
Simon,I made a linear ICC working space profile and I was able to successfully convert my 32 bit file to 8 bit with very little shifting of values. Yea! So, that was a "win" - thank you! The one wrinkle that I hadn't taken into account is that when I save out the 8 bit layered TIFF file from Photoshop - it's still in linear colorspace! And, if I do a convert to color space in Photoshop - from linear to sRGB - I still get the same darkening as before! So, I'll I've really done is to move the problem farther down the pipeline! Arrgghh... Any suggestions?Thanks,RichRich Bobo Senior VFX Compositor Email: richb...@mac.com Mobile: 248.840.2665 Web: http://richbobo.comOn Mar 08, 2012, at 11:17 AM, Simon Björk si...@stillerstudios.se wrote:After, as it will make the layers blend in linear light instead of sRGB. The overall gamma will be the same as the sRGB viewer lut you have in Nuke.Although, you might introduce problems with banding as your really bending the colors of 8-bit. Of course you will also clamp values above 1. It might be better to do your compositing in sRGB space in Nuke as other suggested, but it'sworth a try.Essentially, this would be somewhat the same thing as using a linear ICC profile in PS.2012/3/8 Richard Bobo richb...@mac.comSimon,Are you saying that the .4545 levels effect on the layer masks and the overall 2.2 gamma adjustment should be done before the 32 to 8 bit depth conversion or after...?Thanks,RichRich Bobo Senior VFX Compositor Email: richb...@mac.com Mobile: 248.840.2665 Web: http://richbobo.comOn Mar 08, 2012, at 03:46 AM, Simon Björk si...@stillerstudios.se wrote: Look here to create a linear ICC profile: http://fnordware.blogspot.com/2008/05/making-linear-icc-profile.html.With that set as your working space, you should be able to get correct blending.If you only have a couple of layers, you could try adding a Levels effect and set gamma to 0.4545 to each layer. On the top of your layers you would then need to set an adjustment layer with a gamma of 2.2./Simon2012/3/8 Randy Little rlit...@rslittle.combecause you are using blend modes in photoshop that do not support float math(s) AND/Or you your working space ICC is not set up right. Randy S. Little http://reel.rslittle.com http://imdb.com/name/nm2325729/On Wed, Mar 7, 2012 at 20:43, Richard Bobo richb...@mac.com wrote: Adrian, Thanks for wanting to help! Here are the parameters: -- CG render passes, comped and beautified in Nuke (auto work)... -- Ultimate deliverables for client are layered 8 bit TIFF files with alpha out of Photoshop (different parts of vehicle)... In order to ease the workload, we are trying to render layered files out of Nuke that get loaded into Photoshop. There is some automated work that is done with a recorded macro/droplet in Photoshop and the end result is our client-ready 8 bit layered TIFF .psd file. It would be *perfect* if we could render out an 8 bit layered file of some kind from Nuke. The only reliable layered file format that I know of coming out of Nuke is EXR. And, I don't think Nuke will produce a layered TIFF or DPX that Photoshop can read properly. I could be wrong about that and if I am, I'd love to know how to do it! Also, EXR output does not allow 8 bit, as far as I can tell. So, we've tried 32 and 16 bit EXRs. The OpenEXR Photoshop plugin does a nice job of loading the EXR files, either as premultiplied layers with transparency or as unpremultiplied, separated layers for fill and alpha. The look of the layer comp in Photoshop matches Nuke as long as we stay in 32 bit linear space in Photoshop. However, changing the bit depth to 8 bit results in a general darkening of the image layers and a different "gamma look" to the transparent areas. In other words, the nice linear gradients are squashed in some areas and not as "spread out". The ProEXR manual does speak about this kind of problem and suggests bringing in the layers unpremultiplied and using Levels adjustments on the layer masks only of each layer before changing the bit depth. With some trial and error, I have been able to find some values that will *almost* work. However, the levels adjustment values are not the same for each layer. And, it still does not look quite right. Photoshop *will* produce the correct result, however, *if* we choose to Merge the layers before doing the 32--8 conversion - but that's not what we need - we need the layers... So, for the moment, we are going to try and see if we can live with individual Levels adjustments for each layer in Photoshop, prior to the bit depth conversion. That may be the path of least resistance - but it sure ain't pretty! (8^P So, Adrian, I hope that explains things a bit better. if you have any suggestions, I would love to hear them! Thanks, RichRich Bobo Senior VFX Compositor Mobile: (248) 840-2665 Web: http://richbobo.com/ "Man has been endowed with reason, with the power to create, so that he