[Nuke-users] Re: Open Nuke from within Browser

2012-08-17 Thread chrissowa
Hi Holger, thanks for your reply. I completely forgot to say that we are using CentOS (5.4) and Firefox (10)... You are using Shotgun at your company, or? Can you open Nuke from within Shotgun? Is it possible to see how they managed this to work? Actually i m not sure for what terms i have to

Re: [Nuke-users] Re: Open Nuke from within Browser

2012-08-17 Thread Diogo Girondi
Yes you can open Nuke from Shotgun. Basically in two ways. Either by simply using a local file field on the desired entity with the link to a nk file in your mapped file system or by creating a custom menu item in Shotgun that triggers a python script that does the job for you. The only few

Re: [Nuke-users] Re: Open Nuke from within Browser

2012-08-17 Thread Jimmy Christensen
What happens if you write this in your browser? file:///Servername/Projects/Project/.../nukescript.nk Ofcourse with the correct path and all. If the mimetypes/filetypes are setup correctly firefox should ask which application it should open it with. Also what deskop environment are you using

Re: [Nuke-users] Re: Open Nuke from within Browser

2012-08-17 Thread Diogo Girondi
That will probably trigger a download for the file trough the browser. But I can test this, so it's just a guess. -diogo On Fri, Aug 17, 2012 at 9:52 AM, Jimmy Christensen ji...@ghost.dk wrote: What happens if you write this in your browser?

Re: [Nuke-users] Re: Open Nuke from within Browser

2012-08-17 Thread Diogo Girondi
You probably need some Java or Javascript blackmagic to bypass the browser's own file handling. Normally browsers check if a file is supported/readable and try to open it, if they can't, they trigger a download operation. On Fri, Aug 17, 2012 at 9:55 AM, Ron Ganbar ron...@gmail.com wrote:

Re: [Nuke-users] Re: Open Nuke from within Browser

2012-08-17 Thread Jimmy Christensen
It shouldn't. Here it opens it directly and doesn't first download to temp and open it. Best Regards Jimmy Christensen Developer Ghost A/S On 17/08/12 14:55, Diogo Girondi wrote: That will probably trigger a download for the file trough the browser. But I can test this, so it's just a guess.

Re: [Nuke-users] Re: Open Nuke from within Browser

2012-08-17 Thread Diogo Girondi
I believe it works that way for security reasons. Otherwise people with bad intentions could simply post links pointing to the shell exec with some nasty commands and create havok on ones machine. On Fri, Aug 17, 2012 at 10:00 AM, Diogo Girondi diogogiro...@gmail.comwrote: You probably need

Re: [Nuke-users] Re: Open Nuke from within Browser

2012-08-17 Thread Jimmy Christensen
Well, to be honest I didn't test with a nuke file :) When I tried with a nuke file it opened up as clear text. Anyway found this : http://stackoverflow.com/questions/30931/register-file-extensions-mime-types-in-linux Which made firefox open it directly in Nuke. Made a xml file called

Re: [Nuke-users] Re: Open Nuke from within Browser

2012-08-17 Thread Ron Ganbar
Nice! Will this work on the Mac do you think? Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 17 August 2012 16:08, Jimmy Christensen ji...@ghost.dk wrote: Well, to be honest I didn't test with a nuke

Re: [Nuke-users] Re: Open Nuke from within Browser

2012-08-17 Thread Jimmy Christensen
Update: It doesn't seem work if it's linked from eg. a html page. Most likely for security reasons (and good reason). Another thing which can be done it to use a custom protocol and write a small wrapper for it. Much like how rv does it with shotgun. More info here :

Re: [Nuke-users] Re: Open Nuke from within Browser

2012-08-17 Thread Diogo Girondi
Here Chrome opens the file as text in a tab and Safari opens the containing folder. None of them triggers Nuke's exec with the path as an argument. If it worked differently I would get worried. file:///Applications/Utilities/Terminal.app/Contents/MacOS/Terminal rm -rf * -- click me Kaboom! :)

Re: [Nuke-users] Re: Open Nuke from within Browser

2012-08-17 Thread Diogo Girondi
http://java.sun.com/developer/onlineTraining/protocolhandlers/ https://developer.mozilla.org/en-US/docs/Web-based_protocol_handlers http://docstore.mik.ua/orelly/java/exp/ch09_06.htm On Fri, Aug 17, 2012 at 10:18 AM, Diogo Girondi diogogiro...@gmail.comwrote: Here Chrome opens the file as text

Re: [Nuke-users] Re: Open Nuke from within Browser

2012-08-17 Thread Jimmy Christensen
No, it's linux only. However I found this : http://www.rubicode.com/Software/RCDefaultApp/ Best Regards Jimmy Christensen Developer Ghost A/S On 17/08/12 15:14, Ron Ganbar wrote: Nice! Will this work on the Mac do you think? Ron Ganbar email: ron...@gmail.com mailto:ron...@gmail.com tel:

Re: [Nuke-users] Re: Open Nuke from within Browser

2012-08-17 Thread Diogo Girondi
That looks sweet! On Fri, Aug 17, 2012 at 10:33 AM, Jimmy Christensen ji...@ghost.dk wrote: No, it's linux only. However I found this : http://www.rubicode.com/**Software/RCDefaultApp/http://www.rubicode.com/Software/RCDefaultApp/ Best Regards Jimmy Christensen Developer Ghost A/S On

Re: [Nuke-users] Re: Open Nuke from within Browser

2012-08-17 Thread Ron Ganbar
Nice! Thanks for this. Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 17 August 2012 16:36, Diogo Girondi diogogiro...@gmail.com wrote: That looks sweet! On Fri, Aug 17, 2012 at 10:33 AM, Jimmy

Re: [Nuke-users] Reconcile3d output live still bust

2012-08-17 Thread Andreas Frickinger
Thanks those expressions Frank and Jose, they both seem to work well (if you don't need Motion Blur)... As a long term goal, I was wondering if it wouldn't be possible somehow to access the Vertex information directly from the alembic file, I mean the data must be already there as it's a baked

[Nuke-users] Separate particle channel from another object channel

2012-08-17 Thread poiboy
Aloha e na po`e... SO question: I have a simple sprite based particle system emitting particlesa along the ground. I have a separate premulted image projected on a card that is also in the scene. I am using the projected image to render with the particles, so that through the camera some

Re: [Nuke-users] J_Ops 2.0 available - adding a rigid body physics engine for Nuke's 3D system

2012-08-17 Thread Marten Blumen
That looks good Jack, thanks! On 17 August 2012 19:34, Jack Binks jackbi...@gmail.com wrote: Hey Gents, Will have to investigate further, but I think what you're seeing is related to the auto calculated center of mass. Does the below amendment make it more what you expect (body has CoM

Re: [Nuke-users] Separate particle channel from another object channel

2012-08-17 Thread Marten Blumen
Seperate the particles and projected image into two renders using two scanline render nodes. Then zmerge/deep them after you grade them. On 18 August 2012 08:48, poiboy nuke-users-re...@thefoundry.co.uk wrote: ** Aloha e na po`e... SO question: I have a simple sprite based particle system

[Nuke-users] Re: Separate particle channel from another object channel

2012-08-17 Thread poiboy
Marten, I actually thought of that, but the depth channel for the partciles are pretty fubar as well as the card for the projected image. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/

Re: [Nuke-users] Re: Separate particle channel from another object channel

2012-08-17 Thread Marten Blumen
I'm not sure how you can have a bad depth channel. can you post an image? On 18 August 2012 10:33, poiboy nuke-users-re...@thefoundry.co.uk wrote: ** Marten, I actually thought of that, but the depth channel for the partciles are pretty fubar as well as the card for the projected image.

[Nuke-users] Re: Vector Blur and cards with alpha

2012-08-17 Thread kafkaz
Yes Howard, thats exactly the problem I am pondering about. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

Re: [Nuke-users] Re: Vector Blur and cards with alpha

2012-08-17 Thread Marten Blumen
Seems like the motion vectors are set by the geometry and uninfluenced by the image on them. On 18 August 2012 11:07, kafkaz nuke-users-re...@thefoundry.co.uk wrote: ** Yes Howard, thats exactly the problem I am pondering about. ___ Nuke-users

Re: [Nuke-users] Re: Vector Blur and cards with alpha

2012-08-17 Thread Howard Jones
The only suggestions are then: 1) to separate to  multiple scanline renders and add vector blur separately, then comp. Even if you could get motion blur to work as per the transparency, it would affect the background  in an undesirable way. 2) to split these into separate layers/channels and