Just make sure you add contact lighting where it would light the area around it.
s
On 23 Aug 2012, at 05:49, Darren wrote:
Does anyone have any tips integrating fire into comps?
Have CG background which i need to add 2d flames into. I know it's a lot more
work than just adding flames over
From memory, I use a constant into a dither, desaturated a bit, then use
several noise nodes to matte out the dots.
Also I've taken actual star field photos blurred and keyed, to gamma up
sections of the above, which can get around the lack of resolution in the star
plate.
Howard
On 23
Shake had a random generator with a density slider that made this kind of
thing easy. I used it lots.
Any idea what kind of thing was used to create that?
Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
+972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/
On
Like a motion vectors pass? - ive been playing and know exactly how to get that
one working.
Neil Scholes
+44(0) 7977 456 197
www.uvfilms.co.uk
On 23 Aug 2012, at 01:47, Jimbo55 wrote:
Hey Guys
Does anybody know how to make a vector pass from Houdini work inside of Nuke?
I have a
Thank you Frank for the help.
I see the expression arrows change on the switch node, but I don't see the
switch node it's self
move from 0 to 3. What am I missing?
thanks,
dennis
-Original Message-
From: Frank Rueter fr...@beingfrank.info
Sent: Aug 21, 2012 5:32 PM
To:
Christ - why the hell are all these golden oldies always hidden!
Neil Scholes
+44(0) 7977 456 197
www.uvfilms.co.uk
On 23 Aug 2012, at 14:47, Diogo Girondi wrote:
Or simply use the hidden StarField node in Nuke with the attached txt file.
Hit tab update StarField
Load up the
Thanks, Diogo.
I would have loved to use this for a project a few weeks ago, but didn't know
about it. We had a bunch of real star plates that were shot, some time-lapse,
and it always seemed like we were tweaking them to look a certain way. Building
our own in some cases would have been a
didn't find anywhere this node...
:(..
On 8/22/12, Michael Hatton michael.hat...@gmail.com wrote:
I think a better feature or option would be to read clients mind.
On Wed, Aug 22, 2012 at 9:41 AM, Rich Bobo richb...@mac.com wrote:
Mine never seemed to work very well. I think it was buggy...
On 8/23/12 at 12:09 PM, ron...@gmail.com (Ron Ganbar) wrote:
Shake had a random generator with a density slider that
made this kind of thing easy. I used it lots.
Any idea what kind of thing was used to create that?
good question i miss that too...
a simple way to generate a random noise plate
doh, forgot to animate the density...
i'm sure there is a better way, but this kinda works:
set cut_paste_input [stack 0]
push $cut_paste_input
Expression {
expr0 random((x+10)*seed+1000,(y+10)*seed+1000) *
ceil((density-random((x+40)*seed+4000,(y+40)*seed+4000)))
expr1
can you send the nodes?
On 24/08/12 1:31 AM, dennis wrote:
Thank you Frank for the help.
I see the expression arrows change on the switch node, but I don't see the
switch node it's self
move from 0 to 3. What am I missing?
thanks,
dennis
-Original Message-
From: Frank Rueter
doesn't read client's mind but has a lot of controls to make 'em happy ;)
http://www.nukepedia.com/gizmos/other/tpolishing/
Michael Hatton wrote:
I think a better feature or option would be to read clients mind.
On Wed, Aug 22, 2012 at 9:41 AM, Rich Bobo richb...@mac.com
hi toki,
something like this should work:
[join [lrange [split [file dirname [value
Read1.file]] /] 0 end-4] /]
chris
On 8/23/12 at 1:21 AM, (Toki Wartooth) wrote:
Hi..
I'm trying to split the path at a certain point, meaning that
I'd like to
take the path of a read node and chop it
Python should also work
[python os.path.split(nuke.thisNode().knob('file').value()).__getitem__(0)]
[python os.path.split(nuke.thisNode().knob('file').value()).__getitem__(1)]
[python os.path.join(os.path.split(s).__getitem__(0),
os.path.split(s).__getitem__(1))]
cheers,
diogo
On Thu, Aug
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