Re: [Nuke-users] Blink mini-project

2014-06-08 Thread Frank Rueter|OHUfx
Something neat would be to simply draw an animation curve. Would be quite handy for QC and RD workflows as well as drawing the AudioRead's parameters to see waveforms in the viewer, in case you have to time your comp to audio. On 17/05/14 3:19 am, Nik Yotis wrote: Hi, any ideas/suggestions

Re: [Nuke-users] Blink mini-project

2014-06-08 Thread Martin Constable
Something neat would be to simply draw an animation curve. Does not command / option - shift in the animation window already deliver this ability? On 8 Jun, 2014, at 2:17 PM, Frank Rueter|OHUfx fr...@ohufx.com wrote: Something neat would be to simply draw an animation curve. Would be quite

Re: [Nuke-users] Blink mini-project

2014-06-08 Thread Frank Rueter|OHUfx
I meant visualise an existing animation curve in the viewer, i.e. draw it as pixels. On 8/06/14 6:24 pm, Martin Constable wrote: Something neat would be to simply draw an animation curve. Does not command / option - shift in the animation window already deliver this ability? On 8 Jun,

Re: [Nuke-users] Blink mini-project

2014-06-08 Thread Martin Constable
Yes, that would be cool. Working out the interface for that would be fun... - If the camera moved, would the curve move it? - Might the speed of the animation be visible on the curve as a color weight? On 8 Jun, 2014, at 4:21 PM, Frank Rueter|OHUfx fr...@ohufx.com wrote: I meant visualise an

Re: [Nuke-users] Blink mini-project

2014-06-08 Thread Frank Rueter|OHUfx
- If the camera moved, would the curve move it? not sure what you mean. I was thinking about just drawing the curve into the viewer as an IP. - Might the speed of the animation be visible on the curve as a color weight? that sounds like a cool bonus. On 8/06/14 8:43 pm, Martin Constable

Re: [Nuke-users] How to load a TCL script thru menu.py

2014-06-08 Thread Howard Jones
Thanks Frank. Haven't seen Fredericks but there's 2 solutions there which is one better than I hoped and nothing to rewrite. Bonus! Cheers Howard On 8 Jun 2014, at 06:38 am, Frank Rueter|OHUfx fr...@ohufx.com wrote: or this will do it without re-writing anything: menu = nuke.menu('Nodes')