Something neat would be to simply draw an animation curve.
Would be quite handy for QC and RD workflows as well as drawing the
AudioRead's parameters to see waveforms in the viewer, in case you have
to time your comp to audio.
On 17/05/14 3:19 am, Nik Yotis wrote:
Hi,
any ideas/suggestions
Something neat would be to simply draw an animation curve.
Does not command / option - shift in the animation window already deliver this
ability?
On 8 Jun, 2014, at 2:17 PM, Frank Rueter|OHUfx fr...@ohufx.com wrote:
Something neat would be to simply draw an animation curve.
Would be quite
I meant visualise an existing animation curve in the viewer, i.e. draw
it as pixels.
On 8/06/14 6:24 pm, Martin Constable wrote:
Something neat would be to simply draw an animation curve.
Does not command / option - shift in the animation window already deliver this
ability?
On 8 Jun,
Yes, that would be cool. Working out the interface for that would be fun...
- If the camera moved, would the curve move it?
- Might the speed of the animation be visible on the curve as a color weight?
On 8 Jun, 2014, at 4:21 PM, Frank Rueter|OHUfx fr...@ohufx.com wrote:
I meant visualise an
- If the camera moved, would the curve move it?
not sure what you mean. I was thinking about just drawing the curve into
the viewer as an IP.
- Might the speed of the animation be visible on the curve as a color weight?
that sounds like a cool bonus.
On 8/06/14 8:43 pm, Martin Constable
Thanks Frank. Haven't seen Fredericks but there's 2 solutions there which is
one better than I hoped and nothing to rewrite. Bonus!
Cheers
Howard
On 8 Jun 2014, at 06:38 am, Frank Rueter|OHUfx fr...@ohufx.com wrote:
or this will do it without re-writing anything:
menu = nuke.menu('Nodes')