Yes, that would be cool. Working out the interface for that would be fun...
- If the camera moved, would the curve move it? 
- Might the speed of the animation be visible on the curve as a color weight? 


On 8 Jun, 2014, at 4:21 PM, Frank Rueter|OHUfx <[email protected]> wrote:

> I meant visualise an existing animation curve in the viewer, i.e. draw it as 
> pixels.
> 
> On 8/06/14 6:24 pm, Martin Constable wrote:
>>> Something neat would be to simply draw an animation curve.
>>> 
>> Does not command / option - shift in the animation window already deliver 
>> this ability?
>> 
>> 
>> On 8 Jun, 2014, at 2:17 PM, Frank Rueter|OHUfx 
>> <[email protected]>
>>  wrote:
>> 
>> 
>>> Something neat would be to simply draw an animation curve.
>>> Would be quite handy for QC and R&D workflows as well as drawing the 
>>> AudioRead's parameters to see waveforms in the viewer, in case you have to 
>>> time your comp to audio.
>>> 
>>> 
>>> On 17/05/14 3:19 am, Nik Yotis wrote:
>>> 
>>>> Hi,
>>>> 
>>>> any ideas/suggestions for a mini-project Blink project people 'd like to 
>>>> see live?
>>>> Dev time is 2 weeks, I have a basic understanding of the Blink | NDK API
>>>> 
>>>> cheersQ
>>>> 
>>>> -- 
>>>> Nik Yotis | Software Engineer/3D Graphics R&D 
>>>> 
>>>> BlueBolt Ltd | 15-16 Margaret Street | London W1W 8RW | T: +44 (0)20 7637 
>>>> 5575 | F: +44 (0)20 7637 3296 | 
>>>> www.blue-bolt.com
>>>>  |
>>>> 
>>>> 
>>>> 
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>>> <ohufxLogo_50x50.png>       vfx compositing | workflow customisation and 
>>> consulting _______________________________________________
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> -- 
> <ohufxLogo_50x50.png> vfx compositing | workflow customisation and consulting 
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