> Something neat would be to simply draw an animation curve. Does not command / option - shift in the animation window already deliver this ability?
On 8 Jun, 2014, at 2:17 PM, Frank Rueter|OHUfx <[email protected]> wrote: > Something neat would be to simply draw an animation curve. > Would be quite handy for QC and R&D workflows as well as drawing the > AudioRead's parameters to see waveforms in the viewer, in case you have to > time your comp to audio. > > > On 17/05/14 3:19 am, Nik Yotis wrote: >> Hi, >> >> any ideas/suggestions for a mini-project Blink project people 'd like to see >> live? >> Dev time is 2 weeks, I have a basic understanding of the Blink | NDK API >> >> cheersQ >> >> -- >> Nik Yotis | Software Engineer/3D Graphics R&D >> >> BlueBolt Ltd | 15-16 Margaret Street | London W1W 8RW | T: +44 (0)20 7637 >> 5575 | F: +44 (0)20 7637 3296 | www.blue-bolt.com | >> >> >> >> _______________________________________________ >> Nuke-users mailing list >> >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > -- > <ohufxLogo_50x50.png> vfx compositing | workflow customisation and consulting > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users _______________________________________________ Nuke-users mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
