>>- If the camera moved, would the curve move it?
not sure what you mean. I was thinking about just drawing the curve into
the viewer as an IP.
- Might the speed of the animation be visible on the curve as a color weight?
that sounds like a cool bonus.
On 8/06/14 8:43 pm, Martin Constable wrote:
Yes, that would be cool. Working out the interface for that would be fun...
- If the camera moved, would the curve move it?
- Might the speed of the animation be visible on the curve as a color weight?
On 8 Jun, 2014, at 4:21 PM, Frank Rueter|OHUfx <fr...@ohufx.com> wrote:
I meant visualise an existing animation curve in the viewer, i.e. draw it as
pixels.
On 8/06/14 6:24 pm, Martin Constable wrote:
Something neat would be to simply draw an animation curve.
Does not command / option - shift in the animation window already deliver this
ability?
On 8 Jun, 2014, at 2:17 PM, Frank Rueter|OHUfx
<fr...@ohufx.com>
wrote:
Something neat would be to simply draw an animation curve.
Would be quite handy for QC and R&D workflows as well as drawing the
AudioRead's parameters to see waveforms in the viewer, in case you have to time
your comp to audio.
On 17/05/14 3:19 am, Nik Yotis wrote:
Hi,
any ideas/suggestions for a mini-project Blink project people 'd like to see
live?
Dev time is 2 weeks, I have a basic understanding of the Blink | NDK API
cheersQ
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BlueBolt Ltd | 15-16 Margaret Street | London W1W 8RW | T: +44 (0)20 7637 5575
| F: +44 (0)20 7637 3296 |
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