, Feb 9, 2017 at 1:27 PM, Gabor L. Toth <glt...@gmail.com> wrote:
>
>> Hi Nathan, thanks for the clarification! But then what is the preferred
>> workflow with this plugin? I assume many companies are using with deep
>> input. We can't keep the comping fully in deep
t to
> break down around the edges of overlapping objects. I'm guessing your
> artifacts are the result of a combination of these two limitations.
>
> -Nathan
>
> On 2/9/2017 12:36 AM, Gabor L. Toth wrote:
> > Hi,
> >
> > we are testing peregrine's bokeh in
Hi,
we are testing peregrine's bokeh in our pipeline. I would like to use deep
input for perfect defocus. With connecting the original deep read to the
node's deep input it works perfectly indeed. But when I do a deep recolor,
putting the comped rgba data to deep branch, it produces a little halo
Hi,
try with this:
[set x 2]
[lindex {1 2 3} $x]
//returns 2 then 3
If you want to use it in expression, maybe you don't want to return the
first value, so:
[set x 2; return][lindex {1 2 3} $x]
Gabor
On Mon, Apr 4, 2016 at 4:05 PM, Mads Lund wrote:
> If you add a
html#export-tokens
>
>
>
> On 22 January 2016 at 12:02, Gabor L. Toth <glt...@gmail.com> wrote:
>
>> Hi, is there a way, to acces nuke studio export tokens (like for example
>> {project}) ? I would like to acces these with python, and make a new one if
>> possible. I ne
Hi, is there a way, to acces nuke studio export tokens (like for example
{project}) ? I would like to acces these with python, and make a new one if
possible. I need a token that is a part of the filename (render version).
Or is possible to use a metadata value in these keywords? That would be
Hi, I found that tcl expression [topnode] breaks, if a keyer node is
inserted somewhere in the tree, and gives back that keyer node. For
example: [value [topnode].name]
Is there a reason for this, or just a bug?
Nuke 9.0v7
Thanks
Gabor
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If I understand correctly, something like this in the camera expression:
[value [topnode this.parent.input].translate.x]
On Thu, Apr 17, 2014 at 12:55 PM, Thorsten Wolf
thorsten.w...@framestore.com wrote:
hi,
how can i get knob values via topnode from inside a group?
i did a workaround
Great! Happy Easter for all of you too!
Gabor
On Thu, Apr 17, 2014 at 1:33 PM, Thorsten Wolf thorsten.w...@framestore.com
wrote:
perfect! thanks a lot!
Happy Easter!
- Original Message -
From: Gabor L. Toth glt...@gmail.com
To: Nuke user discussion nuke-users
Hi, when using an appendclip to join 2 clips, and crossdissolve set other
than 0, and rendering in commandline, when the render starts on a frame
that is somewhere in the dissolving frames, it goes wrong: renders a frame
from somewhere else of one of the clips.
It is okay when rendering from gui.
Hi,
try to use the *-start_number* flag, and put the first frame number after
the flag.
Hope this helps,
Gabor
On Thu, Aug 22, 2013 at 6:28 PM, Gary Jaeger g...@corestudio.com wrote:
Any ffmpeg users here? We have a sequence where the frame range starts at
0026, but we run ffmpeg -f
Yeah, sorry I forgot to mention that start_number should be somewhere in
the very beginning of the command. This page is quite useful here:
http://throb.net/how-to-create-quicktimes-from-image-sequences-with-ffmpeg/
(Thanks Robert)
Gabor
On Thu, Aug 22, 2013 at 9:41 PM, Nathan Rusch
not perfect but make the deal for so many cases.
I suppose this can also be handled with a coverage pass and thus perfect
results, but i had never did it.
cheers
philhub
- Mail original -
De: Gabor L. Toth glt...@gmail.com
À: Nuke user discussion nuke-users
a ticket to support, so I’ll update this with information
as I get it.
-Nathan
*From:* Gabor L. Toth glt...@gmail.com
*Sent:* Thursday, November 15, 2012 8:50 AM
*To:* Nuke user discussion nuke-users@support.thefoundry.co.uk
*Subject:* Re: [Nuke-users] lookup curve in particle expression
Hi
Hi,
I assume many of you are using tools like mask3d, or P_matte/P_ramp (thanks
the authors), that creates a mask from a position pass (or with grading a
depth pass). I use these for years now, but I always wanted to ask, how do
you treat the edges? What type of positionpass do you use? I use
seem like there is currently a way to mix knob
values with particle channel values.
I’ve submitted a ticket to support, so I’ll update this with information
as I get it.
-Nathan
*From:* Gabor L. Toth glt...@gmail.com
*Sent:* Thursday, November 15, 2012 8:50 AM
*To:* Nuke user discussion
myLookup.lut.master(.25)]
-Nathan
*From:* Gabor L. Toth glt...@gmail.com
*Sent:* Wednesday, November 14, 2012 8:19 AM
*To:* Nuke user discussion nuke-users@support.thefoundry.co.uk
*Subject:* [Nuke-users] lookup curve in particle expression
Hi,
can I use somehow the result of a lookup
Hi,
can I use somehow the result of a lookup curve at a given value, in a
particle expression?
I would like to control the absolute position of a group of particles
according to the curve, and by particle id. Something like particle curve
node, but not by time, but id.
Tcl expression [value
Hi,
how about adding this fog node after a constant black, then a
gradenode after it to change it's color, and then merge it onto your
original image?
Hope this helps,
Gabor
On Fri, Sep 7, 2012 at 1:45 PM, Subhadip Malakar
subhadip.mala...@gmail.com wrote:
Hi Shailendra,
I am talking about
Hi,
the only problem with these disables in write nodes, that if you have
frames that are not covered by any write node (eg. write1: 1-15, write2:
20-30 ), the render will throw a
RuntimeError: All Write ops were disabled for all the frames error. Is
there a workaround for skipping these frames
Hi Frank,
:) currently I redesigning and cleaning up the whole script, then I will
upload. Thanks!
Gabor
On Mon, Mar 26, 2012 at 12:32 AM, Frank Rueter fr...@beingfrank.infowrote:
we could use some more of this on nukepedia ;)
On 3/20/12 10:39 PM, Gabor L. Toth wrote:
Hi,
I have
Hi, try changing the camera near and far clipping planes, sometimes it does
weird things.
Hope this helps,
Gabor
On Wed, Mar 14, 2012 at 1:18 PM, snozon
nuke-users-re...@thefoundry.co.ukwrote:
**
Layers which should be on top of others just dont render or show up in
the final output - and
Hi,
we are using unfiltered zpass for Frischluft, we found this is best for
proper edges. And we programmed our Arnold shader so that it outputs the z
range similar to nuke, (1/z I think) so it can be combined with nuke
scanline render right away. (But often need to grade up the z pass with a
Hi, same here. I got a monster machine, a dual proc at 2.5 GHz, six cores
per proc, and after a week, I switched that with a 3d guy's machine, a 4
core i7 at 3.4 GHz. It was faster, and much more responsive almost in every
aspect, even with some huge scenes, stuffed with 3d. So I think
...@thefoundry.co.ukwrote:
On 30/07/11 11:49, Gabor L. Toth wrote:
Hi,
first 2560x1440 (dell 2711), second is 1920x1200 (hp zr24w)
Thanks,
Gabor
If it says unrecognised OpenGL version, I'm guessing it's because you've
got drivers which are OpenGL 4.0 compatible...
Nuke 6.2 and earlier (other than Mac64
Hi,
if you don't mind dropping folders (from total commander, krusader etc.)
to nuke, instead of browsing, you can try this nice drop script, that does
load sequences from subdirectories recursively:
http://2d3d.by/tools/6/
(Thanks for the developer)
Hope this helps,
Gabor
On Wed, Jun 15,
Hi,
for example your new autosave target dir is:
/home/user/temp
then you can write
/home/user/temp/[file tail [value root.name]].autosave
with this nuke will create the autosave file there with the original
file name+.autosave
Hope this helps,
Gabor
On Fri, May 20, 2011 at 7:25 PM, Daniel
Hi,
one way is to make a python button on the gizmo, and put a little code
on it to show the properties bin of the paint node when pressing it.
Like this:
rp = nuke.toNode('RotoPaint3')
rp.showControlPanel()
Hope this helps,
Gabor
On Thu, May 19, 2011 at 1:26 AM, Dan Walker
Nevermind, it was not a hidden, but a 3rd party gizmo/script named as
particles. Sorry for the misunderstanding.
Gabor
On Tue, Apr 26, 2011 at 12:58 AM, Gabor L. Toth glt...@gmail.com wrote:
Hi,
is there a way to use point-like particles (not tiny spheres) in the
hidden particles node
Hi,
is there a way to use point-like particles (not tiny spheres) in the
hidden particles node?
Thanks,
Gabor
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Hi,
I'm trying to create a gizmo to match zblur values to real-world
calculated values. Does someone know what is the exact relation
between z and blur value (using far=0 type) in that node?
Thanks,
Gabor
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