Hi,
one way is to make a python button on the gizmo, and put a little code
on it to show the properties bin of the paint node when pressing it.
Like this:

rp = nuke.toNode('RotoPaint3')
rp.showControlPanel()

Hope this helps,
Gabor


On Thu, May 19, 2011 at 1:26 AM, Dan Walker <[email protected]> wrote:
> hi all,
>
> wanted to know if there was a way to "activate" the rotopaint toolbox
> (within the viewer).
>
> basically, I've written a gizmo that's utilizing a rotopaint node within the
> gizmo but when the gizmo is being used, the rotopaint node needs to somehow
> be activated to get access to the rotopaint toolbox and shape control
> points.
>
> It's sort of like, viewing a rotopaint node in the viewer but the rotopaint
> node isn't active in the properties bin, hence no control over the
> rotoshape.
>
> Whew, hope this makes sense!
>
> Thanks in advance,
>
> Dan
>
>
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