Re: [Nuke-users] [OT] UHD Monitor for Comping

2017-03-20 Thread Sven Schönmann
Marten is right. I bought a 4K monitor for my windows workstation and had to sell it after a week. Everything in the GUI is so tiny-tiny-small that I had to guide my wacom pen in one hand with the other hand to be able to click the checkboxes in the shuffle node! ;) Cheers Sven On Mon, Mar 20,

Re: [Nuke-users] nuke download?!

2017-03-07 Thread Sven Schönmann
Also wasted a couple of minutes of my life searching for the download on the website. I always ended up searching my emails with the release-info and the embedded link to the download. Foundry? Come on... Cheers Sven On Tue, Mar 7, 2017 at 5:23 PM, adam jones wrote: > hey

Re: [Nuke-users] where to find colour edge gizmo

2017-02-24 Thread Sven Schönmann
Hi Javier, the gizmo is inside the files that Hugo has linked in the video description. Here is the link: https://www.dropbox.com/s/hic9754ov3armp2/06_Relight_Nuke.zip?dl=0 Cheers Sven On Fri, Feb 24, 2017 at 4:47 PM, javier gonzalez wrote: > Hey guys am following

Re: [Nuke-users] NukeX 10.0v6 and Sapphire OFX 10.000 crashing

2017-02-22 Thread Sven Schönmann
d me a lot of headache! Sven On Wed, Feb 22, 2017 at 5:46 PM, Sven Schönmann <sven.schoenm...@gmail.com> wrote: > Hi Howard, > > that might be the trick. I had problems with a specific clip earlier which > was pre-rendered with autocrop. After manually resetting the bounding box &

Re: [Nuke-users] NukeX 10.0v6 and Sapphire OFX 10.000 crashing

2017-02-22 Thread Sven Schönmann
m: 07973 265624 | e: how...@axis-vfx.com | w: www.axis-vfx.com > > On 22 Feb 2017, at 16:21, Sven Schönmann <sven.schoenm...@gmail.com> > wrote: > > Hi everyone, > > I got massive problems with using the Sapphire OFX plugins in Nuke. Hard > crashing without any error messag

[Nuke-users] NukeX 10.0v6 and Sapphire OFX 10.000 crashing

2017-02-22 Thread Sven Schönmann
Hi everyone, I got massive problems with using the Sapphire OFX plugins in Nuke. Hard crashing without any error message or something every 2-3 minutes. Using the versions mentioned in the subject line. Tried also different Nuke versions and downgraded to Sapphire Version 9.03. Same issues. Are

Re: [Nuke-users] Mixing footage with different PARs (Pixel Aspect Ratio)

2017-02-16 Thread Sven Schönmann
27999 > 0 0 0 0 0 0 > 0 0 0 0 0 0 > 0 0 0 0 0 0 > 0 0 0 0 0 0 > 0 0 0 0 0 0 > 0 0 0 0 0 0 > 0 0 0 0 0 0 > 0 0 0 0 0 0 > 0 0 0 0 0 0 > 0 0 0 0 0 0 > 0 0 0 0 0 0 > 0 0 0 0 0 0 > 0 0 0 0 0 0 > 0 0 0 0 0 0

Re: [Nuke-users] Mixing footage with different PARs (Pixel Aspect Ratio)

2017-02-16 Thread Sven Schönmann
decision in context of the footage. > As long as the workflow is based on an informed decision and not the > result of random trial, I do believe in the ol' "if it looks good you > are right". > > Cheers, > frank > > > > On 16/02/17 2:09 PM, Sven Schönmann wrote: &g

Re: [Nuke-users] Mixing footage with different PARs (Pixel Aspect Ratio)

2017-02-15 Thread Sven Schönmann
images the way the final output media will show them > (i.e. seemingly undistorted). > > When this gets confusing it's best to turn off the pixel aspect > compensation in the viewer so what you see is what you get. > > > > On 16/02/17 10:50 AM, Sven Schönmann wrote: >

Re: [Nuke-users] Mixing footage with different PARs (Pixel Aspect Ratio)

2017-02-15 Thread Sven Schönmann
nodes to bring the supplementary clips in line > with the main plate and ensure that transform concatenation is solid. > > But that's pretty much it. Technically using a 0.5 scale in your transform > is fine too. You have to do what you have to do. > > > > > On 16/02/17 5:31 AM, Sve

[Nuke-users] Mixing footage with different PARs (Pixel Aspect Ratio)

2017-02-15 Thread Sven Schönmann
Hey everyone, I have the same situation like Lee has in the forum: https://community.foundry.com/discuss/topic/129006 In my case I hit the point that mighty Frank is mentioning: "Unless you are mixing different aspect ratios you should not have to physically un-squeeze the footage (which would

Re: [Nuke-users] CPU cores vs clock speed

2016-11-09 Thread Sven Schönmann
Hi all, lots of good input here. One thing that confuses me: I was assuming that rendering in Nuke (not in background mode) would only affect one CPU - especially when rendering a quicktime movie file. But when I render a file, all my CPUs give full throttle. At least that is what my CPU-Meters

Re: [Nuke-users] Windows 10 / ProRes files viewer

2016-09-21 Thread Sven Schönmann
Hi Sam, great...thanks! I will definitely have a look into it. Sounds really good. And +1 for "tired of VLC"... Sven On Wed, Sep 21, 2016 at 4:31 PM, Marrocco, Sam < smarro...@ringsidecreative.com> wrote: > > > On 9/21/2016 8:35 AM, Sven Schönmann wrote: > >

Re: [Nuke-users] Windows 10 / ProRes files viewer

2016-09-21 Thread Sven Schönmann
Just tried this one: http://www.telestream.net/switch/ Works great...didn't know it had native ProRes support. Sven On Wed, Sep 21, 2016 at 3:14 PM, severin mathiesen <seve...@gimpville.no> wrote: > VLC ? > > 2016-09-21 14:35 GMT+02:00 Sven Schönmann <sven.schoenm...@gmail.c

[Nuke-users] Windows 10 / ProRes files viewer

2016-09-21 Thread Sven Schönmann
Hey Guys, a little bit offtopic here (sorry) but what do you guys use for just checking ProRes Quicktimes very fast in the OS? I made the switch to Windows 10 on my private machine (after using Macs for nearly 15 years) and this is one thing that I'm missing. I want to avoid to install the

Re: [Nuke-users] extend edge pixels

2016-09-20 Thread Sven Schönmann
Hey, check out Nukepedia for gizmos...for example: http://www.nukepedia.com/gizmos/filter/edgeextend Cheers Sven On Tue, Sep 20, 2016 at 9:48 PM, Gary Jaeger wrote: > Anybody have a good way of extending the edge pixels of a premulted image? > for instance, if I had an

[Nuke-users] Smart Vector Render

2016-08-18 Thread Sven Schönmann
Hi Group, I'm using the new Smart Vectors with unexptected success. Anyway...there are two things that bother me: 1. I have a 250 frames long exr-sequence. When creating the smart vectors and nuke crashing at frame 240, you have to render everything again because when I start a new render at