http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=960
Ralph Versteegen teeem...@gmail.com changed:
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http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=202
Ralph Versteegen teeem...@gmail.com changed:
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http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=918
Ralph Versteegen teeem...@gmail.com changed:
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http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=493
Ralph Versteegen teeem...@gmail.com changed:
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http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=776
Ralph Versteegen teeem...@gmail.com changed:
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Status|NEW |RESOLVED
http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=508
Ralph Versteegen teeem...@gmail.com changed:
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http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=404
--- Comment #2 from Ralph Versteegen teeem...@gmail.com 2012-06-13 02:09:53
PDT ---
Music fades have been removed since this was filed. Now the victory music plays
until the screen fades out. (Maybe that's actually the same as before;
http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=961
Bug #: 961
Summary: Null map layer points and sprite leak warning messages
in g_debug.txt
Classification: Unclassified
Product: OHRRPGCE
Version: Nightly WIP
http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=169
Ralph Versteegen teeem...@gmail.com changed:
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Status|NEW |RESOLVED
http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=906
Bug #: 906
Summary: Occasional failure building xml2reload lumpfile.o
Classification: Unclassified
Product: OHRRPGCE
Version: Nightly WIP (Alectormancy)
Platform: PC
http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=853
--- Comment #4 from Ralph Versteegen teeem...@gmail.com 2012-06-13 02:41:28
PDT ---
*** Bug 852 has been marked as a duplicate of this bug. ***
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http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=852
Bug #: 852
Summary: hspeak crashes when compiling a file with dos-style
line endings
Classification: Unclassified
Product: OHRRPGCE
Version: 20110506 Zenzizenzic
http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=961
Ralph Versteegen teeem...@gmail.com changed:
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Summary|Null map layer points and |Null map
http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=821
--- Comment #5 from Ralph Versteegen teeem...@gmail.com 2012-06-13 02:46:22
PDT ---
Copied from bug 961:
autotest.rpg demonstates this bug:
warning: leaked sprite 201 with 2 references
sprite_empty_cache: corruption:
http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=900
Ralph Versteegen teeem...@gmail.com changed:
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Status|NEW |RESOLVED
http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=956
--- Comment #6 from Ralph Versteegen teeem...@gmail.com 2012-06-13 02:48:13
PDT ---
*** Bug 900 has been marked as a duplicate of this bug. ***
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http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=930
Ralph Versteegen teeem...@gmail.com changed:
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http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=808
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http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=470
--- Comment #11 from Ralph Versteegen teeem...@gmail.com 2012-06-13 03:14:19
PDT ---
(In reply to comment #10)
Scripterr(4): readnpc: NPC reference -8 is for a disabled NPC with invalid ID
36 (the map must be incompletely loaded)
http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=584
Ralph Versteegen teeem...@gmail.com changed:
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http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=562
Ralph Versteegen teeem...@gmail.com changed:
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http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=340
Ralph Versteegen teeem...@gmail.com changed:
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Status|NEW |RESOLVED
http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=340
Ralph Versteegen teeem...@gmail.com changed:
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Component|Tracking|Heroes
http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=918
Ralph Versteegen teeem...@gmail.com changed:
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Status|REOPENED|RESOLVED
On 12 June 2012 12:53, James Paige b...@hamsterrepublic.com wrote:
I haven't checked yet whether the freeze on upgrading songdata.bin in
certain old games is also fixed now.
Do you remember any specific games? Or was it just any really old game
with songs?
http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=87
Ralph Versteegen teeem...@gmail.com changed:
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Status|NEW |RESOLVED
http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=202
--- Comment #8 from Bob the Hamster b...@hamsterrepublic.com 2012-06-13
07:15:22 PDT ---
(In reply to comment #7)
I notice that fullscreening with both gfx_sdl and gfx_fb causes my other
windows to get resized, though I never actually
http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=960
--- Comment #2 from Bob the Hamster b...@hamsterrepublic.com 2012-06-13
07:20:01 PDT ---
I tried this again, and I cannot reproduce this anymore.
I wonder if I was actually seeing bug 899? (which I have not otherwise
experienced in
http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=797
--- Comment #14 from Bob the Hamster b...@hamsterrepublic.com 2012-06-13
07:31:04 PDT ---
*** Bug 722 has been marked as a duplicate of this bug. ***
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--- Comment #12 from Bob the Hamster b...@hamsterrepublic.com 2012-06-13
07:31:24 PDT ---
I wouldn't be surprised if a few of the crashes with Missing were actually bug
797
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Bob the Hamster b...@hamsterrepublic.com changed:
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http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=722
Bob the Hamster b...@hamsterrepublic.com changed:
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Status|NEW
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