[Ohrrpgce] SVN: james/2306 Branch xocolatl stable release (from revision 2302)

2008-10-02 Thread subversion
james 2008-10-02 08:13:21 -0700 (Thu, 02 Oct 2008) 52 Branch xocolatl stable release (from revision 2302) --- A rel/xocolatl/ ___ Ohrrpgce mailing list ohrrpgce@lists.motherhamster.org

Re: [Ohrrpgce] SVN: pkmnfrk/2305 Added all the other types of sprites. Documentation will be forthcoming.

2008-10-02 Thread Mike Caron
Ralph Versteegen wrote: 2008/10/2 [EMAIL PROTECTED]: pkmnfrk 2008-10-01 18:54:17 -0700 (Wed, 01 Oct 2008) 75 Added all the other types of sprites. Documentation will be forthcoming... --- U wip/game.bas U wip/plotscr.hsd U wip/yetmore.bas A crash bug: you forgot to adjust the frame

Re: [Ohrrpgce] SVN: pkmnfrk/2305 Added all the other types of sprites. Documentation will be forthcoming.

2008-10-02 Thread Mike Caron
Ralph Versteegen wrote: 2008/10/2 [EMAIL PROTECTED]: pkmnfrk 2008-10-01 18:54:17 -0700 (Wed, 01 Oct 2008) 75 Added all the other types of sprites. Documentation will be forthcoming... --- U wip/game.bas U wip/plotscr.hsd U wip/yetmore.bas A crash bug: you forgot to adjust the frame

[Ohrrpgce] SVN: pkmnfrk/2307 Fix the potential non-existent frame in plotsprites bug

2008-10-02 Thread subversion
pkmnfrk 2008-10-02 08:52:59 -0700 (Thu, 02 Oct 2008) 58 Fix the potential non-existent frame in plotsprites bug --- U wip/yetmore.bas ___ Ohrrpgce mailing list ohrrpgce@lists.motherhamster.org

[Ohrrpgce] sorting a tree

2008-10-02 Thread James Paige
So I am going to start work on the rectangle interface... SUDDEN VOCABULARY CHANGE! Actually, I think I will start using the term slice as S'orlok coined for the FMF. I am not sure that my plan is exactly analogous to his slices, but I think it is pretty darn close, and it is less ambigious

Re: [Ohrrpgce] sorting a tree

2008-10-02 Thread James Paige
On Thu, Oct 02, 2008 at 12:04:47PM -0400, Mike Caron wrote: James Paige wrote: So I am going to start work on the rectangle interface... SUDDEN VOCABULARY CHANGE! Actually, I think I will start using the term slice as S'orlok coined for the FMF. I am not sure that my plan is exactly

Re: [Ohrrpgce] sorting a tree

2008-10-02 Thread James Paige
On Thu, Oct 02, 2008 at 12:37:04PM -0400, Mike Caron wrote: James Paige wrote: On Thu, Oct 02, 2008 at 12:04:47PM -0400, Mike Caron wrote: James Paige wrote: So I am going to start work on the rectangle interface... SUDDEN VOCABULARY CHANGE! Actually, I think I will start using the term

Re: [Ohrrpgce] sorting a tree

2008-10-02 Thread Mike Caron
James Paige wrote: On Thu, Oct 02, 2008 at 12:37:04PM -0400, Mike Caron wrote: James Paige wrote: On Thu, Oct 02, 2008 at 12:04:47PM -0400, Mike Caron wrote: James Paige wrote: So I am going to start work on the rectangle interface... SUDDEN VOCABULARY CHANGE! Actually, I think I will

Re: [Ohrrpgce] sorting a tree

2008-10-02 Thread James Paige
On Thu, Oct 02, 2008 at 12:58:22PM -0400, Mike Caron wrote: James Paige wrote: On Thu, Oct 02, 2008 at 12:37:04PM -0400, Mike Caron wrote: James Paige wrote: On Thu, Oct 02, 2008 at 12:04:47PM -0400, Mike Caron wrote: James Paige wrote: So I am going to start work on the rectangle

Re: [Ohrrpgce] sorting a tree

2008-10-02 Thread Mike Caron
James Paige wrote: On Thu, Oct 02, 2008 at 12:58:22PM -0400, Mike Caron wrote: James Paige wrote: On Thu, Oct 02, 2008 at 12:37:04PM -0400, Mike Caron wrote: James Paige wrote: On Thu, Oct 02, 2008 at 12:04:47PM -0400, Mike Caron wrote: James Paige wrote: So I am going to start work on the

[Ohrrpgce] SVN: james/2308 Update text files for xocolatl release

2008-10-02 Thread subversion
james 2008-10-02 10:22:01 -0700 (Thu, 02 Oct 2008) 39 Update text files for xocolatl release --- U rel/xocolatl/README-custom.txt U rel/xocolatl/README-game.txt U rel/xocolatl/codename.txt U rel/xocolatl/plotscr.hsd U rel/xocolatl/whatsnew.txt U wip/README-custom.txt U

[Ohrrpgce] Let's Play Wandering Hamster (Part 5)

2008-10-02 Thread Mike Caron
http://www.youtube.com/watch?v=4_zEGwEMjHM In which I return a Wiener-dog-in-trousers to his home, beat up a dead cat, and participate in a peculiar brand of troll-zombie capitalism! ___ Ohrrpgce mailing list ohrrpgce@lists.motherhamster.org

Re: [Ohrrpgce] SVN: pkmnfrk/2309 Don't forget to remove the plotsprite line from whatsnew.txt in the rele

2008-10-02 Thread Mike Caron
James Paige wrote: On Thu, Oct 02, 2008 at 10:24:54AM -0700, [EMAIL PROTECTED] wrote: pkmnfrk 2008-10-02 10:24:54 -0700 (Thu, 02 Oct 2008) 77 Don't forget to remove the plotsprite line from whatsnew.txt in the release! --- U wip/whatsnew.txt No worries, it was never there since I branched

[Ohrrpgce] SVN: james/2311 xocolatl: Apply latest fixbits to Vikings of Midgard.

2008-10-02 Thread subversion
james 2008-10-02 11:06:57 -0700 (Thu, 02 Oct 2008) 103 xocolatl: Apply latest fixbits to Vikings of Midgard. Borders and portraits will appear with xocolatl+ --- U rel/xocolatl/vikings/vikings.rpgdir/binsize.bin U rel/xocolatl/vikings/vikings.rpgdir/fixbits.bin U

[Ohrrpgce] SVN: james/2310 Update html plotdictionary

2008-10-02 Thread subversion
james 2008-10-02 11:02:35 -0700 (Thu, 02 Oct 2008) 27 Update html plotdictionary --- U rel/xocolatl/docs/plotdictionary.html U wip/docs/plotdictionary.html ___ Ohrrpgce mailing list ohrrpgce@lists.motherhamster.org

[Ohrrpgce] SVN: james/2313 Add a script to simplify the upload of the linux release and the whatsne

2008-10-02 Thread subversion
james 2008-10-02 12:02:04 -0700 (Thu, 02 Oct 2008) 83 Add a script to simplify the upload of the linux release and the whatsnew.txt file --- A rel/xocolatl/upload-release.sh A wip/upload-release.sh ___ Ohrrpgce mailing list

[Ohrrpgce] SVN: james/2314 Add a batch script for easy upload of WIndows releases

2008-10-02 Thread subversion
james 2008-10-02 12:11:40 -0700 (Thu, 02 Oct 2008) 55 Add a batch script for easy upload of WIndows releases --- A rel/xocolatl/upload-release.bat A wip/upload-release.bat ___ Ohrrpgce mailing list ohrrpgce@lists.motherhamster.org

[Ohrrpgce] [Bug 668] RELEASE: Xocolatl

2008-10-02 Thread bugzilla-daemon
http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=668 --- Comment #3 from Bob the Hamster [EMAIL PROTECTED] 2008-10-02 12:35:51 --- Releasing today. Xocolatl+ will release later this month when Fenrir-Lunaris says so. -- Configure bugmail:

[Ohrrpgce] SVN: pkmnfrk/2315 Initial proto-implementation of Slice functionality.

2008-10-02 Thread subversion
pkmnfrk 2008-10-02 13:07:44 -0700 (Thu, 02 Oct 2008) 78 Initial proto-implementation of Slice functionality. How's this look, James? --- U wip/makegame.bat U wip/makegame.sh A wip/slices.bas A wip/slices.bi U wip/udts.bi ___ Ohrrpgce mailing

Re: [Ohrrpgce] thoughts on things that slices do

2008-10-02 Thread Mike Caron
James Paige wrote: On Thu, Oct 02, 2008 at 01:07:44PM -0700, [EMAIL PROTECTED] wrote: Initial proto-implementation of Slice functionality. How's this look, James? Sweet. looks good so far. minor suggestion: make the uberslices members of a type, something like TYPE SliceTable root

Re: [Ohrrpgce] thoughts on things that slices do

2008-10-02 Thread James Paige
On Thu, Oct 02, 2008 at 06:32:14PM -0400, Mike Caron wrote: Yup, I agree with all that. And a real biggie will be .type (or whatever we name it) I envision a SELECT CASE block in the slice drawing code that does different drawing behaviour for each slice. Here are the slice

Re: [Ohrrpgce] thoughts on things that slices do

2008-10-02 Thread Mike Caron
James Paige wrote: On Thu, Oct 02, 2008 at 06:32:14PM -0400, Mike Caron wrote: Yup, I agree with all that. And a real biggie will be .type (or whatever we name it) I envision a SELECT CASE block in the slice drawing code that does different drawing behaviour for each slice. Here are the

[Ohrrpgce] SVN: pkmnfrk/2317 Added some more properties to the Slices, and implemented the RectangleS

2008-10-02 Thread subversion
pkmnfrk 2008-10-02 16:15:18 -0700 (Thu, 02 Oct 2008) 246 Added some more properties to the Slices, and implemented the RectangleSlice. It's as yet untested, and I imagine it will be for some time... I'm also including some food for thought A potatoes.bas A chicken.bi D

[Ohrrpgce] SVN: james/2318 Based on Mike's stated intent to not test the NewRectangleSlice() code f

2008-10-02 Thread subversion
james 2008-10-02 17:25:49 -0700 (Thu, 02 Oct 2008) 405 Based on Mike's stated intent to not test the NewRectangleSlice() code for some time, I have added a small crude slice_test_suite() sub which does just that. Press CTRL+F8 in game to toggle it. We can expand upon this test suite as other

Re: [Ohrrpgce] SVN: james/2318 Based on Mike's stated intent to not test the NewRectangleSlice() code f

2008-10-02 Thread Mike Caron
[EMAIL PROTECTED] wrote: james 2008-10-02 17:25:49 -0700 (Thu, 02 Oct 2008) 405 Based on Mike's stated intent to not test the NewRectangleSlice() code for some time, I have added a small crude slice_test_suite() sub which does just that. Press CTRL+F8 in game to toggle it. We can expand upon

[Ohrrpgce] SVN: pkmnfrk/2319 Fixed the memory corruption bug.

2008-10-02 Thread subversion
pkmnfrk 2008-10-02 17:38:09 -0700 (Thu, 02 Oct 2008) 248 Fixed the memory corruption bug. For the record, this doesn't work: foo = new Bar(oldBar) Instead, do this: foo = new Bar *foo = oldBar (That I am the only one to write this syntax, and even then only once in experimental code, is

[Ohrrpgce] SVN: james/2320 Moved some very poortly placed veh() array docs to the wiki

2008-10-02 Thread subversion
james 2008-10-02 17:53:40 -0700 (Thu, 02 Oct 2008) 60 Moved some very poortly placed veh() array docs to the wiki --- U wip/udts.bi ___ Ohrrpgce mailing list ohrrpgce@lists.motherhamster.org

[Ohrrpgce] SVN: pkmnfrk/2321 Changed James' slice debugging thinger to be closer to how it'll actuall

2008-10-02 Thread subversion
pkmnfrk 2008-10-02 17:54:42 -0700 (Thu, 02 Oct 2008) 267 Changed James' slice debugging thinger to be closer to how it'll actually work when it's implemented In light of this, Game will now draw the Root slice (and, thus, all of its children). Unrelatedly, I fixed a bug in makegame.bat which

[Ohrrpgce] Operation Freedom

2008-10-02 Thread Mike Caron
Ok, so, I want to use some of the new features of FB, like constructors, but you can only do that with -lang fb. Right now, we compile with -lang deprecated, which allows us to use backwards syntax like foo% and bar$. I am going to go through and clean this stuff up. While I'm at it, I'm

Re: [Ohrrpgce] SVN: pkmnfrk/2319 Fixed the memory corruption bug.

2008-10-02 Thread James Paige
On Thu, Oct 02, 2008 at 05:38:09PM -0700, [EMAIL PROTECTED] wrote: pkmnfrk 2008-10-02 17:38:09 -0700 (Thu, 02 Oct 2008) 248 Fixed the memory corruption bug. For the record, this doesn't work: foo = new Bar(oldBar) Instead, do this: foo = new Bar *foo = oldBar (That I am the

Re: [Ohrrpgce] SVN: pkmnfrk/2319 Fixed the memory corruption bug.

2008-10-02 Thread Mike Caron
James Paige wrote: On Thu, Oct 02, 2008 at 05:38:09PM -0700, [EMAIL PROTECTED] wrote: pkmnfrk 2008-10-02 17:38:09 -0700 (Thu, 02 Oct 2008) 248 Fixed the memory corruption bug. For the record, this doesn't work: foo = new Bar(oldBar) Instead, do this: foo = new Bar *foo = oldBar (That I am

[Ohrrpgce] SVN: pkmnfrk/2322 Ugh. This is boring.

2008-10-02 Thread subversion
pkmnfrk 2008-10-02 18:53:24 -0700 (Thu, 02 Oct 2008) 136 Ugh. This is boring. In spite of the sweeping changes below, and the addition of several headers, nothing of significance has changed. --- U wip/allmodex.bi U wip/bmodsubs.bas U wip/compat.bi U wip/drawing.bas U wip/game.bas A

[Ohrrpgce] SVN: pkmnfrk/2323 More (primarily) type-suffix elimination

2008-10-02 Thread subversion
pkmnfrk 2008-10-02 19:28:33 -0700 (Thu, 02 Oct 2008) 130 More (primarily) type-suffix elimination I'm through most of the headers, but now I get the fun task of going through modules... --- U wip/bmod.bi U wip/bmodsubs.bi U wip/browse.bi U wip/common.bi U wip/game.bas U

[Ohrrpgce] SVN: pkmnfrk/2324 Fixing a few errors I inadvertantly created, that only show up under FB

2008-10-02 Thread subversion
pkmnfrk 2008-10-02 20:05:48 -0700 (Thu, 02 Oct 2008) 169 Fixing a few errors I inadvertantly created, that only show up under FB .18.3. However, apparently Custom doesn't compile right under it anyway, so I guess it's moot... --- U wip/bmodsubs.bas

Re: [Ohrrpgce] SVN: pkmnfrk/2319 Fixed the memory corruption bug.

2008-10-02 Thread James Paige
On Thu, Oct 02, 2008 at 09:42:42PM -0400, Mike Caron wrote: James Paige wrote: On Thu, Oct 02, 2008 at 05:38:09PM -0700, [EMAIL PROTECTED] wrote: pkmnfrk 2008-10-02 17:38:09 -0700 (Thu, 02 Oct 2008) 248 Fixed the memory corruption bug. For the record, this doesn't work: foo = new

Re: [Ohrrpgce] SVN: pkmnfrk/2323 More (primarily) type-suffix elimination

2008-10-02 Thread James Paige
On Thu, Oct 02, 2008 at 11:38:31PM -0400, Mike Caron wrote: [EMAIL PROTECTED] wrote: pkmnfrk 2008-10-02 19:28:33 -0700 (Thu, 02 Oct 2008) 130 More (primarily) type-suffix elimination I'm through most of the headers, but now I get the fun task of going through modules... Whelp, turns

Re: [Ohrrpgce] SVN: pkmnfrk/2323 More (primarily) type-suffix elimination

2008-10-02 Thread Mike Caron
James Paige wrote: On Thu, Oct 02, 2008 at 11:38:31PM -0400, Mike Caron wrote: [EMAIL PROTECTED] wrote: pkmnfrk 2008-10-02 19:28:33 -0700 (Thu, 02 Oct 2008) 130 More (primarily) type-suffix elimination I'm through most of the headers, but now I get the fun task of going through modules...

Re: [Ohrrpgce] SVN: pkmnfrk/2323 More (primarily) type-suffix elimination

2008-10-02 Thread Mike Caron
James Paige wrote: On Thu, Oct 02, 2008 at 11:38:31PM -0400, Mike Caron wrote: [EMAIL PROTECTED] wrote: pkmnfrk 2008-10-02 19:28:33 -0700 (Thu, 02 Oct 2008) 130 More (primarily) type-suffix elimination I'm through most of the headers, but now I get the fun task of going through modules...

Re: [Ohrrpgce] sorting a tree

2008-10-02 Thread Mike Caron
S'orlok Reaves wrote: About this part. Wouldn't it be easier to do: Type Slice Parent as Slice Ptr FirstChild as Slice Ptr NextSibling as Slice Ptr PrevSibling as Slice Ptr NumChildren as Integer 'whatever else End Type This is (very roughly) what the OHRRPGCE FMF is aiming for

Re: [Ohrrpgce] thoughts on things that slices do

2008-10-02 Thread S'orlok Reaves
Actually, now that I type this, why should the slice drawing behaviour be modal? Haha, I started typing my last email before I saw this post; seems we've come to many of the same conclusions in our own different ways. I guess since I have the podium, I'll just say that I'm really proud some