james
2008-10-02 08:13:21 -0700 (Thu, 02 Oct 2008)
52
Branch xocolatl stable release (from revision 2302)
---
A rel/xocolatl/
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Ralph Versteegen wrote:
2008/10/2 [EMAIL PROTECTED]:
pkmnfrk
2008-10-01 18:54:17 -0700 (Wed, 01 Oct 2008)
75
Added all the other types of sprites. Documentation will be forthcoming...
---
U wip/game.bas
U wip/plotscr.hsd
U wip/yetmore.bas
A crash bug: you forgot to adjust the frame
Ralph Versteegen wrote:
2008/10/2 [EMAIL PROTECTED]:
pkmnfrk
2008-10-01 18:54:17 -0700 (Wed, 01 Oct 2008)
75
Added all the other types of sprites. Documentation will be forthcoming...
---
U wip/game.bas
U wip/plotscr.hsd
U wip/yetmore.bas
A crash bug: you forgot to adjust the frame
pkmnfrk
2008-10-02 08:52:59 -0700 (Thu, 02 Oct 2008)
58
Fix the potential non-existent frame in plotsprites bug
---
U wip/yetmore.bas
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So I am going to start work on the rectangle interface...
SUDDEN VOCABULARY CHANGE!
Actually, I think I will start using the term slice as S'orlok coined
for the FMF. I am not sure that my plan is exactly analogous to his
slices, but I think it is pretty darn close, and it is less ambigious
On Thu, Oct 02, 2008 at 12:04:47PM -0400, Mike Caron wrote:
James Paige wrote:
So I am going to start work on the rectangle interface...
SUDDEN VOCABULARY CHANGE!
Actually, I think I will start using the term slice as S'orlok coined
for the FMF. I am not sure that my plan is exactly
On Thu, Oct 02, 2008 at 12:37:04PM -0400, Mike Caron wrote:
James Paige wrote:
On Thu, Oct 02, 2008 at 12:04:47PM -0400, Mike Caron wrote:
James Paige wrote:
So I am going to start work on the rectangle interface...
SUDDEN VOCABULARY CHANGE!
Actually, I think I will start using the term
James Paige wrote:
On Thu, Oct 02, 2008 at 12:37:04PM -0400, Mike Caron wrote:
James Paige wrote:
On Thu, Oct 02, 2008 at 12:04:47PM -0400, Mike Caron wrote:
James Paige wrote:
So I am going to start work on the rectangle interface...
SUDDEN VOCABULARY CHANGE!
Actually, I think I will
On Thu, Oct 02, 2008 at 12:58:22PM -0400, Mike Caron wrote:
James Paige wrote:
On Thu, Oct 02, 2008 at 12:37:04PM -0400, Mike Caron wrote:
James Paige wrote:
On Thu, Oct 02, 2008 at 12:04:47PM -0400, Mike Caron wrote:
James Paige wrote:
So I am going to start work on the rectangle
James Paige wrote:
On Thu, Oct 02, 2008 at 12:58:22PM -0400, Mike Caron wrote:
James Paige wrote:
On Thu, Oct 02, 2008 at 12:37:04PM -0400, Mike Caron wrote:
James Paige wrote:
On Thu, Oct 02, 2008 at 12:04:47PM -0400, Mike Caron wrote:
James Paige wrote:
So I am going to start work on the
james
2008-10-02 10:22:01 -0700 (Thu, 02 Oct 2008)
39
Update text files for xocolatl release
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U rel/xocolatl/README-custom.txt
U rel/xocolatl/README-game.txt
U rel/xocolatl/codename.txt
U rel/xocolatl/plotscr.hsd
U rel/xocolatl/whatsnew.txt
U wip/README-custom.txt
U
http://www.youtube.com/watch?v=4_zEGwEMjHM
In which I return a Wiener-dog-in-trousers to his home, beat up a dead
cat, and participate in a peculiar brand of troll-zombie capitalism!
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James Paige wrote:
On Thu, Oct 02, 2008 at 10:24:54AM -0700, [EMAIL PROTECTED] wrote:
pkmnfrk
2008-10-02 10:24:54 -0700 (Thu, 02 Oct 2008)
77
Don't forget to remove the plotsprite line from whatsnew.txt in the release!
---
U wip/whatsnew.txt
No worries, it was never there since I branched
james
2008-10-02 11:06:57 -0700 (Thu, 02 Oct 2008)
103
xocolatl: Apply latest fixbits to Vikings of Midgard.
Borders and portraits will appear with xocolatl+
---
U rel/xocolatl/vikings/vikings.rpgdir/binsize.bin
U rel/xocolatl/vikings/vikings.rpgdir/fixbits.bin
U
james
2008-10-02 11:02:35 -0700 (Thu, 02 Oct 2008)
27
Update html plotdictionary
---
U rel/xocolatl/docs/plotdictionary.html
U wip/docs/plotdictionary.html
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james
2008-10-02 12:02:04 -0700 (Thu, 02 Oct 2008)
83
Add a script to simplify the upload of the linux release and the whatsnew.txt
file
---
A rel/xocolatl/upload-release.sh
A wip/upload-release.sh
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james
2008-10-02 12:11:40 -0700 (Thu, 02 Oct 2008)
55
Add a batch script for easy upload of WIndows releases
---
A rel/xocolatl/upload-release.bat
A wip/upload-release.bat
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http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=668
--- Comment #3 from Bob the Hamster [EMAIL PROTECTED] 2008-10-02 12:35:51 ---
Releasing today.
Xocolatl+ will release later this month when Fenrir-Lunaris says so.
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pkmnfrk
2008-10-02 13:07:44 -0700 (Thu, 02 Oct 2008)
78
Initial proto-implementation of Slice functionality.
How's this look, James?
---
U wip/makegame.bat
U wip/makegame.sh
A wip/slices.bas
A wip/slices.bi
U wip/udts.bi
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James Paige wrote:
On Thu, Oct 02, 2008 at 01:07:44PM -0700,
[EMAIL PROTECTED] wrote:
Initial proto-implementation of Slice functionality.
How's this look, James?
Sweet. looks good so far.
minor suggestion: make the uberslices members of a type, something like
TYPE SliceTable
root
On Thu, Oct 02, 2008 at 06:32:14PM -0400, Mike Caron wrote:
Yup, I agree with all that.
And a real biggie will be
.type (or whatever we name it)
I envision a SELECT CASE block in the slice drawing code that does
different drawing behaviour for each slice.
Here are the slice
James Paige wrote:
On Thu, Oct 02, 2008 at 06:32:14PM -0400, Mike Caron wrote:
Yup, I agree with all that.
And a real biggie will be
.type (or whatever we name it)
I envision a SELECT CASE block in the slice drawing code that does
different drawing behaviour for each slice.
Here are the
pkmnfrk
2008-10-02 16:15:18 -0700 (Thu, 02 Oct 2008)
246
Added some more properties to the Slices, and implemented the RectangleSlice.
It's as yet untested, and I imagine it will be for some time...
I'm also including some food for thought
A potatoes.bas
A chicken.bi
D
james
2008-10-02 17:25:49 -0700 (Thu, 02 Oct 2008)
405
Based on Mike's stated intent to not test the NewRectangleSlice() code for some
time,
I have added a small crude slice_test_suite() sub which does just that. Press
CTRL+F8
in game to toggle it. We can expand upon this test suite as other
[EMAIL PROTECTED] wrote:
james
2008-10-02 17:25:49 -0700 (Thu, 02 Oct 2008)
405
Based on Mike's stated intent to not test the NewRectangleSlice() code for some
time,
I have added a small crude slice_test_suite() sub which does just that. Press
CTRL+F8
in game to toggle it. We can expand upon
pkmnfrk
2008-10-02 17:38:09 -0700 (Thu, 02 Oct 2008)
248
Fixed the memory corruption bug.
For the record, this doesn't work:
foo = new Bar(oldBar)
Instead, do this:
foo = new Bar
*foo = oldBar
(That I am the only one to write this syntax, and even then only once in
experimental code, is
james
2008-10-02 17:53:40 -0700 (Thu, 02 Oct 2008)
60
Moved some very poortly placed veh() array docs to the wiki
---
U wip/udts.bi
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pkmnfrk
2008-10-02 17:54:42 -0700 (Thu, 02 Oct 2008)
267
Changed James' slice debugging thinger to be closer to how it'll actually work
when it's implemented
In light of this, Game will now draw the Root slice (and, thus, all of its
children).
Unrelatedly, I fixed a bug in makegame.bat which
Ok, so, I want to use some of the new features of FB, like constructors,
but you can only do that with -lang fb. Right now, we compile with -lang
deprecated, which allows us to use backwards syntax like foo% and bar$.
I am going to go through and clean this stuff up. While I'm at it, I'm
On Thu, Oct 02, 2008 at 05:38:09PM -0700, [EMAIL PROTECTED] wrote:
pkmnfrk
2008-10-02 17:38:09 -0700 (Thu, 02 Oct 2008)
248
Fixed the memory corruption bug.
For the record, this doesn't work:
foo = new Bar(oldBar)
Instead, do this:
foo = new Bar
*foo = oldBar
(That I am the
James Paige wrote:
On Thu, Oct 02, 2008 at 05:38:09PM -0700, [EMAIL PROTECTED] wrote:
pkmnfrk
2008-10-02 17:38:09 -0700 (Thu, 02 Oct 2008)
248
Fixed the memory corruption bug.
For the record, this doesn't work:
foo = new Bar(oldBar)
Instead, do this:
foo = new Bar
*foo = oldBar
(That I am
pkmnfrk
2008-10-02 18:53:24 -0700 (Thu, 02 Oct 2008)
136
Ugh. This is boring.
In spite of the sweeping changes below, and the addition of several headers,
nothing of significance has changed.
---
U wip/allmodex.bi
U wip/bmodsubs.bas
U wip/compat.bi
U wip/drawing.bas
U wip/game.bas
A
pkmnfrk
2008-10-02 19:28:33 -0700 (Thu, 02 Oct 2008)
130
More (primarily) type-suffix elimination
I'm through most of the headers, but now I get the fun task of going through
modules...
---
U wip/bmod.bi
U wip/bmodsubs.bi
U wip/browse.bi
U wip/common.bi
U wip/game.bas
U
pkmnfrk
2008-10-02 20:05:48 -0700 (Thu, 02 Oct 2008)
169
Fixing a few errors I inadvertantly created, that only show up under FB .18.3.
However, apparently Custom doesn't compile right under it anyway, so I guess
it's moot...
---
U wip/bmodsubs.bas
On Thu, Oct 02, 2008 at 09:42:42PM -0400, Mike Caron wrote:
James Paige wrote:
On Thu, Oct 02, 2008 at 05:38:09PM -0700, [EMAIL PROTECTED]
wrote:
pkmnfrk
2008-10-02 17:38:09 -0700 (Thu, 02 Oct 2008)
248
Fixed the memory corruption bug.
For the record, this doesn't work:
foo = new
On Thu, Oct 02, 2008 at 11:38:31PM -0400, Mike Caron wrote:
[EMAIL PROTECTED] wrote:
pkmnfrk
2008-10-02 19:28:33 -0700 (Thu, 02 Oct 2008)
130
More (primarily) type-suffix elimination
I'm through most of the headers, but now I get the fun task of going
through modules...
Whelp, turns
James Paige wrote:
On Thu, Oct 02, 2008 at 11:38:31PM -0400, Mike Caron wrote:
[EMAIL PROTECTED] wrote:
pkmnfrk
2008-10-02 19:28:33 -0700 (Thu, 02 Oct 2008)
130
More (primarily) type-suffix elimination
I'm through most of the headers, but now I get the fun task of going
through modules...
James Paige wrote:
On Thu, Oct 02, 2008 at 11:38:31PM -0400, Mike Caron wrote:
[EMAIL PROTECTED] wrote:
pkmnfrk
2008-10-02 19:28:33 -0700 (Thu, 02 Oct 2008)
130
More (primarily) type-suffix elimination
I'm through most of the headers, but now I get the fun task of going
through modules...
S'orlok Reaves wrote:
About this part. Wouldn't it be easier to do:
Type Slice
Parent as Slice Ptr
FirstChild as Slice Ptr
NextSibling as Slice Ptr
PrevSibling as Slice Ptr
NumChildren as Integer
'whatever else
End Type
This is (very roughly) what the OHRRPGCE FMF is aiming
for
Actually, now that I type this, why should the slice
drawing behaviour be modal?
Haha, I started typing my last email before I saw this
post; seems we've come to many of the same conclusions
in our own different ways.
I guess since I have the podium, I'll just say that
I'm really proud some
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