As a reminder, we will be in rampdown mode for the week prior to the Aug
11 M1 milestone build. This means that starting on Monday, Aug 4, you
need an additional "+1" from one of the leads. We are likely to be more
liberal about what goes in this next week since this is the first
milestone, and
The owner of the code area (Kirill) should at least be aware of what you
are doing.
As long you have one reviewer in the area you touched (Alexander
reviewed), then it is OK, although I want to review non-trivial build
changes (which this one isn't, but your subsequent changes will be).
Anywa
Scott is correct about the determining of the SW pipeline. To add to
that, if knowing whether you are running on SW is sufficient, you can
assume (for now as well as the foreseeable future) that 3D is supported
only when running on a HW pipeline. So checking for
Platform.isSupported(Conditional
Ping Kevin, Kirill? (how many reviewers do I need these days?)
-DrD-
>
> JIRA Issue:
> https://javafx-jira.kenai.com/browse/RT-38074
>
> Latest webrev:
> http://cr.openjdk.java.net/~ddehaven/RT-38074/rt.2/
>
> Removed new makefile (eyesore), cleaned up/enhanced existing Makefile, fixed
> a c
I believe it is possible, though not through public API, to determine if
you are using the software pipeline or not. If that isn't enough, how
about just adapt at runtime by starting out with the more demanding
animations and falling back automatically if the framerate doesn't meet
your minimum re
Yeah, that would be a bit of a problem. Without doing something like
that, though, it would just be an approximation, since the performance
of animation depends on the complexity of the geometry, the performance
of the GPU, the performance of the CPU, etc.
-- Kevin
Mike Hearn wrote:
Wo
>
> Would it be feasible for you to do some measurements / calibration on the
> system and make the determination based on measured speed? That seems more
> to the point anyway.
I don't know how to do that without actually drawing to the screen, which I
don't want to do.
There is no way to do this through the API (or any other public API that
I am aware of). In general, this is discouraged because it leads to
non-portable code.
Would it be feasible for you to do some measurements / calibration on
the system and make the determination based on measured speed? T
Changeset: d02f4bddeed4
Author:hudson
Date: 2014-07-24 07:54 -0700
URL: http://hg.openjdk.java.net/openjfx/8u-dev/rt/rev/d02f4bddeed4
Added tag 8u20-b24 for changeset fb2c6cb178c1
! .hgtags
Changeset: e56a8bbcba20
Author:hudson
Date: 2014-07-24 21:23 -0700
URL: http
Hi Danno & OpenJFX team,
Today 3D Map Master was released into the iTunes Store. I wanted to thank Danno
and the team for helping me to get it packaged properly.
This is really important because this is a SaaS using Java (Swing & JavaFX). I
use Restful 2.x web services and a Casandra BigData dat
I'd like to change my animations depending on whether the users GPU can
keep up. For now, I'm OK with some manual string matching on adapter IDs. I
see no way in JavaFX to find out what hardware I'm on. Is there a
different/other way to get this data, via some other Java API?
Changeset: 101968b1eef0
Author:David Grieve
Date: 2014-07-31 14:37 -0400
URL: http://hg.openjdk.java.net/openjfx/8u-dev/rt/rev/101968b1eef0
RT-36510: [CSS] Reduce CssMetaData boilerplate code
! modules/graphics/src/main/java/javafx/css/StyleablePropertyFactory.java
! modules/graphi
Changeset: ed872c81796d
Author:Felipe Heidrich
Date: 2014-07-31 10:53 -0700
URL: http://hg.openjdk.java.net/openjfx/8u-dev/rt/rev/ed872c81796d
[Accessibility] Indetermine progress bar to report 0% (same as native)
! modules/graphics/src/main/java/com/sun/glass/ui/win/WinAccessible
Changeset: 01d4bbc663bf
Author:Felipe Heidrich
Date: 2014-07-31 10:17 -0700
URL: http://hg.openjdk.java.net/openjfx/8u-dev/rt/rev/01d4bbc663bf
[TOYS] Improve HelloText to test for line/sentence/paragraph
! apps/toys/Hello/src/main/java/a11y/HelloText.java
Changeset: 292cf1a8bc82
Author:hudson
Date: 2014-07-31 08:05 -0700
URL: http://hg.openjdk.java.net/openjfx/8u20/rt/rev/292cf1a8bc82
Added tag 8u20-b26 for changeset e56a8bbcba20
! .hgtags
I think Daniel might have meant this file in your repo:
buildSrc/crosslibs/pkg-config
-- Kevin
Prasant J wrote:
On Thu, Jul 31, 2014 at 6:41 PM, Daniel Blaukopf
wrote:
Hi Prasant,
I suggest you modify the following line in bin/pkg-config in your SDK directory:
export
PKG_CONFIG_LIBDIR
On Thu, Jul 31, 2014 at 6:41 PM, Daniel Blaukopf
wrote:
> Hi Prasant,
>
> I suggest you modify the following line in bin/pkg-config in your SDK
> directory:
>
> export
> PKG_CONFIG_LIBDIR=${SYSROOT}/usr/lib/arm-linux-gnueabihf/pkgconfig:${SYSROOT}/usr/lib/pkgconfig:${SYSROOT}/usr/share/pkgconfig
Daniel,
Please review the proposed fix for
https://javafx-jira.kenai.com/browse/RT-38144
Webrev:
http://cr.openjdk.java.net/~sbirger/RT-38144/webrev/
Thanks,
Seeon
Hi Prasant,
I suggest you modify the following line in bin/pkg-config in your SDK directory:
export
PKG_CONFIG_LIBDIR=${SYSROOT}/usr/lib/arm-linux-gnueabihf/pkgconfig:${SYSROOT}/usr/lib/pkgconfig:${SYSROOT}/usr/share/pkgconfig
.. so that it includes the path to your Pango package index.
Thanks
Kevin or David,
Ideas on how to get Prasant past this issue? Apparently he has his
pango libs installed in a non-standard location and needs to use
PKG_CONFIG_PATH so they can be found.
Thanks,
Lisa
Original Message
Subject:Re: openjfx-8u20-b23: Stuck in monocle bu
Changeset: 74252ba3f926
Author:kcr
Date: 2014-07-31 04:44 -0700
URL: http://hg.openjdk.java.net/openjfx/8u-dev/rt/rev/74252ba3f926
RT-38140: Typo in FontWeight.findByWeight() documentation
! modules/graphics/src/main/java/javafx/scene/text/FontWeight.java
Hi,
Please see a revised full blown API on the JIRA ticket. See
https://javafx-jira.kenai.com/browse/RT-19659
I think the last API addresses all issues you and Scott have. I still
think the 3-Boolean API proposed would be suffient for u40 and the
Callback-API could be introduced later to give eve
Hi Martin,
On 30.07.2014 17:39, Martin Sladecek wrote:
I assume you don't change "child1" Nodes, so it should work.
I may add/insert such nodes but in that case I take the easy route and
simply rebuild the complete hbox.
Yeah, one problem with layouts is when you want to do some layout tha
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